343 shouldn't make aiming way easier on Controller

> 2533274885506317;301:
> > 2535445910457035;300:
> > > 2533274885506317;298:
> > > > 2535445910457035;286:
> > > > > 2533274876991706;285:
> > > > > > 2535445910457035;284:
> > > > > > > 2533274876991706;281:
> > > > > > > > 2535445910457035;275:
> > > > > > > > > 2533274822068856;272:
> > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > >
> > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > >
> > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > >
> > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > >
> > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > >
> > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > >
> > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > >
> > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > >
> > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> >
> > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
>
> That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.

imo i felt the AA on infinite was just about right. For the console side i felt it was the worst because of playing on the original xbox one which is a 30 FPS cap. Meaning that the AA is the worst in that sample group. Rip that group. Honestly, I feel like this is the most challenging issue that game developers are given and it sucks because these inputs are entirely different things. Overall, I agree with what you said. If there is an imbalance on both inputs, it will drive the opposite input off the game.

> 2535445910457035;302:
> > 2533274885506317;301:
> > > 2535445910457035;300:
> > > > 2533274885506317;298:
> > > > > 2535445910457035;286:
> > > > > > 2533274876991706;285:
> > > > > > > 2535445910457035;284:
> > > > > > > > 2533274876991706;281:
> > > > > > > > > 2535445910457035;275:
> > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > >
> > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > >
> > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > >
> > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > >
> > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > >
> > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > >
> > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > >
> > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > >
> > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > >
> > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> >
> > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
>
> imo i felt the AA on infinite was just about right. For the console side i felt it was the worst because of playing on the original xbox one which is a 30 FPS cap. Meaning that the AA is the worst in that sample group. Rip that group. Honestly, I feel like this is the most challenging issue that game developers are given and it sucks because these inputs are entirely different things. Overall, I agree with what you said. If there is an imbalance on both inputs, it will drive the opposite input off the game.

I wasn’t though I played on the SX and PC. I don’t own an xbox one. And I ran it at 120 fps too. It felt low for sure. And I’ve literally seen hundreds maybe more on here, facebook and twitter say the same thing. It just needs tweaking ever so slightly. Increase the sticky aim whatever they call it by a very tiny margin. oh wait its bullet magnetism isn’t it?

> 2533274885506317;303:
> > 2535445910457035;302:
> > > 2533274885506317;301:
> > > > 2535445910457035;300:
> > > > > 2533274885506317;298:
> > > > > > 2535445910457035;286:
> > > > > > > 2533274876991706;285:
> > > > > > > > 2535445910457035;284:
> > > > > > > > > 2533274876991706;281:
> > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > >
> > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > >
> > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > >
> > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > >
> > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > >
> > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > >
> > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > >
> > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > >
> > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > >
> > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > >
> > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> >
> > imo i felt the AA on infinite was just about right. For the console side i felt it was the worst because of playing on the original xbox one which is a 30 FPS cap. Meaning that the AA is the worst in that sample group. Rip that group. Honestly, I feel like this is the most challenging issue that game developers are given and it sucks because these inputs are entirely different things. Overall, I agree with what you said. If there is an imbalance on both inputs, it will drive the opposite input off the game.
>
> I wasn’t though I played on the SX and PC. I don’t own an xbox one. And I ran it at 120 fps too. It felt low for sure. And I’ve literally seen hundreds maybe more on here, facebook and twitter say the same thing. It just needs tweaking ever so slightly. Increase the sticky aim whatever they call it by a very tiny margin. oh wait its bullet magnetism isn’t it?

i dont think bullet magnetism would be a good idea. Id prefer larger hitboxes on casual settings. It increases the perceived activation of AA but doesn’t cause an unfair advantage of players hitting shots that are headshots but isn’t the case in actuality. I personally prefer this because halo has relatively small maps compared to other shooters. This is just my opinion though. I feel the pain of console players so i know. It was like nearly nothing on the first gen xbox one.

> 2533274885506317;301:
> > 2535445910457035;300:
> > > 2533274885506317;298:
> > > > 2535445910457035;286:
> > > > > 2533274876991706;285:
> > > > > > 2535445910457035;284:
> > > > > > > 2533274876991706;281:
> > > > > > > > 2535445910457035;275:
> > > > > > > > > 2533274822068856;272:
> > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > >
> > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > >
> > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > >
> > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > >
> > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > >
> > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > >
> > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > >
> > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > >
> > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> >
> > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
>
> That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.

Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !

> 2533274792075066;305:
> > 2533274885506317;301:
> > > 2535445910457035;300:
> > > > 2533274885506317;298:
> > > > > 2535445910457035;286:
> > > > > > 2533274876991706;285:
> > > > > > > 2535445910457035;284:
> > > > > > > > 2533274876991706;281:
> > > > > > > > > 2535445910457035;275:
> > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > >
> > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > >
> > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > >
> > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > >
> > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > >
> > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > >
> > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > >
> > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > >
> > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > >
> > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> >
> > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
>
> Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !

Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.

> 2533274792075066;305:
> > 2533274885506317;301:
> > > 2535445910457035;300:
> > > > 2533274885506317;298:
> > > > > 2535445910457035;286:
> > > > > > 2533274876991706;285:
> > > > > > > 2535445910457035;284:
> > > > > > > > 2533274876991706;281:
> > > > > > > > > 2535445910457035;275:
> > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > >
> > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > >
> > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > >
> > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > >
> > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > >
> > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > >
> > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > >
> > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > >
> > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > >
> > > what you are saying is not correct. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> >
> > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
>
> Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members.
> fanatical base of players who are louder than others !

" Stop spreading misinformed lies" That’s coming from the guy who calls aim assist an atrocity and Xbox an inferior platform.
Your “facts and truth” stats are also only from a dozen discord members?
You are clearly the only fanatic here with your hundreds of posts crying about aim assist and liking your own posts to make them seem like they’re not trash.

You are trolling so hard, only posting on threads where the topic is “343 shouldn’t buff aim assist” just so you can increase the replies and make it seem popular when it’s not.
Nobody replying to your trash takes would be a good way to end this thread.

> 2533274826424961;307:
> > 2533274792075066;305:
> > > 2533274885506317;301:
> > > > 2535445910457035;300:
> > > > > 2533274885506317;298:
> > > > > > 2535445910457035;286:
> > > > > > > 2533274876991706;285:
> > > > > > > > 2535445910457035;284:
> > > > > > > > > 2533274876991706;281:
> > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > >
> > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > >
> > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > >
> > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > >
> > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > >
> > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > >
> > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > >
> > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > >
> > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > >
> > > > what you are saying is not correct. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > >
> > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> >
> > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members.
> > fanatical base of players who are louder than others !
>
> " Stop spreading misinformed lies" That’s coming from the guy who calls aim assist an atrocity and Xbox an inferior platform.
> Your “facts and truth” stats are also only from a dozen discord members?
> You are clearly the only fanatic here with your hundreds of posts crying about aim assist and liking your own posts to make them seem like they’re not trash.
>
> You are trolling so hard, only posting on threads where the topic is “343 shouldn’t buff aim assist” just so you can increase the replies and make it seem popular when it’s not.
> Nobody replying to your trash takes would be a good way to end this thread.

My PC output just in CPU power 30 teraflops of computing power , and has more total memorry and more everything in terms of RAW computing power so Of course , Mid end and high end PC are superior gaming platform there is no denial in that

Thats said for low budjet the Xbox Series X and S are very good performances to price ratio wise there is no denial in that … So your comments make no sens what so ever .

Its not trolling to ask 343 to not keep Past halo status quo wich had the most broken and non skilled aim assist ive ever seen in a videogame short close to COD aim assist but Halo still win for the worst aim assist of all time …

This aim assist tradition as to stop there is no more justification for it as the Xbox SS and Xbox SX will run the game at 120fps + and most mid end PC as well , it will be easier to track target with controlers than it was before and aim assist as been prooven to already be still 10 to 15% TOO STRONG in the Tech test …Aim assistance shouldnt be at the level it was and should be lowered even more base on truth and reality EVEN if you pretend to want to achieve MKB and Controlers parity the controlers exeded the artificial aid it should receive even if in my opinion NO aim assist should be received by anyones at all and only true skills should matters in MKB vs MKB and Controlers vs Controlers and options should be given to Cross play if the players know that they will play with No aim assist agaisnt different inputs methods otherswise i am all for input base match making 100% and allow Xbox players to play MKB if they want to and be matched with other MKB players or players who choose to enable cross input … Thats all

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274885506317;306:
> > 2533274792075066;305:
> > > 2533274885506317;301:
> > > > 2535445910457035;300:
> > > > > 2533274885506317;298:
> > > > > > 2535445910457035;286:
> > > > > > > 2533274876991706;285:
> > > > > > > > 2535445910457035;284:
> > > > > > > > > 2533274876991706;281:
> > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > >
> > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > >
> > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > >
> > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > >
> > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > >
> > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > >
> > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > >
> > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > >
> > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > >
> > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > >
> > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> >
> > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
>
> Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.

The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive

> 2533274792075066;309:
> > 2533274885506317;306:
> > > 2533274792075066;305:
> > > > 2533274885506317;301:
> > > > > 2535445910457035;300:
> > > > > > 2533274885506317;298:
> > > > > > > 2535445910457035;286:
> > > > > > > > 2533274876991706;285:
> > > > > > > > > 2535445910457035;284:
> > > > > > > > > > 2533274876991706;281:
> > > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > > >
> > > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > > >
> > > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > > >
> > > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > > >
> > > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > > >
> > > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > > >
> > > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > > >
> > > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > > >
> > > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > > >
> > > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > > >
> > > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> > >
> > > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
> >
> > Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.
>
> The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive

15 people are not enough to draw any conclusion whatsoever your process is flawed nobody is listening to you now everybody has cottoned on to you. Accept you are in the tiny minority on this subject and move on.

> 2533274792075066;309:
> > 2533274885506317;306:
> > > 2533274792075066;305:
> > > > 2533274885506317;301:
> > > > > 2535445910457035;300:
> > > > > > 2533274885506317;298:
> > > > > > > 2535445910457035;286:
> > > > > > > > 2533274876991706;285:
> > > > > > > > > 2535445910457035;284:
> > > > > > > > > > 2533274876991706;281:
> > > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > > >
> > > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > > >
> > > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > > >
> > > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > > >
> > > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > > >
> > > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > > >
> > > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > > >
> > > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > > >
> > > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > > >
> > > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > > >
> > > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> > >
> > > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
> >
> > Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.
>
> The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive

90% of the people that post on the Halo forum are controller users. You won’t get anywhere, M&K is definitely under represented in these discussions.

These forums are just an echo chamber of sub-par skilled controller players shouting “we need more aim assist”.

> 2533274822068856;2:
> MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
>
> Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.

There’s hardly any pros who use KB/M just so you know,.

> 2533274805075298;312:
> > 2533274822068856;2:
> > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> >
> > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
>
> There’s hardly any pros who use KB/M just so you know,.

Because they have had no reason to learn it in the last 15 years.

> 2533274799110399;299:
> This is definitely a difficult thing to balance, and I am sure with more flighting they can get a better idea of how to balance this.

Or just segregate both groups. Problem solved.

> 2535407109813100;314:
> > 2533274799110399;299:
> > This is definitely a difficult thing to balance, and I am sure with more flighting they can get a better idea of how to balance this.
>
> Or just segregate both groups. Problem solved.

Yeh but at the same time the industry is going cross play. In addition to that it helps population for MM which people complain about for other Halo Titles so it enables them to avoid those issues. Really a trade off kind of thing. Giving people an option to partake or not in exchange for longer queue times seems like a good compromise.

> 2533274822068856;313:
> > 2533274805075298;312:
> > > 2533274822068856;2:
> > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > >
> > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> >
> > There’s hardly any pros who use KB/M just so you know,.
>
> Because they have had no reason to learn it in the last 15 years.

Are you just going to ignore the fact that he stated that to poke the massive holes in your logic?

If M&K was indeed “far easier to play with” and every single FPS “plays better on keyboard and mouse” and “Aim assist does not bridge the gap” why would pros not just hop on over to M&K? If it made them that much better than why haven’t any of them switched? Are you saying that pro controller gamers can only use controller and are incapable of learning and mastering a new input? Or are you saying that pro controller players are scared to leave their only known input for the last 15 years?

The simple fact is that it if they switched inputs it wouldn’t make them better and would more than likely leave them in a worse place.

> 2533274796540656;311:
> > 2533274792075066;309:
> > > 2533274885506317;306:
> > > > 2533274792075066;305:
> > > > > 2533274885506317;301:
> > > > > > 2535445910457035;300:
> > > > > > > 2533274885506317;298:
> > > > > > > > 2535445910457035;286:
> > > > > > > > > 2533274876991706;285:
> > > > > > > > > > 2535445910457035;284:
> > > > > > > > > > > 2533274876991706;281:
> > > > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > > > >
> > > > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > > > >
> > > > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > > > >
> > > > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > > > >
> > > > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > > > >
> > > > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > > > >
> > > > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > > > >
> > > > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > > > >
> > > > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > > > >
> > > > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> > > >
> > > > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
> > >
> > > Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.
> >
> > The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive
>
> 90% of the people that post on the Halo forum are controller users. You won’t get anywhere, M&K is definitely under represented in these discussions.
>
> These forums are just an echo chamber of sub-par skilled controller players shouting “we need more aim assist”.

I use both and no it’s not 90% Halo MCC has too much aim assist and that’s a bad thing but infinite has too little there is a middle ground the Goldilocks zone if you will where the aim assist is just right and it’s somewhere between MCC and infinite.

> 2533274885506317;317:
> > 2533274796540656;311:
> > > 2533274792075066;309:
> > > > 2533274885506317;306:
> > > > > 2533274792075066;305:
> > > > > > 2533274885506317;301:
> > > > > > > 2535445910457035;300:
> > > > > > > > 2533274885506317;298:
> > > > > > > > > 2535445910457035;286:
> > > > > > > > > > 2533274876991706;285:
> > > > > > > > > > > 2535445910457035;284:
> > > > > > > > > > > > 2533274876991706;281:
> > > > > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > > > > >
> > > > > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > > > > >
> > > > > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > > > > >
> > > > > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > > > > >
> > > > > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > > > > >
> > > > > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > > > > >
> > > > > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > > > > >
> > > > > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > > > > >
> > > > > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> > > > >
> > > > > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
> > > >
> > > > Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.
> > >
> > > The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive
> >
> > 90% of the people that post on the Halo forum are controller users. You won’t get anywhere, M&K is definitely under represented in these discussions.
> >
> > These forums are just an echo chamber of sub-par skilled controller players shouting “we need more aim assist”.
>
> I use both and no it’s not 90% Halo MCC has too much aim assist and that’s a bad thing but infinite has too little there is a middle ground the Goldilocks zone if you will where the aim assist is just right and it’s somewhere between MCC and infinite.

You use both but which one do you pick when you want to win?

> 2533274796540656;318:
> > 2533274885506317;317:
> > > 2533274796540656;311:
> > > > 2533274792075066;309:
> > > > > 2533274885506317;306:
> > > > > > 2533274792075066;305:
> > > > > > > 2533274885506317;301:
> > > > > > > > 2535445910457035;300:
> > > > > > > > > 2533274885506317;298:
> > > > > > > > > > 2535445910457035;286:
> > > > > > > > > > > 2533274876991706;285:
> > > > > > > > > > > > 2535445910457035;284:
> > > > > > > > > > > > > 2533274876991706;281:
> > > > > > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > > > > > >
> > > > > > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > > > > > >
> > > > > > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > > > > > >
> > > > > > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > > > > > >
> > > > > > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > > > > > >
> > > > > > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > > > > > >
> > > > > > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> > > > > >
> > > > > > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
> > > > >
> > > > > Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.
> > > >
> > > > The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive
> > >
> > > 90% of the people that post on the Halo forum are controller users. You won’t get anywhere, M&K is definitely under represented in these discussions.
> > >
> > > These forums are just an echo chamber of sub-par skilled controller players shouting “we need more aim assist”.
> >
> > I use both and no it’s not 90% Halo MCC has too much aim assist and that’s a bad thing but infinite has too little there is a middle ground the Goldilocks zone if you will where the aim assist is just right and it’s somewhere between MCC and infinite.
>
> You use both but which one do you pick when you want to win?

I can play well with both. It’s not just me who uses it my kids do too. The controller is easier to pick up and play but Keyboard and mouse is far superior when proficient. Halo MCC aim assist is actually detrimental in quite a few cases. I am just saying the aim assist in infinite needs a very tiny tweak just increasing ever so slightly. But I stress slightly.

> 2533274885506317;319:
> > 2533274796540656;318:
> > > 2533274885506317;317:
> > > > 2533274796540656;311:
> > > > > 2533274792075066;309:
> > > > > > 2533274885506317;306:
> > > > > > > 2533274792075066;305:
> > > > > > > > 2533274885506317;301:
> > > > > > > > > 2535445910457035;300:
> > > > > > > > > > 2533274885506317;298:
> > > > > > > > > > > 2535445910457035;286:
> > > > > > > > > > > > 2533274876991706;285:
> > > > > > > > > > > > > 2535445910457035;284:
> > > > > > > > > > > > > > 2533274876991706;281:
> > > > > > > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > > > > > > >
> > > > > > > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > > > > > > >
> > > > > > > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > > > > > > >
> > > > > > > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > > > > > > >
> > > > > > > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > > > > > > >
> > > > > > > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > > > > > > >
> > > > > > > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> > > > > > >
> > > > > > > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
> > > > > >
> > > > > > Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.
> > > > >
> > > > > The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive
> > > >
> > > > 90% of the people that post on the Halo forum are controller users. You won’t get anywhere, M&K is definitely under represented in these discussions.
> > > >
> > > > These forums are just an echo chamber of sub-par skilled controller players shouting “we need more aim assist”.
> > >
> > > I use both and no it’s not 90% Halo MCC has too much aim assist and that’s a bad thing but infinite has too little there is a middle ground the Goldilocks zone if you will where the aim assist is just right and it’s somewhere between MCC and infinite.
> >
> > You use both but which one do you pick when you want to win?
>
> I can play well with both. It’s not just me who uses it my kids do too. The controller is easier to pick up and play but Keyboard and mouse is far superior when proficient. Halo MCC aim assist is actually detrimental in quite a few cases. I am just saying the aim assist in infinite needs a very tiny tweak just increasing ever so slightly. But I stress slightly.

You should be a politician. This is the most non-answer answer I’ve received on these forums.

> 2533274796540656;320:
> > 2533274885506317;319:
> > > 2533274796540656;318:
> > > > 2533274885506317;317:
> > > > > 2533274796540656;311:
> > > > > > 2533274792075066;309:
> > > > > > > 2533274885506317;306:
> > > > > > > > 2533274792075066;305:
> > > > > > > > > 2533274885506317;301:
> > > > > > > > > > 2535445910457035;300:
> > > > > > > > > > > 2533274885506317;298:
> > > > > > > > > > > > 2535445910457035;286:
> > > > > > > > > > > > > 2533274876991706;285:
> > > > > > > > > > > > > > 2535445910457035;284:
> > > > > > > > > > > > > > > 2533274876991706;281:
> > > > > > > > > > > > > > > > 2535445910457035;275:
> > > > > > > > > > > > > > > > > 2533274822068856;272:
> > > > > > > > > > > > > > > > > > 2533274874194954;271:
> > > > > > > > > > > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > > > > > > > > > > >
> > > > > > > > > > > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > > > > > > > > > > >
> > > > > > > > > > > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> > > > > > > > > > >
> > > > > > > > > > > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
> > > > > > > > > >
> > > > > > > > > > what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> > > > > > > > >
> > > > > > > > > That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.
> > > > > > > >
> > > > > > > > Once again , stop spreading missinformed lies … The halo infinite tech test still had to much aim assist and Controlers accuracy ranged from 50 to 60 % while best KBM players ranged between 40 and 50 % if i am very generous with it … And accuracy stats tanked if MKB used the BR while went off the charts when Controlers used the BR for an entire game … Our dozens of discord members who had access to the tech test tried MKB and Controlers on the same machine and had 10 to 15 % more accuracy stats in bots match than with MKB using the same playstyle and weapons … While PVP was broken and laggy so all stats here were pretty much irrevelant due to instability . But bots match were stable and predictable wich was a perfect test environement … 343 should know it by now and shouldnt make a decision to boost up aim assist for political purpose to satisfy a Aim assist fanatical base of players who are louder than others !
> > > > > > >
> > > > > > > Dude, it’s clearly you who is in the wrong It can’t be everybody else. Do you keep referencing your small group of test pilots was it, 15 people? Please give it up it’s just embarrassing now. there are countless people stating the same thing but very few like you claiming the opposite.
> > > > > >
> > > > > > The sample was decent enough to draw conclusion , we tested hundreads of games each , thousands of games as a whole … recorded all result , and saw a very specifics tendency and all players where from decent to very good … Very bad players of any inputs are irrevelant because they are very bad and are not indicative of anything we have decent to good players wich had similar result across hundreads of games , this patern will have repeated itself … The only senario we didnt test was on Xbone original , we only tested XboxSS and Xbox SX and PC with controlers and MKB so yeah … 343 should release the official data its totally impossible that they did not saw this trend hapening Controlers had 10 to 15% more accuracy than MKB counterpart in similar game with similar playstyle and weapons usage … its the reality like it or not … I know you are here to defend the status quo and defend the broken Halo aim assist but things need to change if this game is to survive
> > > > >
> > > > > 90% of the people that post on the Halo forum are controller users. You won’t get anywhere, M&K is definitely under represented in these discussions.
> > > > >
> > > > > These forums are just an echo chamber of sub-par skilled controller players shouting “we need more aim assist”.
> > > >
> > > > I use both and no it’s not 90% Halo MCC has too much aim assist and that’s a bad thing but infinite has too little there is a middle ground the Goldilocks zone if you will where the aim assist is just right and it’s somewhere between MCC and infinite.
> > >
> > > You use both but which one do you pick when you want to win?
> >
> > I can play well with both. It’s not just me who uses it my kids do too. The controller is easier to pick up and play but Keyboard and mouse is far superior when proficient. Halo MCC aim assist is actually detrimental in quite a few cases. I am just saying the aim assist in infinite needs a very tiny tweak just increasing ever so slightly. But I stress slightly.
>
> You should be a politician. This is the most non-answer answer I’ve received on these forums.

It would depend on what platform I am on as to whether I use a controller or keyboard and mouse. I don’t get much time these days to play these days. All I am saying is the AA in infinite is clearly a bit too low. They should leave magnetism alone but slightly increase AA maybe 3 to 5% increase at the most.