Nearly through my first playthrough of the campaign, and gradually getting better at multi as the months go on.
I just wanna say… I am really happy with this game. I didn’t hate H5: Guardians, but playing this after 5 and, also 4, really feels like a return more to that classic feel of the series, while simultaneously reinventing it.
Grappling all around mountains, rescuing UNSC soldiers, improving Chief’s abilities and capturing bases - these are all great additions to an open-world Halo game. And the aethstetics, music, story and controls are all pretty decent.
Sure, the game might not be quite as big as it could have been, and Chief’s abilities outside of the grappling hook could have been more interesting. (A flying drone partner, perhaps? A Bubble Shield? Bah, who knows…) And, while I haven’t seen much in the way of large-scale battles with Scarabs and Guardians and other wild things of that nature, the skirmishes around Zeta have been pleasing. Probably moreso on Heroic and Legendary.
The multiplayer took me a while to get into, and I hated it during the beta. But forcing myself to give it another try and teaming up with a group has made me much more competant at it. I think as more maps, weapons and multiplayer modes are added, it will really shine.
The same goes for future game modes and features. I would love to find out more about the new enemy and maybe get some other campaigns on Zeta and in other locations as well. I would also like to see Firefight and other such game modes get the Infinite treatment. After co-op and forge and the like, of course.
Infinite is a great last hurrah for 2021, and really does feel like the beginning of something great. It has succeeded in laying the foundation for new stories and new adventures in the Halo universe. And, it might just be my favorite outing yet? Only time will tell…