343, stop chasing trends, go back to the roots

Halo is going through an identity crises and needs to return to the classics. Sprint, ads, killstreaks, microtransactions, and other gimmicky stuff is already done by other shooters who do it way better, Halo needs to stick to what its good at. If 343 keeps on catering towards trends in hopes of attracting new players, it wont work, the few new players they attract will just move on to the next trend, and it will just piss off the dedicated Halo fans who like Halo for the unique things it offers that other shooters do not.

343, please, go back to Halos roots, you have already tried your experiment with Halo 4 and Halo 5, which was a forever stain on Halos reputation. Redeem yourself by setting an industry wide president of removing all microstantations, go back to the roots of Halo (you are already doing a good job with the art style, so hooray for you), and dont focus on the money, focused on the fans. If you invest in the fans, the game will sell itself, and be popular for years to come like the classic Halos are.

Chasing trends has been halo’s biggest downfall. I think the franchise is finally going in a better direction, but classic halo is where it’s at imo.

we already know its gunna have some form of microtransactions. really weak that its one of the only things confirmed for the game so far. but hopefully they can at least still have classic game play. thats the most important thing to me at least

Microtransactions will be in the game for certain, regardless of the fact that practically everybody’s asked for them not to be. Combine that with their reluctance to fully commit to the old art style and you begin to see where things are heading. Different game, same 343.

Sprint was mostly Bungie’s fault. If there was no Sprint in Reach, the recent games wouldn’t probably have it. ADS is 343’s fault. Killstreaks too, but they will never return.
Microtransactions is a trend only popular among developers. It was added because it was proving to being very lucrative, and Halo 5’s REQs system was proved lucrative. It’s basically inevitable since Microsoft. However, you will NOT be able to buy packs using your money. It’s kinda like Reach, only that you need to buy packs to get armor. Get the points, buy the pack, get the items.

However, I honestly have no idea what to expect from Infinite. The art-style reveal just made me speechless and I can’t honestly guess what may come next.

> 2533275010817669;5:
> Sprint was mostly Bungie’s fault. If there was no Sprint in Reach, the recent games wouldn’t probably have it. ADS is 343’s fault. Killstreaks too, but they will never return.
> Microtransactions is a trend only popular among developers. It was added because it was proving to being very lucrative, and Halo 5’s REQs system was proved lucrative. It’s basically inevitable since Microsoft. However, you will NOT be able to buy packs using your money. It’s kinda like Reach, only that you need to buy packs to get armor. Get the points, buy the pack, get the items.
>
> However, I honestly have no idea what to expect from Infinite. The art-style reveal just made me speechless and I can’t honestly guess what may come next.

why did the artstyle make you speechless

also one trend they aren’t chasing is battle royale

> 2533275010817669;5:
> Sprint was mostly Bungie’s fault. If there was no Sprint in Reach, the recent games wouldn’t probably have it. ADS is 343’s fault. Killstreaks too, but they will never return.

I doubt that’s true seeing how H4 was developed mostly while Reach wasn’t out yet. But frankly? It really doesn’t mater. Like at all. Plus the real problem is not the introduction of a new feature, as much as its timplementation.

Sprint (as an example) in HR was handled like a power-up, a modular way which imho is really a “Halo” thing to do. However, Bungie also implemented loadouts, a function that broke the game even if the single elements worked like a Halo game should. Loadouts might really been the door that opened the “CoD flood gate” in future installments now that I think about it… :roll_eyes: But even loadouts with all their faults were done in a way no other game did at the time. Loadouts were map based, fixed, everyone had access to the same classes etc. Bungie knew how to introduce modern gaming mechanics without distorting what Halo is. It didn’t worked partially - AA are power-ups and need to be on the map, LO should have been limited to Invasion and Forge modes - but it never felt like another shooter. And that’s the problem when you chase trends. This is when and why people claim the new Halos feel generic.

> 2533274867591496;6:
> > 2533275010817669;5:
> > However, I honestly have no idea what to expect from Infinite. The art-style reveal just made me speechless and I can’t honestly guess what may come next.
>
> why did the artstyle make you speechless

It was just unexpected. I mean, did you really expect to see that I C O N I C Mark VI again? Or the Reach Marines?

> 2533274795098161;8:
> > 2533275010817669;5:
> >
>
> I doubt that’s true seeing how H4 was developed mostly while Reach wasn’t out yet. But frankly? It really doesn’t mater. Like at all. Plus the real problem is not the introduction of a new feature, as much as its timplementation.
>
> Sprint (as an example) in HR was handled like a power-up, a modular way which imho is really a “Halo” thing to do. However, Bungie also implemented loadouts, a function that broke the game even if the single elements worked like a Halo game should. Loadouts might really been the door that opened the “CoD flood gate” in future installments now that I think about it… :roll_eyes: But even loadouts with all their faults were done in a way no other game did at the time. Loadouts were map based, fixed, everyone had access to the same classes etc. Bungie knew how to introduce modern gaming mechanics without distorting what Halo is. It didn’t worked partially - AA are power-ups and need to be on the map, LO should have been limited to Invasion and Forge modes - but it never felt like another shooter. And that’s the problem when you chase trends. This is when and why people claim the new Halos feel generic.

I forgot about that detail tho. Thanks.

Whatever 343 does, they have to hit it out of the park which isn’t gonna be easy. Halo isn’t exactly in its prime years anymore so it needs something that’s gonna re-energize the entire fan base as well as bring in new fans.

They almost dont have a choice but to revert back to how Halo used to be. Maybe with a few tweaks. Whatever they have tried with 4/5 isnt working.

Completely agree with the trends. Let Halo be Halo. As for completely removing transactions that’s an even more unlikely scenario. There’s no way Microsoft would allow that. Unfortunately the best we can hope for is that they’re not gameplay intrusive.

> 2533274867591496;7:
> also one trend they aren’t chasing is battle royale

Thank goodness…

Yeah, I really hope Halo goes back to its roots. I can’t wait to see what Infinite brings to the table. Actually, I need to prepare for a 2-3 year wait…

> 2533274804898926;13:
> > 2533274867591496;7:
> > also one trend they aren’t chasing is battle royale
>
> Thank goodness…
>
> Yeah, I really hope Halo goes back to its roots. I can’t wait to see what Infinite brings to the table. Actually, I need to prepare for a 2-3 year wait…

The funny thing is, I can see battleroyal working extremely well in Halo! :joy: I mean, Spartans and Elite jumping from orbit ODST style and fighting for PW and vehicle while the battlefield around is getting glassed piece by piece?! Tell me that doesn’t sound awesome!

I’m still against a BR-mode in Hi though, because it would take resources away from classic matchmaking modes and maybe even SP, and that’s not wort it imho. I also think 343i has to nail the gameplay, sandbox and story first and foremost before indulging in something completely new (and big) like battleroyal - even though I’m sure it would work well in Halo. At this point I rather get Invasion with a new spin on top of it!

The microtransactions issue is most likely out of 343i’s hands, as that would fall under the decision making jurisdiction of the publisher (MS), given that it’s a part of the money making aspect of the game. As for everything else, Halo going back too its roots won’t save the franchise from whatever perceived slump it’s in. People don’t like arena shooters any more. It’s an old, legacy genre of shooter for sure, but it simply isn’t one that people want to play. Halo will never be able to reclaim its crown as the king of console shooters as long as the shooters that people want to play are shooters with progression systems and loot. The Master Chief collection had a pretty well known revival recently, but even still, people simply aren’t playing it. It is still several spots below Halo 5, which is several spots below all the other social looter shooters, tactical shooters, and Fortnite. Indeed, Halo 5 is the single most popular arena shooter out right now.

I could agree that Halo going back too its roots could be good in some other way, but if the objective is to create a game that will be popular for years to come, as you say, going back too its roots won’t fix that.

> 2533274795098161;14:
> > 2533274804898926;13:
> > > 2533274867591496;7:
> > > also one trend they aren’t chasing is battle royale
> >
> > Thank goodness…
> >
> > Yeah, I really hope Halo goes back to its roots. I can’t wait to see what Infinite brings to the table. Actually, I need to prepare for a 2-3 year wait…
>
> The funny thing is, I can see battleroyal working extremely well in Halo! :joy: I mean, Spartans and Elite jumping from orbit ODST style and fighting for PW and vehicle while the battlefield around is getting glassed piece by piece?! Tell me that doesn’t sound awesome!
>
> I’m still against a BR-mode in Hi because it would take resources away from classic matchmaking modes and maybe even SP. I also think 343i has to nail the gameplay, sandbox and story first and foremost before indulging in something completely new (and big) like battleroyal - even though I’m sure it would work well in Halo. At this point I rather get Invasion with a new spin on top of it!

As much as I’m against it, that sounds really damn good. But yeah, Invasion > Battle Royale.

> 2533275031939856;12:
> Completely agree with the trends. Let Halo be Halo. As for completely removing transactions that’s an even more unlikely scenario. There’s no way Microsoft would allow that. Unfortunately the best we can hope for is that they’re not gameplay intrusive.

At least you won’t be able to buy them using real money.
Plus, 343 KNOWS that if loot boxes affect multiplayer that everyone WILL boycot the game HARD. Halo’s MP has always been balanced (“always”) only dependant on one’s skill and not on who has the better BR. They won’t be gameplay intrusive and I can assure you that, but it’s likely you’ll still need to buy them to get cosmetics.