As soon as 343 took over now the lag in the halo reach multiplayer servers have been getting worse and worse. Back when Bungie had control i would have a laggy game maybe once after every 10 games and even if it was laggy give it a minute and Bungie would fix the problem. Now i am lucky if i get a good connect once out of 20 games and it doesn’t fix its self its just laggy for 12 minutes while everyone is pissed. I basically play swat all the time and in that playlist with a back connection its an awful game where everyone is cursing and getting more and more pissed every game than after 3 game my friends decide to get off because the servers are horrible. Another thing i went and played some team slayer the other day and there are a bunch of maps that i have never seen before because all i play is swat. Why doesn’t anyone ever put more maps in for swat?
Doesn’t the quality of their servers only govern the quality of matchmaking and stat-tracking? I’m fairly sure the matches themselves are hosted by the users. That would mean it was either your imagination or a streak of bad luck.
yeah it is users host but the problem isn’t that the problem is instead of the system figuring out that the host is a bad one and changing host(going to black screen and waiting a minute to get a better one) it just stays with the bad host the whole time and never corrects the problem.
I don’t really have enough information on the subject, but I’m just assuming that the method by which host is chosen or changed isn’t dependent on the servers’ quality. It seems like it would simply be a process in the game itself, unlikely to be changed when the responsibility for multiplayer switched to a different company. They’d have had to deliberately alter it. That said, even if the process was managed server-side rather than client-side, it still seems unlikely that it’d have been changed, since it would, again, have to be deliberately altered.
I suspect the OP’s problems are entirely on their end, but that’s just me.
> Doesn’t the quality of their servers only govern the quality of matchmaking and stat-tracking? I’m fairly sure the matches themselves are hosted by the users. That would mean it was either your imagination or a streak of bad luck.
no imagination my friend. the quality of hosts has definitely gone down hill recently.
> I don’t really have enough information on the subject, but I’m just assuming that the method by which host is chosen or changed isn’t dependent on the servers’ quality. It seems like it would simply be a process in the game itself, unlikely to be changed when the responsibility for multiplayer switched to a different company. They’d have had to deliberately alter it. That said, even if the process was managed server-side rather than client-side, it still seems unlikely that it’d have been changed, since it would, again, have to be deliberately altered.
with halo 3 bungie kept a ‘host quality factor’ associated with each box and over time the best hosts would be the only boxes hosting games. i’m assuming they did the same with reach and i think what happened is that when 343 took over all the host data got reset or lost. it happened once before with halo 3, but things got resolved a lot quicker than it’s taking now.
Odd, I haven’t noticed any change. If anything things got better.
> I suspect the OP’s problems are entirely on their end, but that’s just me.
Most likely it’s this, but the less ppl there are in MM the less likely you’ll get a great connection. Maybe it’s b/c less ppl are playing Reach right now. Just a thought.
does anyone know if 343 has addressed the issue of what has been going on the past several weeks with the hosts in reach? i found a couple threads talking a little about it, but no one either believes it’s happening or has anything concrete to say about the matter.
> Odd, I haven’t noticed any change. If anything things got better.
I haven’t noticed any change in server quality either.
I have noticed some pretty lame hosts lately myself. It seems to give new players host, who all have terrible internet connection.
There are less players, so there is less likely to get a good host. Lately in arena host have been awful(I play in the morning). Reach still has better netcode than any previous halo.
Yes, it has changed for the worse. Much smoother experience in the Bungie days.
> Yes, it has changed for the worse. Much smoother experience in the Bungie days.
God only knows why you just grave dug a four month old post, either way, you are wrong.
Halo: Reach runs with a Peer to Peer network, nothing server based except stats, if you are experiencing lag, its on YOUR end or the HOSTS end.
> Yes, it has changed for the worse. Much smoother experience in the Bungie days.
Get a better network.
As said by Moa, Reach runs on a P2P connection.
yes the game has started lagging much worse then before, when bungie was in control i would barely play laggy games now almost every game is laggy and its not just me all of my friends that i play online with agree to.
> yes the game has started lagging much worse then before, when bungie was in control i would barely play laggy games now almost every game is laggy and its not just me all of my friends that i play online with agree to.
“Halo: Reach runs with a Peer to Peer network, nothing server based except stats, if you are experiencing lag, its on YOUR end or the HOSTS end.”
> > yes the game has started lagging much worse then before, when bungie was in control i would barely play laggy games now almost every game is laggy and its not just me all of my friends that i play online with agree to.
>
> “Halo: Reach runs with a Peer to Peer network, nothing server based except stats, if you are experiencing lag, its on YOUR end or the HOSTS end.”
Also I’m pretty sure that there is a universal method of choosing host throughout xbox games. I have heard from more than 1 credible source that it is solely based on your “host record”. Every game that you get host and keep it, you become more likely to get host again, this way the netcode doesn’t scan connections every game, potentially misreading players connections and giving a player host who seemed to have a good connection, yet it ends up being terribly laggy. This is supported by the fact that I can never recall a time that I pulled host in H3, or the beginning of Reach, but shortly after I got a new xbox, I started pulling host literally every single game. Similarly, 95% of my games in MW3 I am host.
With that said, I think the connection problems the OP is experiencing are related to his own connection or the wealth of new players since Christmas, who have no host record, therefore are pulling host.
I’m truthfully not trying to flame, but it seemed as if when Bungie was still at full speed with Halo no one complained about ‘bad servers’.
Now it seems like they are, but there isn’t room to?
Blame your connection and the host’s. For most people if it is laggy, it’s the host and host will be switched soon in that game. If not, it’s on your shoulders and you got to deal with it. Tell your ISP to get their stuff together.
The only thing 343i’s servers are for is stat gathering and MM info. Like, say, if in the MM lobby it says the service is not available or something, that’s them.