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> > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > >
> > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > >
> > > Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.
> >
> > Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism
> >
> > This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:
> >
> > https://www.youtube.com/watch?v=zf7DBZum8lo
> > https://www.youtube.com/watch?v=C4Aqz2yWXQg
> > https://www.youtube.com/watch?v=aodhMwrHI8I
> > https://www.youtube.com/watch?v=cnwt9_sBa34
> >
> > Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.
> >
> > So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.
>
> when you don’t realise that mouse is more flicking based and drag out flicking based examples to validate your argument in a tracking based game and completely omits that controller on pc has more aim assist…
Yeah, flicking is for 1 taps. Halo is a tracking based game and always will be. The only gun that’s 1 shot to the head is sniper. Someone being able to flick because they’re on M&K has nothing to do with being good at Halo, a tracking based shooter. If his argument for more aim assist is because M&K can flick faster, it’s a pathetic argument. He did say MCC is easier on M&K so he’s not all that bright to begin with.