<mark>This post has been edited by a moderator. Please do not bump.</mark> *Original post. Click at your own discretion.
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> > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> >
> > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> >
> > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
>
> Not on topic at all yeah bro you’re the one to talk about that honestly just leave this forum because you don’t provide valid information with any creditability and don’t even want to bloody debate anything because “i SpEaK fAcTs AnD eVeRyOnE eLsE iS wRoNg!” Plus you disregard other people opinions and the facts they provide as invalid.
I speak facts and the " pro aim assist crowd " are indeed bias because they have something to loose of wich they became dependant of , I personally ask for aiming skills to matters , even if it mean MKB and Controlers would be segregated …I dont care as long as the experience for both Controlers vs controlers and MKB vs MKB is Fair good and skill based …
ATM i have tested MCC and the result are quiet shocking , I have used Shotguns , AR and some power weapons mostly at first i am at about 17hours of Halo 4 now and the so call " headshot accuracy " come from bullet magnetism on Battleriffle and DMR and guns or that nature nearly every freaking kills with that thing is a headshot no wonder why some sit at 60%+ HS ratio while having barely a 1.0 KDR or below the bullet magnetism on MKB or Controlers is way to strong for my taste .
As for aim assistance as a whole on Infinite it was still to strong and almost in part with Halo 4 maybe slightly less than Halo 5 but still its not a competitive setup made to create Good players but a sandbox that cryout to have cronus Zen cheaters abusing aim assist …And streamers Hackers using a controler to hide a Soft aimbot program passing it as a " aim assist " behavior …
Aim assist was bad in 2001 and in 2004 i never liked it never will … But stats were clear Aim assist was still to strong in Halo infinite in term of accuracy achievable without any real effort wich isnt what it should be … The FACTS ARE THESE : CONTROLERS ON Infinite Tech Demo had 10% to 15% more accuracy average than MKB thats factual !
And on MCC headshot % means nothing because Halo isnt a Headshot game . Headshot multiplier only work when shields are down . and only count as the last bullet hit the head wich always happen on weapons like the Battle riffle or the DMR etc… AR or agressive heavy players wont get as much HS % also Halo MCC stats are bad you cant see kills per weapons , accuracy % per weapon , HS % per weapons … etc…etc…
<mark>This post has been edited by a moderator. Please do not purposely bypass the word filter.</mark> *Original post. Click at your own discretion.
> 2533274792075066;394:
> > 2533274885506317;393:
> > > 2533274792075066;392:
> > > > 2533275064872824;386:
> > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> > >
> > > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> > >
> > > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> >
> > Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
>
> I cant care less about bias opinion of peoples wanting Aimbots as a feature in a game and who define a whole franchise by Arcaic and bad design decision made by Bungie in 2001 . What made Halo atractive was its universe its setup etc… Just like DOOM and thousands of others games … Halo is a shooter an Arena shooter just like Unreal , Quake , DOOM and so on . And aim assist to the level it was implemented in Halo is just a joke
>
> The tech demo Aim assist was not to weak because Bias peoples say that about their " Feel of the game " but rather i base my oipinions on Facts , Peoples who had Accuracy on 50 Ish in Halo 5 , had about 50 to 60% accuracy and Up if using a battle riffle in Halo infinite tech test … So regardless of if it "Feel " not the same for some , it remain the result were still over the top for a controlers thats Facts and facts dont care about how some perceive it ! Aim assist was still 10 to 15% to strong in the tech demo and peoples have to deal with this Facts in order to moove this game to the next level !
you talk as if you are a statistician when you are not. This just really shows that you know nothing about the game and it clearly shows in your gameplay showcase on your youtube, which holds no skill and your sensitivity is legitimately no different to a controller player. You are also dragging data that is not released by official and reputable sources, which makes you just a person fabricating stuff. Its bullsh*t to be short. The fact that you compare halo to doom even shows you lack the understanding of what halo is, as a game. As a dude playing on mnk, i recommend you stop ranting and get on aimlabs, for 200+ hours, to get some skills. Because you literally suck if you miss consecutive sniper shots on open angles. Literally just stop you are embarrassing the mnk players who actually have some skill.
<mark>This post has been edited by a moderator. Please do not bump.</mark> *Original post. Click at your own discretion.
> 2533275064872824;395:
> > 2533274792075066;394:
> > > 2533274885506317;393:
> > > > 2533274792075066;392:
> > > > > 2533275064872824;386:
> > > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> > > >
> > > > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> > > >
> > > > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> > >
> > > Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
> >
> > I cant care less about bias opinion of peoples wanting Aimbots as a feature in a game and who define a whole franchise by Arcaic and bad design decision made by Bungie in 2001 . What made Halo atractive was its universe its setup etc… Just like DOOM and thousands of others games … Halo is a shooter an Arena shooter just like Unreal , Quake , DOOM and so on . And aim assist to the level it was implemented in Halo is just a joke
> >
> > The tech demo Aim assist was not to weak because Bias peoples say that about their " Feel of the game " but rather i base my oipinions on Facts , Peoples who had Accuracy on 50 Ish in Halo 5 , had about 50 to 60% accuracy and Up if using a battle riffle in Halo infinite tech test … So regardless of if it "Feel " not the same for some , it remain the result were still over the top for a controlers thats Facts and facts dont care about how some perceive it ! Aim assist was still 10 to 15% to strong in the tech demo and peoples have to deal with this Facts in order to moove this game to the next level !
>
> I have always hated aim-assist. And it is an option on controller that you can turn off. The problem I have is that even when you turn off the option, you will still be paired with players that have it on.
>
> But I would argue that controller players being paired with M&K is just as equal of an unbalance. It is far easier to aim with a mouse and you can turn around faster than a player on controller limited by their joystick sensitivity.
>
> I believe that aim-assist should be perma-disabled but the option of playing against M&K players or Controller players to be something that you can disable to achieve the most balanced experience possible. All players at spawn having the same equipment in the game and having the same control dynamics. The only deciding factors should be your skill and luck in the match. Not what setup you have.
i mean it was annoying on mcc because of the enhanced aim assist that was present on pc controller players. I still fared well against them but it is really annoying. But most of the time, i can destroy most controller players. But aim assist is vital in controllers for their lack of movement on the controller. Mnk have more movement because of the space that is given to them. I’ve played on both inputs and my general conclusion from them is: controllers are easier to pick up and play, mice is harder to pick up, but once mastered, your skill level can really show.
<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark> *Original post. Click at your own discretion.
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> > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > >
> > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > >
> > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > >
> > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > >
> > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > >
> > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > >
> > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > >
> > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > >
> > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> >
> > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
>
> you realise this game is developed for both platforms right? Regardless of how the controller player base feels, it is a game for both inputs. Respect their opinion.
Yeah says the guy with hundreads of hours in Halo 5 401 hours to be exact wich never came on PC , Saying hes been playing on MKB in MCC yeah right !
<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark> *Original post. Click at your own discretion.
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> > > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > > >
> > > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > > >
> > > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > > >
> > > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > > >
> > > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > > >
> > > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > > >
> > > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > > >
> > > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > > >
> > > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> > >
> > > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
> >
> > you realise this game is developed for both platforms right? Regardless of how the controller player base feels, it is a game for both inputs. Respect their opinion.
>
> Yeah says the guy with hundreads of hours in Halo 5 wich never came on PC , Saying hes been playing on MKB in MCC yeah right !
lol you’re just trash bro. Imagine thinking that just coz someone plays on h5 makes them not a player of mkb. I’d literally destroy you on mnk coz ur that bad. U can’t even hit sniper shots on mnk. This just shows how bad your flicking skills are on mnk and don’t even mention the players you are matched with. Your elo is so low that your opinion doesn’t matter at this point.
> 2533274792075066;402:
> > 2535465965501916;396:
> > > 2533274792075066;392:
> > > > 2533275064872824;386:
> > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
>
> I speak facts and the " pro aim assist crowd " are indeed bias because they have something to loose of wich they became dependant of , I personally ask for aiming skills to matters , even if it mean MKB and Controlers would be segregated …I dont care as long as the experience for both Controlers vs controlers and MKB vs MKB is Fair good and skill based …
>
> ATM i have tested MCC and the result are quiet shocking , I have used Shotguns , AR and some power weapons mostly at first i am at about 17hours of Halo 4 now and the so call " headshot accuracy " come from bullet magnetism on Battleriffle and DMR and guns or that nature nearly every freaking kills with that thing is a headshot no wonder why some sit at 60%+ HS ratio while having barely a 1.0 KDR or below the bullet magnetism on MKB or Controlers is way to strong for my taste .
>
> As for aim assistance as a whole on Infinite it was still to strong and almost in part with Halo 4 maybe slightly less than Halo 5 but still its not a competitive setup made to create Good players but a sandbox that cryout to have cronus Zen cheaters abusing aim assist …And streamers Hackers using a controler to hide a Soft aimbot program passing it as a " aim assist " behavior …
>
> Aim assist was bad in 2001 and in 2004 i never liked it never will … But stats were clear Aim assist was still to strong in Halo infinite in term of accuracy achievable without any real effort wich isnt what it should be … The FACTS ARE THESE : CONTROLERS ON Infinite Tech Demo had 10% to 15% more accuracy average than MKB thats factual !
>
> And on MCC headshot % means nothing because Halo isnt a Headshot game . Headshot multiplier only work when shields are down . and only count as the last bullet hit the head wich always happen on weapons like the Battle riffle or the DMR etc… AR or agressive heavy players wont get as much HS % also Halo MCC stats are bad you cant see kills per weapons , accuracy % per weapon , HS % per weapons … etc…etc…
Ah yes halo isn’t a headshot game that is why every player has mentioned the plague of which is the precision weapon meta for the past how many years. Plus we ain’t talking bout bullet magnetism even every player found bullet magnetism to be busted sooo what’s you point mate. Infinite has literally decreased bullet magnetism to the shadow realm and has actually made it so that you actually have your reticle (requiring skill) on your target and not have some bs where your reticle can literally be off the target and still count as hits. Aim assist on the other hand is meant to assist not act as a soft aim bot like it does in MCC, assist do you understand that word, a s s i s t. I’m not sure you realized but have you ever considered using a whole hand coupled with arm movements actually provides better pin point accuracy compared with literally a thumb and a joystick. Plus halo 4 has a ton of bullet magnetism and aim assist not as much as 5 but still lots because it was supposed to compensate for intrinsic sprint ability. Another point you keep thinking we want to have an aim assist like we do in MCC but we DON’T, we just want something to compensate for controller’s lack of pin point accuracy and lack of movement. Also for more in depth stats watch Aozolai someone who actually provides very good factual evidence and unbiased opinions unlike you he is just spurting random crap or stuff people already know about and still provide nothing to the debate.
I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark> *Original post. Click at your own discretion.
> 2533274792075066;402:
> > 2535465965501916;396:
> > > 2533274792075066;392:
> > > > 2533275064872824;386:
> > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> > >
> > > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> > >
> > > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> >
> > Not on topic at all yeah bro you’re the one to talk about that honestly just leave this forum because you don’t provide valid information with any creditability and don’t even want to bloody debate anything because “i SpEaK fAcTs AnD eVeRyOnE eLsE iS wRoNg!” Plus you disregard other people opinions and the facts they provide as invalid.
>
> I speak facts and the " pro aim assist crowd " are indeed bias because they have something to loose of wich they became dependant of , I personally ask for aiming skills to matters , even if it mean MKB and Controlers would be segregated …I dont care as long as the experience for both Controlers vs controlers and MKB vs MKB is Fair good and skill based …
>
> ATM i have tested MCC and the result are quiet shocking , I have used Shotguns , AR and some power weapons mostly at first i am at about 17hours of Halo 4 now and the so call " headshot accuracy " come from bullet magnetism on Battleriffle and DMR and guns or that nature nearly every freaking kills with that thing is a headshot no wonder why some sit at 60%+ HS ratio while having barely a 1.0 KDR or below the bullet magnetism on MKB or Controlers is way to strong for my taste .
>
> As for aim assistance as a whole on Infinite it was still to strong and almost in part with Halo 4 maybe slightly less than Halo 5 but still its not a competitive setup made to create Good players but a sandbox that cryout to have cronus Zen cheaters abusing aim assist …And streamers Hackers using a controler to hide a Soft aimbot program passing it as a " aim assist " behavior …
>
> Aim assist was bad in 2001 and in 2004 i never liked it never will … But stats were clear Aim assist was still to strong in Halo infinite in term of accuracy achievable without any real effort wich isnt what it should be … The FACTS ARE THESE : CONTROLERS ON Infinite Tech Demo had 10% to 15% more accuracy average than MKB thats factual !
>
> And on MCC headshot % means nothing because Halo isnt a Headshot game . Headshot multiplier only work when shields are down . and only count as the last bullet hit the head wich always happen on weapons like the Battle riffle or the DMR etc… AR or agressive heavy players wont get as much HS % also Halo MCC stats are bad you cant see kills per weapons , accuracy % per weapon , HS % per weapons … etc…etc…
Dunnig meet Kruger, Kruger meet dunning. Seriously stop posting. Posts such as yours remind me of the delusional people in halo 3 years ago who thought any time they lost a game, or a gun fight it had to be because the other player was aimbotting. Also you’ve misspelled controller in every one of your posts. Good day to you, your poor keyboard probably needs therapy after all the abuse it takes. “THE FACTS ARE THESE”, good lord politicians are more believable.
> 2535431221908268;408:
> I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
>
> 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
> 2535465965501916;410:
> > 2535431221908268;408:
> > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> >
> > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
>
> LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
lol thanks bro I had WAY TOO MUCH fun making that cus Ive been following this post for a few days. thanks for checking out the vid. I completely agree with you
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark> *Original post. Click at your own discretion.
> 2535431221908268;411:
> > 2535465965501916;410:
> > > 2535431221908268;408:
> > > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> > >
> > > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
> >
> > LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
>
> lol thanks bro I had WAY TOO MUCH fun making that cus Ive been following this post for a few days. thanks for checking out the vid. I completely agree with you
aye u made a vid. I should link you his youtube channel and you can see for urself how bad he is playing lol
<mark>This post has been edited by a moderator. Please do not bump.</mark> *Original post. Click at your own discretion.
> 2535465965501916;410:
> > 2535431221908268;408:
> > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> >
> > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
>
> LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
i advocate both man like honestly mnk didn’t have a good time on mcc and it defs still isn’t. But controllers without aim assist get stomped like on R6. Who wants that?!?!? Personally i felt that aim assist on infinite was fine but if that is an issue with yall then cool. There’s nothing wrong with an opinion as long as it isn’t broken like MCC
> 2535445910457035;412:
> > 2535431221908268;411:
> > > 2535465965501916;410:
> > > > 2535431221908268;408:
> > > > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> > > >
> > > > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
> > >
> > > LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
> >
> > lol thanks bro I had WAY TOO MUCH fun making that cus Ive been following this post for a few days. thanks for checking out the vid. I completely agree with you
>
> aye u made a vid. I should link you his youtube channel and you can see for urself how bad he is playing lol
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> > > 2535431221908268;411:
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> > > > > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> > > > >
> > > > > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
> > > >
> > > > LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
> > >
> > > lol thanks bro I had WAY TOO MUCH fun making that cus Ive been following this post for a few days. thanks for checking out the vid. I completely agree with you
>
> lol let me see
i wouldnt say mnk players are the superior ones. Shroud talked about it, but overall i agree that some controller players have lots of issues faced. Mnk players sometimes say controller players are trash, the regular stuff. But one point i would not agree is that mouse and keyboard is easier to use. I would disagree with this as it took me 100+ hours of aim labs to be good-high elo, whereas controller is plug in and play. But to each their own dude.
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark> *Original post. Click at your own discretion.
> 2535445910457035;412:
> > 2535431221908268;411:
> > > 2535465965501916;410:
> > > > 2535431221908268;408:
> > > > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> > > >
> > > > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
> > >
> > > LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
> >
> > lol thanks bro I had WAY TOO MUCH fun making that cus Ive been following this post for a few days. thanks for checking out the vid. I completely agree with you
<mark>This post has been edited by a moderator. Please do not bump.</mark> *Original post. Click at your own discretion.
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> > 2535431221908268;414:
> > > 2535445910457035;412:
> > > > 2535431221908268;411:
> > > > > 2535465965501916;410:
> > > > > > 2535431221908268;408:
> > > > > > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> > > > > >
> > > > > > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
> > > > >
> > > > > LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
> > > >
> > > > lol thanks bro I had WAY TOO MUCH fun making that cus Ive been following this post for a few days. thanks for checking out the vid. I completely agree with you
> >
> > lol let me see
>
> i wouldnt say mnk players are the superior ones. Shroud talked about it, but overall i agree that some controller players have lots of issues faced. Mnk players sometimes say controller players are trash, the regular stuff. But one point i would not agree is that mouse and keyboard is easier to use. I would disagree with this as it took me 100+ hours of aim labs to be good-high elo, whereas controller is plug in and play. But to each their own dude.
Shroud was been totally politically correct , for his Audience . Ninja on the other hand never said " aiming skills " was the only skill to master when becoming a pro , but he clearly says Aim assist is like using aimbots of course if everyones has aimbots other " skills " will come into play like positioning , reaction time , speed , moovement , strategy , map control and so on … Yet its totally unaceptable that in a " shooter game " the " shooting or aiming skills become almost irrevelant I have respect for controlers players who played Blackops without aim assist or Red dead without aim assist , or Killzone etc… but i cant call good , someones who is assisted by a aimbots , i dont know what he is capable of truely …
In a shooter game 40%+ of the outcome should be tied to aiming , tracking skills … Shroud wouldnt be Shroud if it wasnt for his aiming skills , Nobody would have known him ! Shroud became popular because of his aiming and tracking skills … His " movement " had nothing special to them , he was simply outplaying peoples in BR with pure accuracy and tracking skills or " aimbot " if he ever used one … but lets assume he did not 90 % of his fight were won by his superior aiming skills not his movement or map control lol
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark> *Original post. Click at your own discretion.
> 2533274830294676;397:
> Aim assist is necessary on controller, otherwise keyboard and mouse players will stomp them.
Just make them " Not play in the same matchmaking " Problem solved
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark> *Original post. Click at your own discretion.
> 2533274792075066;417:
> > 2535445910457035;415:
> > > 2535431221908268;414:
> > > > 2535445910457035;412:
> > > > > 2535431221908268;411:
> > > > > > 2535465965501916;410:
> > > > > > > 2535431221908268;408:
> > > > > > > I made a response video to yalls debating lol. This post has been way too entertaining not to say anything. at least look at the thumbnail to decide which side im on LOL
> > > > > > >
> > > > > > > 343 SHOULDN'T MAKE AIMING WAY EASIER ON CONTROLLER - YouTube
> > > > > >
> > > > > > LMAOOO! This was a great video to watch kudos to you for putting it together. But like deadset is it hard to get the point across that we don’t want MCC halo aim assist but like literally just an increase of aim assist by like 5%-10% just to have an even and balanced experience and if it proves to give off too much literally just tone it done. The best part is obviously PrimalPancake is the stigma and he plays on MnK most of the time, but still advocates for controller having a good experience lol.
> > > > >
> > > > > lol thanks bro I had WAY TOO MUCH fun making that cus Ive been following this post for a few days. thanks for checking out the vid. I completely agree with you
> > > >
> > > > aye u made a vid. I should link you his youtube channel and you can see for urself how bad he is playing lol
> > >
> > > lol let me see
> >
> > i wouldnt say mnk players are the superior ones. Shroud talked about it, but overall i agree that some controller players have lots of issues faced. Mnk players sometimes say controller players are trash, the regular stuff. But one point i would not agree is that mouse and keyboard is easier to use. I would disagree with this as it took me 100+ hours of aim labs to be good-high elo, whereas controller is plug in and play. But to each their own dude.
>
> Shroud was been totally politically correct , for his Audience . Ninja on the other hand never said " aiming skills " was the only skill to master when becoming a pro , but he clearly says Aim assist is like using aimbots of course if everyones has aimbots other " skills " will come into play like positioning , reaction time , speed , moovement , strategy , map control and so on … Yet its totally unaceptable that in a " shooter game " the " shooting or aiming skills become almost irrevelant I have respect for controlers players who played Blackops without aim assist or Red dead without aim assist , or Killzone etc… but i cant call good , someones who is assisted by a aimbots , i dont know what he is capable of truely …
>
> In a shooter game 40%+ of the outcome should be tied to aiming , tracking skills … Shroud wouldnt be Shroud if it wasnt for his aiming skills , Nobody would have known him ! Shroud became popular because of his aiming and tracking skills … His " movement " had nothing special to them , he was simply outplaying peoples in BR with pure accuracy and tracking skills or " aimbot " if he ever used one … but lets assume he did not 90 % of his fight were won by his superior aiming skills not his movement or map control lol
u dont have aiming skills when we dont even know ur aim labs score.
<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark> *Original post. Click at your own discretion.
lol when u think playing snipers means ur holding a sniper. Wtf u talking about u can literally contest for snipes on maps. NO WONDER you have no skills and ur now comparing halo to other games.
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark> *Original post. Click at your own discretion.
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> > > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> > > >
> > > > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> > > >
> > > > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> > >
> > > Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
> >
> > I cant care less about bias opinion of peoples wanting Aimbots as a feature in a game and who define a whole franchise by Arcaic and bad design decision made by Bungie in 2001 . What made Halo atractive was its universe its setup etc… Just like DOOM and thousands of others games … Halo is a shooter an Arena shooter just like Unreal , Quake , DOOM and so on . And aim assist to the level it was implemented in Halo is just a joke
> >
> > The tech demo Aim assist was not to weak because Bias peoples say that about their " Feel of the game " but rather i base my oipinions on Facts , Peoples who had Accuracy on 50 Ish in Halo 5 , had about 50 to 60% accuracy and Up if using a battle riffle in Halo infinite tech test … So regardless of if it "Feel " not the same for some , it remain the result were still over the top for a controlers thats Facts and facts dont care about how some perceive it ! Aim assist was still 10 to 15% to strong in the tech demo and peoples have to deal with this Facts in order to moove this game to the next level !
>
> you talk as if you are a statistician when you are not. This just really shows that you know nothing about the game and it clearly shows in your gameplay showcase on your youtube, which holds no skill and your sensitivity is legitimately no different to a controller player. You are also dragging data that is not released by official and reputable sources, which makes you just a person fabricating stuff. Its bullsh*t to be short. The fact that you compare halo to doom even shows you lack the understanding of what halo is, as a game. As a dude playing on mnk, i recommend you stop ranting and get on aimlabs, for 200+ hours, to get some skills. Because you literally suck if you miss consecutive sniper shots on open angles. Literally just stop you are embarrassing the mnk players who actually have some skill.