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> > > > > I think trying to compensate the KBM - controller difference with a more aggressive aim assist on controllers would be detriment to the game.
> > > >
> > > > Most people’s complaints have had nothing to do with KBM. It has to do with just playing the game on controller in general.
> > >
> > > Again, I would not use the word ‘most’ in that sentence because it might be inaccurate.
> >
> > I’m sure you wouldn’t. At the same time, I wouldn’t be claiming more aggressive aim assist on controllers would be detrimental to the game in that sentence because it might be inaccurate.
>
> The difference here is that I am not claiming that ‘the most people’ agree with my argument.
Actually, you did:
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> The weaker aim assist of Halo Infinite is not making it any less fun. The response to the technical test was overwhelmingly positive so clearly people were having fun in non-competitive setting with that amount of aim assist.
You made the argument that because the overall opinion was positive, that must have meant no one had any gripes, whereas we know by far the two biggest complaints levied against the beta was the weak aim assist and the team shaders.
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> It just my own argument. To support your own arguments you keep referring to the mythical ‘most people’ who we don’t know. Perhaps they are not even a majority.
Then perhaps Halo Infinite is dog doodoo… Perhaps that reception you’ve seen is not the majority either. Whatever source you get to use about reception and early opinions is the same source that gets to be used about criticisms of the game including aim assist.
What I can say for sure is even with the academic arguments about all sorts of other points of contention like grappling hook, sprint, free to play, etc. etc., the one that people are actually arguing about is in fact the aim assist and team shaders and these aren’t argument about philosophies in game design; these are arguments about how the beta felt to play. People had a very real reaction to both of these things, and whether you like it or not, they gave a lot of people problems.
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> > > > Tl;Dr
> > > > The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.
> > >
> > > This is true in most fps, BUT NOT THIS GAME, There are way tooo many mirco transitions with in the combat system, like when going to ninja melee and such , aim assist is needed or atleast some form of mouse magnatism…why u may ask , because Halo is literally played by the frame, Go watch high level CQB eXCHANGES in halo 3 and reach… the time for aim correction during a melee and grenade thow are highly diminished,
> > >
> > > I played this FLIGHT PVP alot, avg kd 3.0+ , ez GG on MKB OR Controller, BUT the small interactions need to be tweaked to REALLY see the Skill Gap
> >
> > If it’s not true for this FPS, it’s not true for any FPS. This game isn’t some magical unicorn where the most basic things are somehow 90 million times more precise than any other shooter. This game is less mechanically dense than most if not all contemporary shooters out there. I mean, what people have argued about Halo Infinite is keeping it mechanically simple and stripping all the complexities of modern shooters out of it and deciding what to keep and what to go back to the early days with.
>
> No , You literally have no idea what you are talking about to be honest. I have engaged in the making of FPS games since the days of CS 1.6, Half Life 1 and original steam…….Counter Strike and Halo are Still THE MOST COMPETITIVE SHOOTERS , BECAUSE OF THE SKILL GAP!! HOW IS THIS SKILL GAP ACHIEVED …???..IT IS ACHIEVED THRU METHODICALLY SLOW GAMEPLAY, FORCED USE OF ANGLES ,TEAMBASED MOVEMENT AND SETUPS……IT IS NOT RUN AND GUN TWITCH GAMING……<reflex doesn’t equal skill > , HALO HAD CAPTURED THE ENGAGEMENT STYLE PERFECTLY.
>
> HALO‘s Slower Paced more methodical approach to the shooter just allow for bigger IQ plays, Misdirections, ect. Gunplay Engagements play out like a Dance , Never perfect from either player but those who “ train“ harder have a edge
This is nonsense. You are so far out in the weeds on this I’m not sending a search party for the decomposing remains of this nonsense. If people were arguing about how to operate a successful restaurant, you’re over here yelling about spaghetti.
“Most businesses need to operate at a profit, but not with spaghetti! CAPS LOCK SCREAMING ABOUT THINGS THAT ARE TRUE OF ALL FOOD. You HaVe nO iDea what ur talking about. I ate spaghetti 3X faster than everyone else there GG EZ.”