343 shouldn't make aiming way easier on Controller

> 2533274813473936;160:
> While I do agree with some of your points, I have to disagree with having the aim assist a little closer to the previous 20 years of halo isn’t “making it easier” for controller users. It’s just making it familiar to play on, which I think that some things should just feel natural. I accumulated a decent amount of kills on the flight, and I really enjoyed it, but I was windmilling all over the place. I would ask at the very least to add a few notches more to the aim asset on controller and I would be content.

Controler were already 10 to 15% more accurate than MKB on average in the Flight tech test on Xbox Series and PC so NO , it shouldnt feel " familiar if by familiar you mean having the broken A Halo 5 Aim assist where you can snipe 1 to 2 feet away from the head and still get a headshot , its ridiculous and not fun or competitive …

Halo infinite is a new game a new start and if anything the Aim assist should be tone down 10 to 15% still because it is still to strong if anything

The only console that struggle is the 30 fps Xbone but no compromise should be made to make it more pottent , its player choice then its a next gen tittle suported on older console but not at its 100% efficiency

> 2533274825333224;154:
> > 2533274792075066;153:
> > > 2533274825333224;151:
> > >
>
> Dude you’re all over the place it’s hard to follow you. Again, where are the official statistics based on accuracy on a controller vs a keyboard as a whole? I don’t need to know numbers you came up with.
>
> I’d also be interested to know time on M&K versus controller. Skill level based on peripherals, etc etc. Because I guarantee you based on those numbers M&K trump everything. Go ahead and try ANYTHING with a controller and play someone with a M&K. You will lose every single time regardless of skill level.
>
> “I swear guys some streamer and I did X with Y so therefore, Z!”

this is not right, only to some extent. Now I’m gonna try and give you an idea of how things work with mnk. Like your predisposed perception of a controller needing skill and training. The same must be done on mnk but to a greater extent than controller players. This means breaking down to training the arms and wrist and even adjusting to a certain mouse grip to perform well on a mouse. Whereas, on controllers, it’s not that complicated. I do agree that controllers do get destroyed on a no aim assist ground against mnk. But imagine those new mnk players to halo getting stomped on infinite because of aim assist. So, saying that mnk destroys controller players all the time is not true. Only to an extent that is the case, as mnk excels in flicking but not tracking. Tracking is where controllers excel and there is a slightly less margin of error due to the help of aim assist. Although I do not agree with the other dude saying aim assist should be abolished. That is ridiculous. That is why it is so hard on 343 to find a solution to this issue. Do you get what I’m trying to get across? I may also send some youtube links of pros vs newbs on mnk on an aim trainer on the exercise called gridshot.

> 2533274792075066;162:
> > 2533274813473936;160:
> > While I do agree with some of your points, I have to disagree with having the aim assist a little closer to the previous 20 years of halo isn’t “making it easier” for controller users. It’s just making it familiar to play on, which I think that some things should just feel natural. I accumulated a decent amount of kills on the flight, and I really enjoyed it, but I was windmilling all over the place. I would ask at the very least to add a few notches more to the aim asset on controller and I would be content.
>
> Controler were already 10 to 15% more accurate than MKB on average in the Flight tech test on Xbox Series and PC so NO , it shouldnt feel " familiar if by familiar you mean having the broken A Halo 5 Aim assist where you can snipe 1 to 2 feet away from the head and still get a headshot , its ridiculous and not fun or competitive …
>
> Halo infinite is a new game a new start and if anything the Aim assist should be tone down 10 to 15% still because it is still to strong
>
> The only console that struggle is the 30 fps Xbone but no compromise should be made to make it more pottent , its player choice then its a next gen tittle suported on older console but not at its 100% efficiency

it is definitely not that strong. I have played on both and it feels fine as it is. It’s either your innate skill is bad or you are experiencing input delay making the aim feel sluggish.

> 2535445910457035;163:
> > 2533274825333224;154:
> > > 2533274792075066;153:
> > > > 2533274825333224;151:
> > > >
> >
> > Dude you’re all over the place it’s hard to follow you. Again, where are the official statistics based on accuracy on a controller vs a keyboard as a whole? I don’t need to know numbers you came up with.
> >
> > I’d also be interested to know time on M&K versus controller. Skill level based on peripherals, etc etc. Because I guarantee you based on those numbers M&K trump everything. Go ahead and try ANYTHING with a controller and play someone with a M&K. You will lose every single time regardless of skill level.
> >
> > “I swear guys some streamer and I did X with Y so therefore, Z!”
>
> this is not right, only to some extent. Now I’m gonna try and give you an idea of how things work with mnk. Like your predisposed perception of a controller needing skill and training. The same must be done on mnk but to a greater extent than controller players. This means breaking down to training the arms and wrist and even adjusting to a certain mouse grip to perform well on a mouse. Whereas, on controllers, it’s not that complicated. I do agree that controllers do get destroyed on a no aim assist ground against mnk. But imagine those new mnk players to halo getting stomped on infinite because of aim assist. So, saying that mnk destroys controller players all the time is not true. Only to an extent that is the case, as mnk excels in flicking but not tracking. Tracking is where controllers excel and there is a slightly less margin of error due to the help of aim assist. Although I do not agree with the other dude saying aim assist should be abolished. That is ridiculous. That is why it is so hard on 343 to find a solution to this issue. Do you get what I’m trying to get across? I may also send some youtube links of pros vs newbs on mnk on an aim trainer on the exercise called gridshot.

I actually would love aim assist to be abolish if controlers play controlers wich mean Rank match controlers vs controlers with no aim assist was my dream back when i played Halo 2 and 3 but never happened …

As for MKB vs controlers isnt even my point … i just pointed out the hypocrisy because we tested it we look everywhere and result were consistant . on average in the flight controlers players had a Accuracy stats result from 10 to 15 % better than MKB players on average on XboxSX and PC and XboxSX at 100+ fps so the aim assist was already there already strong and already beating up MKB accuracy but its irrevelant for Ranked play because MKB and controler wont compeate in rank match it was already confirmed so the excuses to bring back the Halo5 aimbots give the MKB a very large back … then they say but the " social " match ? We play a lot of it … So even in " social atm if they really wanted parity with artificial boost of aim assist then they would ask for a NERF to aim assist by 10 to 15% so MKB average accuracy and Controler average accuracy match up among the same platform … Because its 100% certain that Xbone original playing at 30FPS or sub 30 will struggle more and will get worst accuracy than others platform but are irrevelant to the balance No compromise should be made for 12 years old hardware …

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2535445910457035;164:
> > 2533274792075066;162:
> > > 2533274813473936;160:
> > > While I do agree with some of your points, I have to disagree with having the aim assist a little closer to the previous 20 years of halo isn’t “making it easier” for controller users. It’s just making it familiar to play on, which I think that some things should just feel natural. I accumulated a decent amount of kills on the flight, and I really enjoyed it, but I was windmilling all over the place. I would ask at the very least to add a few notches more to the aim asset on controller and I would be content.
> >
> > Controler were already 10 to 15% more accurate than MKB on average in the Flight tech test on Xbox Series and PC so NO , it shouldnt feel " familiar if by familiar you mean having the broken A Halo 5 Aim assist where you can snipe 1 to 2 feet away from the head and still get a headshot , its ridiculous and not fun or competitive …
> >
> > Halo infinite is a new game a new start and if anything the Aim assist should be tone down 10 to 15% still because it is still to strong
> >
> > The only console that struggle is the 30 fps Xbone but no compromise should be made to make it more pottent , its player choice then its a next gen tittle suported on older console but not at its 100% efficiency
>
> it is definitely not that strong. I have played on both and it feels fine as it is. It’s either your innate skill is bad or you are experiencing input delay making the aim feel sluggish.

Everything on that tech test felt slugish from sliding , to the overall game but my aiming skills are on point and i am a pretty good FPS and 3rdps player and i was a controler beast even in games with no aim Uber assist like MAG on ps3 or killzone 2/3 but thats beside the point … we had a dozen players on our discord testing the tech test or trying sincelobby were alaways mess up but we found that on Series X and S and PC using a controler got peoples 10 to 15% more accuracy on average agaisnt bots … The PVP was broken to the core and there was a lot of trade kill dying behind walls ghost hit reg and what not so the accuracy was mess up for everyones

> 2533274792075066;165:
> > 2535445910457035;163:
> > > 2533274825333224;154:
> > > > 2533274792075066;153:
> > > > > 2533274825333224;151:
> > > > >
> > >
> > > Dude you’re all over the place it’s hard to follow you. Again, where are the official statistics based on accuracy on a controller vs a keyboard as a whole? I don’t need to know numbers you came up with.
> > >
> > > I’d also be interested to know time on M&K versus controller. Skill level based on peripherals, etc etc. Because I guarantee you based on those numbers M&K trump everything. Go ahead and try ANYTHING with a controller and play someone with a M&K. You will lose every single time regardless of skill level.
> > >
> > > “I swear guys some streamer and I did X with Y so therefore, Z!”
> >
> > this is not right, only to some extent. Now I’m gonna try and give you an idea of how things work with mnk. Like your predisposed perception of a controller needing skill and training. The same must be done on mnk but to a greater extent than controller players. This means breaking down to training the arms and wrist and even adjusting to a certain mouse grip to perform well on a mouse. Whereas, on controllers, it’s not that complicated. I do agree that controllers do get destroyed on a no aim assist ground against mnk. But imagine those new mnk players to halo getting stomped on infinite because of aim assist. So, saying that mnk destroys controller players all the time is not true. Only to an extent that is the case, as mnk excels in flicking but not tracking. Tracking is where controllers excel and there is a slightly less margin of error due to the help of aim assist. Although I do not agree with the other dude saying aim assist should be abolished. That is ridiculous. That is why it is so hard on 343 to find a solution to this issue. Do you get what I’m trying to get across? I may also send some youtube links of pros vs newbs on mnk on an aim trainer on the exercise called gridshot.
>
> I actually would love aim assist to be abolish if controlers play controlers wich mean Rank match controlers vs controlers with no aim assist was my dream back when i played Halo 2 and 3 but never happened …
>
> As for MKB vs controlers isnt even my point … i just pointed out the hypocrisy because we tested it we look everywhere and result were consistant . on average in the flight controlers players had a Accuracy stats result from 10 to 15 % better than MKB players on average on XboxSX and PC and XboxSX at 100+ fps so the aim assist was already there already strong and already beating up MKB accuracy but its irrevelant for Ranked play because MKB and controler wont compeate in rank match it was already confirmed so the excuses to bring back the Halo5 aimbots give the MKB a very large back … then they say but the " social " match ? We play a lot of it … So even in " social atm if they really wanted parity with artificial boost of aim assist then they would ask for a NERF to aim assist by 10 to 15% so MKB average accuracy and Controler average accuracy match up among the same platform … Because its 100% certain that Xbone original playing at 30FPS or sub 30 will struggle more and will get worst accuracy than others platform but are irrevelant to the balance No compromise should be made for 12 years old hardware …

im gonna be honest my aim would be far greater than yours any day if you are complaining this far. Aim assist is vital to controller players that is facts. It feels fine as it is because I had no issues clapping on bots on it.

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.

> 2533274792075066;158:
> > 2533274825333224;157:
> > > 2533274792075066;155:
> > > > 2533274825333224;154:
> > > > > 2533274792075066;153:
> > > > > > 2533274825333224;151:
> > > > > > > 2533274792075066;146:
> > > > > > > > 2533274825333224;143:
> > > > > > > > > 2533274792075066;139:
> > > > > > > > > > 2533274876991706;138:
> > > > > > > > > > > 2533274792075066;133:
> > > > > > > > > > > > 2533274868938324;129:
> > > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > > > > > > > >
> > > > > > > > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > > > > > > > >
> > > > > > > > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > > > > > > > >
> > > > > > > > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > 2533274792075066;131:
> > > > > > > > > > > > 2533274825333224;128:
> > > > > > > > > > > > > 2533274792075066;125:
> > > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > > > > > > > >
> > > > > > > > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > > > > > > > >
> > > > > > > > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > > > > > > > >
> > > > > > > > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > > > > > > > >
> > > > > > > > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > > > > > > > >
> > > > > > > > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > > > > > > > >
> > > > > > > > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > > > > > > > >
> > > > > > > > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > > > > > > > >
> > > > > > > > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > > > > > > > >
> > > > > > > > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > > > > > > > >
> > > > > > > > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > > > > > > > Here an exemple
> > > > > > > > >
> > > > > > > > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > > > > > > > >
> > > > > > > > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > > > > > > > >
> > > > > > > > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break

Bro you got a 1.07 KD/R with only 39 games played on MCC. You’re obviously not good at what you do and you’re attempting to bring others down to make up for your short comings. Quit shilling for the PC crowd.

Silly goose.

> 2533274825333224;168:
> > 2533274792075066;158:
> > > 2533274825333224;157:
> > > > 2533274792075066;155:
> > > > > 2533274825333224;154:
> > > > > > 2533274792075066;153:
> > > > > > > 2533274825333224;151:
> > > > > > > > 2533274792075066;146:
> > > > > > > > > 2533274825333224;143:
> > > > > > > > > > 2533274792075066;139:
> > > > > > > > > > > 2533274876991706;138:
> > > > > > > > > > > > 2533274792075066;133:
> > > > > > > > > > > > > 2533274868938324;129:
> > > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > > > > > > > > >
> > > > > > > > > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > > > > > > > > >
> > > > > > > > > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > > > > > > > > >
> > > > > > > > > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > 2533274792075066;131:
> > > > > > > > > > > > > 2533274825333224;128:
> > > > > > > > > > > > > > 2533274792075066;125:
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > > > > > > > > >
> > > > > > > > > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > > > > > > > > >
> > > > > > > > > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > > > > > > > > >
> > > > > > > > > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > > > > > > > > >
> > > > > > > > > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > > > > > > > > >
> > > > > > > > > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > > > > > > > > >
> > > > > > > > > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > > > > > > > > >
> > > > > > > > > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > > > > > > > > >
> > > > > > > > > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > > > > > > > > Here an exemple
> > > > > > > > > >
> > > > > > > > > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > > > > > > > > >
> > > > > > > > > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > > > > > > > > >
> > > > > > > > > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break

lol u exposed the poor dude, although don’t resonate the same energy and someone, like the mods, would be watching. Try to keep it like neutral, ya feel bro?

<mark>This post has been edited by a moderator. Please do not repost content a moderator has removed, repost a topic that has been locked, or post about forum moderation decisions. If you have a question or concern about a forum moderation decision, please private message the applicable moderator.</mark>
*Original post. Click at your own discretion.

> 2535445910457035;169:
> > 2533274825333224;168:
> > > 2533274792075066;158:
> > > > 2533274825333224;157:
> > > > > 2533274792075066;155:
> > > > > > 2533274825333224;154:
> > > > > > > 2533274792075066;153:
> > > > > > > > 2533274825333224;151:
> > > > > > > > > 2533274792075066;146:
> > > > > > > > > > 2533274825333224;143:
> > > > > > > > > > > 2533274792075066;139:
> > > > > > > > > > > > 2533274876991706;138:
> > > > > > > > > > > > > 2533274792075066;133:
> > > > > > > > > > > > > > 2533274868938324;129:
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > > > > > > > > > >
> > > > > > > > > > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > > > > > > > > > >
> > > > > > > > > > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > > > > > > > > > >
> > > > > > > > > > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > > 2533274792075066;131:
> > > > > > > > > > > > > > 2533274825333224;128:
> > > > > > > > > > > > > > > 2533274792075066;125:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > > > > > > > > > >
> > > > > > > > > > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > > > > > > > > > >
> > > > > > > > > > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > > > > > > > > > >
> > > > > > > > > > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > > > > > > > > > >
> > > > > > > > > > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > > > > > > > > > >
> > > > > > > > > > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > > > > > > > > > >
> > > > > > > > > > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > > > > > > > > > >
> > > > > > > > > > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > > > > > > > > > >
> > > > > > > > > > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > > > > > > > > > Here an exemple
> > > > > > > > > > >
> > > > > > > > > > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > > > > > > > > > >
> > > > > > > > > > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > > > > > > > > > >
> > > > > > > > > > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break
> >
> > Bro you got a 1.07 KD/R with only 39 games played on MCC. You’re obviously not good at what you do and you’re attempting to bring others down to make up for your short comings. Quit shilling for the PC crowd.
> >
> > Silly goose.
>
> lol u exposed the poor dude, although don’t resonate the same energy and someone, like the mods, would be watching. Try to keep it like neutral, ya feel bro?

Mods watching me call out someone? Ban me pls. This guys gonna keep running a marathon when it’s already over.

> 2533274825333224;170:
> > 2535445910457035;169:
> > > 2533274825333224;168:
> > > > 2533274792075066;158:
> > > > > 2533274825333224;157:
> > > > > > 2533274792075066;155:
> > > > > > > 2533274825333224;154:
> > > > > > > > 2533274792075066;153:
> > > > > > > > > 2533274825333224;151:
> > > > > > > > > > 2533274792075066;146:
> > > > > > > > > > > 2533274825333224;143:
> > > > > > > > > > > > 2533274792075066;139:
> > > > > > > > > > > > > 2533274876991706;138:
> > > > > > > > > > > > > > 2533274792075066;133:
> > > > > > > > > > > > > > > 2533274868938324;129:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > > 2533274792075066;131:
> > > > > > > > > > > > > > > 2533274825333224;128:
> > > > > > > > > > > > > > > > 2533274792075066;125:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > > > > > > > > > > >
> > > > > > > > > > > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > > > > > > > > > > >
> > > > > > > > > > > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > > > > > > > > > > >
> > > > > > > > > > > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > > > > > > > > > > >
> > > > > > > > > > > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > > > > > > > > > > Here an exemple
> > > > > > > > > > > >
> > > > > > > > > > > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > > > > > > > > > > >
> > > > > > > > > > > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > > > > > > > > > > >
> > > > > > > > > > > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break
> >
> > lol u exposed the poor dude, although don’t resonate the same energy and someone, like the mods, would be watching. Try to keep it like neutral, ya feel bro?

well i’m just saying it’s just stooping down to his level. Leave him.

> 2535445910457035;171:
> > 2533274825333224;170:
> > > 2535445910457035;169:
> > > > 2533274825333224;168:
> > > > > 2533274792075066;158:
> > > > > > 2533274825333224;157:
> > > > > > > 2533274792075066;155:
> > > > > > > > 2533274825333224;154:
> > > > > > > > > 2533274792075066;153:
> > > > > > > > > > 2533274825333224;151:
> > > > > > > > > > > 2533274792075066;146:
> > > > > > > > > > > > 2533274825333224;143:
> > > > > > > > > > > > > 2533274792075066;139:
> > > > > > > > > > > > > > 2533274876991706;138:
> > > > > > > > > > > > > > > 2533274792075066;133:
> > > > > > > > > > > > > > > > 2533274868938324;129:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > > 2533274792075066;131:
> > > > > > > > > > > > > > > > 2533274825333224;128:
> > > > > > > > > > > > > > > > > 2533274792075066;125:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > > > > > > > > > > > >
> > > > > > > > > > > > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > > > > > > > > > > > Here an exemple
> > > > > > > > > > > > >
> > > > > > > > > > > > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > > > > > > > > > > > >
> > > > > > > > > > > > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > > > > > > > > > > > >
> > > > > > > > > > > > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break
> > > >
> > > > Bro you got a 1.07 KD/R with only 39 games played on MCC. You’re obviously not good at what you do and you’re attempting to bring others down to make up for your short comings. Quit shilling for the PC crowd.
> > > >
> > > > Silly goose.
> > >
> > > lol u exposed the poor dude, although don’t resonate the same energy and someone, like the mods, would be watching. Try to keep it like neutral, ya feel bro?
>
> well i’m just saying it’s just stooping down to his level. Leave him.

I reply to every reply. I already gave my feedback and I’ll always be happy to provide rational backgrounds to my feedback because I care. Since Halo 4, feedback like his are in the same vein that brought the series down and will continue to do so if people don’t provide a thought provoking response.

MAKE HALO GREAT AGAIN.

> 2533274825333224;172:
> > 2535445910457035;171:
> > > 2533274825333224;170:
> > > > 2535445910457035;169:
> > > > > 2533274825333224;168:
> > > > > > 2533274792075066;158:
> > > > > > > 2533274825333224;157:
> > > > > > > > 2533274792075066;155:
> > > > > > > > > 2533274825333224;154:
> > > > > > > > > > 2533274792075066;153:
> > > > > > > > > > > 2533274825333224;151:
> > > > > > > > > > > > 2533274792075066;146:
> > > > > > > > > > > > > 2533274825333224;143:
> > > > > > > > > > > > > > 2533274792075066;139:
> > > > > > > > > > > > > > > 2533274876991706;138:
> > > > > > > > > > > > > > > > 2533274792075066;133:
> > > > > > > > > > > > > > > > > 2533274868938324;129:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > 2533274792075066;131:
> > > > > > > > > > > > > > > > > 2533274825333224;128:
> > > > > > > > > > > > > > > > > > 2533274792075066;125:
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > > > > > > > > > > > > Here an exemple
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break
> > > > >
> > > > > Bro you got a 1.07 KD/R with only 39 games played on MCC. You’re obviously not good at what you do and you’re attempting to bring others down to make up for your short comings. Quit shilling for the PC crowd.
> > > > >
> > > > > Silly goose.
> > > >
> > > > lol u exposed the poor dude, although don’t resonate the same energy and someone, like the mods, would be watching. Try to keep it like neutral, ya feel bro?
> >
> > well i’m just saying it’s just stooping down to his level. Leave him.
>
> I reply to every reply. I already gave my feedback and I’ll always be happy to provide rational backgrounds to my feedback because I care. Since Halo 4, feedback like his are in the same vein that brought the series down and will continue to do so if people don’t provide a thought provoking response.
>
> MAKE HALO GREAT AGAIN.

Yeah true that man. But honestly i really don’t care what input you are at the end of the day because, as gamers, we are all here for one thing. It’s to take the journey with the rest of the gamers. I think it’s inspiring that 343 has carried such a big responsibility in taking care and listening to our feedback to better this game. Despite the setbacks of the previous games, It’s just amazing how far they have come in the 9 years they have been making the game. Personally I don’t doubt 343 to balance the two inputs and currently, it feels great on both inputs. The shortcomings of the mnk is only present on mcc because of the lack of consideration of the Mnk players. The gripe was that controller players had too much aim assist, which i do agree upon. Mnk don’t have that which is why they toned it down this time around. Honestly, i really don’t care tho. I’m only here to see how halo goes and what it becomes.

> 2533274792075066;146:
> > 2533274825333224;143:
> > > 2533274792075066;139:
> > > > 2533274876991706;138:
> > > > > 2533274792075066;133:
> > > > > > 2533274868938324;129:
> > > > > >
> > > > >
> > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > >
> > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > >
> > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > >
> > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > >
> > > >
> > > >
> > > > > 2533274792075066;131:
> > > > > > 2533274825333224;128:
> > > > > > > 2533274792075066;125:
> > > > > > >
> > > > > >
> > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > >
> > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > >
> > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > >
> > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > >
> > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > >
> > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > >
> > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > >
> > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > >
> > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > >
> > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > >
> > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > Here an exemple
> > >
> > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > >
> > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > >
> > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break
> >
> > No offense but you just sound bad. Just because your personal average was lower than anyone else’s doesn’t technically mean that’s the be all end all.
>
> I have a very serious question ? According to our finding the controlers players were either matching or surpassing the MKB players in accuracy stats % …
>
> So at what point will you be satisfied with the aim assist ? When MKB players will remain at 40ish % average and controlers will hit the 75% average ? Because it sound like its what you are asking ? Right ? From the techtest result there is No reason besides Ideological ones to increase the aim assist on controlers for Series X and PC

How desperate do you want to look? I speak to streamers regular and the wide majority agree about controller aim assist right now with it being weak.

Dude give it up.

> 2535438636443468;1:
> So there are a decent amount of people out there who are complaining about the aim assist having been tuned down significantly and as a result its harder to hit your shots. Don’t worry, I get it, I’m probably the worst player in history on controller and couldn’t hit the side of a barn, heck, I couldn’t WALK into the side of a barn. I one time played Titanfall 2 in front of my siblings on controller and they made fun of me about it for the next year. However, I am decently experienced on controller and I can testify to the fact that yes . . . . aiming is easier on Mouse and Keyboard . . . . IF . . . . you don’t turn up the aim assist for Controller to the max. MCC did just that, and the result was even people who were better on Mouse and Keyboard converting to Controller because they were at such a major disadvantage when playing on their favored platform. Halo Infinite cannot afford such a mistake, as the first Halo game that is launching on PC as well as XBOX, many players who are new will prefer Mouse and Keyboard. As a result 343 tuned the aim assist down and as a result it was made harder for people on controller to aim and levelled the playing field for Mouse and Keyboard players. Now MCC players are used to Halo helping them out if they have a Controller, so naturally some of them are surprised when Halo Infinite proves to be harder than the others. (I would be too)
>
> Now, I sympathize with these players, they are used to the same formula that’s been going on since Halo started, but now they discover that Halo Infinite is making things HARDER for them, not EASIER, which you would think is the point of progress in general.
>
> However, I also must point out that simply handing the Controller players what they want isn’t fair to the Mouse and Keyboard players either. I for one, am quite content to NEVER experiencing the same lopsided aim assist mechanics for separate platforms that were present in MCC.
>
> Anyways, long story short, don’t make the Mouse and Keyboard players miserable to appease the Controller players.

I played the fight on Xbox one and I found aiming easy those who are complaining are just bad shots. Like church with the sniper in red vs blue

I think the aim assist in the beta felt pretty balanced. I hope they keep it for launch and we can see if it’s unbalanced when compared to mk. They can always increase it if it’s unfair.

I felt like I was struggling (controller) but my accuracy was pretty much similar to what I’ve been getting in Halo 5. I found headshots harder… but that may just be a matter of getting used to the guns.

I think I need a bit more time playing before I can make a personal verdict on the aim assist.

I do find it amusing that people are complaining on one hand that the aiming on MnK was bit clunky (needs some work) but also that controllers got too much help? Surely the first priority is to work out and fix the problems with MnK and THEN look at where it stands in relation to controllers?

343 have plenty of time to fix the issues and balance the two inputs so that the skill ranges of the two groups match. If you have a 1000 controller players and 1000 MnK players… the skill ranks should be a normal curve… and the two groups should be evenly spread along the curve.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274825333224;168:
> This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.*Original post. Click at your own discretion.
>
>
>
>
> > 2533274792075066;158:
> > > 2533274825333224;157:
> > > > 2533274792075066;155:
> > > > > 2533274825333224;154:
> > > > > > 2533274792075066;153:
> > > > > > > 2533274825333224;151:
> > > > > > > > 2533274792075066;146:
> > > > > > > > > 2533274825333224;143:
> > > > > > > > > > 2533274792075066;139:
> > > > > > > > > > > 2533274876991706;138:
> > > > > > > > > > > > 2533274792075066;133:
> > > > > > > > > > > > > 2533274868938324;129:
> > > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > > > > > > > > > > >
> > > > > > > > > > > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > > > > > > > > > > >
> > > > > > > > > > > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > > > > > > > > > > >
> > > > > > > > > > > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > 2533274792075066;131:
> > > > > > > > > > > > > 2533274825333224;128:
> > > > > > > > > > > > > > 2533274792075066;125:
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > > > > > > > > > > >
> > > > > > > > > > > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > > > > > > > > > > >
> > > > > > > > > > > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > > > > > > > > > > >
> > > > > > > > > > > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> > > > > > > > > > >
> > > > > > > > > > > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> > > > > > > > > > >
> > > > > > > > > > > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> > > > > > > > > > >
> > > > > > > > > > > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> > > > > > > > > > >
> > > > > > > > > > > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
> > > > > > > > > >
> > > > > > > > > > I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> > > > > > > > > > Here an exemple
> > > > > > > > > >
> > > > > > > > > > Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
> > > > > > > > > >
> > > > > > > > > > My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
> > > > > > > > > >
> > > > > > > > > > I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break
>
> Bro you got a 1.07 KD/R with only 39 games played on MCC. You’re obviously not good at what you do and you’re attempting to bring others down to make up for your short comings. Quit shilling for the PC crowd.
>
> Silly goose.
>

Please you are not calling out anyones , i barely played any MCC at all gameplay is outdated and broken with aim assist controler player yet watch this

Halo Infinite PVP (tech test ) Bazar - YouTube halo infinite pvp

Destiny 2 pvp :
Destiny 2 Lincoln Green/Heros Burden GodRoll Part 1 - YouTube

MAG stew360 smg performance part 2 - YouTube and an old school controler video of me playing MAG on ps3 with no aim assist Top player of a 128 player match … yep

I think i can handle myself in pvp shooter games just fine my man , anyones claiming i must be bad in Fps are delusional . period

I also do intend to play Ranked match so i will always play MKB vs MKB or Controler vs controler

> 2533274792075066;162:
> > 2533274813473936;160:
> > While I do agree with some of your points, I have to disagree with having the aim assist a little closer to the previous 20 years of halo isn’t “making it easier” for controller users. It’s just making it familiar to play on, which I think that some things should just feel natural. I accumulated a decent amount of kills on the flight, and I really enjoyed it, but I was windmilling all over the place. I would ask at the very least to add a few notches more to the aim asset on controller and I would be content.
>
> Controler were already 10 to 15% more accurate than MKB on average in the Flight tech test on Xbox Series and PC so NO , it shouldnt feel " familiar if by familiar you mean having the broken A Halo 5 Aim assist where you can snipe 1 to 2 feet away from the head and still get a headshot , its ridiculous and not fun or competitive …
>
> Halo infinite is a new game a new start and if anything the Aim assist should be tone down 10 to 15% still because it is still to strong if anything
>
> The only console that struggle is the 30 fps Xbone but no compromise should be made to make it more pottent , its player choice then its a next gen tittle suported on older console but not at its 100% efficiency

I guess we will just have to agree to disagree. While you make some good points, I wasn’t referring to halo 5. I was referring to halo as a whole since 2001.IMO there are core mechanics that shouldn’t be adjusted so drastically, and the way aiming works with a controller (which is what the game has been based off primarily until mcc came to pc) shouldn’t be changed massively just for the sake of making mkb more balanced.

That would be like making racing sims or combat aviation sims nurf joysticks and steering wheels so that people using mkb/controller have an easier time. It’s a silly thought, but at at least sims don’t -Yoink!- to appease to everybody.

Either way, I will play and enjoy H.I just like every other halo, and I hope to see you on the field! Cheers!

> 2533274933770910;103:
> > 2533274793006817;102:
> > > 2533274933770910;100:
> > > > 2533274793006817;93:
> > > > > 2533274933770910;92:
> > > > > I think trying to compensate the KBM - controller difference with a more aggressive aim assist on controllers would be detriment to the game.
> > > >
> > > > Most people’s complaints have had nothing to do with KBM. It has to do with just playing the game on controller in general.
> > >
> > > Again, I would not use the word ‘most’ in that sentence because it might be inaccurate.
> >
> > I’m sure you wouldn’t. At the same time, I wouldn’t be claiming more aggressive aim assist on controllers would be detrimental to the game in that sentence because it might be inaccurate.
>
> The difference here is that I am not claiming that ‘the most people’ agree with my argument.

Actually, you did:

> 2533274933770910;103:
> The weaker aim assist of Halo Infinite is not making it any less fun. The response to the technical test was overwhelmingly positive so clearly people were having fun in non-competitive setting with that amount of aim assist.

You made the argument that because the overall opinion was positive, that must have meant no one had any gripes, whereas we know by far the two biggest complaints levied against the beta was the weak aim assist and the team shaders.

> 2533274933770910;103:
> It just my own argument. To support your own arguments you keep referring to the mythical ‘most people’ who we don’t know. Perhaps they are not even a majority.

Then perhaps Halo Infinite is dog doodoo… Perhaps that reception you’ve seen is not the majority either. Whatever source you get to use about reception and early opinions is the same source that gets to be used about criticisms of the game including aim assist.

What I can say for sure is even with the academic arguments about all sorts of other points of contention like grappling hook, sprint, free to play, etc. etc., the one that people are actually arguing about is in fact the aim assist and team shaders and these aren’t argument about philosophies in game design; these are arguments about how the beta felt to play. People had a very real reaction to both of these things, and whether you like it or not, they gave a lot of people problems.

> 2533274968060787;104:
> > 2533274793006817;47:
> > > 2533274968060787;45:
> > > > 2533274825333224;10:
> > > > Tl;Dr
> > > > The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.
> > >
> > > This is true in most fps, BUT NOT THIS GAME, There are way tooo many mirco transitions with in the combat system, like when going to ninja melee and such , aim assist is needed or atleast some form of mouse magnatism…why u may ask , because Halo is literally played by the frame, Go watch high level CQB eXCHANGES in halo 3 and reach… the time for aim correction during a melee and grenade thow are highly diminished,
> > >
> > > I played this FLIGHT PVP alot, avg kd 3.0+ , ez GG on MKB OR Controller, BUT the small interactions need to be tweaked to REALLY see the Skill Gap
> >
> > If it’s not true for this FPS, it’s not true for any FPS. This game isn’t some magical unicorn where the most basic things are somehow 90 million times more precise than any other shooter. This game is less mechanically dense than most if not all contemporary shooters out there. I mean, what people have argued about Halo Infinite is keeping it mechanically simple and stripping all the complexities of modern shooters out of it and deciding what to keep and what to go back to the early days with.
>
> No , You literally have no idea what you are talking about to be honest. I have engaged in the making of FPS games since the days of CS 1.6, Half Life 1 and original steam…….Counter Strike and Halo are Still THE MOST COMPETITIVE SHOOTERS , BECAUSE OF THE SKILL GAP!! HOW IS THIS SKILL GAP ACHIEVED …???..IT IS ACHIEVED THRU METHODICALLY SLOW GAMEPLAY, FORCED USE OF ANGLES ,TEAMBASED MOVEMENT AND SETUPS……IT IS NOT RUN AND GUN TWITCH GAMING……<reflex doesn’t equal skill > , HALO HAD CAPTURED THE ENGAGEMENT STYLE PERFECTLY.
>
> HALO‘s Slower Paced more methodical approach to the shooter just allow for bigger IQ plays, Misdirections, ect. Gunplay Engagements play out like a Dance , Never perfect from either player but those who “ train“ harder have a edge

This is nonsense. You are so far out in the weeds on this I’m not sending a search party for the decomposing remains of this nonsense. If people were arguing about how to operate a successful restaurant, you’re over here yelling about spaghetti.

“Most businesses need to operate at a profit, but not with spaghetti! CAPS LOCK SCREAMING ABOUT THINGS THAT ARE TRUE OF ALL FOOD. You HaVe nO iDea what ur talking about. I ate spaghetti 3X faster than everyone else there GG EZ.”

> 2533274822068856;2:
> MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.

MCC consists of 4 games. If you want to focus on Halo 2 and Halo 3, the BR is way easier to use on controller because of massive aim magnetism that is simply NOT PRESENT on mouse. You are simply incorrect. There is nothing to debate at all.