Aim assist in MCC is pretty powerful. There is a sweet spot between the two the AA on MCC and the AA on infinite and that’s where the aim assist on infinite should be. Not too weak and not too strong. Remember if it’s too powerful it can actually be detrimental in situations.
> 2533274885506317;242:
> Aim assist in MCC is pretty powerful. There is a sweet spot between the two the AA on MCC and the AA on infinite and that’s where the aim assist on infinite should be. Not too weak and not too strong. Remember if it’s too powerful it can actually be detrimental in situations.
yes this is true. This is evident in the low population of the console players and the mnk players.
Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing M&K players might not know too much about because the recoil experience is different from M&K to Controller.
If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> 2535445910457035;243:
> > 2533274885506317;242:
> > Aim assist in MCC is pretty powerful. There is a sweet spot between the two the AA on MCC and the AA on infinite and that’s where the aim assist on infinite should be. Not too weak and not too strong. Remember if it’s too powerful it can actually be detrimental in situations.
>
> yes this is true. This is evident in the low population of the console players and the mnk players.
The ones I know who play turn on input based matchmaking so they only face controller players too.
> 2535449464077716;244:
> Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
>
> If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
>
> Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> 2535445910457035;246:
> > 2535449464077716;244:
> > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> >
> > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> >
> > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
>
> there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> 2535449464077716;247:
> > 2535445910457035;246:
> > > 2535449464077716;244:
> > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > >
> > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > >
> > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> >
> > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
>
> Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> 2535445910457035;248:
> > 2535449464077716;247:
> > > 2535445910457035;246:
> > > > 2535449464077716;244:
> > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > >
> > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > >
> > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > >
> > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> >
> > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
>
> dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
> 2535449464077716;249:
> > 2535445910457035;248:
> > > 2535449464077716;247:
> > > > 2535445910457035;246:
> > > > > 2535449464077716;244:
> > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > >
> > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > >
> > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > >
> > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > >
> > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> >
> > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
>
> You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
>
> It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
i do mate. I have played on both. Its literally nothing on hipfire.
> 2535445910457035;250:
> > 2535449464077716;249:
> > > 2535445910457035;248:
> > > > 2535449464077716;247:
> > > > > 2535445910457035;246:
> > > > > > 2535449464077716;244:
> > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > >
> > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > >
> > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > >
> > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > >
> > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > >
> > > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> >
> > You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
> >
> > It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
>
> i do mate. I have played on both. Its literally nothing on hipfire.
That’s not even a proper response for my comment dude. Even if your claim were true Halo isn’t all hip fire, and never has been
> 2535449464077716;251:
> > 2535445910457035;250:
> > > 2535449464077716;249:
> > > > 2535445910457035;248:
> > > > > 2535449464077716;247:
> > > > > > 2535445910457035;246:
> > > > > > > 2535449464077716;244:
> > > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > > >
> > > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > > >
> > > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > > >
> > > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > > >
> > > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > > >
> > > > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> > >
> > > You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
> > >
> > > It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
> >
> > i do mate. I have played on both. Its literally nothing on hipfire.
>
> That’s not even a proper response for my comment dude. Even if your claim were true Halo isn’t all hip fire, and never has been
dude you were not reading my last comment. I said getting shot at it kicks you, that is not recoil.
> 2535445910457035;252:
> > 2535449464077716;251:
> > > 2535445910457035;250:
> > > > 2535449464077716;249:
> > > > > 2535445910457035;248:
> > > > > > 2535449464077716;247:
> > > > > > > 2535445910457035;246:
> > > > > > > > 2535449464077716;244:
> > > > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > > > >
> > > > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > > > >
> > > > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > > > >
> > > > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > > > >
> > > > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > > > >
> > > > > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> > > >
> > > > You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
> > > >
> > > > It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
> > >
> > > i do mate. I have played on both. Its literally nothing on hipfire.
> >
> > That’s not even a proper response for my comment dude. Even if your claim were true Halo isn’t all hip fire, and never has been
>
> dude you were not reading my last comment. I said getting shot at it kicks you, that is not recoil.
So you’re back to arguing that there’s no recoil in Halo, got it. You’re wrong, but you’re not required to be correct here
> 2535449464077716;253:
> > 2535445910457035;252:
> > > 2535449464077716;251:
> > > > 2535445910457035;250:
> > > > > 2535449464077716;249:
> > > > > > 2535445910457035;248:
> > > > > > > 2535449464077716;247:
> > > > > > > > 2535445910457035;246:
> > > > > > > > > 2535449464077716;244:
> > > > > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > > > > >
> > > > > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > > > > >
> > > > > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > > > > >
> > > > > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > > > > >
> > > > > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > > > > >
> > > > > > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> > > > >
> > > > > You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
> > > > >
> > > > > It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
> > > >
> > > > i do mate. I have played on both. Its literally nothing on hipfire.
> > >
> > > That’s not even a proper response for my comment dude. Even if your claim were true Halo isn’t all hip fire, and never has been
> >
> > dude you were not reading my last comment. I said getting shot at it kicks you, that is not recoil.
>
> So you’re back to arguing that there’s no recoil in Halo, got it. You’re wrong, but you’re not required to be correct here
lol so youre saying no reticle movement upwards is called bloom? gotcha. Check valorant’s recoil. That is recoil.
> 2535445910457035;254:
> > 2535449464077716;253:
> > > 2535445910457035;252:
> > > > 2535449464077716;251:
> > > > > 2535445910457035;250:
> > > > > > 2535449464077716;249:
> > > > > > > 2535445910457035;248:
> > > > > > > > 2535449464077716;247:
> > > > > > > > > 2535445910457035;246:
> > > > > > > > > > 2535449464077716;244:
> > > > > > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > > > > > >
> > > > > > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > > > > > >
> > > > > > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > > > > > >
> > > > > > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > > > > > >
> > > > > > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > > > > > >
> > > > > > > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> > > > > >
> > > > > > You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
> > > > > >
> > > > > > It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
> > > > >
> > > > > i do mate. I have played on both. Its literally nothing on hipfire.
> > > >
> > > > That’s not even a proper response for my comment dude. Even if your claim were true Halo isn’t all hip fire, and never has been
> > >
> > > dude you were not reading my last comment. I said getting shot at it kicks you, that is not recoil.
> >
> > So you’re back to arguing that there’s no recoil in Halo, got it. You’re wrong, but you’re not required to be correct here
>
> lol so youre saying no reticle movement upwards is called bloom? gotcha. Check valorant’s recoil. That is recoil.
Dude how you gonna keep talking and you haven’t event taken the time to check. Do you know how silly you look when you so confidently stick to incorrect statements?
> 2535449464077716;255:
> > 2535445910457035;254:
> > > 2535449464077716;253:
> > > > 2535445910457035;252:
> > > > > 2535449464077716;251:
> > > > > > 2535445910457035;250:
> > > > > > > 2535449464077716;249:
> > > > > > > > 2535445910457035;248:
> > > > > > > > > 2535449464077716;247:
> > > > > > > > > > 2535445910457035;246:
> > > > > > > > > > > 2535449464077716;244:
> > > > > > > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > > > > > > >
> > > > > > > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > > > > > > >
> > > > > > > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > > > > > > >
> > > > > > > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > > > > > > >
> > > > > > > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > > > > > > >
> > > > > > > > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> > > > > > >
> > > > > > > You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
> > > > > > >
> > > > > > > It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
> > > > > >
> > > > > > i do mate. I have played on both. Its literally nothing on hipfire.
> > > > >
> > > > > That’s not even a proper response for my comment dude. Even if your claim were true Halo isn’t all hip fire, and never has been
> > > >
> > > > dude you were not reading my last comment. I said getting shot at it kicks you, that is not recoil.
> > >
> > > So you’re back to arguing that there’s no recoil in Halo, got it. You’re wrong, but you’re not required to be correct here
> >
> > lol so youre saying no reticle movement upwards is called bloom? gotcha. Check valorant’s recoil. That is recoil.
>
> Dude how you gonna keep talking and you haven’t event taken the time to check. Do you know how silly you look when you so confidently stick to incorrect statements? You sound like a Trump supporter dude
lol y u mad for huh? U seem like a dude who hasnt played other games to classify what is recoil.
> 2535445910457035;256:
> > 2535449464077716;255:
> > > 2535445910457035;254:
> > > > 2535449464077716;253:
> > > > > 2535445910457035;252:
> > > > > > 2535449464077716;251:
> > > > > > > 2535445910457035;250:
> > > > > > > > 2535449464077716;249:
> > > > > > > > > 2535445910457035;248:
> > > > > > > > > > 2535449464077716;247:
> > > > > > > > > > > 2535445910457035;246:
> > > > > > > > > > > > 2535449464077716;244:
> > > > > > > > > > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > > > > > > > > > >
> > > > > > > > > > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > > > > > > > > > >
> > > > > > > > > > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > > > > > > > > > >
> > > > > > > > > > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> > > > > > > > > >
> > > > > > > > > > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
> > > > > > > > >
> > > > > > > > > dude the recoil is literally nothing compared to csgo and valorant. its only when u get hit it causes a kick. That is not recoil and is typical. Just adjust on controller like on mouse. Btw i have played on both inputs too.
> > > > > > > >
> > > > > > > > You just tried to say halo has no recoil… It does, and it’s more aggressive on Controller than on M&K.
> > > > > > > >
> > > > > > > > It’s almost like you didn’t really wanna read my comment and just wanted to reply, because if you did we wouldn’t be back tracking
> > > > > > >
> > > > > > > i do mate. I have played on both. Its literally nothing on hipfire.
> > > > > >
> > > > > > That’s not even a proper response for my comment dude. Even if your claim were true Halo isn’t all hip fire, and never has been
> > > > >
> > > > > dude you were not reading my last comment. I said getting shot at it kicks you, that is not recoil.
> > > >
> > > > So you’re back to arguing that there’s no recoil in Halo, got it. You’re wrong, but you’re not required to be correct here
> > >
> > > lol so youre saying no reticle movement upwards is called bloom? gotcha. Check valorant’s recoil. That is recoil.
> >
> > Dude how you gonna keep talking and you haven’t event taken the time to check. Do you know how silly you look when you so confidently stick to incorrect statements? You sound like a Trump supporter dude
>
> lol y u mad for huh? U seem like a dude who hasnt played other games to classify what is recoil.
Actually that’s my bad bruh I didn’t know you were a spam account. Thought you were an actual player in here. Oops
> 2535449464077716;247:
> > 2535445910457035;246:
> > > 2535449464077716;244:
> > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > >
> > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > >
> > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> >
> > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
>
> Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
I feel I should warn you that you’re responding to a troll. The outrageously bad grammar, ignoring actual arguments, and repeating the same lies over and over again gives them away.
> 2533274822068856;258:
> > 2535449464077716;247:
> > > 2535445910457035;246:
> > > > 2535449464077716;244:
> > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > >
> > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > >
> > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > >
> > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> >
> > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
>
> I feel I should warn you that you’re responding to a troll. The outrageously bad grammar, ignoring actual arguments, and repeating the same lies over and over again gives them away.
I appreciate you informing me! I figured as much at the end there and won’t be replying to them again
> 2533274822068856;258:
> > 2535449464077716;247:
> > > 2535445910457035;246:
> > > > 2535449464077716;244:
> > > > Also quick note, while controllers have aim assist they also experience more aggressive recoil. A thing those of you might not know too much about because the recoil experience is different from M&K to Controller.
> > > >
> > > > If those of you on M&K had the same experience with recoil you’d be constantly pulling your mouse to the edge of your desk trying to fight it. If M&K had Controller recoil, and Controllers had no aim assist both parties would absolutely hate what the experience would become.
> > > >
> > > > Joysticks as a tool do not offer precision, they make suggestions in a given direction. The mouse as a tool is extremely precise because you aren’t acting on suggestion, it’s all intention. Controllers and M&K offer too different of an experience to unify indiscriminately
> > >
> > > there is no recoil in halo tho lol. If u call halo recoil please go play csgo hahah
> >
> > Halo definitely has recoil. There was no recoil under any Bungie titles, but there’s been recoil in Halo since Halo 4. You can boot up Halo 4 right now and grab a BR and Sniper to check.
>
> I feel I should warn you that you’re responding to a troll. The outrageously bad grammar, ignoring actual arguments, and repeating the same lies over and over again gives them away.
imagine thinking i’m a troll when you think halo has recoil rofl
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> > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > >
> > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> >
> > Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.
>
> Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism
>
> This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:
>
> https://www.youtube.com/watch?v=zf7DBZum8lo
> https://www.youtube.com/watch?v=C4Aqz2yWXQg
> https://www.youtube.com/watch?v=aodhMwrHI8I
> https://www.youtube.com/watch?v=cnwt9_sBa34
>
> Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.
>
> So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.
Saying MCC is easier with mouse and keyboard than controller vs. saying FPS games in general are more easier with mouse and keyboard vs. controller are 2 completely different things. You started a whole different argument that I don’t really care to entertain. I’m strictly talking MCC because your statement was about MCC, not other FPS games. MCC has one of the highest aim assists out of any game in the FPS genre. Every M&K player quit MCC because controller players are at such a huge advantage and they don’t want to switch to controller because using a controller is boring for them. Halo Reach was racking 100,000+ views on Twitch when Summit1G and other mouse and keyboard players were playing. Right now MCC has 2,000 viewers. That’s pathetic. Either the aim assist is balanced and this game we all love will be loved by all or it will tank because selfish people like you want to play controller vs controller in a pool of 2,000 people. Don’t reply to me if you’re going to go off topic again. Stay focused.