343 shouldn't make aiming way easier on Controller

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> > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > >
> > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > >
> > > Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.
> >
> > Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism
> >
> > This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:
> >
> > https://www.youtube.com/watch?v=zf7DBZum8lo
> > https://www.youtube.com/watch?v=C4Aqz2yWXQg
> > https://www.youtube.com/watch?v=aodhMwrHI8I
> > https://www.youtube.com/watch?v=cnwt9_sBa34
> >
> > Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.
> >
> > So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.
>
> when you don’t realise that mouse is more flicking based and drag out flicking based examples to validate your argument in a tracking based game and completely omits that controller on pc has more aim assist…

Yeah, flicking is for 1 taps. Halo is a tracking based game and always will be. The only gun that’s 1 shot to the head is sniper. Someone being able to flick because they’re on M&K has nothing to do with being good at Halo, a tracking based shooter. If his argument for more aim assist is because M&K can flick faster, it’s a pathetic argument. He did say MCC is easier on M&K so he’s not all that bright to begin with.

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> > > > > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
> > > >
> > > > I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
> > > >
> > > > This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
> > > >
> > > > The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .
> > >
> > > What is your source for these accuracy numbers? lol or are you just pulling them out of thin air to support your bias’d m&k argument?
> >
> > I am not the bias one here , but all the controlers players wanting Past Halo level of Aimbot because yes the Halo aim assist is straight up a aimbot without lock on and is even more broken with the battleriffle wich require Zero aiming skills what so ever … A shooter game is about aiming skills first and everything come after that … Halo broken aim assist as created a dependancy of somes to aim assist … Thats 100% sure if there is an option for input base match making i will play MKB only agaisnt MKB only even in social there is NO way i will play with the already broken level of aim assist there was in the tech test … I am sorry but controlers without even trrying were able to achieve over 50 to 60% accuracy without any sweat its ridiculous and unworthy … halo to come back from the dead and to have any credibility as a shooter need to have True aim and not broken built in aimbot … Period
>
> And this flawed view of yours is why you will remain a lowered skilled player. No use in arguing with you. You’re clearly a mediocre m&k player who wants controllers to suffer because you cant compete. This is why you will be low ranked in infinite too. Until you can realize that halo skill is mostly things other than aim you will be stuck in the lower tiered ranks bud. And I hate to break it to you but youre gonna have to play against controllers. If they are letting pros use either one then they are most likely making ranked integrated as well lol

There is no flaw in my views at all , your bias is toward aim assist thinking you need it , thinking you want it , and wanting to have an Cheat code running to assist your shooting wich for me is really bad and the excuses that MKB exist now is pityfull … there was no MKB in halo 1 2 3 4 5 reach and yet there was unworthy broken aim assist … back when i played consoles i was choosing Low to NO aim assist game anytime over blatant broken aim assist games like COD or HALO , even if i loved halo universe and all … But i could not stand the broken Aimbot grenades , Aimbot sticky aim , Aimbot bullet bending where accuracy meant nothing and REAL FPS skills meant nothing …

Moovement and blablabla Mean nothing if your aim is cheated … the fake BS that thumbstick are not accurate enough is a joke … Most halo match always end up into " lanes " camping with BR and spamming auto aim grenade that turn corners by themselves and chase literally the targets lol … Halo on consoles isnt a Unreal tournament with lots of mobility , halo on console as evolve into a Lane camping fest with battle riffle and easymode aiming for the most part not for 100% of the players but for most and the aim assist cannot be justified , not to the slightest in controlers vs controlers

And NO PC MKB players do not seek to " dominate " so call constrolers fanboys with superior aiming devices … MKB PC players think that Aiming should be true aiming without gimmicks without aim assistance and think Aiming should be skills based not a soft aimbots , and this is why MOST PC players go agaisnt aim assist i wouldnt care to the slightest if 343 locked the match making on input base senarios … But even if i was playing on controlers wich i did both for decades i would still want or seek a Halo that is finally skill base in terms of aiming …

Saying aiming isnt all , yes but still when you play without aim assist the " others skills " required from moovement to knowledge to weapon controle ALL NEED TO BE mastered as well and the Aiming is still part of the equation and there is no justification what so ever to remoove aiming from the shooter equation …

Ive never seen PC MKB players asking for aim assist , ive never seen Killzone 2 players that had skills to ask for aim assist , ive never seen unreal tournament players asking for increased aim assist … ONLY HALO and COD players are addicted to aim assist to this extend …

Lets face it, the higher the TTK the better aim assisted controllers will do. The main strength of a mouse is quick target acquisition and precision, not tracking a moving target. What separates the best mouse users from the worst is tracking ability imo. What separates the best controller players from the worst is target acquisition time, not staying on target. Crosshair placement matters for both input methods, but it matters double for controller players because of the aforementioned slower target acquisition time. You will see swat and sniper gametype lobbies dominated by mouse users and slayer lobbies dominated by aim assisted controller players. Controller players will excel in one on one duels, while mouse users will have an easier time cleaning up multiple unaware/distracted/weakened opponents with faster target switching. Mouse users will gravitate towards lower fire rate and single shot weapons while controller will prefer burst fire or bullet hoses. Tweaking aim assist can remove this tracking advantage that controller players have, but 343 would be alienating most of Halo’s audience. Not a good move imo. Aim assist should remain as is or receive a slight buff if this game is going to appeal to both console halo fans and a wider casual audience that plays primarily with controller.

If you’re a mouse user with subpar tracking, I recommend learning to use a controller if you want to play standard slayer. If you’re controller player, focus on your crosshair placement; if you’re already on target, you’ll rarely lose to someone using a mouse, even in a swat/sniper gametype. The only reason to pick up a mouse for swat/sniper modes is if you really want to pull off flashy, aggressive multikills; for those you really do need a mouse to flick between targets with. Trying to flick with controller on a high sens is never going to be as consistent or fast as a mouse.

There is no solution to perfectly balance the different input methods. Each player will play to their input’s strengths and 343 needs to understand that balancing aim assist isn’t about making sure both input methods perform equally in every way in every gametype, it’s making sure controller can excel in some ways while mouse and keyboard can excel in others, and that the pros of each are appropriately balanced by their cons. At that point it is simply up to each player to leverage their input’s strengths in order to win.

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> > > > > 2533274822068856;2:
> > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > >
> > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > >
> > > > Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.
> > >
> > > Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism
> > >
> > > This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:
> > >
> > > https://www.youtube.com/watch?v=zf7DBZum8lo
> > > https://www.youtube.com/watch?v=C4Aqz2yWXQg
> > > https://www.youtube.com/watch?v=aodhMwrHI8I
> > > https://www.youtube.com/watch?v=cnwt9_sBa34
> > >
> > > Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.
> > >
> > > So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.
> >
> > when you don’t realise that mouse is more flicking based and drag out flicking based examples to validate your argument in a tracking based game and completely omits that controller on pc has more aim assist…
>
> Yeah, flicking is for 1 taps. Halo is a tracking based game and always will be. The only gun that’s 1 shot to the head is sniper. Someone being able to flick because they’re on M&K has nothing to do with being good at Halo, a tracking based shooter. If his argument for more aim assist is because M&K can flick faster, it’s a pathetic argument. He did say MCC is easier on M&K so he’s not all that bright to begin with.

Direct your attention to the osu! video if you actually believe mice can’t continually track targets. Your opinion is objectively wrong and very uninformed, I’m sorry.

https://youtu.be/C4Aqz2yWXQg?t=431

We should also ask for Gyro Aiming and Flick Stick aiming as a potential solution to help close the controller versus MKB gap.

https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/gyroscopic-controller-support/c7d7b0af-aa23-4477-ac6c-14c037664e4d/posts?page=1#post9

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> We should also ask for Gyro Aiming and Flick Stick aiming as a potential solution to help close the controller versus MKB gap.
>
> https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/gyroscopic-controller-support/c7d7b0af-aa23-4477-ac6c-14c037664e4d/posts?page=1#post9

A good feature, but it really looks like something that won’t be on an Xbox controller for years at the earliest. Something that’s good to keep in mind, but not a solution right now. Still, it introduces something constructive.

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> > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > >
> > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > >
> > > > Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.
> > >
> > > Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism
> > >
> > > This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:
> > >
> > > https://www.youtube.com/watch?v=zf7DBZum8lo
> > > https://www.youtube.com/watch?v=C4Aqz2yWXQg
> > > https://www.youtube.com/watch?v=aodhMwrHI8I
> > > https://www.youtube.com/watch?v=cnwt9_sBa34
> > >
> > > Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.
> > >
> > > So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.
> >
> > when you don’t realise that mouse is more flicking based and drag out flicking based examples to validate your argument in a tracking based game and completely omits that controller on pc has more aim assist…
>
> Yeah, flicking is for 1 taps. Halo is a tracking based game and always will be. The only gun that’s 1 shot to the head is sniper. Someone being able to flick because they’re on M&K has nothing to do with being good at Halo, a tracking based shooter. If his argument for more aim assist is because M&K can flick faster, it’s a pathetic argument. He did say MCC is easier on M&K so he’s not all that bright to begin with.

that is true and he even proclaimed that he is an mnk player which just adds to our points. Like I have nothing against controller players, especially the ones on the console. The ones that are on a pc and using a controller is just the issue with MCC.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

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> Lets face it, the higher the TTK the better aim assisted controllers will do. The main strength of a mouse is quick target acquisition and precision, not tracking a moving target. What separates the best mouse users from the worst is tracking ability imo. What separates the best controller players from the worst is target acquisition time, not staying on target. Crosshair placement matters for both input methods, but it matters double for controller players because of the aforementioned slower target acquisition time. You will see swat and sniper gametype lobbies dominated by mouse users and slayer lobbies dominated by aim assisted controller players. Controller players will excel in one on one duels, while mouse users will have an easier time cleaning up multiple unaware/distracted/weakened opponents with faster target switching. Mouse users will gravitate towards lower fire rate and single shot weapons while controller will prefer burst fire or bullet hoses. Tweaking aim assist can remove this tracking advantage that controller players have, but 343 would be alienating most of Halo’s audience. Not a good move imo. Aim assist should remain as is or receive a slight buff if this game is going to appeal to a both console halo fans and wider casual audience that plays primarily with controller.
>
> If you’re a mouse user with subpar tracking, I recommend learning to use a controller if you want to play standard slayer. If you’re controller player, focus on your crosshair placement; if you’re already on target, you’ll rarely lose to someone using a mouse, even in a swat/sniper gametype. The only reason to pick up a mouse for swat/sniper modes is if you really want to pull off flashy, aggressive multikills; for those you really do need a mouse to flick between targets with. Trying to flick with controller on a high sens is never going to be as consistent or fast as a mouse.
>
> There is no solution to perfectly balance the different input methods. Each player will play to their input’s strengths and 343 needs to understand that balancing aim assist isn’t about making sure both input methods perform equally in every way in every gametype, it’s making sure controller can excel in some ways while mouse and keyboard can excel in others, and that the pros of each are appropriately balanced by their cons. At that point it is simply up to each player to leverage their input’s strengths in order to win.

not really u can always train the tracking on mouse. Although it is really hard it is doable to get really good tracking maybe even on par with what a controller offers.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

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> > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > >
> > > > > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> > > > >
> > > > > Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.
> > > >
> > > > Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism
> > > >
> > > > This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:
> > > >
> > > > https://www.youtube.com/watch?v=zf7DBZum8lo
> > > > https://www.youtube.com/watch?v=C4Aqz2yWXQg
> > > > https://www.youtube.com/watch?v=aodhMwrHI8I
> > > > https://www.youtube.com/watch?v=cnwt9_sBa34
> > > >
> > > > Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.
> > > >
> > > > So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.
> > >
> > > when you don’t realise that mouse is more flicking based and drag out flicking based examples to validate your argument in a tracking based game and completely omits that controller on pc has more aim assist…
> >
> > Yeah, flicking is for 1 taps. Halo is a tracking based game and always will be. The only gun that’s 1 shot to the head is sniper. Someone being able to flick because they’re on M&K has nothing to do with being good at Halo, a tracking based shooter. If his argument for more aim assist is because M&K can flick faster, it’s a pathetic argument. He did say MCC is easier on M&K so he’s not all that bright to begin with.
>
> Direct your attention to the osu! video if you actually believe mice can’t continually track targets. Your opinion is objectively wrong and very uninformed, I’m sorry.
>
> I Got the osu! Speedrun WORLD RECORD - YouTube

any input can track. Jesus christ you are still not getting the point. Nobody is saying that controllers is an inferior input. It’s pc controller players that benefit the amplified aim assist driving off the mnk and console controller players. You are honestly the most delusional person I have ever heard from. Even the pros says its a snail and that practically gives free perfect kills on the controller on pc.

> 2533274810177460;215:
> I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.

This, the game currently feels hostile to the thumbs, and that’s not an AA problem.

> 2533274874194954;271:
> > 2533274810177460;215:
> > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
>
> This, the game currently feels hostile to the thumbs, and that’s not an AA problem.

I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.

> 2535445910457035;269:
> > 2533274866720209;264:
> > Lets face it, the higher the TTK the better aim assisted controllers will do. The main strength of a mouse is quick target acquisition and precision, not tracking a moving target. What separates the best mouse users from the worst is tracking ability imo. What separates the best controller players from the worst is target acquisition time, not staying on target. Crosshair placement matters for both input methods, but it matters double for controller players because of the aforementioned slower target acquisition time. You will see swat and sniper gametype lobbies dominated by mouse users and slayer lobbies dominated by aim assisted controller players. Controller players will excel in one on one duels, while mouse users will have an easier time cleaning up multiple unaware/distracted/weakened opponents with faster target switching. Mouse users will gravitate towards lower fire rate and single shot weapons while controller will prefer burst fire or bullet hoses. Tweaking aim assist can remove this tracking advantage that controller players have, but 343 would be alienating most of Halo’s audience. Not a good move imo. Aim assist should remain as is or receive a slight buff if this game is going to appeal to a both console halo fans and wider casual audience that plays primarily with controller.
> >
> > If you’re a mouse user with subpar tracking, I recommend learning to use a controller if you want to play standard slayer. If you’re controller player, focus on your crosshair placement; if you’re already on target, you’ll rarely lose to someone using a mouse, even in a swat/sniper gametype. The only reason to pick up a mouse for swat/sniper modes is if you really want to pull off flashy, aggressive multikills; for those you really do need a mouse to flick between targets with. Trying to flick with controller on a high sens is never going to be as consistent or fast as a mouse.
> >
> > There is no solution to perfectly balance the different input methods. Each player will play to their input’s strengths and 343 needs to understand that balancing aim assist isn’t about making sure both input methods perform equally in every way in every gametype, it’s making sure controller can excel in some ways while mouse and keyboard can excel in others, and that the pros of each are appropriately balanced by their cons. At that point it is simply up to each player to leverage their input’s strengths in order to win.
>
> not really u can always train the tracking on mouse. Although it is really hard it is doable to get really good tracking maybe even on par with what a controller offers.

I’m focusing more on the average mouse user, but yes, you can definitely get better at tracking with a mouse, it’s just very difficult compared to the relative ease of using a controller and tracking someone with aim assist.

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> > > 2533274866720209;264:
> > > Lets face it, the higher the TTK the better aim assisted controllers will do. The main strength of a mouse is quick target acquisition and precision, not tracking a moving target. What separates the best mouse users from the worst is tracking ability imo. What separates the best controller players from the worst is target acquisition time, not staying on target. Crosshair placement matters for both input methods, but it matters double for controller players because of the aforementioned slower target acquisition time. You will see swat and sniper gametype lobbies dominated by mouse users and slayer lobbies dominated by aim assisted controller players. Controller players will excel in one on one duels, while mouse users will have an easier time cleaning up multiple unaware/distracted/weakened opponents with faster target switching. Mouse users will gravitate towards lower fire rate and single shot weapons while controller will prefer burst fire or bullet hoses. Tweaking aim assist can remove this tracking advantage that controller players have, but 343 would be alienating most of Halo’s audience. Not a good move imo. Aim assist should remain as is or receive a slight buff if this game is going to appeal to a both console halo fans and wider casual audience that plays primarily with controller.
> > >
> > > If you’re a mouse user with subpar tracking, I recommend learning to use a controller if you want to play standard slayer. If you’re controller player, focus on your crosshair placement; if you’re already on target, you’ll rarely lose to someone using a mouse, even in a swat/sniper gametype. The only reason to pick up a mouse for swat/sniper modes is if you really want to pull off flashy, aggressive multikills; for those you really do need a mouse to flick between targets with. Trying to flick with controller on a high sens is never going to be as consistent or fast as a mouse.
> > >
> > > There is no solution to perfectly balance the different input methods. Each player will play to their input’s strengths and 343 needs to understand that balancing aim assist isn’t about making sure both input methods perform equally in every way in every gametype, it’s making sure controller can excel in some ways while mouse and keyboard can excel in others, and that the pros of each are appropriately balanced by their cons. At that point it is simply up to each player to leverage their input’s strengths in order to win.
> >
> > not really u can always train the tracking on mouse. Although it is really hard it is doable to get really good tracking maybe even on par with what a controller offers.
>
> I’m focusing more on the average mouse user, but yes, you can definitely get better at tracking with a mouse, it’s just very difficult compared to the relative ease of using a controller and tracking someone with aim assist.

yeah it is especially when that person is on pc using a controller. No wonder the game is at about 6k players and the ratio is 5:1 on pc and xbox, respectively

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274822068856;272:
> > 2533274874194954;271:
> > > 2533274810177460;215:
> > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> >
> > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
>
> I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.

stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.

> 2535445910457035;274:
> > 2533274866720209;273:
> > > 2535445910457035;269:
> > > > 2533274866720209;264:
> > > > Lets face it, the higher the TTK the better aim assisted controllers will do. The main strength of a mouse is quick target acquisition and precision, not tracking a moving target. What separates the best mouse users from the worst is tracking ability imo. What separates the best controller players from the worst is target acquisition time, not staying on target. Crosshair placement matters for both input methods, but it matters double for controller players because of the aforementioned slower target acquisition time. You will see swat and sniper gametype lobbies dominated by mouse users and slayer lobbies dominated by aim assisted controller players. Controller players will excel in one on one duels, while mouse users will have an easier time cleaning up multiple unaware/distracted/weakened opponents with faster target switching. Mouse users will gravitate towards lower fire rate and single shot weapons while controller will prefer burst fire or bullet hoses. Tweaking aim assist can remove this tracking advantage that controller players have, but 343 would be alienating most of Halo’s audience. Not a good move imo. Aim assist should remain as is or receive a slight buff if this game is going to appeal to a both console halo fans and wider casual audience that plays primarily with controller.
> > > >
> > > > If you’re a mouse user with subpar tracking, I recommend learning to use a controller if you want to play standard slayer. If you’re controller player, focus on your crosshair placement; if you’re already on target, you’ll rarely lose to someone using a mouse, even in a swat/sniper gametype. The only reason to pick up a mouse for swat/sniper modes is if you really want to pull off flashy, aggressive multikills; for those you really do need a mouse to flick between targets with. Trying to flick with controller on a high sens is never going to be as consistent or fast as a mouse.
> > > >
> > > > There is no solution to perfectly balance the different input methods. Each player will play to their input’s strengths and 343 needs to understand that balancing aim assist isn’t about making sure both input methods perform equally in every way in every gametype, it’s making sure controller can excel in some ways while mouse and keyboard can excel in others, and that the pros of each are appropriately balanced by their cons. At that point it is simply up to each player to leverage their input’s strengths in order to win.
> > >
> > > not really u can always train the tracking on mouse. Although it is really hard it is doable to get really good tracking maybe even on par with what a controller offers.
> >
> > I’m focusing more on the average mouse user, but yes, you can definitely get better at tracking with a mouse, it’s just very difficult compared to the relative ease of using a controller and tracking someone with aim assist.
>
> yeah it is especially when that person is on pc using a controller. No wonder the game is at about 6k players and the ratio is 5:1 on pc and xbox, respectively

I am talking more about Infinite, not MCC. MCC heavily favors controller due to really strong aim assist and high bullet magnetism, but only in high TTK modes. You will find plenty of mouse users in snipers and swat. Aim assist doesn’t matter as much when the TTK is instant.

MCC would only stand to lose more players if 343 toned down the aim assist, even if only for PC players. If the game started to favor mouse and keyboard in all modes most of the playerbase would not switch to mouse and keyboard, they would stop playing the game altogether. Some people prefer a shooter environment that is focused on positioning, tactics, teamwork, and strategy than aiming prowess. That is Halo’s audience since the beginning, but especially after Halo 3. Bungie knew this, and made the right move having Halo 3 be a 360 exclusive. Halo was a console seller. It’s the reason I purchased a 360! But most importantly focusing on console didn’t alienate the game’s core audience.

I don’t think Halo will ever have mouse and keyboard users be its main audience. Catering to them makes zero sense for the success of Infinite from a business standpoint. This doesn’t mean aim assist and bullet magnetism should be at MCC levels in Infinite, but it does mean that using a controller should feel powerful, slight bullet magnetism should be applied to both input methods so that aiming in general is more forgiving, and that aim assist should be strong enough to give controller players a slight edge when it comes to tracking a moving target.

> 2535445910457035;275:
> > 2533274822068856;272:
> > > 2533274874194954;271:
> > > > 2533274810177460;215:
> > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > >
> > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> >
> > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
>
> stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.

There is no " most peoples " here … Its a forums with a fraction of a fraction of a fraction of those who played MCC and or Infinite … Forums bias is a real thing and most Forumers not all are always on forums to protect OP weapons , broken mechanics and so on that give them an advantages and this is true and always as been true for decades now …

Aim assist in All halo were broken and basically a Soft Aimbot where anyones can aim loosely toward a target and be rewarded with undeserved kill , Its the reality its as is .

Aiming skills in all shooter game that can be taken serious make up for 40% at least of what differenciate players moovement , map knowledge strategies etc… all make up the rest … but in Halo aiming skills is unexistant on controlers with the level of aimbot assist that bungie and 343 had injjected into their game and cannot be taken seriously … Halo is a laughing stock when you compare it to Valorant or Rainbowsix Siege on PC … No ones watch Halo on twitch because of that …

All serious players and pro have said time and time again that Halo aim assist is broken to its core … Infinite had a little less aim assist than previous halo ? Maybe a tad but still the aim assist was and is to strong still and require further nerf … Not only for the artificial parity we talk about with MKB wich should be irrevelant to why aim assist need to be nerf and not buff …

Its the skill gab in controlers vs controlers that will benefits from this the most … Rank controlers playlist will reward better controler player with more accuracy more skills etc… unlike how it is now

Controlers had 50 to 60% accuracy stats for the most part in the Tech test of infinite and all of this is because of aim assist and bullet bending this as to be nerf back to where the average accuracy of a controler will be between 35 and 45 where it belong … the boost in accuracy is not because the players were so good , its because the aim assist was still TOO damn strong

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274866720209;276:
> > 2535445910457035;274:
> > > 2533274866720209;273:
> > > > 2535445910457035;269:
> > > > > 2533274866720209;264:
> > > > > Lets face it, the higher the TTK the better aim assisted controllers will do. The main strength of a mouse is quick target acquisition and precision, not tracking a moving target. What separates the best mouse users from the worst is tracking ability imo. What separates the best controller players from the worst is target acquisition time, not staying on target. Crosshair placement matters for both input methods, but it matters double for controller players because of the aforementioned slower target acquisition time. You will see swat and sniper gametype lobbies dominated by mouse users and slayer lobbies dominated by aim assisted controller players. Controller players will excel in one on one duels, while mouse users will have an easier time cleaning up multiple unaware/distracted/weakened opponents with faster target switching. Mouse users will gravitate towards lower fire rate and single shot weapons while controller will prefer burst fire or bullet hoses. Tweaking aim assist can remove this tracking advantage that controller players have, but 343 would be alienating most of Halo’s audience. Not a good move imo. Aim assist should remain as is or receive a slight buff if this game is going to appeal to a both console halo fans and wider casual audience that plays primarily with controller.
> > > > >
> > > > > If you’re a mouse user with subpar tracking, I recommend learning to use a controller if you want to play standard slayer. If you’re controller player, focus on your crosshair placement; if you’re already on target, you’ll rarely lose to someone using a mouse, even in a swat/sniper gametype. The only reason to pick up a mouse for swat/sniper modes is if you really want to pull off flashy, aggressive multikills; for those you really do need a mouse to flick between targets with. Trying to flick with controller on a high sens is never going to be as consistent or fast as a mouse.
> > > > >
> > > > > There is no solution to perfectly balance the different input methods. Each player will play to their input’s strengths and 343 needs to understand that balancing aim assist isn’t about making sure both input methods perform equally in every way in every gametype, it’s making sure controller can excel in some ways while mouse and keyboard can excel in others, and that the pros of each are appropriately balanced by their cons. At that point it is simply up to each player to leverage their input’s strengths in order to win.
> > > >
> > > > not really u can always train the tracking on mouse. Although it is really hard it is doable to get really good tracking maybe even on par with what a controller offers.
> > >
> > > I’m focusing more on the average mouse user, but yes, you can definitely get better at tracking with a mouse, it’s just very difficult compared to the relative ease of using a controller and tracking someone with aim assist.
> >
> > yeah it is especially when that person is on pc using a controller. No wonder the game is at about 6k players and the ratio is 5:1 on pc and xbox, respectively
>
> I am talking more about Infinite, not MCC. MCC heavily favors controller due to really strong aim assist and high bullet magnetism, but only in high TTK modes. You will find plenty of mouse users in snipers and swat. Aim assist doesn’t matter as much when the TTK is instant.
>
> MCC would only stand to lose more players if 343 toned down the aim assist, even if only for PC players. If the game started to favor mouse and keyboard in all modes most of the playerbase would not switch to mouse and keyboard, they would stop playing the game altogether. Some people prefer a shooter environment that is focused on positioning, tactics, teamwork, and strategy than aiming prowess. That is Halo’s audience since the beginning, but especially after Halo 3. Bungie knew this, and made the right move having Halo 3 be a 360 exclusive. Halo was a console seller. It’s the reason I purchased a 360! But most importantly focusing on console didn’t alienate the game’s core audience.
>
> I don’t think Halo will ever have mouse and keyboard users be its main audience. Catering to them makes zero sense for the success of Infinite from a business standpoint. This doesn’t mean aim assist and bullet magnetism should be at MCC levels in Infinite, but it does mean that using a controller should feel powerful, slight bullet magnetism should be applied to both input methods so that aiming in general is more forgiving, and that aim assist should be strong enough to give controller players a slight edge when it comes to tracking a moving target.

If 343 would tone down the aim assist on PC at least and remoove crossplay they would Gain tons of players from PC and Steam MKB player who would come back and PC controlers abusers would switch back to MKB because they wouldnt see the advantage anymore to keep playing controler instead of MKB like they mostly does on their PC … Many peoples are oportunistic and if you give them OP weapons or OP input they will use them regardless … MCC is loosing all its playerbase on PC because MKB is getting destroyed by Bad to average Controler player with a battleriffle wich is insanely aimbotty … controller literally feel like aimbots in MCC and in Infinite the controlers of our test groups of a dozens out class thje MKB accuracy average by 10 to 15% so the aim assist was still 10 to 15 % to strong in the Infinite tech test

> 2533274792075066;278:
> > 2533274866720209;276:
> > > 2535445910457035;274:
> > > > 2533274866720209;273:
> > > > > 2535445910457035;269:
> > > > > > 2533274866720209;264:
> > > > > > Lets face it, the higher the TTK the better aim assisted controllers will do. The main strength of a mouse is quick target acquisition and precision, not tracking a moving target. What separates the best mouse users from the worst is tracking ability imo. What separates the best controller players from the worst is target acquisition time, not staying on target. Crosshair placement matters for both input methods, but it matters double for controller players because of the aforementioned slower target acquisition time. You will see swat and sniper gametype lobbies dominated by mouse users and slayer lobbies dominated by aim assisted controller players. Controller players will excel in one on one duels, while mouse users will have an easier time cleaning up multiple unaware/distracted/weakened opponents with faster target switching. Mouse users will gravitate towards lower fire rate and single shot weapons while controller will prefer burst fire or bullet hoses. Tweaking aim assist can remove this tracking advantage that controller players have, but 343 would be alienating most of Halo’s audience. Not a good move imo. Aim assist should remain as is or receive a slight buff if this game is going to appeal to a both console halo fans and wider casual audience that plays primarily with controller.
> > > > > >
> > > > > > If you’re a mouse user with subpar tracking, I recommend learning to use a controller if you want to play standard slayer. If you’re controller player, focus on your crosshair placement; if you’re already on target, you’ll rarely lose to someone using a mouse, even in a swat/sniper gametype. The only reason to pick up a mouse for swat/sniper modes is if you really want to pull off flashy, aggressive multikills; for those you really do need a mouse to flick between targets with. Trying to flick with controller on a high sens is never going to be as consistent or fast as a mouse.
> > > > > >
> > > > > > There is no solution to perfectly balance the different input methods. Each player will play to their input’s strengths and 343 needs to understand that balancing aim assist isn’t about making sure both input methods perform equally in every way in every gametype, it’s making sure controller can excel in some ways while mouse and keyboard can excel in others, and that the pros of each are appropriately balanced by their cons. At that point it is simply up to each player to leverage their input’s strengths in order to win.
> > > > >
> > > > > not really u can always train the tracking on mouse. Although it is really hard it is doable to get really good tracking maybe even on par with what a controller offers.
> > > >
> > > > I’m focusing more on the average mouse user, but yes, you can definitely get better at tracking with a mouse, it’s just very difficult compared to the relative ease of using a controller and tracking someone with aim assist.
> > >
> > > yeah it is especially when that person is on pc using a controller. No wonder the game is at about 6k players and the ratio is 5:1 on pc and xbox, respectively
> >
> > I am talking more about Infinite, not MCC. MCC heavily favors controller due to really strong aim assist and high bullet magnetism, but only in high TTK modes. You will find plenty of mouse users in snipers and swat. Aim assist doesn’t matter as much when the TTK is instant.
> >
> > MCC would only stand to lose more players if 343 toned down the aim assist, even if only for PC players. If the game started to favor mouse and keyboard in all modes most of the playerbase would not switch to mouse and keyboard, they would stop playing the game altogether. Some people prefer a shooter environment that is focused on positioning, tactics, teamwork, and strategy than aiming prowess. That is Halo’s audience since the beginning, but especially after Halo 3. Bungie knew this, and made the right move having Halo 3 be a 360 exclusive. Halo was a console seller. It’s the reason I purchased a 360! But most importantly focusing on console didn’t alienate the game’s core audience.
> >
> > I don’t think Halo will ever have mouse and keyboard users be its main audience. Catering to them makes zero sense for the success of Infinite from a business standpoint. This doesn’t mean aim assist and bullet magnetism should be at MCC levels in Infinite, but it does mean that using a controller should feel powerful, slight bullet magnetism should be applied to both input methods so that aiming in general is more forgiving, and that aim assist should be strong enough to give controller players a slight edge when it comes to tracking a moving target.

I agree that the aim assist in MCC is way too high. It should be toned down, but just not too much. Controller still needs to have a slight edge when it comes to tracking, right now they have a MASSIVE advantage and it really does drive away mouse and keyboard users that refuse to pick up a controller.

Infinite’s aim assist is still a work in progress. I’d rather not make too many judgements about it and just emphasize that 343 needs to collect their own data and make their own adjustments to it until they find something that keeps controller viable (or very slightly better) without driving away mouse users.

> 2535445910457035;260:
> > 2533274822068856;258:
> > > 2535449464077716;247:
> > > > 2535445910457035;246:
> > > > > 2535449464077716;244:
> > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > >
> > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > >
> > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > >
> > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > >
> > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> >
> > I feel I should warn you that you’re responding to a troll. The outrageously bad grammar, ignoring actual arguments, and repeating the same lies over and over again gives them away.
>
> imagine thinking i’m a troll when you think halo has recoil rofl

why are you trying to gatekeep recoil? Yes other games have more, but Infinite def has recoil.

Doesn’t matter if CS:GO and its clones have more.

Its a fruitless endeavour

> 2535445910457035;275:
> > 2533274822068856;272:
> > > 2533274874194954;271:
> > > > 2533274810177460;215:
> > > > I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.
> > >
> > > This, the game currently feels hostile to the thumbs, and that’s not an AA problem.
> >
> > I totally agree that aim in general feels off, especially the default settings. But I still feel aim assist is not quite where it should be. At times it felt good, and at other times, it felt like it dropped off almost completely. Whatever the case is, something is definitely not right with aiming on controller. That much nearly everyone agrees with. 343 should shed some light on what exactly is going on with aiming in Infinite.
>
> stop defending your point. Most people say it feels fine. AA is good where it is. Your responses dont make sense at all either. It was not just controller feeling the crappy aim. It was mnk too.

Most agree the aiming needs to be in general improved. Via an aim assist buff or whatever they need to do, its literally just yourself, stew and some annoying PC elitists who keep defending how it is currently.