343, Stand Your Ground on Sprint

I don’t understand all of the opposition against sprint. Before Halo 4, sprint was something that was asked for a lot by the community. Bungie added the sprint armor ability in Reach because of popular demand, and it was one of the most used abilities online. 343 saw this and decided to make it a default ability. Now everyone seems to hate it and want it gone completely. It belongs and can work in Halo. We’re playing as highly advanced super soldiers; we should be able to run.
I do acknowledge, however, that the current iteration is flawed, but there are simple solutions. For the fleeing problem, 343 should make it so that once a player is shot at, he/she cannot sprint until shields recharge. And like the armor ability version, players should be able to sprint for about 6 seconds, then be unable to sprint at all for another 6 seconds. I also heard that because of sprint, maps have to be scaled larger. But maps like Haven, Adrift, Solace, etc. come to mind when you think of small, symmetrical, arena style maps. They could easily still work with shorter corridors. Heck, Longbow doesn’t even need the middle section on the hill. And sprint cannot work in tandem with instant respawn.
I’m gonna get a lot of hate for this post, but I hope to get some support too. I’m all for having classic gametypes with no sprint and with maps specific to it. But for the most part sprint should be in future Halos. Let Halo evolve.

Sprint is the norm for the majority of games so I think sprint is here to say.

Everybody has personal tastes to sprint and they can only listen so much too try to appeal to some, without hurting others but you can’t win completely.

We will see with the next Halo.

I’m fine with Sprint as long as it isn’t:

Leading to over-sized maps like how it did in Halo 4…

Unable to be removed in Custom Games…

Breaking gameplay with the “Get outta jail free” effect (A de-sprint mechanic would combat this)[/li]

> Before Halo 4, sprint was something that was asked for a lot by the community.

No it wasn’t.

> Let Halo evolve.

When something evolves, it generally becomes better. Sprint may be stuck in the series, but it hurts gameplay more than it helps it, especially now that it’s built-in and doesn’t have a toggle (good job on that one, 343).

The argument that Halo needs to evolve by violating its own core tenants (quick base speed with no regenerating get-out-of-jail-free card) is such garbage.

> > Before Halo 4, sprint was something that was asked for a lot by the community.
>
> No it wasn’t.
>
>
>
> > Let Halo evolve.
>
> When something evolves, it generally becomes better. Sprint may be stuck in the series, but it hurts gameplay more than it helps it, especially now that it’s built-in and doesn’t have a toggle (good job on that one, 343).
>
> The argument that Halo needs to evolve by violating its own core tenants (quick base speed with no regenerating get-out-of-jail-free card) is such garbage.

Bungie mentioned that one of the reasons they added the sprint AA was because sprint was in high demand. And I proposed solutions on the “get out of jail free” problem.

> Bungie mentioned that one of the reasons they added the sprint AA was because sprint was in high demand.

Uh huh, and did Bungie show empirical proof of Halo players making open requests for sprint?

It just looks a like a weak (at best) attempt to justify changing Halo so that it would seem less distant from other shooters, a path that has put this series in complete ruin.

In addition, Reach received a ton of backlash and sprint was a big part of it. Logic dictates that 343 would remove it entirely or make it only a very small part of the gameplay. Instead, they make it even worse by giving it to everyone by default. They also made it impossible to disable. Talk about evolution!

> And I proposed solutions on the “get out of jail free” problem.

That’s good. Now please try to avoid associating band-aid fixes to a bad idea with evolution.

> > Bungie mentioned that one of the reasons they added the sprint AA was because sprint was in high demand.
>
> Uh huh, and did Bungie show empirical proof of Halo players making open requests for sprint?
>
> It just looks a like a weak (at best) attempt to justify changing Halo so that it would seem less distant from other shooters, a path that has put this series in complete ruin.
>
> In addition, Reach received a ton of backlash and sprint was a big part of it. Logic dictates that 343 would remove it entirely or make it only a very small part of the gameplay. Instead, they make it even worse by giving it to everyone by default. They also made it impossible to disable. Talk about evolution!
>
>
>
> > And I proposed solutions on the “get out of jail free” problem.
>
> That’s good. Now try to avoid associating band-aid fixes to a bad idea with evolution.

Easy, friend. Not trying to be rude. We both obviously care about the future of Halo, but have different opinions. Let’s agree to disagree.

My problem with Sprint is that it really limits the effectiveness of smaller maps. They need to be designed bigger and that sucks.

Lets list some of the best Halo maps of all time…

Guardian
Midship
The Pit
Prisoner
Lockout

How would you like to play with sprint on Guardian? I know I wouldn’t! Sprint ruins all these great Halo maps and is the sole reason of why none of the Halo 4 maps are not memorable in any way shape or form (armour abilities also contribute to this problem).

I didn’t ask for Sprint so why do I have to suffer? Tyranny of the majority? It’s not even a bloody Custom Game option. That’s pathetic and disgraceful.

Sprint isn’t the problem. The problem is the dominance of DMR/BR/etc and larger maps completely eliminated even the slightest use of circle strafing and close range combat.

If the ranged weapons were removed from load outs and map drops, then have them put into supply drops, then there would be a need for sprint as it currently is designed.

Sprint upsizes maps and makes a horrific mess of map design that then makes everything overly complicated.

If we really need a forward momentum boost, give us default thrusters that launch us a small distance. This would ensure that someone has to think about when and where they sprint as opposed to just sprinting mindlessly around a corner, would add to strafing and normal gunfights and would still give the benefits of sprint without having to totally change map design in the process.

> > Bungie mentioned that one of the reasons they added the sprint AA was because sprint was in high demand.
>
> Uh huh, and did Bungie show empirical proof of Halo players making open requests for sprint?
>
> It just looks a like a weak (at best) attempt to justify changing Halo so that it would seem less distant from other shooters, a path that has put this series in complete ruin.
>
> In addition, Reach received a ton of backlash and sprint was a big part of it. Logic dictates that 343 would remove it entirely or make it only a very small part of the gameplay. Instead, they make it even worse by giving it to everyone by default. They also made it impossible to disable. Talk about evolution!
>
>
>
> > And I proposed solutions on the “get out of jail free” problem.
>
> That’s good. Now please try to avoid associating band-aid fixes to a bad idea with evolution.

They reason sprint was now default is because it was the most popular armor ability in halo reach and I think during the playtest players kept choosing it http://mp1st.com/2012/04/19/more-halo-4-multiplayer-details-new-armor-abilities-ranking-system-game-modes-and-more/ and http://www.examiner.com/article/halo-4-multiplayer-loadout-system-and-permanent-sprint-explained-by-343

I’m on the fence with sprint too, well it’s really sprint and instant respawn. We can’t have both, H4 is really chaotic compared to the others. If I had to choose it’ll be remove instant respawn and nerf sprint, get players back to thinking about their next move instead of rushing.

Sprint needs to stay, but please make someone unable to run when you’re shooting them. If I had a penny for every time someone with no shields got away because of sprint i’d be a millionaire.

> Sprint is the norm for the majority of games so I think sprint is here to say.
>
> Everybody has personal tastes to sprint and they can only listen so much too try to appeal to some, without hurting others but you can’t win completely.
>
> We will see with the next Halo.

I think so. I don’t see any good proposal to remove it, besides, I believe that the Sprint adds more realistic battles… I, for one, support the idea to keep the sprint as default ability on the Next Halo.

> I don’t understand all of the opposition against sprint.

Have you really heard the reasons that people have for disliking sprint in Halo?

> Before Halo 4, sprint was something that was asked for a lot by the community.

Many things have been asked for by parts of the community, but that alone is not a good enough reason to add something to future games.
When you say “a lot” of the community, that really doesn’t mean much because the Halo community is huge.
Even if 3% of people were asking for something, that would be a lot of people but it would be an extreme minority as far as the whole community goes.
I don’t know how long you’ve been around Halo and Halo forums, but far more people were opposed to sprint ever being added to Halo, than those who were asking for it.
So even if “people were asking for it” was good enough reason to add something to the game, far more people were against sprint being included, so that should have been respected as far as the “the community asked for it” ideology goes.

> Bungie added the sprint armor ability in Reach, and it was one of the most used abilities online. Now everyone seems to hate it and want it gone completely.

If something advantageous is available to people, they are likely to use it whether they agree with its presence in the game or not.

The whole “lots of people used it” thing, does not equate to lots of people liking it.

> It belongs and can work in Halo. We’re playing as highly advanced super soldiers; we should be able to run.

“It belongs” is nothing more than your opinion and it is an opinion that many fans would disagree with.

The super soldiers excuse only reveals that realism is more important than gameplay to you.
Halo has always been based on the gameplay, not realism.
If a lack of realism or believability is diminishing your gaming experience, then Halo probably isn’t the game for you.

> I do acknowledge, however, that the current iteration is flawed, but there are simple solutions. For the fleeing problem, 343 should make it so that once a player is shot at, he/she cannot sprint until shields recharge. And like the armor ability version, players should be able to sprint for about 6 seconds, then be unable to sprint at all for another 6 seconds. I also heard that because of sprint, maps have to be scaled larger. But maps like Haven, Adrift, Solace, etc. come to mind when you think of small, symmetrical, arena style maps. And sprint cannot work in tandem with instant respawn.

Many people disagree with the idea that you can’t sprint without full shields, and do not accept it as an appropriate solution.

Not only has the average map size been increased, but the map designs have changed. It has been a change for the worse in the opinions of many.

> I’m gonna get a lot of hate for this post, but I hope to get some support too. I’m all for having classic gametypes with no sprint and with maps specific to it. But for the most part sprint should be in future Halos. Let Halo evolve.

I don’t think you’ll get a lot of hate, but you’ll probably get a lot of people who have opposing opinions replying to you.

“let Halo evolve” - By saying this, you seem to be implying that if someone doesn’t want sprint in Halo, it is because they don’t want Halo to evolve in any way.

But that is completely incorrect. What people want, is for Halo to evolve in ways that respect the gameplay that Halo is known for.
That respect started to diminish with Halo Reach.

A question for the OP - You talk about the believability of super soldiers being able to sprint, as one of the reasons for wanting it to stay in Halo.
Do you have any gameplay related reasons for wanting sprint to stay? If yes, what are they?

> Before Halo 4, sprint was something that was asked for a lot by the community…

what

> But maps like Haven, Adrift, Solace, etc. come to mind when you think of small, symmetrical, arena style maps.

All three of those maps are overscaled for sprint. Adrift and Solace are unbearable without sprint. Haven is decent but still oversized (long hallways especially).

> I don’t understand all of the opposition against sprint. Before Halo 4, sprint was something that was asked for a lot by the community.

Doesn’t mean they knew what they were talking about.

> It belongs and can work in Halo.

Not really. Faster base speed is better in pretty much every way for Halo.

> We’re playing as highly advanced super soldiers; we should be able to run.

Stop making this -Yoinking!- argument.

A supersoldier should be able to run constantly, never having to lower his gun. The argument has no weight to it.

> For the fleeing problem, 343 should make it so that once a player is shot at, he/she cannot sprint until shields recharge. And like the armor ability version, players should be able to sprint for about 6 seconds, then be unable to sprint at all for another 6 seconds.

Running away is one of the major uses of sprint. If you remove the capability to run away, all that’s left is the capability to move across the map faster in bursts, which is pointless.

At this point, there’s absolutely no reason to have sprint, especially considering we already have thruster pack.

> I also heard that because of sprint, maps have to be scaled larger. But maps like Haven, Adrift, Solace, etc. come to mind when you think of small, symmetrical, arena style maps.

No. Adrift and Solace are nothing like conventional arena maps. And Haven is still bigger than maps like Derelict or Wizard.

Adrift is particularly terrible. It’s just a bunch of elongated hallways due to sprint that people spam nades and bullets down.

> But for the most part sprint should be in future Halos. Let Halo evolve.

Just because other games have it doesn’t mean it’s good for Halo.

Personally, I love sprint, b/c it makes the game much more intense. “Speedwalking” in Halo:CE to 3, really got boring, especially, when you try to run for cover. Sprinting, IMO is like the next step in Halo’s future. Although, I would like to see two separate settings in the next title:

Infinity Settings - Basically Everything you see in Halo 4

Classic Settings - Settings from CE to 3

That’s pretty much it, b/c there are those who like sprint and those who doesn’t. Why not have both in the next title. That way everyone can enjoy it. I wouldn’t mind playing on both, but if there are classic settings, I only hope the maps are small, like Halo: Reach Anniversary DLC.