i think all together there shouldn’t be assisted aiming or at least don’t put it on give it as an option as then you can test your skill
> 2533274876991706;280:
> > 2535445910457035;260:
> > > 2533274822068856;258:
> > > > 2535449464077716;247:
> > > > > 2535445910457035;246:
> > > > > > 2535449464077716;244:
> > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > >
> > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > >
> > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > >
> > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > >
> > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > >
> > > I feel I should warn you that you’re responding to a troll. The outrageously bad grammar, ignoring actual arguments, and repeating the same lies over and over again gives them away.
> >
> > imagine thinking i’m a troll when you think halo has recoil rofl
>
> why are you trying to gatekeep recoil? Yes other games have more, but Infinite def has recoil.
>
> Doesn’t matter if CS:GO and its clones have more.
>
> Its a fruitless endeavour
oh im not talking about infinite. The other dude was talking about h4, which is not even recoil. H6 does have recoil and bloom.
<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.
> 2533274876991706;281:
> > 2535445910457035;275:
> > > 2533274822068856;272:
> > > > 2533274874194954;271:
> > > > > 2533274810177460;215:
> > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > >
> > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > >
> > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> >
> > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
>
> Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> 2535445910457035;284:
> > 2533274876991706;281:
> > > 2535445910457035;275:
> > > > 2533274822068856;272:
> > > > > 2533274874194954;271:
> > > > > > 2533274810177460;215:
> > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > >
> > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > >
> > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > >
> > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> >
> > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
>
> not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> 2533274876991706;285:
> > 2535445910457035;284:
> > > 2533274876991706;281:
> > > > 2535445910457035;275:
> > > > > 2533274822068856;272:
> > > > > > 2533274874194954;271:
> > > > > > > 2533274810177460;215:
> > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > >
> > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > >
> > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > >
> > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > >
> > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> >
> > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
>
> I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.
> 2533274792075066;263:
> > 2533274836018143;231:
> > > 2533274792075066;221:
> > > > 2533274836018143;210:
> > > > > 2533274792075066;205:
> > > > > > 2533274885506317;204:
> > > > > > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
> > > > >
> > > > > I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
> > > > >
> > > > > This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
> > > > >
> > > > > The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .
> > > >
> > > > What is your source for these accuracy numbers? lol or are you just pulling them out of thin air to support your bias’d m&k argument?
> > >
> > > I am not the bias one here , but all the controlers players wanting Past Halo level of Aimbot because yes the Halo aim assist is straight up a aimbot without lock on and is even more broken with the battleriffle wich require Zero aiming skills what so ever … A shooter game is about aiming skills first and everything come after that … Halo broken aim assist as created a dependancy of somes to aim assist … Thats 100% sure if there is an option for input base match making i will play MKB only agaisnt MKB only even in social there is NO way i will play with the already broken level of aim assist there was in the tech test … I am sorry but controlers without even trrying were able to achieve over 50 to 60% accuracy without any sweat its ridiculous and unworthy … halo to come back from the dead and to have any credibility as a shooter need to have True aim and not broken built in aimbot … Period
> >
> > And this flawed view of yours is why you will remain a lowered skilled player. No use in arguing with you. You’re clearly a mediocre m&k player who wants controllers to suffer because you cant compete. This is why you will be low ranked in infinite too. Until you can realize that halo skill is mostly things other than aim you will be stuck in the lower tiered ranks bud. And I hate to break it to you but youre gonna have to play against controllers. If they are letting pros use either one then they are most likely making ranked integrated as well lol
>
> There is no flaw in my views at all , your bias is toward aim assist thinking you need it , thinking you want it , and wanting to have an Cheat code running to assist your shooting wich for me is really bad and the excuses that MKB exist now is pityfull … there was no MKB in halo 1 2 3 4 5 reach and yet there was unworthy broken aim assist … back when i played consoles i was choosing Low to NO aim assist game anytime over blatant broken aim assist games like COD or HALO , even if i loved halo universe and all … But i could not stand the broken Aimbot grenades , Aimbot sticky aim , Aimbot bullet bending where accuracy meant nothing and REAL FPS skills meant nothing …
>
> Moovement and blablabla Mean nothing if your aim is cheated … the fake BS that thumbstick are not accurate enough is a joke … Most halo match always end up into " lanes " camping with BR and spamming auto aim grenade that turn corners by themselves and chase literally the targets lol … Halo on consoles isnt a Unreal tournament with lots of mobility , halo on console as evolve into a Lane camping fest with battle riffle and easymode aiming for the most part not for 100% of the players but for most and the aim assist cannot be justified , not to the slightest in controlers vs controlers
>
> And NO PC MKB players do not seek to " dominate " so call constrolers fanboys with superior aiming devices … MKB PC players think that Aiming should be true aiming without gimmicks without aim assistance and think Aiming should be skills based not a soft aimbots , and this is why MOST PC players go agaisnt aim assist i wouldnt care to the slightest if 343 locked the match making on input base senarios … But even if i was playing on controlers wich i did both for decades i would still want or seek a Halo that is finally skill base in terms of aiming …
>
> Saying aiming isnt all , yes but still when you play without aim assist the " others skills " required from moovement to knowledge to weapon controle ALL NEED TO BE mastered as well and the Aiming is still part of the equation and there is no justification what so ever to remoove aiming from the shooter equation …
>
> Ive never seen PC MKB players asking for aim assist , ive never seen Killzone 2 players that had skills to ask for aim assist , ive never seen unreal tournament players asking for increased aim assist … ONLY HALO and COD players are addicted to aim assist to this extend …
You need to learn to write proper English if you want people to read these walls of text you keep writing. Again you are a low skilled m&k player and controller player. There’s no use arguing with you because you simply just don’t get it and you probably never will. There’s nothing wrong with being on the lower end of the skill spectrum, the game is about having fun, but don’t come on here and act like you really understand halo at a high level and the M&k vs controller argument which will for sure be dictated and balanced around the highest level where it will then filter down to the lower ranks. Have fun playing controller players in gold and silver.
<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.
> 2535445910457035;284:
> > 2533274876991706;281:
> > > 2535445910457035;275:
> > > > 2533274822068856;272:
> > > > > 2533274874194954;271:
> > > > > > 2533274810177460;215:
> > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > >
> > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > >
> > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > >
> > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> >
> > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
>
> not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
Im with meta chief on this one man. Way more people felt controller aiming was trash in the flight. To be honest Id bet real money that the next flight or final build will have controller aim tuned up to feel better so that its actually on par with m&k. All these people saying aiming felt fine were playing bots that stood still lol. This will be a whole different story when everyone is trying pvp and a lot of people are getting mega stomped by the elite controller players that can still aim with little aim assist. You will see. I saw it first hand in the 2 hours of pvp in the first flight. My team won every pvp game we played in the first flight almost more than we were beating the bots lol. This is because most people think they could aim well against bots but actually couldnt aim against real players. I mean im talking 50-10 or better here. We were making people quit every game. This is what will happen if they dont fix controller aiming to be more intuitive to the casual audience. I cant wait for most of these people to flip sides once they get a taste of real pvp.
> 2533274876991706;4:
> So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
>
> I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
>
> Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
>
> I want an even playing field
I think generally speaking an even playing field is difficult to achieve. Therefore it will be necessary, in particular in the competitive arena part of the multiplayer, to have the opportunity to disable crossplay. With the game being free to play the player base will be big enough.
And if we can disable crossplay, I am also for a “difficult” aiming system (like the one in the preview). I liked the aiming in halo 5, the skill gap was big and one had a lot to learn (greate learning curve).
For the social part of the multiplayer: no clue. Here people want to play cross console and pc.
(Obviously the two parts cannot be handled differently, but I think different arguements can be made when coming from either side)
Note: pls don’t make the same mistake as in h5 and launch the game without unranked playlists.
Everyone here agrees M&K players have far more sensitivity control than console/controller players, this is why there is aim ASSIST. We aren’t asking for auto-aim, just give us the assist back. M&K players are able to do a 540 turn in one jump while it takes me 2 full seconds just to turn around when getting shot from behind because I’m having to go from 7 sensitivity to 4 just to try and compensate for the removal of the aim assist. We get that the OG players are phasing out and you are trying to appeal to the newcomers (mostly pc), but at what cost?
Be loyal to the ones who have been loyal to you for the last 20 years.
Keep halo gameplay Halo.
> 2533274822068856;267:
> > 2533274795506730;266:
> > We should also ask for Gyro Aiming and Flick Stick aiming as a potential solution to help close the controller versus MKB gap.
> >
> > https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/gyroscopic-controller-support/c7d7b0af-aa23-4477-ac6c-14c037664e4d/posts?page=1#post9
>
> A good feature, but it really looks like something that won’t be on an Xbox controller for years at the earliest. Something that’s good to keep in mind, but not a solution right now. Still, it introduces something constructive.
I’m hoping that they can enable the feature so that people can use controllers with gyros on PC. Then it might put pressure on Xbox to support like a gyro add on for controllers and down the line a standard gyro on controllers.
I def think flick stick + gyro has big potential
> 2533274822068856;2:
> MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
>
> Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
I found that the aiming aid of infinite was not perfect, it needed to be improved.
> 2535445910457035;286:
> > 2533274876991706;285:
> > > 2535445910457035;284:
> > > > 2533274876991706;281:
> > > > > 2535445910457035;275:
> > > > > > 2533274822068856;272:
> > > > > > > 2533274874194954;271:
> > > > > > > > 2533274810177460;215:
> > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > >
> > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > >
> > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > >
> > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > >
> > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > >
> > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> >
> > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
>
> idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
I’m not saying you’re about elitism. But there are some.
i suck at games, so i deal with whatever lolol but controller for me is more comfortable to play halo, but I’m a lot more accurate with the pc halo -Yoink!-.
With that said…I love halo lol
> 2535445910457035;286:
> > 2533274876991706;285:
> > > 2535445910457035;284:
> > > > 2533274876991706;281:
> > > > > 2535445910457035;275:
> > > > > > 2533274822068856;272:
> > > > > > > 2533274874194954;271:
> > > > > > > > 2533274810177460;215:
> > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > >
> > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > >
> > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > >
> > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > >
> > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > >
> > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> >
> > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
>
> idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
Exactly right. I just don’t want MCC PC v2.
> 2533274836018143;288:
> This post has been edited by a moderator. Please do not bump.*Original post. Click at your own discretion.
>
>
>
>
> > 2535445910457035;284:
> > > 2533274876991706;281:
> > > > 2535445910457035;275:
> > > > > 2533274822068856;272:
> > > > > > 2533274874194954;271:
> > > > > > > 2533274810177460;215:
> > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > >
> > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > >
> > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > >
> > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > >
> > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> >
> > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
>
> Im with meta chief on this one man. Way more people felt controller aiming was trash in the flight. To be honest Id bet real money that the next flight or final build will have controller aim tuned up to feel better so that its actually on par with m&k. All these people saying aiming felt fine were playing bots that stood still lol. This will be a whole different story when everyone is trying pvp and a lot of people are getting mega stomped by the elite controller players that can still aim with little aim assist. You will see. I saw it first hand in the 2 hours of pvp in the first flight. My team won every pvp game we played in the first flight almost more than we were beating the bots lol. This is because most people think they could aim well against bots but actually couldnt aim against real players. I mean im talking 50-10 or better here. We were making people quit every game. This is what will happen if they dont fix controller aiming to be more intuitive to the casual audience. I cant wait for most of these people to flip sides once they get a taste of real pvp.
>
oh i have used both inputs on both pc and console. I found it very manageable on controller. Mnk felt worse for me but my experience may be different to yours. The part where you talked about versing bots. I am 100% all aboard for, but then again what about the mnk players who don’t have good aim either. They will get stomped on PvP. In my opinion, the input is only skilled as the user is. That is how I see it. But we are all naturally entitled to our opinions.
<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.
> 2533274876991706;293:
> > 2535445910457035;286:
> > > 2533274876991706;285:
> > > > 2535445910457035;284:
> > > > > 2533274876991706;281:
> > > > > > 2535445910457035;275:
> > > > > > > 2533274822068856;272:
> > > > > > > > 2533274874194954;271:
> > > > > > > > > 2533274810177460;215:
> > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > >
> > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > >
> > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > >
> > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > >
> > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > >
> > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > >
> > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> >
> > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
>
> I’m not saying you’re about elitism. But there are some.
yeah there are a few out there. I feel the pain of both inputs and there is always a struggle between the two. So, if infinite wants to be above the pack they better hammer this down properly. Either way, if you are down for some mcc action with me I would not mind at all.
> 2535445910457035;286:
> > 2533274876991706;285:
> > > 2535445910457035;284:
> > > > 2533274876991706;281:
> > > > > 2535445910457035;275:
> > > > > > 2533274822068856;272:
> > > > > > > 2533274874194954;271:
> > > > > > > > 2533274810177460;215:
> > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > >
> > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > >
> > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > >
> > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > >
> > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > >
> > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> >
> > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
>
> idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
This is definitely a difficult thing to balance, and I am sure with more flighting they can get a better idea of how to balance this.
> 2533274885506317;298:
> > 2535445910457035;286:
> > > 2533274876991706;285:
> > > > 2535445910457035;284:
> > > > > 2533274876991706;281:
> > > > > > 2535445910457035;275:
> > > > > > > 2533274822068856;272:
> > > > > > > > 2533274874194954;271:
> > > > > > > > > 2533274810177460;215:
> > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > >
> > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > >
> > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > >
> > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > >
> > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > >
> > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > >
> > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> >
> > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
>
> To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
> 2535445910457035;300:
> > 2533274885506317;298:
> > > 2535445910457035;286:
> > > > 2533274876991706;285:
> > > > > 2535445910457035;284:
> > > > > > 2533274876991706;281:
> > > > > > > 2535445910457035;275:
> > > > > > > > 2533274822068856;272:
> > > > > > > > > 2533274874194954;271:
> > > > > > > > > > 2533274810177460;215:
> > > > > > > > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > > > > > > > >
> > > > > > > > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> > > > > > > >
> > > > > > > > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
> > > > > > >
> > > > > > > stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.
> > > > > >
> > > > > > Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.
> > > > >
> > > > > not defending pc elitism. Like i said before I’ve played on console too. Its not about the AA its about the aiming feeling. It felt heavy on both inputs overall (yes i have tested it on both the xbox and pc).
> > > >
> > > > I never said you were defending elitism but whilst you may be right about it feeling off, I’m still certain that the ‘AA/Aiming needs a buff’ camp is the majority.
> > >
> > > idk what to say because its not elitism. It’s actually my objective opinion about it. Personally, I have never aim trained on controller. Its just a pick up and play. On mnk it involves lots of training. Like peaking on 85k+ on aimlabs gridshot is not easy. Nobody wants a repetition of what happened on mcc where most of the controller pc players drove off the halo population. If you even think this about defending pc elitism, why would I call out those using a pc with a controller? Console controller players are fine and are skillful.
> >
> > To do well on a controller it’s not just pick and play far from it. With a keyboard and mouse, I can be precise which isn’t the same with a controller. Now I am not saying either is pick up and play, but with a keyboard and mouse on PC, I have a far superior range of sensitivity options. There needs to be a sweet spot between MCC aim assist and Infinites Aim assist.
>
> what you are saying is not correct. I can be precise on the controller without having near the same amount of discipline as mnk, thanks to aim assist. Mnk was not the case for me. It took me a couple of hundred hours to practice my flicking and tracking (FYI i started off terribly on mnk. For gridshot i started off at 55k and peaked at 89k, which is above the average and is considered competent aim on mnk), and this does not factor in the hours I’ve played on mcc and other games. Too much AA on mcc gave controller players on pc to take advantage of AA far beyond the ranges of mnk AA. That was the largest imbalance i could have ever seen. But yes there needs to be a good balance of aim assist but slightly to the infinite side as opposed to the average between mcc and infinite.
That’s just you though I’ve spent nearly two decades on both keyboard and controller I am not arguing about MCC everybody knows this about the AA. But the AA on infinite was really low. And I’ve seen constant PC K&M players saying it was too strong which is laughable. As I said there is a sweet spot between MCC and infinite for AA and that’s where it should land. If they keep AA too low it will drive away the console players and essentially kill the game. That being said if it’s too strong it will do the same with the PC players if it’s too strong.