> 2533274866536985;18:
> I get what you’re saying, but I still believe aim assist needs to be increased. As is there’s virtually none at all on controller, which puts controller users at a big disadvantage. I don’t think we need it at the level of halo 5 or anything like that, but definitely more than it is right now. The best would be slightly below halo 3 levels imo.
Yeah, Halo 3 did it a bit too much so maybe putting it just below it would work. I just believe that 343 needs to be very careful about how they balance it so I actually wouldn’t be displeased if they made a flight that included perfect balancing of aim assist between platforms. What would you think if they made a flight in which that was one of their goals?
I don’t understand that cross play argument. Set the game to input based matchmaking per default and let the people who don’t care, opt out if they want to. Aiming felt very bad in the tech preview but that may be due multiple factors.
From my experience, there’s already a way to make aiming easier on the controller. You lower the sticks inner and outer dead zones (mostly the inner ones). After I did this and upped my sensitivity by one or two points I was able to aim way better, more similar to the other Halo games and could get some Skewer noscopes, which was pretty much impossible to reliably pull off with the default controller settings. Maybe they can adjust these defaults before launch?
KBM players shouldn’t be allowed in anything other than cross-input lobbies, separate from Ranked and Social. There’s the reality check this thread needs.
> 2535461884091985;19:
> If cross play is a feature of the game, then some controllers should have some tuned up aim assist.
Crossplay is a feature. However, you have the choice to choose whether or not you want to be matched with just controller players, or mixed players - depending on what you are using. So if you use controller, you can Q in ranked against only controller players and vice versa
> 2535438636443468;8:
> > 2533274876991706;4:
> > So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
> >
> > I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
> >
> > Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
> >
> > I want an even playing field
>
> I want an even playing field too, Halo Infinite didn’t erase aim assist it just nerfed it. I merely am saying that they shouldn’t buff it significantly because some people aren’t used to it. I am also saying that the situation that occurred in Halo MCC was unacceptable and cannot happen in Halo Infinite. I’m just saying that given time to adapt controller players will likely become used to the reduced aim assist. Now, if 343 wants to increase it by 5% or something small to make it more fair than by all means 343 go ahead, but making it easier to the point of unfairness isn’t how it should go.
It is erased. Aim assist was not implemented at all.
I thought that the guns felt really good to me. I was playing on Series X with a controller and I didn’t think I really needed any more or less aim assist. Granted my aim generally isn’t the greatest (I hovered around an average of probably 45-50% accuracy in the tech test) and yes I will agree that the aiming in this game is less forgiving than past Halos. Honestly I kind of like that combined with the more predictable movement patterns of Infinite. Halo 5 definitely needed the aim assist and bullet magnetism due to thrusters. Since this game doesn’t have those it’s easier to predict where players will go and adjust accordingly. Some guns did feel a little funky to fire such as the Heatwave and sometimes the Bulldog felt like it was shooting out of the right of the reticle rather than straight down the center. Still I thought overall the gunplay on controller felt pretty great. I haven’t tried keyboard and mouse myself but since heard it also feels pretty good there too.
> 2533274975565198;27:
> > 2535438636443468;8:
> > > 2533274876991706;4:
> > >
>
> It is erased. Aim assist was not implemented at all.
Of course it has been, please, don’t be hyperbolic in some attempt to win a debate.
There is most defintely AA in the game, it has just been drastically toned down because in pervious games like H5 and H4 the AMM made it so that AA needed to be ramped up to hit anything
With a more balanced approach to AMM and sprint as a whole AA has also been toned down to match it
To quote martha stewart “This is a good thing”
Do some weapons need a slight increase? absolutely: Sidekick, Sniper and commando are the first to come to mind (on controller anyway) but only by a fraction an ever so slight increase…like a hair, a sliver 1-1.5% at most and even that might be pushing it
For all the times I’ve head people talk about how sprint and thruster and spartan charge (or as I called it halo cancer) adds “depth” to the game
Creating a skill gap, giving players the ability to learn, practice and improve on things such as with the lower AA is actual depth, not surface superfical depth
I agree some weapons need a slight AA adjustment, but not all of them and not by a whole lot
Ok so if we are going to nerf aim assist on controller to bring it in line with M&K, we need to be talking about nerfing M&K turning speed compared to controller, less aim assist for controller less turn speed for M&K
Being able to insta 180 or snap to targets is almost as much of an advantage of having aim assist.
> 2533274832130936;29:
> > 2533274975565198;27:
> > > 2535438636443468;8:
> > > > 2533274876991706;4:
> > > >
> >
> > It is erased. Aim assist was not implemented at all.
>
> Of course it has been, please, don’t be hyperbolic in some attempt to win a debate.
> There is most defintely AA in the game, it has just been drastically toned down because in pervious games like H5 and H4 the AMM made it so that AA needed to be ramped up to hit anything
> With a more balanced approach to AMM and sprint as a whole AA has also been toned down to match it
>
> To quote martha stewart “This is a good thing”
>
> Do some weapons need a slight increase? absolutely: Sidekick, Sniper and commando are the first to come to mind (on controller anyway) but only by a fraction an ever so slight increase…like a hair, a sliver 1-1.5% at most and even that might be pushing it
>
> For all the times I’ve head people talk about how sprint and thruster and spartan charge (or as I called it halo cancer) adds “depth” to the game
>
> Creating a skill gap, giving players the ability to learn, practice and improve on things such as with the lower AA is actual depth, not surface superfical depth
>
> I agree some weapons need a slight AA adjustment, but not all of them and not by a whole lot
That wasn’t an exaggeration. It wasn’t implemented.
Since both controller and keyboard/mouse players can limit their matchmaking to their own input type only, I don’t think any aim assist boost is needed for the controllers. Especially because Halo Infinite controls felt really good, best I have seen on a controller in any game.
If mixed input crossplay was forced on players, then there would be all sorts of balancing things to consider, and aim is just one of them. I think keyboard and mouse players have other clear advantages as well such as easier access to advanced movement options, and not having to move left-hand thumb to press d-pad.
Of couse I played the flight, played on an XSX an with an elite V2 controller
You don’t have an actual argument do you?
AA has been toned down it hasn’t been eliminated, this is demonstrable
You can keep being willfully wrong if you’d like but you’ve been corrected on the matter so at this point its just sheer willful ignorance on your part
> 2533274832130936;35:
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> > > > 2533274975565198;31:
> > > > > 2533274832130936;29:
> > > > > > 2533274975565198;27:
> > > > > > > 2535438636443468;8:
> > > > > > > > 2533274876991706;4:
> > > > > > > >
> >
> > You didn’t play the flight did you?
>
> Of couse I played the flight, played on an XSX an with an elite V2 controller
> You don’t have an actual argument do you?
> AA has been doned down it hasn’t been eliminated, this is demonstrable
> You can keep being willfully wrong if you’d like but you’ve been corrected on the matter so at this point its just sheer willful ignorance on your part
Can’t even take this seriously, you’re clearly yanking my chain here. Anyone who’s played it has seen aim assist was not implemented. I had even tested in the academy section and sure enough, nothing.
> 2533274876991706;4:
> So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
>
> I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
>
> Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
>
> I want an even playing field
An even playing field is not possible between M&K and controller players. You always end up one of these input methods being the better option. That’s why the matchmaking needs to be input based, as mentioned by 343 in their blog post.
As default, M&K is a superior input method. Controller can only compete with a significant aim assist which then makes the controller de-facto input method.
Increasing controller aim assist just because it needs to be able to compete with M&K does not make sense to me because it hurts controller only gameplay.
Keeping the input methods separate makes everything easier.
> 2533274822068856;2:
> MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
>
> Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
Idk about that one chief almost every1 in high level comp in the MCC just don’t touch MnK