> “Dear 343,
> I wholeheartedly believe the following suggestions are of the win-win variety.
> Patch in the option to turn damage bleed-through on and off. Fix the bloom (everyone hates it, well not everyone but like 94.72%). Build good maps for 4v4 play. Give us a forge map that doesn’t lag. And if it’s not too much trouble… individual weapon damage modifiers. Some other things here… slightly increase the fuse time for the frag grenades (similar to H:CE), make it so AAs aren’t affected as drastically when speed, gravity and jump settings are modified, more percentage increments in all of the customization options, and uh… that’s about it. If I can formulate some more for you, I’ll be sure to let you know.
> Thank you for your time and consideration.”
> The Competitive Community
The top three Reach complains: Bloom, Melee and Armor Lock.
To fix the melee, so it doesn’t encourage spriting for the double pummel, it will be bringing melee bleedtrough back or making it take 3 melees to kill.
To fix the bloom, remove it and bring back the static reticle, set fire rate and recoil when people spam too much the trigger, or make it so bullets never go through the center of a bloomed reticle to not promote the randomness that it promotes.
To fix armor lock, then we have to remove some features, such a plasma grenade shedding, so people can feel that old feel of accomplishment when they manage to stick someone, and remove frosting, so people always come one shot from armor lock.
No more slow, luck based and frustraiting gameplay.
-Another competitive Halo player.