343 shouldn't make aiming way easier on Controller

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*Original post. Click at your own discretion.

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> > > In mcc it’s kinda hard to figure out whose on what as for infinite yeah I had not great aim in the flight so a slight bump to controller aim aissit and it’ll be even for cross play
> >
> > I am sorry but 100% of the controlers ive played with had 10 to 15 % accuracy more than any of our more than competant MKB discord mates so if anything if you want " artificial parity with MKB " from artificial aim assistance then Aim assist from where it sit in the Tech test would need an 10% nerf at least to get something like a " artificial parity" you are requesting …
> >
> > Also a side note is MKB and controlers will compeate in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist , this might be the time for you to improove your true skills instead of asking for artificial aimbots buff to do it for you … Controler are more than decent enough to aim if you play at 60 to 120 fps
>
> "Also a side note is MKB and controlers will compete in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist "
>
> What’s funny is you think aiming is what’s most important. This is how I know you have 0 clue what you’re talking about when it comes to playing halo at a high level (which makes sense since you were only a 20 in h3). Aiming skill is like a tiny portion of the skill required for halo. Id argue map knowledge, teamplay skill, communication skill, movement skill, and strategy are all more important than aiming when it comes to high level halo and I think most pros would agree. Positioning and team coordination can easily mask a player with less skilled aiming. I understand why you think this way since you keep brining up counterstrike which doesn’t have any of this stuff on the level halo does. If you want my honest opinion if you want to get better at halo id suggest you stop focusing strictly on aiming and get better at this other stuff I mentioned.

This discours is so ridiculous this whole " its not just about aiming " its also about moovement etc… blablabla … We have heard this discours a billions time … All shooters games have blends of whatever is needed to be good in the game X and Y … Its totally ridiculous its like Of course in quake or unreal you have to defend the pick ups and get the U damage and extra armor before your opponent does and what not but at the end of the day , Its aiming skills 1rst that makes a Quake or Unreal champion the capacity to flick to track and to do it consistantly while mooving in the proper way …

Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator

Yeah, 343, some people just don’t understand how bad it can get when going against good K&M users. It’s not fun with a controller at all. Halo 3 had a bit too much aim assist and high bullet magnetiam. Infinite has basically the perfect amount of bullet magnetism, but the overall aiming feels bad on a controller with or without aim assist, and aim assist not only feels too low, but also feels like it turns on and off a little too quickly when you swipe over a target. This puts uncomfortable stress on your thumb, because you have to microadjust a whole lot more than in most FPS games, with only a small number of muscles.

Only the thumb controls an analog thumbstick. The human thumb only has 3 muscles to control it. You can use all of the muscles in your arm and hand to control a mouse. Objectively speaking from an anatomical perspective, an anolog thumbstick is going to be more tiring/difficult to use without an adequate amount of software in place to help the average human thumb make those constant, repetitive microadjustments when actively tracking a target in game. This really is a much bigger issue than some people claim it is. The fact that some people knowingly want to put other average players through physical discomcort in a video game, speakes volumes about their motives, “sportsmanship” and trustworthiness.

> 2533274792075066;222:
> Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator

Maybe they just need to add some more bullet magnetism to MnK so that they can match the mad controller skillz…

> 2585548714655118;224:
> > 2533274792075066;222:
> > Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator
>
> Maybe they just need to add some more bullet magnetism to MnK so that they can match the mad controller skillz…

That would actually be an interesting compromise for lower skilled M&K players. The mouse doesn’t need the reticle stickiness of aim assist, but a touch more bullet magnetism might help people land more shots when they’re a little off. I have no idea how they would keep it out of reach of higher skill M&K users.

> 2585548714655118;224:
> > 2533274792075066;222:
> > Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator
>
> Maybe they just need to add some more bullet magnetism to MnK so that they can match the mad controller skillz…

I dont want bullet magnetism on PC or Consoles or MKB or controlers … Back when i played on controler i hated aim assist always hated it always found it unworthy and bad …

Aim assist as no place never had a place in Halo , it was an artificial mechanics meant to get instant gratification for players and some got addicted Most peoples simply quit halo and never came back … Counterstrike is one of the most popular shooter ever and yet there is no aim assist , no bullet bending , no nothing , peoples play it at all level from casual to super competitive and everyones play whithin their own range … There is no justification why Halo could not be like that with its own style

True aim is required for Halo to be taken seriously going foward and there is No longer any excuses Halo infinite run at 120 fps + on Xbox SX and SS as well as will run at 120+ fps on PC as well so there is no excuses that Aim assist is required to " smooth out the gameplay for low FPS … It aint true anymore so

343 just ned to do like Halo MCC and give player the option to play Free for all or Platform or input specifics so MKB who only want to play MKB will do that controler who only want to play controler would do that in social and Ranked match will be input based so there is no problem there either … True aim need practice and some folks addicted to Aim assist coolaid will simply need some dedication to get good with true aim …

Halo infinite Controler Battleriffle spam is easymode " aimbot like " and will be terribly undermining the game … 343 cant lie no more everyones know what aim assist is and most peoples get frustrated to be killed by built in aimbot … Yes a very vocal forum minority want more aim assist until they have an aimbot and would be happy if 343 implemented a aimbot but at large especially PC players want true aim regardless and despise aim assistance but also some consoles players who whined for decades about the broken aim assist in Halo

Did y’all forget MCC dropped in 2014? Almost an 8 year old game fellas. Judging your experience in MCC in relation to infinite is probably flawed, because theres never been all that many players playing it since it’s rep of being broken after launch

Halo Reach dropped in 2010 I wouldn’t join up in a game that old and expect to play other players within my skill range, but I still play because I have love for the game.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274822068856;223:
> Yeah, 343, some people just don’t understand how bad it can get when going against good K&M users. It’s not fun with a controller at all. Halo 3 had a bit too much aim assist and high bullet magnetiam. Infinite has basically the perfect amount of bullet magnetism, but the overall aiming feels bad on a controller with or without aim assist, and aim assist not only feels too low, but also feels like it turns on and off a little too quickly when you swipe over a target. This puts uncomfortable stress on your thumb, because you have to microadjust a whole lot more than in most FPS games, with only a small number of muscles.
>
> Only the thumb controls an analog thumbstick. The human thumb only has 3 muscles to control it. You can use all of the muscles in your arm and hand to control a mouse. Objectively speaking from an anatomical perspective, an anolog thumbstick is going to be more tiring/difficult to use without an adequate amount of software in place to help the average human thumb make those constant, repetitive microadjustments when actively tracking a target in game. This really is a much bigger issue than some people claim it is. The fact that some people knowingly want to put other average players through physical discomcort in a video game, speakes volumes about their motives, “sportsmanship” and trustworthiness.

if u realised that is how it was on halo mcc console. If u played with a controller on pc, u don’t have the respect of anyone here. Not even calling for 343’s aid is gonna cover that lack of skill.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2585548714655118;224:
> > 2533274792075066;222:
> > Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator
>
> Maybe they just need to add some more bullet magnetism to MnK so that they can match the mad controller skillz…

well controllers on console have my respect at all times. The ones who use controllers on pc are just… Their aim assist is literally amplified because of the uncapped frame rates that they are getting. I know a few console players and most of them are pretty good, with the proper presence of aim assist. Although this does not reflect what would happen on infinite. Infinite is a totally different ball game.

> 2533274792075066;226:
> > 2585548714655118;224:
> > > 2533274792075066;222:
> > > Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator
> >
> > Maybe they just need to add some more bullet magnetism to MnK so that they can match the mad controller skillz…
>
> I dont want bullet magnetism on PC or Consoles or MKB or controlers … Back when i played on controler i hated aim assist always hated it always found it unworthy and bad …
>
> Aim assist as no place never had a place in Halo , it was an artificial mechanics meant to get instant gratification for players and some got addicted Most peoples simply quit halo and never came back … Counterstrike is one of the most popular shooter ever and yet there is no aim assist , no bullet bending , no nothing , peoples play it at all level from casual to super competitive and everyones play whithin their own range … There is no justification why Halo could not be like that with its own style
>
> True aim is required for Halo to be taken seriously going foward and there is No longer any excuses Halo infinite run at 120 fps + on Xbox SX and SS as well as will run at 120+ fps on PC as well so there is no excuses that Aim assist is required to " smooth out the gameplay for low FPS … It aint true anymore so
>
> 343 just ned to do like Halo MCC and give player the option to play Free for all or Platform or input specifics so MKB who only want to play MKB will do that controler who only want to play controler would do that in social and Ranked match will be input based so there is no problem there either … True aim need practice and some folks addicted to Aim assist coolaid will simply need some dedication to get good with true aim …
>
> Halo infinite Controler Battleriffle spam is easymode " aimbot like " and will be terribly undermining the game … 343 cant lie no more everyones know what aim assist is and most peoples get frustrated to be killed by built in aimbot … Yes a very vocal forum minority want more aim assist until they have an aimbot and would be happy if 343 implemented a aimbot but at large especially PC players want true aim regardless and despise aim assistance but also some consoles players who whined for decades about the broken aim assist in Halo

I really wish you’d stop waving around your nonsense statistics and false equivalencies as to what aim assist is or is for.

You clearly lack any key skills for discussion as you just regurgitate the same thing over and over. Its exhausting to read. I hope you know nobody here with an ounce of common sense takes nonsensical rhetoric seriously.

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> > > > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
> > >
> > > I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
> > >
> > > This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
> > >
> > > The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .
> >
> > What is your source for these accuracy numbers? lol or are you just pulling them out of thin air to support your bias’d m&k argument?
>
> I am not the bias one here , but all the controlers players wanting Past Halo level of Aimbot because yes the Halo aim assist is straight up a aimbot without lock on and is even more broken with the battleriffle wich require Zero aiming skills what so ever … A shooter game is about aiming skills first and everything come after that … Halo broken aim assist as created a dependancy of somes to aim assist … Thats 100% sure if there is an option for input base match making i will play MKB only agaisnt MKB only even in social there is NO way i will play with the already broken level of aim assist there was in the tech test … I am sorry but controlers without even trrying were able to achieve over 50 to 60% accuracy without any sweat its ridiculous and unworthy … halo to come back from the dead and to have any credibility as a shooter need to have True aim and not broken built in aimbot … Period

And this flawed view of yours is why you will remain a lowered skilled player. No use in arguing with you. You’re clearly a mediocre m&k player who wants controllers to suffer because you cant compete. This is why you will be low ranked in infinite too. Until you can realize that halo skill is mostly things other than aim you will be stuck in the lower tiered ranks bud. And I hate to break it to you but youre gonna have to play against controllers. If they are letting pros use either one then they are most likely making ranked integrated as well lol

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.

> 2533274792075066;226:
> > 2585548714655118;224:
> > > 2533274792075066;222:
> > > Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator
> >
> > Maybe they just need to add some more bullet magnetism to MnK so that they can match the mad controller skillz…
>
> I dont want bullet magnetism on PC or Consoles or MKB or controlers … Back when i played on controler i hated aim assist always hated it always found it unworthy and bad …
>
> Aim assist as no place never had a place in Halo , it was an artificial mechanics meant to get instant gratification for players and some got addicted Most peoples simply quit halo and never came back … Counterstrike is one of the most popular shooter ever and yet there is no aim assist , no bullet bending , no nothing , peoples play it at all level from casual to super competitive and everyones play whithin their own range … There is no justification why Halo could not be like that with its own style
>
> True aim is required for Halo to be taken seriously going foward and there is No longer any excuses Halo infinite run at 120 fps + on Xbox SX and SS as well as will run at 120+ fps on PC as well so there is no excuses that Aim assist is required to " smooth out the gameplay for low FPS … It aint true anymore so
>
> 343 just ned to do like Halo MCC and give player the option to play Free for all or Platform or input specifics so MKB who only want to play MKB will do that controler who only want to play controler would do that in social and Ranked match will be input based so there is no problem there either … True aim need practice and some folks addicted to Aim assist coolaid will simply need some dedication to get good with true aim …
>
> Halo infinite Controler Battleriffle spam is easymode " aimbot like " and will be terribly undermining the game … 343 cant lie no more everyones know what aim assist is and most peoples get frustrated to be killed by built in aimbot … Yes a very vocal forum minority want more aim assist until they have an aimbot and would be happy if 343 implemented a aimbot but at large especially PC players want true aim regardless and despise aim assistance but also some consoles players who whined for decades about the broken aim assist in Halo

And this is why you couldnt break level 20 on H3. Cant break a 20 and finds aim assist bad. You really cant make this -Yoink- up lmao

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

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> > > > In mcc it’s kinda hard to figure out whose on what as for infinite yeah I had not great aim in the flight so a slight bump to controller aim aissit and it’ll be even for cross play
> > >
> > > I am sorry but 100% of the controlers ive played with had 10 to 15 % accuracy more than any of our more than competant MKB discord mates so if anything if you want " artificial parity with MKB " from artificial aim assistance then Aim assist from where it sit in the Tech test would need an 10% nerf at least to get something like a " artificial parity" you are requesting …
> > >
> > > Also a side note is MKB and controlers will compeate in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist , this might be the time for you to improove your true skills instead of asking for artificial aimbots buff to do it for you … Controler are more than decent enough to aim if you play at 60 to 120 fps
> >
> > "Also a side note is MKB and controlers will compete in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist "
> >
> > What’s funny is you think aiming is what’s most important. This is how I know you have 0 clue what you’re talking about when it comes to playing halo at a high level (which makes sense since you were only a 20 in h3). Aiming skill is like a tiny portion of the skill required for halo. Id argue map knowledge, teamplay skill, communication skill, movement skill, and strategy are all more important than aiming when it comes to high level halo and I think most pros would agree. Positioning and team coordination can easily mask a player with less skilled aiming. I understand why you think this way since you keep brining up counterstrike which doesn’t have any of this stuff on the level halo does. If you want my honest opinion if you want to get better at halo id suggest you stop focusing strictly on aiming and get better at this other stuff I mentioned.
>
> This discours is so ridiculous this whole " its not just about aiming " its also about moovement etc… blablabla … We have heard this discours a billions time … All shooters games have blends of whatever is needed to be good in the game X and Y … Its totally ridiculous its like Of course in quake or unreal you have to defend the pick ups and get the U damage and extra armor before your opponent does and what not but at the end of the day , Its aiming skills 1rst that makes a Quake or Unreal champion the capacity to flick to track and to do it consistantly while mooving in the proper way …
>
> Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator

I just think its comical that you think you know what you’re talking about. If you were a 50 on mcc and H3 and high ranked in H5 your argument would make more sense. All I see is a low skilled MKB player who cant compete and wants controllers to suck so he can be better. I mean even back in the day when you were on controller you were mediocre too. If controller is so easy plug in a controller and go hit champ in H5 and get a 50 on mcc. since previous halos all have aimbot like you said switching from mkb to controller should make you a top player and you will never lose a gunfight ever. Hell I know some mkb players that are decently high ranked in mcc, you only hit a 5 lol. No one here is going to take you seriously lol. Everyone else is getting tons of likes in their arguments against you, yours are getting none. Thus showing the vast majority is against you.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2535445910457035;228:
> > 2533274822068856;223:
> > Yeah, 343, some people just don’t understand how bad it can get when going against good K&M users. It’s not fun with a controller at all. Halo 3 had a bit too much aim assist and high bullet magnetiam. Infinite has basically the perfect amount of bullet magnetism, but the overall aiming feels bad on a controller with or without aim assist, and aim assist not only feels too low, but also feels like it turns on and off a little too quickly when you swipe over a target. This puts uncomfortable stress on your thumb, because you have to microadjust a whole lot more than in most FPS games, with only a small number of muscles.
> >
> > Only the thumb controls an analog thumbstick. The human thumb only has 3 muscles to control it. You can use all of the muscles in your arm and hand to control a mouse. Objectively speaking from an anatomical perspective, an anolog thumbstick is going to be more tiring/difficult to use without an adequate amount of software in place to help the average human thumb make those constant, repetitive microadjustments when actively tracking a target in game. This really is a much bigger issue than some people claim it is. The fact that some people knowingly want to put other average players through physical discomcort in a video game, speakes volumes about their motives, “sportsmanship” and trustworthiness.
>
> if u realised that is how it was on halo mcc console. If u played with a controller on pc, u don’t have the respect of anyone here. Not even calling for 343’s aid is gonna cover that lack of skill.

Mint blitz must have no skill since he uses a controller on pc

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> > 2533274792075066;226:
> > > 2585548714655118;224:
> > > > 2533274792075066;222:
> > > > Remmoving aiming from the equation is not more skills involved its LESS much less … Spamming a Autoaim Halo BR with a controler in MCC isnt skills its total junk …unworthy and undeserving … When you simply cant miss because the aim assist is so strong and so broken and when you can miss 2 feets and still get rewarded with all the shot its not skills regardless of your moovement and blabla … Thats the crude reality … A shooter game without proper true aim , aiming skills is not a shooter game its a Aimbot simulator
> > >
> > > Maybe they just need to add some more bullet magnetism to MnK so that they can match the mad controller skillz…
> >
> > I dont want bullet magnetism on PC or Consoles or MKB or controlers … Back when i played on controler i hated aim assist always hated it always found it unworthy and bad …
> >
> > Aim assist as no place never had a place in Halo , it was an artificial mechanics meant to get instant gratification for players and some got addicted Most peoples simply quit halo and never came back … Counterstrike is one of the most popular shooter ever and yet there is no aim assist , no bullet bending , no nothing , peoples play it at all level from casual to super competitive and everyones play whithin their own range … There is no justification why Halo could not be like that with its own style
> >
> > True aim is required for Halo to be taken seriously going foward and there is No longer any excuses Halo infinite run at 120 fps + on Xbox SX and SS as well as will run at 120+ fps on PC as well so there is no excuses that Aim assist is required to " smooth out the gameplay for low FPS … It aint true anymore so
> >
> > 343 just ned to do like Halo MCC and give player the option to play Free for all or Platform or input specifics so MKB who only want to play MKB will do that controler who only want to play controler would do that in social and Ranked match will be input based so there is no problem there either … True aim need practice and some folks addicted to Aim assist coolaid will simply need some dedication to get good with true aim …
> >
> > Halo infinite Controler Battleriffle spam is easymode " aimbot like " and will be terribly undermining the game … 343 cant lie no more everyones know what aim assist is and most peoples get frustrated to be killed by built in aimbot … Yes a very vocal forum minority want more aim assist until they have an aimbot and would be happy if 343 implemented a aimbot but at large especially PC players want true aim regardless and despise aim assistance but also some consoles players who whined for decades about the broken aim assist in Halo
>
> I really wish you’d stop waving around your nonsense statistics and false equivalencies as to what aim assist is or is for.
>
> You clearly lack any key skills for discussion as you just regurgitate the same thing over and over. Its exhausting to read. I hope you know nobody here with an ounce of common sense takes nonsensical rhetoric seriously.

honestly this. This dude needs to stop about these stats that he is pulling from thin air

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274836018143;234:
> > 2535445910457035;228:
> > > 2533274822068856;223:
> > > Yeah, 343, some people just don’t understand how bad it can get when going against good K&M users. It’s not fun with a controller at all. Halo 3 had a bit too much aim assist and high bullet magnetiam. Infinite has basically the perfect amount of bullet magnetism, but the overall aiming feels bad on a controller with or without aim assist, and aim assist not only feels too low, but also feels like it turns on and off a little too quickly when you swipe over a target. This puts uncomfortable stress on your thumb, because you have to microadjust a whole lot more than in most FPS games, with only a small number of muscles.
> > >
> > > Only the thumb controls an analog thumbstick. The human thumb only has 3 muscles to control it. You can use all of the muscles in your arm and hand to control a mouse. Objectively speaking from an anatomical perspective, an anolog thumbstick is going to be more tiring/difficult to use without an adequate amount of software in place to help the average human thumb make those constant, repetitive microadjustments when actively tracking a target in game. This really is a much bigger issue than some people claim it is. The fact that some people knowingly want to put other average players through physical discomcort in a video game, speakes volumes about their motives, “sportsmanship” and trustworthiness.
> >
> > if u realised that is how it was on halo mcc console. If u played with a controller on pc, u don’t have the respect of anyone here. Not even calling for 343’s aid is gonna cover that lack of skill.
>
> Mint blitz must have no skill since he uses a controller on pc

lol well i worded it terribly, but it requires less skill even mint blitz admitted that “he would miss shots on console”. It is more like there is less involvement of thumbs on the right stick on controller pc, as opposed to console. My apologies.

> 2533274822068856;2:
> MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
>
> Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.

Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.

> 2535458190244984;237:
> > 2533274822068856;2:
> > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> >
> > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
>
> Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.

i can attest to this and im always outgunned. Its always best to play on snipers and swat tho.

> 2535458190244984;237:
> > 2533274822068856;2:
> > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> >
> > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
>
> Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.

Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism

This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:

https://www.youtube.com/watch?v=C4Aqz2yWXQg
https://www.youtube.com/watch?v=cnwt9_sBa34

Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.

So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.

> 2533274822068856;239:
> > 2535458190244984;237:
> > > 2533274822068856;2:
> > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > >
> > > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
> >
> > Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.
>
> Sorry to break it to you, but cherry-picking only Halo players is one of the most dishonest tactics you could possibly pull here. On the other hand, I’m talking about all highly skilled M&K players who will pick up the game. The thing about the top Halo players these days? They have had no reason to become extremely good with M&K because controllers were the only viable input method until less than 2 years ago. They got good with controllers, and had no reason to spend hundreds and thousands of hours the get better with a different input method. The hardcore Halo player base has little to no experience with high level K&M players. You’re likely to cite Halo 5 gameplay as well, forgetting the ridiculous level of bullet magnetism that even rewarded missing with aim assist. And that’s in a controller environment. Halo Infinite has a lot less bullet magnetism
>
> This is not cherrypicking, this is something to be concerned about in a FTP game, where most good M&K players will probably try it. Here’s a taste of the “perma randoms” you will run into in Infinite if input based matchmaking isn’t enabled:
>
> https://www.youtube.com/watch?v=zf7DBZum8lo
> https://www.youtube.com/watch?v=C4Aqz2yWXQg
> https://www.youtube.com/watch?v=aodhMwrHI8I
> https://www.youtube.com/watch?v=cnwt9_sBa34
>
> Note how this isn’t a single franchise, which makes it a much larger and more realistic sample size than a few hundred people (at best) who don’t move out of their single franchise comfort zone on controller because it takes a lot of time? Aim assist (Hint: not “auto aim”) doesn’t hold a candle to this. I’m sorry you just aren’t good enough with a mouse to understand this, and instead blame your inadequacies on aim assist.
>
> So yeah, improvements to aiming and a small increase aim assist on controller are really not that bad. The real threat to Halo Infinite, is putting controllers against M&K in the first place.

when you don’t realise that mouse is more flicking based and drag out flicking based examples to validate your argument in a tracking based game and completely omits that controller on pc has more aim assist…

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2535458190244984;237:
> > 2533274822068856;2:
> > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> >
> > Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.
>
> Every top MCC player has stated that controller is way more overpowered than M&K. You’re a permarandom, your opinion doesn’t matter.

lol i love how the kid assumes that everyone on mnk is an aimbot when it literally takes thousands of hours on aimlabs to get good flicking, tracking and reaction speeds.