<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark> *Original post. Click at your own discretion.
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nah they wanna go down getting roasted. This kid literally thinks the stats of halo are false BWAHAHA. This kid also thinks that the stats of halo are basically the same as valorant stats when the games are two different things. Valorant is such a hard game too and halo is not so much.
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> > > > > > > > > > > > > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> > > > > > > > > > > > >
> > > > > > > > > > > > > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
> > > > > > > > > > > >
> > > > > > > > > > > > Its totally irrevelant , i have proof that i was able to aim with pin point accuracy in games that had little to no aim assist what so ever . From red dead redemption Free aim on xbox to Killzone 2 &3 and MAG on ps3 . I never needed aim assistance to the extend halo brought it its pure junk and it need to stop … peoples need to grow real aiming skill and spare me your anatomy bias theory i can pin point on track pad with my thumbs more accuratly than with my hole hand and wrist so you are out of this world … MKB is indeed better at 1 thing and 1 thing only , Flickshots and Snipers thats all . The quality of the thumbstick also has a huge influence on your ability to aim properly the Dualshock from the Playstation 3 original had much better and more accurate sticks than lets say a cheap madcatz controler and the Elite controler has better thumbsticks than lets say the original X360 controlers and even with the cheap xbox controler i was able to play games with little to no aim assist what so ever
> > > > > > > > > > >
> > > > > > > > > > > Yeah, the conversation is definitely over when people keep acting like Halo 2, 3, Reach, 4, and 5 didn’t have a large skill gap. You really are not a trustworthy person.
> > > > > > > > > >
> > > > > > > > > > The so call " skill gap " was irrevelant to aiming skills beside Halo 2 and 3 Snipers , the Halo 5 sniper received aim assist where you can literally shoot 2 feet of the head and still get headshots … Halo BR as always been a " no aiming skill devices " at all , the so call skill in halo is being the most coward so as soon as you get shot you evade . there is no way you will outDPS a player who start shooting a BR first in your direction in an open area unless you get cover .or help … Team shots were one of the most important thing in Halo . Controling easy power weapons like the rocket etc… also etc…
> > > > > > > > > >
> > > > > > > > > > Normally in a shooter game 40%+ of the outcome will come down to your ability to aim track , flick , snap shots precision and headshot everything related to aiming skills . But in halo it dosnt matter its hardly a thing to miss the" miss shots are only trying to prefire or fire while someone is getting in cover and so on … Halo insane aim assist as remooved this aspect " aiming " skills and precision beside snipers but in Halo 5 every aspect of aiming were reduced to less than 5 % of the outcome result …
> > > > > > > > > >
> > > > > > > > > > Halo aim assist is atrocious and remoove one of the most important skills base factor of a shooter game … the other aspect like Map control , Team base gameplay , Strategies , positioning etc… remain intact as any game but the aim assist itself remoove the Skillgab of " precision , aiming skills , tracking skills etc…
> > > > > > > > > >
> > > > > > > > > > My capacity to aim didnt came over night and also i am not always consistant i have better days or games than others lol
> > > > > > > > >
> > > > > > > > > Dude don’t call yourself that’s putting yourself down that’s not what this forum is all about. All I have to say is Yip yip yip. Sorry mate you lose any credibility when you want it toned down. Thats all I have t osay. You are going round in circles now.
> > > >
> > > > how do u check headshot accuracy on mcc?
> >
> > you realise im mnk right? getting 57% is far better than any average or subpar halo player.
>
> I wouldn’t bother he’s like a broken record. I’m just not responding to him now because it’s becoming tedious.
But let’s think about this Halo Infinite a Halo game which I compare to MCC another Halo game as people say it is a return to form and is the best source of information IMO, I use stats and analytics on Stew using MCC and he says how invalid it is, but games other than Halo he says provide valid and creditable sources of information… um what… the -Yoink- does valorant have to do with halo, how does red dead clips provide evidence, and how does a game like killzone which is deadset a completely different game… mint blitz has a 53% average headshot accuracy but take into account how aggressive he plays and he is on MnK… this man also contradicts himself by saying he uses the halo 4 ar one of the best automatics in halo history against literal players that look like the are playing for the first time… AND he says he solo queues but that halo 4 clips he was bloody communicating with team mates and those were clips to show his true skill… WHAT! Is this guy actually okay… plus he disregards people’s information as false already rendering any kind of debate between different parties useless… yep… and a further note proceeds to say my friends are advocating for aim assist like me despite the fact I say they play or MnK and have a better accuracy then him… this dude is a piece of work.
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark> *Original post. Click at your own discretion.
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> > > > > > > > > > > > > > > > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Its totally irrevelant , i have proof that i was able to aim with pin point accuracy in games that had little to no aim assist what so ever . From red dead redemption Free aim on xbox to Killzone 2 &3 and MAG on ps3 . I never needed aim assistance to the extend halo brought it its pure junk and it need to stop … peoples need to grow real aiming skill and spare me your anatomy bias theory i can pin point on track pad with my thumbs more accuratly than with my hole hand and wrist so you are out of this world … MKB is indeed better at 1 thing and 1 thing only , Flickshots and Snipers thats all . The quality of the thumbstick also has a huge influence on your ability to aim properly the Dualshock from the Playstation 3 original had much better and more accurate sticks than lets say a cheap madcatz controler and the Elite controler has better thumbsticks than lets say the original X360 controlers and even with the cheap xbox controler i was able to play games with little to no aim assist what so ever
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yeah, the conversation is definitely over when people keep acting like Halo 2, 3, Reach, 4, and 5 didn’t have a large skill gap. You really are not a trustworthy person.
> > > > > > > > > > > > >
> > > > > > > > > > > > > The so call " skill gap " was irrevelant to aiming skills beside Halo 2 and 3 Snipers , the Halo 5 sniper received aim assist where you can literally shoot 2 feet of the head and still get headshots … Halo BR as always been a " no aiming skill devices " at all , the so call skill in halo is being the most coward so as soon as you get shot you evade . there is no way you will outDPS a player who start shooting a BR first in your direction in an open area unless you get cover .or help … Team shots were one of the most important thing in Halo . Controling easy power weapons like the rocket etc… also etc…
> > > > > > > > > > > > >
> > > > > > > > > > > > > Normally in a shooter game 40%+ of the outcome will come down to your ability to aim track , flick , snap shots precision and headshot everything related to aiming skills . But in halo it dosnt matter its hardly a thing to miss the" miss shots are only trying to prefire or fire while someone is getting in cover and so on … Halo insane aim assist as remooved this aspect " aiming " skills and precision beside snipers but in Halo 5 every aspect of aiming were reduced to less than 5 % of the outcome result …
> > > > > > > > > > > > >
> > > > > > > > > > > > > Halo aim assist is atrocious and remoove one of the most important skills base factor of a shooter game … the other aspect like Map control , Team base gameplay , Strategies , positioning etc… remain intact as any game but the aim assist itself remoove the Skillgab of " precision , aiming skills , tracking skills etc…
> > > > > > > > > > > > >
> > > > > > > > > > > > > My capacity to aim didnt came over night and also i am not always consistant i have better days or games than others lol
> > > > > > > > > > > >
> > > > > > > > > > > > Dude don’t call yourself that’s putting yourself down that’s not what this forum is all about. All I have to say is Yip yip yip. Sorry mate you lose any credibility when you want it toned down. Thats all I have t osay. You are going round in circles now.
> > > > > > >
> > > > > > > how do u check headshot accuracy on mcc?
> > > > > >
> > > > > > Your Headshot ratio is at 57% lol you can see something is clearly wrong ! Hahaha https://tracker.gg/halo-mcc/profile/PrimalPancake92/overview
> > > > > >
> > > > > > ScreaM had the highest headshot percentage at VCT Masters 2 Reykjavík - Dot Esports
> > > > > >
> > > > > > The self-proclaimed headshot machine lived up to his name at VCT Masters Two Reykjavík.
> > > > > > Team Liquid’s Adil “ScreaM” Benrlitom stayed true to form and recorded the highest headshot percentage during VALORANT’s first international LAN event, finishing the tournament at 33.12 percent, according to data generated from Run it Back.
> > > > > > Over the course of four series, nine maps, and 193 rounds, he beat out Juan Pablo “NagZ” Lopez Miranda (30.93 percent), Seo “Suggest” Jae-young (30.31 percent), Kim “Lakia” Jong-min (29.68 percent), and teammate Travis “L1NK” Mendoza (29.61 percent) for the highest headshot percentage at the event.
> > > > > >
> > > > > > If you dont see something is wrong when almost anyones playing Halo with BR on MCC can outclass the best of the best MKB players then i cant help you
> > > > >
> > > > > you realise im mnk right? getting 57% is far better than any average or subpar halo player.
> > > >
> > > > I wouldn’t bother he’s like a broken record. I’m just not responding to him now because it’s becoming tedious.
> >
> > That’s true some people just want to go down swinging.
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> > > > > > > > > > > > > > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Its totally irrevelant , i have proof that i was able to aim with pin point accuracy in games that had little to no aim assist what so ever . From red dead redemption Free aim on xbox to Killzone 2 &3 and MAG on ps3 . I never needed aim assistance to the extend halo brought it its pure junk and it need to stop … peoples need to grow real aiming skill and spare me your anatomy bias theory i can pin point on track pad with my thumbs more accuratly than with my hole hand and wrist so you are out of this world … MKB is indeed better at 1 thing and 1 thing only , Flickshots and Snipers thats all . The quality of the thumbstick also has a huge influence on your ability to aim properly the Dualshock from the Playstation 3 original had much better and more accurate sticks than lets say a cheap madcatz controler and the Elite controler has better thumbsticks than lets say the original X360 controlers and even with the cheap xbox controler i was able to play games with little to no aim assist what so ever
> > > > > > > > > > > >
> > > > > > > > > > > > Yeah, the conversation is definitely over when people keep acting like Halo 2, 3, Reach, 4, and 5 didn’t have a large skill gap. You really are not a trustworthy person.
> > > > > > > > > > >
> > > > > > > > > > > The so call " skill gap " was irrevelant to aiming skills beside Halo 2 and 3 Snipers , the Halo 5 sniper received aim assist where you can literally shoot 2 feet of the head and still get headshots … Halo BR as always been a " no aiming skill devices " at all , the so call skill in halo is being the most coward so as soon as you get shot you evade . there is no way you will outDPS a player who start shooting a BR first in your direction in an open area unless you get cover .or help … Team shots were one of the most important thing in Halo . Controling easy power weapons like the rocket etc… also etc…
> > > > > > > > > > >
> > > > > > > > > > > Normally in a shooter game 40%+ of the outcome will come down to your ability to aim track , flick , snap shots precision and headshot everything related to aiming skills . But in halo it dosnt matter its hardly a thing to miss the" miss shots are only trying to prefire or fire while someone is getting in cover and so on … Halo insane aim assist as remooved this aspect " aiming " skills and precision beside snipers but in Halo 5 every aspect of aiming were reduced to less than 5 % of the outcome result …
> > > > > > > > > > >
> > > > > > > > > > > Halo aim assist is atrocious and remoove one of the most important skills base factor of a shooter game … the other aspect like Map control , Team base gameplay , Strategies , positioning etc… remain intact as any game but the aim assist itself remoove the Skillgab of " precision , aiming skills , tracking skills etc…
> > > > > > > > > > >
> > > > > > > > > > > My capacity to aim didnt came over night and also i am not always consistant i have better days or games than others lol
> > > > > > > > > >
> > > > > > > > > > Dude don’t call yourself that’s putting yourself down that’s not what this forum is all about. All I have to say is Yip yip yip. Sorry mate you lose any credibility when you want it toned down. Thats all I have t osay. You are going round in circles now.
> > > > >
> > > > > how do u check headshot accuracy on mcc?
> > >
> > > you realise im mnk right? getting 57% is far better than any average or subpar halo player.
> >
> > I wouldn’t bother he’s like a broken record. I’m just not responding to him now because it’s becoming tedious.
>
> But let’s think about this Halo Infinite a Halo game which I compare to MCC another Halo game as people say it is a return to form and is the best source of information IMO, I use stats and analytics on Stew using MCC and he says how invalid it is, but games other than Halo he says provide valid and creditable sources of information… um what… the -Yoink- does valorant have to do with halo, how does red dead clips provide evidence, and how does a game like killzone which is deadset a completely different game… mint blitz has a 53% average headshot accuracy but take into account how aggressive he plays and he is on MnK… this man also contradicts himself by saying he uses the halo 4 ar one of the best automatics in halo history against literal players that look like the are playing for the first time… AND he says he solo queues but that halo 4 clips he was bloody communicating with team mates and those were clips to show his true skill… WHAT! Is this guy actually okay… plus he disregards people’s information as false already rendering any kind of debate between different parties useless… yep…
mint never plays on mnk. But yes the rest of it is true lol
Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
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> > > > > > > > > > > > > > > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Its totally irrevelant , i have proof that i was able to aim with pin point accuracy in games that had little to no aim assist what so ever . From red dead redemption Free aim on xbox to Killzone 2 &3 and MAG on ps3 . I never needed aim assistance to the extend halo brought it its pure junk and it need to stop … peoples need to grow real aiming skill and spare me your anatomy bias theory i can pin point on track pad with my thumbs more accuratly than with my hole hand and wrist so you are out of this world … MKB is indeed better at 1 thing and 1 thing only , Flickshots and Snipers thats all . The quality of the thumbstick also has a huge influence on your ability to aim properly the Dualshock from the Playstation 3 original had much better and more accurate sticks than lets say a cheap madcatz controler and the Elite controler has better thumbsticks than lets say the original X360 controlers and even with the cheap xbox controler i was able to play games with little to no aim assist what so ever
> > > > > > > > > > > > >
> > > > > > > > > > > > > Yeah, the conversation is definitely over when people keep acting like Halo 2, 3, Reach, 4, and 5 didn’t have a large skill gap. You really are not a trustworthy person.
> > > > > > > > > > > >
> > > > > > > > > > > > The so call " skill gap " was irrevelant to aiming skills beside Halo 2 and 3 Snipers , the Halo 5 sniper received aim assist where you can literally shoot 2 feet of the head and still get headshots … Halo BR as always been a " no aiming skill devices " at all , the so call skill in halo is being the most coward so as soon as you get shot you evade . there is no way you will outDPS a player who start shooting a BR first in your direction in an open area unless you get cover .or help … Team shots were one of the most important thing in Halo . Controling easy power weapons like the rocket etc… also etc…
> > > > > > > > > > > >
> > > > > > > > > > > > Normally in a shooter game 40%+ of the outcome will come down to your ability to aim track , flick , snap shots precision and headshot everything related to aiming skills . But in halo it dosnt matter its hardly a thing to miss the" miss shots are only trying to prefire or fire while someone is getting in cover and so on … Halo insane aim assist as remooved this aspect " aiming " skills and precision beside snipers but in Halo 5 every aspect of aiming were reduced to less than 5 % of the outcome result …
> > > > > > > > > > > >
> > > > > > > > > > > > Halo aim assist is atrocious and remoove one of the most important skills base factor of a shooter game … the other aspect like Map control , Team base gameplay , Strategies , positioning etc… remain intact as any game but the aim assist itself remoove the Skillgab of " precision , aiming skills , tracking skills etc…
> > > > > > > > > > > >
> > > > > > > > > > > > My capacity to aim didnt came over night and also i am not always consistant i have better days or games than others lol
> > > > > > > > > > >
> > > > > > > > > > > Dude don’t call yourself that’s putting yourself down that’s not what this forum is all about. All I have to say is Yip yip yip. Sorry mate you lose any credibility when you want it toned down. Thats all I have t osay. You are going round in circles now.
> > > > > >
> > > > > > how do u check headshot accuracy on mcc?
> > > >
> > > > you realise im mnk right? getting 57% is far better than any average or subpar halo player.
>
> mint never plays on mnk. But yes the rest of it is true lol
oh my bad lmao, but yeah my other points still stand lol
<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark> *Original post. Click at your own discretion.
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> > > > > > > > > > > > > > > > > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Its totally irrevelant , i have proof that i was able to aim with pin point accuracy in games that had little to no aim assist what so ever . From red dead redemption Free aim on xbox to Killzone 2 &3 and MAG on ps3 . I never needed aim assistance to the extend halo brought it its pure junk and it need to stop … peoples need to grow real aiming skill and spare me your anatomy bias theory i can pin point on track pad with my thumbs more accuratly than with my hole hand and wrist so you are out of this world … MKB is indeed better at 1 thing and 1 thing only , Flickshots and Snipers thats all . The quality of the thumbstick also has a huge influence on your ability to aim properly the Dualshock from the Playstation 3 original had much better and more accurate sticks than lets say a cheap madcatz controler and the Elite controler has better thumbsticks than lets say the original X360 controlers and even with the cheap xbox controler i was able to play games with little to no aim assist what so ever
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Yeah, the conversation is definitely over when people keep acting like Halo 2, 3, Reach, 4, and 5 didn’t have a large skill gap. You really are not a trustworthy person.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > The so call " skill gap " was irrevelant to aiming skills beside Halo 2 and 3 Snipers , the Halo 5 sniper received aim assist where you can literally shoot 2 feet of the head and still get headshots … Halo BR as always been a " no aiming skill devices " at all , the so call skill in halo is being the most coward so as soon as you get shot you evade . there is no way you will outDPS a player who start shooting a BR first in your direction in an open area unless you get cover .or help … Team shots were one of the most important thing in Halo . Controling easy power weapons like the rocket etc… also etc…
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Normally in a shooter game 40%+ of the outcome will come down to your ability to aim track , flick , snap shots precision and headshot everything related to aiming skills . But in halo it dosnt matter its hardly a thing to miss the" miss shots are only trying to prefire or fire while someone is getting in cover and so on … Halo insane aim assist as remooved this aspect " aiming " skills and precision beside snipers but in Halo 5 every aspect of aiming were reduced to less than 5 % of the outcome result …
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Halo aim assist is atrocious and remoove one of the most important skills base factor of a shooter game … the other aspect like Map control , Team base gameplay , Strategies , positioning etc… remain intact as any game but the aim assist itself remoove the Skillgab of " precision , aiming skills , tracking skills etc…
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > My capacity to aim didnt came over night and also i am not always consistant i have better days or games than others lol
> > > > > > > > > > > > >
> > > > > > > > > > > > > Dude don’t call yourself that’s putting yourself down that’s not what this forum is all about. All I have to say is Yip yip yip. Sorry mate you lose any credibility when you want it toned down. Thats all I have t osay. You are going round in circles now.
> > > > > > > >
> > > > > > > > how do u check headshot accuracy on mcc?
> > > > > > >
> > > > > > > Your Headshot ratio is at 57% lol you can see something is clearly wrong ! Hahaha https://tracker.gg/halo-mcc/profile/PrimalPancake92/overview
> > > > > > >
> > > > > > > ScreaM had the highest headshot percentage at VCT Masters 2 Reykjavík - Dot Esports
> > > > > > >
> > > > > > > The self-proclaimed headshot machine lived up to his name at VCT Masters Two Reykjavík.
> > > > > > > Team Liquid’s Adil “ScreaM” Benrlitom stayed true to form and recorded the highest headshot percentage during VALORANT’s first international LAN event, finishing the tournament at 33.12 percent, according to data generated from Run it Back.
> > > > > > > Over the course of four series, nine maps, and 193 rounds, he beat out Juan Pablo “NagZ” Lopez Miranda (30.93 percent), Seo “Suggest” Jae-young (30.31 percent), Kim “Lakia” Jong-min (29.68 percent), and teammate Travis “L1NK” Mendoza (29.61 percent) for the highest headshot percentage at the event.
> > > > > > >
> > > > > > > If you dont see something is wrong when almost anyones playing Halo with BR on MCC can outclass the best of the best MKB players then i cant help you
> > > > > >
> > > > > > you realise im mnk right? getting 57% is far better than any average or subpar halo player.
> > > > >
> > > > > I wouldn’t bother he’s like a broken record. I’m just not responding to him now because it’s becoming tedious.
> > >
> > > That’s true some people just want to go down swinging.
>
> certified bruh moment
dude check his youtube out, He literally cannot hit his sniper shots and relies on AR and sword BWAHAHHA. HE CANT EVEN HIT SNIPER SHOTS BWAHAHA.
<mark>This post has been edited by a moderator. Please do not post spam.</mark> *Original post. Click at your own discretion.
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> > > > > > > > > > > > > > > > > > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > There’s hardly any pros who use KB/M just so you know,.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Because they have had no reason to learn it in the last 15 years.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > When you’re very good at one thing, and you try a new thing you aren’t as good at, guess what you will naturally stick with? What happens when your peers don’t switch, and they can no longer compete with them? This goes far beyond the scope you present. You’re not seeing the big picture.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Ninja was so call " Halo pro " on controler , and he as switch to MKB long ago and is advocating agaisnt aim assist calling it an aimbot wich is a aimbot especially in Halo , Fortnite and COD ( as soon as you moove the aim assist is fully engage in warzone ) etc… REAL pro want their aiming skills to matter in a shooter game not having Bot assisted hardcoded fake aiming , the only reason halo had a competitive scene regardless of its aim assistance its because peoples knew little to nothing about aim assist ,and many were fooled to beleive they were " that good " wich was the developpers intend to insert this level of broken aim assistance as well as smoothing our performance , but the cat is out of the hats for years now and Consoles hardware have more than the required performances to allow True aim with little to no aim assist
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Do I need to bring up human anatomy again? Look up how many muscles control the thumb, compared to how many control the the arm. Either way, 343 knows people aren’t happy about the current situation, and they have actual data to help them. They also know at this point that catering to the top 1% does not lead to a very successful game.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Its totally irrevelant , i have proof that i was able to aim with pin point accuracy in games that had little to no aim assist what so ever . From red dead redemption Free aim on xbox to Killzone 2 &3 and MAG on ps3 . I never needed aim assistance to the extend halo brought it its pure junk and it need to stop … peoples need to grow real aiming skill and spare me your anatomy bias theory i can pin point on track pad with my thumbs more accuratly than with my hole hand and wrist so you are out of this world … MKB is indeed better at 1 thing and 1 thing only , Flickshots and Snipers thats all . The quality of the thumbstick also has a huge influence on your ability to aim properly the Dualshock from the Playstation 3 original had much better and more accurate sticks than lets say a cheap madcatz controler and the Elite controler has better thumbsticks than lets say the original X360 controlers and even with the cheap xbox controler i was able to play games with little to no aim assist what so ever
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yeah, the conversation is definitely over when people keep acting like Halo 2, 3, Reach, 4, and 5 didn’t have a large skill gap. You really are not a trustworthy person.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The so call " skill gap " was irrevelant to aiming skills beside Halo 2 and 3 Snipers , the Halo 5 sniper received aim assist where you can literally shoot 2 feet of the head and still get headshots … Halo BR as always been a " no aiming skill devices " at all , the so call skill in halo is being the most coward so as soon as you get shot you evade . there is no way you will outDPS a player who start shooting a BR first in your direction in an open area unless you get cover .or help … Team shots were one of the most important thing in Halo . Controling easy power weapons like the rocket etc… also etc…
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Normally in a shooter game 40%+ of the outcome will come down to your ability to aim track , flick , snap shots precision and headshot everything related to aiming skills . But in halo it dosnt matter its hardly a thing to miss the" miss shots are only trying to prefire or fire while someone is getting in cover and so on … Halo insane aim assist as remooved this aspect " aiming " skills and precision beside snipers but in Halo 5 every aspect of aiming were reduced to less than 5 % of the outcome result …
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Halo aim assist is atrocious and remoove one of the most important skills base factor of a shooter game … the other aspect like Map control , Team base gameplay , Strategies , positioning etc… remain intact as any game but the aim assist itself remoove the Skillgab of " precision , aiming skills , tracking skills etc…
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > My capacity to aim didnt came over night and also i am not always consistant i have better days or games than others lol
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Dude don’t call yourself that’s putting yourself down that’s not what this forum is all about. All I have to say is Yip yip yip. Sorry mate you lose any credibility when you want it toned down. Thats all I have t osay. You are going round in circles now.
> > > > > > > > >
> > > > > > > > > how do u check headshot accuracy on mcc?
> > > > > > > >
> > > > > > > > Your Headshot ratio is at 57% lol you can see something is clearly wrong ! Hahaha https://tracker.gg/halo-mcc/profile/PrimalPancake92/overview
> > > > > > > >
> > > > > > > > ScreaM had the highest headshot percentage at VCT Masters 2 Reykjavík - Dot Esports
> > > > > > > >
> > > > > > > > The self-proclaimed headshot machine lived up to his name at VCT Masters Two Reykjavík.
> > > > > > > > Team Liquid’s Adil “ScreaM” Benrlitom stayed true to form and recorded the highest headshot percentage during VALORANT’s first international LAN event, finishing the tournament at 33.12 percent, according to data generated from Run it Back.
> > > > > > > > Over the course of four series, nine maps, and 193 rounds, he beat out Juan Pablo “NagZ” Lopez Miranda (30.93 percent), Seo “Suggest” Jae-young (30.31 percent), Kim “Lakia” Jong-min (29.68 percent), and teammate Travis “L1NK” Mendoza (29.61 percent) for the highest headshot percentage at the event.
> > > > > > > >
> > > > > > > > If you dont see something is wrong when almost anyones playing Halo with BR on MCC can outclass the best of the best MKB players then i cant help you
> > > > > > >
> > > > > > > you realise im mnk right? getting 57% is far better than any average or subpar halo player.
> > > > > >
> > > > > > I wouldn’t bother he’s like a broken record. I’m just not responding to him now because it’s becoming tedious.
> > > >
> > > > That’s true some people just want to go down swinging.
> >
> > certified bruh moment
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark> *Original post. Click at your own discretion.
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> > > I am not the one bringing the conversation to the whos D is bigger … I just know i am a really good player not the best but well above the masses both on controlers and MKB always have been , but there is certainly better players than me and most pro are better than me actually and how strange is it that they get 33% less HS ratio than my friend overheat playing on controlers and 27% less than you ?
>
> Have you ever think playing in Valorant pro league because the " headshot machine " ScreaM " would get destroyed by you or Overheat if we are to beleive Halo stats lol right ?
Your posts are nauseating, take a bite of humble pie and take a seat. “I just know I’m a really good player”- this is an opinion, not a fact. Your opinion carries no more weight than anyone else on the forum. You can barely articulate your posts in a coherent manner, and then are expecting the rest of the readers to take it seriously.
<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark> *Original post. Click at your own discretion.
> 2533274822483191;390:
> > 2533274792075066;379:
> > > 2535445910457035;376:
> > > > 2533274792075066;375:
> > > > I am not the one bringing the conversation to the whos D is bigger … I just know i am a really good player not the best but well above the masses both on controlers and MKB always have been , but there is certainly better players than me and most pro are better than me actually and how strange is it that they get 33% less HS ratio than my friend overheat playing on controlers and 27% less than you ?
> >
> > Have you ever think playing in Valorant pro league because the " headshot machine " ScreaM " would get destroyed by you or Overheat if we are to beleive Halo stats lol right ?
>
> Your posts are nauseating, take a bite of humble pie and take a seat. “I just know I’m a really good player”- this is an opinion, not a fact. Your opinion carries no more weight than anyone else on the forum. You can barely articulate your posts in a coherent manner, and then are expecting the rest of the readers to take it seriously.
you should check his youtube out. The vids just showcase him swearing and missing sniper shots. Just don’t worry about these types of people who are ignorant and are so egotistical to claim that they are a good player. They do not self reflect on their skill level and just blame the game because they are bad at the game.
> 2533275064872824;386:
> Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> 2533274792075066;392:
> > 2533275064872824;386:
> > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
>
> Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
>
> Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
> 2533274885506317;393:
> > 2533274792075066;392:
> > > 2533275064872824;386:
> > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> >
> > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> >
> > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
>
> Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
I cant care less about bias opinion of peoples wanting Aimbots as a feature in a game and who define a whole franchise by Arcaic and bad design decision made by Bungie in 2001 . What made Halo atractive was its universe its setup etc… Just like DOOM and thousands of others games … Halo is a shooter an Arena shooter just like Unreal , Quake , DOOM and so on . And aim assist to the level it was implemented in Halo is just a joke
The tech demo Aim assist was not to weak because Bias peoples say that about their " Feel of the game " but rather i base my oipinions on Facts , Peoples who had Accuracy on 50 Ish in Halo 5 , had about 50 to 60% accuracy and Up if using a battle riffle in Halo infinite tech test … So regardless of if it "Feel " not the same for some , it remain the result were still over the top for a controlers thats Facts and facts dont care about how some perceive it ! Aim assist was still 10 to 15% to strong in the tech demo and peoples have to deal with this Facts in order to moove this game to the next level !
> 2533274792075066;394:
> > 2533274885506317;393:
> > > 2533274792075066;392:
> > > > 2533275064872824;386:
> > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> > >
> > > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> > >
> > > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> >
> > Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
>
> I cant care less about bias opinion of peoples wanting Aimbots as a feature in a game and who define a whole franchise by Arcaic and bad design decision made by Bungie in 2001 . What made Halo atractive was its universe its setup etc… Just like DOOM and thousands of others games … Halo is a shooter an Arena shooter just like Unreal , Quake , DOOM and so on . And aim assist to the level it was implemented in Halo is just a joke
>
> The tech demo Aim assist was not to weak because Bias peoples say that about their " Feel of the game " but rather i base my oipinions on Facts , Peoples who had Accuracy on 50 Ish in Halo 5 , had about 50 to 60% accuracy and Up if using a battle riffle in Halo infinite tech test … So regardless of if it "Feel " not the same for some , it remain the result were still over the top for a controlers thats Facts and facts dont care about how some perceive it ! Aim assist was still 10 to 15% to strong in the tech demo and peoples have to deal with this Facts in order to moove this game to the next level !
I have always hated aim-assist. And it is an option on controller that you can turn off. The problem I have is that even when you turn off the option, you will still be paired with players that have it on.
But I would argue that controller players being paired with M&K is just as equal of an unbalance. It is far easier to aim with a mouse and you can turn around faster than a player on controller limited by their joystick sensitivity.
I believe that aim-assist should be perma-disabled but the option of playing against M&K players or Controller players to be something that you can disable to achieve the most balanced experience possible. All players at spawn having the same equipment in the game and having the same control dynamics. The only deciding factors should be your skill and luck in the match. Not what setup you have.
> 2533274792075066;392:
> > 2533275064872824;386:
> > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
>
> Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
>
> Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
Not on topic at all yeah bro you’re the one to talk about that honestly just leave this forum because you don’t provide valid information with any creditability and don’t even want to bloody debate anything because “i SpEaK fAcTs AnD eVeRyOnE eLsE iS wRoNg!” Plus you disregard other people opinions and the facts they provide as invalid.
I agree aiming at the controller isn’t hard at all the game has only seen one flight and people are already complaining about the game being to hard for them. You cannot expect 343 to hold your hand when playing against mouse and keyboard players. It is actually harder to play on MNK anyways which is the reason why they toned it down to make it easier for them to adjust to the style of play. People who have played Halo and are long-term fans should already have an advantage with the movement and how the guns feel along with the vehicles. Once the game officially comes out and when people play it for a couple of weeks I am sure everyone will be okay with the way aim assist is and will find even playing fields with MNK players. The only thing Halo needs to worry about right now is the sprint and slide problem.
> 2533274792075066;394:
> > 2533274885506317;393:
> > > 2533274792075066;392:
> > > > 2533275064872824;386:
> > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> > >
> > > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> > >
> > > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> >
> > Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
>
> I cant care less about bias opinion of peoples wanting Aimbots as a feature in a game and who define a whole franchise by Arcaic and bad design decision made by Bungie in 2001 . What made Halo atractive was its universe its setup etc… Just like DOOM and thousands of others games … Halo is a shooter an Arena shooter just like Unreal , Quake , DOOM and so on . And aim assist to the level it was implemented in Halo is just a joke
>
> The tech demo Aim assist was not to weak because Bias peoples say that about their " Feel of the game " but rather i base my oipinions on Facts , Peoples who had Accuracy on 50 Ish in Halo 5 , had about 50 to 60% accuracy and Up if using a battle riffle in Halo infinite tech test … So regardless of if it "Feel " not the same for some , it remain the result were still over the top for a controlers thats Facts and facts dont care about how some perceive it ! Aim assist was still 10 to 15% to strong in the tech demo and peoples have to deal with this Facts in order to moove this game to the next level !
oh no everyone else is bias and your right. Dude go play that violin somewhere else your viewpoint is laughable as it stands right now.
> 2535438636443468;1:
> So there are a decent amount of people out there who are complaining about the aim assist having been tuned down significantly and as a result its harder to hit your shots. Don’t worry, I get it, I’m probably the worst player in history on controller and couldn’t hit the side of a barn, heck, I couldn’t WALK into the side of a barn. I one time played Titanfall 2 in front of my siblings on controller and they made fun of me about it for the next year. However, I am decently experienced on controller and I can testify to the fact that yes . . . . aiming is easier on Mouse and Keyboard . . . . IF . . . . you don’t turn up the aim assist for Controller to the max. MCC did just that, and the result was even people who were better on Mouse and Keyboard converting to Controller because they were at such a major disadvantage when playing on their favored platform. Halo Infinite cannot afford such a mistake, as the first Halo game that is launching on PC as well as XBOX, many players who are new will prefer Mouse and Keyboard. As a result 343 tuned the aim assist down and as a result it was made harder for people on controller to aim and levelled the playing field for Mouse and Keyboard players. Now MCC players are used to Halo helping them out if they have a Controller, so naturally some of them are surprised when Halo Infinite proves to be harder than the others. (I would be too)
>
> Now, I sympathize with these players, they are used to the same formula that’s been going on since Halo started, but now they discover that Halo Infinite is making things HARDER for them, not EASIER, which you would think is the point of progress in general.
>
> However, I also must point out that simply handing the Controller players what they want isn’t fair to the Mouse and Keyboard players either. I for one, am quite content to NEVER experiencing the same lopsided aim assist mechanics for separate platforms that were present in MCC.
>
> Anyways, long story short, don’t make the Mouse and Keyboard players miserable to appease the Controller players.
Wait but what stops PC players from plugging in an xbox remote into their computer? If it’s so unbalanced why not just use the controller? I don’t understand why there needs to be two different types of inputs. I definitely support the need for having two different platforms to play the game on.
> 2533275064872824;395:
> > 2533274792075066;394:
> > > 2533274885506317;393:
> > > > 2533274792075066;392:
> > > > > 2533275064872824;386:
> > > > > Here’s an idea… how about when you offer games that have cross-platform, you give us the option to not only NOT be paired with PC/Console players BUT you have it so you can turn off whether or not you are playing with/against people with mouse/keyboard or controllers?
> > > >
> > > > Its not the Topic at all , the OP is about making the game more skilled Across the board for controlers players for their Aiming skills to matters and for MKB its already like this and shouldnt have aim assist implemented on MKB … As for competitive game its already going to have a input restriction and some PC players also play Controlers and some Xbox consoles players play MKB so yeah … Its about not making Aim assistance as broken as past halo tittle
> > > >
> > > > Also disabling crossplay and inputs is already an option in MCC thats not what the OP is about
> > >
> > > Dude literally nobody is listening to you at this point. Its basically just white noise. Give it a rest and move onto another subject.
> >
> > I cant care less about bias opinion of peoples wanting Aimbots as a feature in a game and who define a whole franchise by Arcaic and bad design decision made by Bungie in 2001 . What made Halo atractive was its universe its setup etc… Just like DOOM and thousands of others games … Halo is a shooter an Arena shooter just like Unreal , Quake , DOOM and so on . And aim assist to the level it was implemented in Halo is just a joke
> >
> > The tech demo Aim assist was not to weak because Bias peoples say that about their " Feel of the game " but rather i base my oipinions on Facts , Peoples who had Accuracy on 50 Ish in Halo 5 , had about 50 to 60% accuracy and Up if using a battle riffle in Halo infinite tech test … So regardless of if it "Feel " not the same for some , it remain the result were still over the top for a controlers thats Facts and facts dont care about how some perceive it ! Aim assist was still 10 to 15% to strong in the tech demo and peoples have to deal with this Facts in order to moove this game to the next level !
>
> I have always hated aim-assist. And it is an option on controller that you can turn off. The problem I have is that even when you turn off the option, you will still be paired with players that have it on.
>
> But I would argue that controller players being paired with M&K is just as equal of an unbalance. It is far easier to aim with a mouse and you can turn around faster than a player on controller limited by their joystick sensitivity.
>
> I believe that aim-assist should be perma-disabled but the option of playing against M&K players or Controller players to be something that you can disable to achieve the most balanced experience possible. All players at spawn having the same equipment in the game and having the same control dynamics. The only deciding factors should be your skill and luck in the match. Not what setup you have.
Exactly my reasoning as well , it should be a choice given but on both Controlers Vs controlers , Aim assist should be disable or at least not nearly as intrusive as previous Halo based on Lazy Bungie design of aim assist … Slight reduction in sensitivity near target is " fine " but Aim stickyness and bullet bending should be reduce or be unexistant … Controlers players deserve to have an Aim assist free game where their true aiming skills can shine and not be outmatch by any joewannabe using aim assist to its full exetend and even Cheating with aim assist with devices like Cronus Zen etc… wich sold millions of units wich mean there is millions of Xbox and Ps players abusing aim assist with such device …
The excuses of MKB to keep Aim assist status quo is ridiculous bneyong the word since controlers players will be able to do just like in the MCC and match only a platform or a input style … Those who want aim assist want it because it held their hands in aiming and got addicted to it plain and simple … Ive always hated aim assist and always will