343 shouldn't make aiming way easier on Controller

> 2533274876991706;120:
> > 2533274792075066;117:
> > > 2533274876991706;4:
> > > So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
> > >
> > > I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
> > >
> > > Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
> > >
> > > I want an even playing field
> >
> > Ill say this statement is full of it , we tested alongside Halo vets the difference in accuracy between controlers and mkb on infinite controlers came with results of controler getting 10 to 15 % more accuracy result at the end of matchs than mkb had between 38 to 45% accuracy on average and controlers from 46% to 58% accuracy same players same systems use to both control … just stop saying untruthful statements it does not help anyones … many poeples commenting here didnt even had the flight thats the worst part they just assume things … Also xbone and xboneX ran the game at 30fps they will be destroyed by controlers with aim assist at 120fps like the xsx and xss consoles the stronger the aim assist the more xsx and xss will dominate with controlers
> >
> > Accuracy stats went to the roof with controler while using the BR as main and needler over 56% consistantly so yeah that pure truth and data
>
> Do you have any actual evidence of this data?

We have our personal data testing indeed , we have over 60 games recorded in PVP and Bots match but the both matchs were more revealing since it was more consistant and also not as jittery and laggy . the PVP section of the test wich didnt last long was filled with hit registration issues etc… that were not experienced without i could post screenshots of match ending accuracy stats MKB vs Controlers and in every single case senarios whithin our teams of 3 to 4 HALO vets the Controlers always endded up surpassing MKB in terms of accuracy … I cant tell for bad MKB players or Bad controlers players but its irrevelant … When good MKB and controlers players can do better accuracy stats with a controler we talk about 50to 58 % + on a consistant basis while barely able to achieve 40-45% on MKB you clearly see that controlers were insanely accurate during the test … And it was even more true while sticking with the BR while using a controler wich had the most insane aim assist and bullet bending of all weapons and the VK78 had no bullet bending while scoping etc…etc…

1 Like

> 2533274919356236;121:
> > 2533274826424961;113:
> > > 2533274919356236;112:
> > > For me, I cant tell if it’s the aim assist or the framerates that was taking me out. Hopefully with a possible second preview with some optimizations, I’ll be able to put my finger on it.
> >
> > I’d like to believe that maybe optimizations were the reason since I played on Original Xbox one but i doubt it. A lot of the problems I had I see other people having in the forums. The commando sniper, skewer and sidekick at long range, didn’t feel consistent. Going for the head in other Halos would usually guarantee a faster kill but it felt like a hindrance to me in the flight, had a much higher chance of missing with no aim stick and the recoil.
>
> That’s exactly how I felt playing on PC.

Acording to digital foundry analysis only the XboxSeriesS had consistant and good solid 120fps the Xbox SX and the PC had jitter and frame pacing issues the Xbone ran at only 30fps and the XboneS had some dips below 30fps and was bad

> 2533274792075066;115:
> > 2533274825333224;10:
> > Tl;Dr
> >
> > The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.
>
> Controler control aiming with the right stick and moovement with the left . MKB controle aim with the right hand and moovement with WASD shift spacebar 1234 ctrl etc… its the same exact thing also not all mouse are equal some are better tgan others just like controlers . elite controlers etc… have better and more precise thumbstick just like a 150$ mouse is better more accurate than a cheap 20$ ones so youre claims are not true . Also if MKB so easy show me a dozens of controlers players skills with it then youd see it require pratice and dedication

Dude don’t even. If you aren’t already better than a seasoned controller user on M&K by the start then you shouldn’t be where you’re at.

> 2533274825333224;124:
> > 2533274792075066;115:
> > > 2533274825333224;10:
> > > Tl;Dr
> > >
> > > The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.
> >
> > Controler control aiming with the right stick and moovement with the left . MKB controle aim with the right hand and moovement with WASD shift spacebar 1234 ctrl etc… its the same exact thing also not all mouse are equal some are better tgan others just like controlers . elite controlers etc… have better and more precise thumbstick just like a 150$ mouse is better more accurate than a cheap 20$ ones so youre claims are not true . Also if MKB so easy show me a dozens of controlers players skills with it then youd see it require pratice and dedication
>
> Dude don’t even. If you aren’t already better than a seasoned controller user on M&K by the start then you shouldn’t be where you’re at.

lol Ive seen so much peoples claiming the same thing until they switched to MKB it took lot of time for them to even get on the level they were on controler then of course they surpassed their potential because MKB is simply a superior device , controlers are good for racing games and platformer not as much for shooter games but the thumbstick as come a long way its not a N64 thumbstick anymore … Elite controlers are insanely good and precise , might not be as precise as a 200$ mouse set at 20 000 DPI but most peoples dont even use that most peoples use like 400DPI setting wich make the Mouse not as precise as you would think … You talk to someone who game on an insanely high level on consoles for years as well as on PC I bought a xbox day 1 in 2001 a Xbox 360 Day one as well wich is when i changed my name for Stew360 lol . I cannot be filled up with narative … i played Hundreads of shooters games on Xbox and Xbox360 , ps2 and ps3 and PC . I never felt the need of having aim assist because i was GOOD and was really good , and anyones who practice could have been be as good as me or much better . i am one of the first ever to get Seriously achievement in gears of wars that in january 2007 wich was 10 000 in execution mode . I played Unreal championship , Unreal championship 2 , project snowblind , Pariah , Far cry predator , Mech assault all rainbow six , ghost recon , Halo 1 , halo 2 etc… on original xbox , then pretty much all shooters on X360 starting with perfect dark zero wich was the only shooter game with COD2 on X360 at launch lol killzone 1 on ps2 , killzone 2 on PS3 wich had no aim assist and so on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist

COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around

Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor

Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet

> 2533274822068856;2:
> MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
>
> Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.

This right here, I constantly see people destroying everyone in matchmaking with mouse and keyboard. The cross mapping snipers are insane, the flicking headshots are crazy, the 180 wraith turn around is filthy. My own friends play some games, such as warzone, with controller, and only play MCC with mouse and keyboard because they like it more. Anyone saying that mouse and keyboard is at disadvantage in MCC is just wrong, and I’m inclined to believe they haven’t tested it, or are just not good at the game. Regardless of all of that though, Infinite should just be fun to play, and as the current controller gameplay felt, the game will end up just being frustrating for most controller players, which means it needs to be addressed and changed.

I think it should be harder for everyone to hit, or at the very least give us more shield so we can live longer. I played Halo PC an absolute ton online back in 05-08. Back then people weren’t as good, technology was worse and people didn’t hit anywhere near the accuracy they do now (same with halo2, obviously the obscene autoaim in that game helped since it was the early days of p2p matchmaking).

I saw a bunch of competent controller players playing on the weekend. The good ones are literally more accurate than any kovaaks god could ever hope to be with their tracking, due to the autoaim. They basically don’t miss, and they track insanely perfectly even if the guy jumps, changes direction, whatever. It doesn’t matter, if they shoot you first, then you need cover. This is the way it has been in all the recent halo games. Will this specific type of aim outweigh all the other advantages that mouse/kb gives? Probably not, although it is a really important part of Halo.

Right now the good controller players still look inhuman by mouse standards, but from what I saw it isn’t that easy, I saw lots of non-competitive players struggling to hit anything.

Whatever they end up with, I hope they make it either take like 6 BR bursts to kill instead of 4, or (preferably) make is very slightly harder to hit (for everyone) so that good players don’t expect to hit 100% every fight

1 Like

> 2533274792075066;125:
> > 2533274825333224;124:
> > > 2533274792075066;115:
> > > > 2533274825333224;10:
> > > > Tl;Dr
> > > >
> > > > The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.
> > >
> > > Controler control aiming with the right stick and moovement with the left . MKB controle aim with the right hand and moovement with WASD shift spacebar 1234 ctrl etc… its the same exact thing also not all mouse are equal some are better tgan others just like controlers . elite controlers etc… have better and more precise thumbstick just like a 150$ mouse is better more accurate than a cheap 20$ ones so youre claims are not true . Also if MKB so easy show me a dozens of controlers players skills with it then youd see it require pratice and dedication
> >
> > Dude don’t even. If you aren’t already better than a seasoned controller user on M&K by the start then you shouldn’t be where you’re at.
>
> lol Ive seen so much peoples claiming the same thing until they switched to MKB it took lot of time for them to even get on the level they were on controler then of course they surpassed their potential because MKB is simply a superior device , controlers are good for racing games and platformer not as much for shooter games but the thumbstick as come a long way its not a N64 thumbstick anymore … Elite controlers are insanely good and precise , might not be as precise as a 200$ mouse set at 20 000 DPI but most peoples dont even use that most peoples use like 400DPI setting wich make the Mouse not as precise as you would think … You talk to someone who game on an insanely high level on consoles for years as well as on PC I bought a xbox day 1 in 2001 a Xbox 360 Day one as well wich is when i changed my name for Stew360 lol . I cannot be filled up with narative … i played Hundreads of shooters games on Xbox and Xbox360 , ps2 and ps3 and PC . I never felt the need of having aim assist because i was GOOD and was really good , and anyones who practice could have been be as good as me or much better . i am one of the first ever to get Seriously achievement in gears of wars that in january 2007 wich was 10 000 in execution mode . I played Unreal championship , Unreal championship 2 , project snowblind , Pariah , Far cry predator , Mech assault all rainbow six , ghost recon , Halo 1 , halo 2 etc… on original xbox , then pretty much all shooters on X360 starting with perfect dark zero wich was the only shooter game with COD2 on X360 at launch lol killzone 1 on ps2 , killzone 2 on PS3 wich had no aim assist and so on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
>
> COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
>
> Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
>
> Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet

Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.

Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.

You’re trying to make a mountain out of a mole hill, it ain’t gonna work.

Halo is an xbox title first and foremost, so of course it should cater to the xbox players.

> 2533274792075066;122:
> > 2533274876991706;120:
> > > 2533274792075066;117:
> > > > 2533274876991706;4:
> > > > So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
> > > >
> > > > I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
> > > >
> > > > Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
> > > >
> > > > I want an even playing field
> > >
> > > Ill say this statement is full of it , we tested alongside Halo vets the difference in accuracy between controlers and mkb on infinite controlers came with results of controler getting 10 to 15 % more accuracy result at the end of matchs than mkb had between 38 to 45% accuracy on average and controlers from 46% to 58% accuracy same players same systems use to both control … just stop saying untruthful statements it does not help anyones … many poeples commenting here didnt even had the flight thats the worst part they just assume things … Also xbone and xboneX ran the game at 30fps they will be destroyed by controlers with aim assist at 120fps like the xsx and xss consoles the stronger the aim assist the more xsx and xss will dominate with controlers
> > >
> > > Accuracy stats went to the roof with controler while using the BR as main and needler over 56% consistantly so yeah that pure truth and data
> >
> > Do you have any actual evidence of this data?
>
> We have our personal data testing indeed , we have over 60 games recorded in PVP and Bots match but the both matchs were more revealing since it was more consistant and also not as jittery and laggy . the PVP section of the test wich didnt last long was filled with hit registration issues etc… that were not experienced without i could post screenshots of match ending accuracy stats MKB vs Controlers and in every single case senarios whithin our teams of 3 to 4 HALO vets the Controlers always endded up surpassing MKB in terms of accuracy … I cant tell for bad MKB players or Bad controlers players but its irrevelant … When good MKB and controlers players can do better accuracy stats with a controler we talk about 50to 58 % + on a consistant basis while barely able to achieve 40-45% on MKB you clearly see that controlers were insanely accurate during the test … And it was even more true while sticking with the BR while using a controler wich had the most insane aim assist and bullet bending of all weapons and the VK78 had no bullet bending while scoping etc…etc…

Your own word means nothing. So no.

Ok. Glad that’s over with

> 2533274825333224;128:
> > 2533274792075066;125:
> > > 2533274825333224;124:
> > > > 2533274792075066;115:
> > > > > 2533274825333224;10:
> > > > > Tl;Dr
> > > > >
> > > > > The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.
> > > >
> > > > Controler control aiming with the right stick and moovement with the left . MKB controle aim with the right hand and moovement with WASD shift spacebar 1234 ctrl etc… its the same exact thing also not all mouse are equal some are better tgan others just like controlers . elite controlers etc… have better and more precise thumbstick just like a 150$ mouse is better more accurate than a cheap 20$ ones so youre claims are not true . Also if MKB so easy show me a dozens of controlers players skills with it then youd see it require pratice and dedication
> > >
> > > Dude don’t even. If you aren’t already better than a seasoned controller user on M&K by the start then you shouldn’t be where you’re at.
> >
> > lol Ive seen so much peoples claiming the same thing until they switched to MKB it took lot of time for them to even get on the level they were on controler then of course they surpassed their potential because MKB is simply a superior device , controlers are good for racing games and platformer not as much for shooter games but the thumbstick as come a long way its not a N64 thumbstick anymore … Elite controlers are insanely good and precise , might not be as precise as a 200$ mouse set at 20 000 DPI but most peoples dont even use that most peoples use like 400DPI setting wich make the Mouse not as precise as you would think … You talk to someone who game on an insanely high level on consoles for years as well as on PC I bought a xbox day 1 in 2001 a Xbox 360 Day one as well wich is when i changed my name for Stew360 lol . I cannot be filled up with narative … i played Hundreads of shooters games on Xbox and Xbox360 , ps2 and ps3 and PC . I never felt the need of having aim assist because i was GOOD and was really good , and anyones who practice could have been be as good as me or much better . i am one of the first ever to get Seriously achievement in gears of wars that in january 2007 wich was 10 000 in execution mode . I played Unreal championship , Unreal championship 2 , project snowblind , Pariah , Far cry predator , Mech assault all rainbow six , ghost recon , Halo 1 , halo 2 etc… on original xbox , then pretty much all shooters on X360 starting with perfect dark zero wich was the only shooter game with COD2 on X360 at launch lol killzone 1 on ps2 , killzone 2 on PS3 wich had no aim assist and so on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> >
> > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> >
> > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> >
> > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
>
> Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
>
> Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
>
> You’re trying to make a mountain out of a mole hill, it ain’t gonna work.

My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses

Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses

There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character

They will be increasing the aim assist no doubt. I think it needs increasing a very small amount, With Crossplay involved now controllers do need it compared to KnM but at the same time, it needs to be done in such a way that it’s not too powerful and this is a fine line they need to find.

1 Like

> 2533274868938324;129:
> Halo is an xbox title first and foremost, so of course it should cater to the xbox players.

The very first Halo came to PC back in the early 2000 around 2003 if i recall corectly and it was a PC game as much as a Xbox game … is battlefield as a franchise a console game ? Because Battlefield MC and Battlefield Bad company 1 only released on console ? Halo as a franchise isnt a Xbox exclusive IP Halo wars , Halo spartan assault , Halo combat evolve came to PC nearly 20 years ago so No Halo isnt a Xbox tittle its a Videogame wich Masterchief colection is on PC and all xbox tittle are play everywhere on anything beside playstations lol … Mobile , PC , Xbox … Xbox is more of an App now than it is a console …

> 2533274792075066;133:
> > 2533274868938324;129:
> > Halo is an xbox title first and foremost, so of course it should cater to the xbox players.
>
> The very first Halo came to PC back in the early 2000 around 2003 if i recall corectly and it was a PC game as much as a Xbox game … is battlefield as a franchise a console game ? Because Battlefield MC and Battlefield Bad company 1 only released on console ? Halo as a franchise isnt a Xbox exclusive IP Halo wars , Halo spartan assault , Halo combat evolve came to PC nearly 20 years ago so No Halo isnt a Xbox tittle its a Videogame wich Masterchief colection is on PC and all xbox tittle are play everywhere on anything beside playstations lol … Mobile , PC , Xbox … Xbox is more of an App now than it is a console …

It was released on Xbox originally. While you are right it’s a PC game too. 343s focus will always be the Xbox Console.

I’ve posted this in a few topics similar to this one, but it looks like this is the thread that has some staying power.

I don’t think aiming in infinite is much harder than previous titles, I think it’s just a little different than we’re used to.

From my time with the flight my aim improved drastically when I started incorporating my strafe movement into aiming way more than I was used to in past titles.

I think the auto-aim in Infinite has been drastically reduced compared to previous titles in favor of the high strafe speed/acceleration. So rather than the game somewhat adjusting your aim automatically, instead you have to use your high strafe acceleration to match your opponents horizontal movements.

What I mean by auto-aim - When a game pulls your reticule in the direction of sn enemy with minimum player input. Your sensitivity automatically lowering as you move your reticule across an enemy is also included in this. This is different than bullet magnetism to be clear.

> 2533274792075066;131:
> > 2533274825333224;128:
> > > 2533274792075066;125:
> > > > 2533274825333224;124:
> > > > > 2533274792075066;115:
> > > > > > 2533274825333224;10:
> > > > > > Tl;Dr
> > > > > >
> > > > > > The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.
> > > > >
> > > > > Controler control aiming with the right stick and moovement with the left . MKB controle aim with the right hand and moovement with WASD shift spacebar 1234 ctrl etc… its the same exact thing also not all mouse are equal some are better tgan others just like controlers . elite controlers etc… have better and more precise thumbstick just like a 150$ mouse is better more accurate than a cheap 20$ ones so youre claims are not true . Also if MKB so easy show me a dozens of controlers players skills with it then youd see it require pratice and dedication
> > > >
> > > > Dude don’t even. If you aren’t already better than a seasoned controller user on M&K by the start then you shouldn’t be where you’re at.
> > >
> > > lol Ive seen so much peoples claiming the same thing until they switched to MKB it took lot of time for them to even get on the level they were on controler then of course they surpassed their potential because MKB is simply a superior device , controlers are good for racing games and platformer not as much for shooter games but the thumbstick as come a long way its not a N64 thumbstick anymore … Elite controlers are insanely good and precise , might not be as precise as a 200$ mouse set at 20 000 DPI but most peoples dont even use that most peoples use like 400DPI setting wich make the Mouse not as precise as you would think … You talk to someone who game on an insanely high level on consoles for years as well as on PC I bought a xbox day 1 in 2001 a Xbox 360 Day one as well wich is when i changed my name for Stew360 lol . I cannot be filled up with narative … i played Hundreads of shooters games on Xbox and Xbox360 , ps2 and ps3 and PC . I never felt the need of having aim assist because i was GOOD and was really good , and anyones who practice could have been be as good as me or much better . i am one of the first ever to get Seriously achievement in gears of wars that in january 2007 wich was 10 000 in execution mode . I played Unreal championship , Unreal championship 2 , project snowblind , Pariah , Far cry predator , Mech assault all rainbow six , ghost recon , Halo 1 , halo 2 etc… on original xbox , then pretty much all shooters on X360 starting with perfect dark zero wich was the only shooter game with COD2 on X360 at launch lol killzone 1 on ps2 , killzone 2 on PS3 wich had no aim assist and so on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > >
> > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > >
> > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > >
> > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> >
> > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> >
> > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> >
> > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
>
> My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
>
> Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
>
> There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character

I don’t think you played CE or 2 on windows/vista and have played it on the Xbox for contrast.

There’s a huge difference.

I don’t think you played MCC with crossplay enabled and used M&K as a preference.

There’s a huge difference.

You can act ignorant or differential to that fact all you want. Thats on you. Go look around the forums, your opinion is a minority. If you wanna cohabitate with controller and M&K nobody is gonna stop you.

The fact of the matter is if they’re gonna force M&K and controller without giving a choice regardless of what platform you’re playing on then there needs to be a slight handicap to make up the difference or you’re gonna have a dead game sooner than later.

> 2533274885506317;132:
> They will be increasing the aim assist no doubt. I think it needs increasing a very small amount, With Crossplay involved now controllers do need it compared to KnM but at the same time, it needs to be done in such a way that it’s not too powerful and this is a fine line they need to find.

Well if they increase aim assist 343 will proove they cant handle proper testing and want aimbots in their game … The Techtest as clearly show among our own 15+ players participant on our discord that Controlers already surpassed the accuracy stats of MKB players by 10 to 15% in everygames the gab being larger when using Battleriffle on controler wich had a insane amount of bullet bending and aimassist already …

If anything , Xbone players personal bias should be discarded because the 30FPS do not cut it or they should only slightly increase the aim assist on Sub 30fps consoles only but not on any consoles capable of reaching a 60fps or 120fps cap … And aim assist on Xbox SX and XboxSS should be reduced not Buff here are exemple of me playing PC MKB vs my friend Overheat playing Controler on XboxSX

I am a much more accurate player than him also yet , the aim assist was ridiculously strong on XboxSX console with controler at 120FPS and these result was consistant if i got 40% he was at 50 if i was at 48% he was at 58% and so on and that was true for all controlers players including when i tried myself so yeah stop playing

stats-2 — ImgBB Me with MKB 45% accuracy

stats — ImgBB Him controler 56% accuracy on controler

Yep tell me again it need more " aim assist "

> 2533274792075066;133:
> > 2533274868938324;129:
> >
>
> on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
>
> COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
>
> Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
>
> Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet

> 2533274792075066;131:
> > 2533274825333224;128:
> > > 2533274792075066;125:
> > >
> >
> > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> >
> > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> >
> > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
>
> My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
>
> Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
>
> There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character

Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.

Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.

I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD

We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.

> 2533274876991706;138:
> > 2533274792075066;133:
> > > 2533274868938324;129:
> > >
> >
> > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> >
> > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> >
> > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> >
> > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
>
>
>
> > 2533274792075066;131:
> > > 2533274825333224;128:
> > > > 2533274792075066;125:
> > > >
> > >
> > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > >
> > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > >
> > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> >
> > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> >
> > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> >
> > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
>
> Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
>
> Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
>
> I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
>
> We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.

I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
Here an exemple

Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC

My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX

I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break

> 2533274792075066;137:
> > 2533274885506317;132:
> > They will be increasing the aim assist no doubt. I think it needs increasing a very small amount, With Crossplay involved now controllers do need it compared to KnM but at the same time, it needs to be done in such a way that it’s not too powerful and this is a fine line they need to find.
>
> Well if they increase aim assist 343 will proove they cant handle proper testing and want aimbots in their game … The Techtest as clearly show among our own 15+ players participant on our discord that Controlers already surpassed the accuracy stats of MKB players by 10 to 15% in everygames the gab being larger when using Battleriffle on controler wich had a insane amount of bullet bending and aimassist already …
>
> If anything , Xbone players personal bias should be discarded because the 30FPS do not cut it or they should only slightly increase the aim assist on Sub 30fps consoles only but not on any consoles capable of reaching a 60fps or 120fps cap … And aim assist on Xbox SX and XboxSS should be reduced not Buff here are exemple of me playing PC MKB vs my friend Overheat playing Controler on XboxSX
>
> I am a much more accurate player than him also yet , the aim assist was ridiculously strong on XboxSX console with controler at 120FPS and these result was consistant if i got 40% he was at 50 if i was at 48% he was at 58% and so on and that was true for all controlers players including when i tried myself so yeah stop playing
>
> stats-2 — ImgBB Me with MKB 45% accuracy
>
> stats — ImgBB Him controler 56% accuracy on controler
>
> Yep tell me again it need more " aim assist "

Well one I was on series X and I’ve seen multiple threads about how low it was and normally I ignore that kind of thing because it’s subjective but I’ve also seen channels say the same thing and these are people are who test it The aim assist in Infinite is quite a bit lower than previous halos. This isn’t about wanting aimbot this is about maintaining a fair balance. Also around 15 people? How small a sample size do you want? Shall we play IP dip doo to decide?..

it was a known issue during the flight that the aiming with the mouse has bugged for quite a lot so again a very poor example. it was on the insider site on the known issues.

> 2533274792075066;139:
> > 2533274876991706;138:
> > > 2533274792075066;133:
> > > > 2533274868938324;129:
> > > >
> > >
> > > on and on crysis 2 console and PC All Battlefield , Modern combat on x360 , BFBC 1 , BFBC 2 BF3 , BF4 and so on so i know how it feel to shoot with and without Uber aim assist
> > >
> > > COD 4 and Halo 2 3 4 5 had a insane amount of Aim assist to a point where it is kinda ridiculous and remoove the aiming skills from the equation of a shooter game wich is ridiculous … Of course Aiming isnt the " only " factor , but it should be one of the most important in a shooter game … Aiming skills , traking skills , reflex and reaction time should be on top , then come moovements , map knowledge , awareness and so on , not the other way around
> > >
> > > Aim assist in Halo was mostly done this way to smooth out a poor performing game wich had low frame rate with a face pace setup … Unreal or quake competition wouldnt allow Aim assist because Instagib competition would be ridiculous with aim assist , aiming must be one of the most defining factor
> > >
> > > Also MKB and controlers WILL NOT compeate in Rank match , still controlers VS controlers aiming skills should be a factor now that some consoles will run the game at 120FPS + and that PC players using controlers will compeate in the controler braquet
> >
> >
> >
> > > 2533274792075066;131:
> > > > 2533274825333224;128:
> > > > > 2533274792075066;125:
> > > > >
> > > >
> > > > Look man I don’t need your life’s story. It’s a fact that M&K have more precise shots and a quicker reaction time than anyone on a controller. You have a mouse wheel for fast swaps and most mice have buttons on then now for an even quicker reaction.
> > > >
> > > > Controllers have to literally fine tune everything down to the last decimal and even then it’s still not nearly as fluid. Everything’s locked.
> > > >
> > > > You’re trying to make a mountain out of a mole hill, it ain’t gonna work.
> > >
> > > My lord hahaha a mousewheel fast to change weapons ? Have you never heard of 123 ? Mousewheel for fast weapon swap hahaha , thats a good one , you clearly show you have lots of thing to learn on MKB play mouse wheel is a terrible way to swap weapon and even worst in infinite because there is no limitation to you keep switching back to the weapon you had … thats said all i hear is excuses uppon excuses
> > >
> > > Ignoring the facts that I WAS against aim assist while playing Controlers vs controlers and i wanted my aiming skills to be part of the equation … In red dead 1 in online mode i was purposely leading peoples using aim assist to mission area where aim assist was disable on players and only worked on NPC this way i could have a real fight with real aiming … Controlers and MKB wont compete in Rank play list or competition so STOP USING this as a excuses
> > >
> > > There was no Crossplay in MCC no MKB in Halo 2 , 3 , 4 ,5 and yet what was your excuses back then ? Ive always been opposed to Uber aim assist like COD4 or Halo and i am talking about Controlers vs Controlers here … If i play MKB i will be in a playlist with only MKB players regardless if they play on PC or consoles same goes for Controlers if i play with a controler i will play agaisnt controlers players regardless of the platform they play on … Aim assist is an atrocity always as been always will be , it is made to either smooth out bad performance games , or it is made to give instant gratification to a generation who need to learn that skills are aquired trough practice and dedication and X is on a certain level and worst because he has no aim assist he will be classified with peoples of his skills level until he improove for real then will step up or down depending how he does … There is no reason to fool peoples making them beleive they are " bad -Yoink- aim god " when they are not …SantaClaus isnt real sorry its a Cokacola character
> >
> > Controllers are designed to be symbiotic with aim assist, because being hyperaccurate on controller is harder than MnK, especially without aim assist. Controllers.
> >
> > Console gaming has come a long way since 2001 for sure but COD aim assist is WAY higher than most halos bar perhaps 4/5. Aim Assist isn’t designed for either of your nonsense accusations it was to make the less intuitive analog aiming viable.
> >
> > I’m certain all the best halo 2/3 players crippled and handicapped and being aimed for by the game would still thrash on Infinite. Just as I lead leaderboards in MCC and so far in infinite. Skill translates cause its present. xD
> >
> > We want Infinite to be perfect, all you’re doing is spouting pseudo-intelectuallism and broad stroke statements with zero backing.
>
> I dont care about majority or Vocal majority or minority i CARE about FACTS and TRUTH … the Tech preview aim assist was already to strong regardless of your opinions on it … My friends and i we were more than a dozen wich played on XboxSX ,and PC with controlers and MKB and we saw the accuracy stats at the end of each games and controlers players on average were always 10 to 15% more accurate than MKB wich proove the Aim assist was still insane and if anything needed a nerf more than a buff especially on the battleriffle I CANT SAY for the Xbone folks who played at 30FPS tho this might be a different story , but i know for a fact that PC players or XboxSSand SX players playing at 60 to 120 FPS were outclassing MKB in accuracy every games
> Here an exemple
>
> Me with MKB Average : stats-2 — ImgBB 45% accuracy MKB PC
>
> My friend in the same games out accuracy everytime : stats — ImgBB 56% accuracy Controler on XboxSX
>
> I am a really good MKB and controler player and he didnt played much multiplayers for years and push out those result without a sweat … Not enough aim assist ? give me a break

Your FACTS and TRUTH are unfounded claims! You could be lying through your teeth, screenshots or not.

I never mentioned majorities or minorities. The only FACTS and TRUTH is what aim assist is actually for.