343 shouldn't make aiming way easier on Controller

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> > > > > > > > MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
> > > > > > >
> > > > > > > MCC consists of 4 games. If you want to focus on Halo 2 and Halo 3, the BR is way easier to use on controller because of massive aim magnetism that is simply NOT PRESENT on mouse. You are simply incorrect. There is nothing to debate at all.
> > > > > >
> > > > > > You’re so unfamiliar with M&K, it hurts.
> > > > >
> > > > > They need to jump on Valorant and learn the hard way. People who don’t play games in M&K don’t understand the difference. The top end players are stupid precise.
> > > >
> > > > like tenz, aceu, scream and sinatra. But they would never understand because of their ego and ignorance.
> > >
> > > Like just by playing a game like Doom Eternal on both inputs shows the difference. Like the top 1 percent may be able to compete with the accuracy of the top 10% of PC players, but anything more it’s not happening.
> >
> > halo is just not the game for both platforms in all honesty because some controller players complain about a lack of aim assist. If anything it should be good because it really shows your true aim. I was a player on both inputs and people still ignore that is a fact. Lol some players of this game man.
>
> Both can exist just not at the highest level (eSports) or ranked.

definitely but this is up to 343 to balance not us.

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> > > In mcc it’s kinda hard to figure out whose on what as for infinite yeah I had not great aim in the flight so a slight bump to controller aim aissit and it’ll be even for cross play
> >
> > I am sorry but 100% of the controlers ive played with had 10 to 15 % accuracy more than any of our more than competant MKB discord mates so if anything if you want " artificial parity with MKB " from artificial aim assistance then Aim assist from where it sit in the Tech test would need an 10% nerf at least to get something like a " artificial parity" you are requesting …
> >
> > Also a side note is MKB and controlers will compeate in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist , this might be the time for you to improove your true skills instead of asking for artificial aimbots buff to do it for you … Controler are more than decent enough to aim if you play at 60 to 120 fps
>
> Well in the match’s I play against mnk it’s hard to tell if they are using mnk xcept sniping I can tell the difference there

And you can tell the dirrence between a MKB player using a BR and a controler the controler is straight up easymode aimbot and the MKB will have to trueaim and micro adjust but in the tech preview the Aim assist was still 10% to strong at the very least if you are honest about wanting " artificial parity " if it was from me i would disable aim assist compleatly i would make a 5% bullet bending at max range and i would only put MKB vs MKB and controler vs controler options unless you opt out and dont care …

But since i heard the excuses of MKB existance to increase aim assist the truth has to be said the last tech preview controlers had better accuracy than MKB 10 to 15% on average the good players achieving an whooping 60%-70% accuracy + playing normally with AR and BR and pistol while MKB top player barely hit the 55% in most case while Normal Controler player still achieved 45 to 55% accuracy with no sweat while MKB player were in the 35% to 45 % range

SO if its true peoples want " artificial parity " between MKB and controler the Tech test aim assist as to be drop down by 10% or so to make it somewhat similar … Remind yourself that combat are won in miliseconds so if one has a 10 to 15% benefits on input methods it is most likely with equal skills he will win with this adbvantage … I am not a fan of robot assist aimbots in games hardcoded into the game … but if its require Tech test aim assist need a nerf not a buff

I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.

> 2533274885506317;204:
> I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.

I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?

This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …

The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .

> 2533274792075066;205:
> > 2533274885506317;204:
> > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
>
> I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
>
> This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
>
> The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .

I feel it was the same input vs input and hardware v hardware ,no one would care its the crossplay and crossgen that’s is the issue and it’s never going to work for the simple reason one input WILL undoubtedly have an advantage over the other add on the hardware gap will only get bigger with time along with the current hardware gap with Xbox one ans series x users that already exists . It’s really that simple

People just want 343 to make the game aim for them instead of actually messing with the settings.

Stew360 spitting straight facts.
Idk how VolkischSS isn’t banned for his -Yoink!- username LMAO.

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> > > > In mcc it’s kinda hard to figure out whose on what as for infinite yeah I had not great aim in the flight so a slight bump to controller aim aissit and it’ll be even for cross play
> > >
> > > I am sorry but 100% of the controlers ive played with had 10 to 15 % accuracy more than any of our more than competant MKB discord mates so if anything if you want " artificial parity with MKB " from artificial aim assistance then Aim assist from where it sit in the Tech test would need an 10% nerf at least to get something like a " artificial parity" you are requesting …
> > >
> > > Also a side note is MKB and controlers will compeate in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist , this might be the time for you to improove your true skills instead of asking for artificial aimbots buff to do it for you … Controler are more than decent enough to aim if you play at 60 to 120 fps
> >
> > Well in the match’s I play against mnk it’s hard to tell if they are using mnk xcept sniping I can tell the difference there
>
> And you can tell the dirrence between a MKB player using a BR and a controler the controler is straight up easymode aimbot and the MKB will have to trueaim and micro adjust but in the tech preview the Aim assist was still 10% to strong at the very least if you are honest about wanting " artificial parity " if it was from me i would disable aim assist compleatly i would make a 5% bullet bending at max range and i would only put MKB vs MKB and controler vs controler options unless you opt out and dont care …
>
> But since i heard the excuses of MKB existance to increase aim assist the truth has to be said the last tech preview controlers had better accuracy than MKB 10 to 15% on average the good players achieving an whooping 60%-70% accuracy + playing normally with AR and BR and pistol while MKB top player barely hit the 55% in most case while Normal Controler player still achieved 45 to 55% accuracy with no sweat while MKB player were in the 35% to 45 % range
>
> SO if its true peoples want " artificial parity " between MKB and controler the Tech test aim assist as to be drop down by 10% or so to make it somewhat similar … Remind yourself that combat are won in miliseconds so if one has a 10 to 15% benefits on input methods it is most likely with equal skills he will win with this adbvantage … I am not a fan of robot assist aimbots in games hardcoded into the game … but if its require Tech test aim assist need a nerf not a buff

m&k was better than controller in the first flight if you actually know how to use a mouse. Sorry to break that to you. Also I hate to break it to you aim assist isnt “aimbots”. thats some of the dumbest -Yoink- ive ever read. Aim assist was designed to make a controller usable. You cant use a controller with out it. In terms of aiming, a mouse is the superior input which is why controller needs help to level the playing field. In the flight the extremely low aim assist gave m&k players the advantage and if you disagree with that then youre just a bad M&K player…

> 2533274792075066;205:
> > 2533274885506317;204:
> > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
>
> I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
>
> This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
>
> The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .

What is your source for these accuracy numbers? lol or are you just pulling them out of thin air to support your bias’d m&k argument?

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274885506317;204:
> I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.

This guy is a clown man. His English is so bad its hard to read lmao, then he pulls these accuracy numbers straight outta thin air to support his bias’d argument. M&k was superior in the flight hands down. Aim assist isnt “aimbots” like this idiot calls it. Its there to make a gamepad usable by the general population because news flash not everyone is shottzy or frosty or snip3down. No one here is saying we want mcc levels because its clearly leaning towards controller in that game. But in the flight it leaned towards M&K. There is a happy medium where aim assist gets buffed slightly for certain weapons to where its fun for both M&K and controller.

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.

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> > In mcc it’s kinda hard to figure out whose on what as for infinite yeah I had not great aim in the flight so a slight bump to controller aim aissit and it’ll be even for cross play
>
> I am sorry but 100% of the controlers ive played with had 10 to 15 % accuracy more than any of our more than competant MKB discord mates so if anything if you want " artificial parity with MKB " from artificial aim assistance then Aim assist from where it sit in the Tech test would need an 10% nerf at least to get something like a " artificial parity" you are requesting …
>
> Also a side note is MKB and controlers will compeate in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist , this might be the time for you to improove your true skills instead of asking for artificial aimbots buff to do it for you … Controler are more than decent enough to aim if you play at 60 to 120 fps

"Also a side note is MKB and controlers will compete in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist "

What’s funny is you think aiming is what’s most important. This is how I know you have 0 clue what you’re talking about when it comes to playing halo at a high level (which makes sense since you were only a 20 in h3). Aiming skill is like a tiny portion of the skill required for halo. Id argue map knowledge, teamplay skill, communication skill, movement skill, and strategy are all more important than aiming when it comes to high level halo and I think most pros would agree. Positioning and team coordination can easily mask a player with less skilled aiming. I understand why you think this way since you keep brining up counterstrike which doesn’t have any of this stuff on the level halo does. If you want my honest opinion if you want to get better at halo id suggest you stop focusing strictly on aiming and get better at this other stuff I mentioned.

I want a lot of aim assist, I want to feel like the MC, not like the noob I am.

I’ve been messing around with the aim assist values in MCC mod tools. Something that I’ve personally found strikes a nice balance between the two inputs is increasing the aim assist range, and the Friction (reticle slowdown), but simultaneously lowing the aim assist adhesion (rotational aim assist). This helps make the controller more precise across a larger range than it is currently, making up for the lack of precision with thumbsticks, and on the flip side, it makes the up close tracking potential of of a controller less, allowing MnK players more of a chance in close quarters and straffy battles.

This isn’t something that I’ve obviously tested on a large scale but it seems to be a nice balance when my friends who’s a controller player, and I have 1v1s. It would be kinda cool if 343i did a flight with different aim assist settings to see what works and what doesn’t.

I’ve mentioned this previously, but a lot of my casual friends, both on controller and MnK, plan on trying out this game when it releases. I want the best experience for both of the groups.

I’m just saying, aiming in Splitgate is much smoother and more controller friendly than it was in the Infinite preview, but M&K players are still dominant on the ranked leaderboards. So at the very least, having controller aim be as smooth as it is in Splitgate is a must.

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> > 2533274792075066;192:
> > > 2533274801884952;186:
> > > In mcc it’s kinda hard to figure out whose on what as for infinite yeah I had not great aim in the flight so a slight bump to controller aim aissit and it’ll be even for cross play
> >
> > I am sorry but 100% of the controlers ive played with had 10 to 15 % accuracy more than any of our more than competant MKB discord mates so if anything if you want " artificial parity with MKB " from artificial aim assistance then Aim assist from where it sit in the Tech test would need an 10% nerf at least to get something like a " artificial parity" you are requesting …
> >
> > Also a side note is MKB and controlers will compeate in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist , this might be the time for you to improove your true skills instead of asking for artificial aimbots buff to do it for you … Controler are more than decent enough to aim if you play at 60 to 120 fps
>
> "Also a side note is MKB and controlers will compete in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist "
>
> What’s funny is you think aiming is what’s most important. This is how I know you have 0 clue what you’re talking about when it comes to playing halo at a high level (which makes sense since you were only a 20 in h3). Aiming skill is like a tiny portion of the skill required for halo. Id argue map knowledge, teamplay skill, communication skill, movement skill, and strategy are all more important than aiming when it comes to high level halo and I think most pros would agree. Positioning and team coordination can easily mask a player with less skilled aiming. I understand why you think this way since you keep brining up counterstrike which doesn’t have any of this stuff on the level halo does. If you want my honest opinion if you want to get better at halo id suggest you stop focusing strictly on aiming and get better at this other stuff I mentioned.

100% way more to halo than aiming. Everything you said is true. People thinking we want the game to aim for us are foolish and can’t comprehend what we are saying. The aiming felt clunky and choppy. Simple as that. People saying it needs to stay this way probably already can’t aim to begin with so they can’t even tell the difference. And to be clear, I’m not good at MnK and even I hit 55-60% accuracy with a mouse so people saying controller is easier is the dumbest thing I’ve ever heard. The way it stands right now it so noticeably easier on a mouse and keyboard.

> 2533274792075066;205:
> > 2533274885506317;204:
> > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
>
> I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
>
> This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
>
> The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .

You just making up those % numbers or what? Sorry but if you’re getting 35% on MnK that’s on you. It is not hard to aim in this game with a mouse. I’m a controller player primarily and the few games I played on MnK it was easier to aim and I had ZERO problem getting over 50%. Sounds to me like you’re an incredibly mediocre MnK player that wants it to stay like this so you actually have a chance to achieve any sort of respectful rank.

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> > 2533274792075066;205:
> > > 2533274885506317;204:
> > > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
> >
> > I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
> >
> > This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
> >
> > The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .
>
> You just making up those % numbers or what? Sorry but if you’re getting 35% on MnK that’s on you. It is not hard to aim in this game with a mouse. I’m a controller player primarily and the few games I played on MnK it was easier to aim and I had ZERO problem getting over 50%. Sounds to me like you’re an incredibly mediocre MnK player that wants it to stay like this so you actually have a chance to achieve any sort of respectful rank.

Exactly, this pretty much sums up my thoughts lol

> 2533274836018143;212:
> > 2533274792075066;192:
> > > 2533274801884952;186:
> > > In mcc it’s kinda hard to figure out whose on what as for infinite yeah I had not great aim in the flight so a slight bump to controller aim aissit and it’ll be even for cross play
> >
> > I am sorry but 100% of the controlers ive played with had 10 to 15 % accuracy more than any of our more than competant MKB discord mates so if anything if you want " artificial parity with MKB " from artificial aim assistance then Aim assist from where it sit in the Tech test would need an 10% nerf at least to get something like a " artificial parity" you are requesting …
> >
> > Also a side note is MKB and controlers will compeate in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist , this might be the time for you to improove your true skills instead of asking for artificial aimbots buff to do it for you … Controler are more than decent enough to aim if you play at 60 to 120 fps
>
> "Also a side note is MKB and controlers will compete in separated Ranked match and there will be Skills based match making so you are most likely going to be linked with players with similar aiming skills as yours regardless of aim assist "
>
> What’s funny is you think aiming is what’s most important. This is how I know you have 0 clue what you’re talking about when it comes to playing halo at a high level (which makes sense since you were only a 20 in h3). Aiming skill is like a tiny portion of the skill required for halo. Id argue map knowledge, teamplay skill, communication skill, movement skill, and strategy are all more important than aiming when it comes to high level halo and I think most pros would agree. Positioning and team coordination can easily mask a player with less skilled aiming. I understand why you think this way since you keep brining up counterstrike which doesn’t have any of this stuff on the level halo does. If you want my honest opinion if you want to get better at halo id suggest you stop focusing strictly on aiming and get better at this other stuff I mentioned.

And that’s what made Halo feel so different to every other shooter when it came out, and also show why it was so satisfying to play even on a console and why it had that huge success compared to other shooters. It prioritized the things you could do very well on a controller (ie: moving and positioning) and helped the player with the things you couldn’t do as well (ie: aiming). Halo is not Doom. And btw Doom Eternal plays better con controller than the Halo Infinite beta.

> 2533274792075066;205:
> > 2533274885506317;204:
> > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
>
> I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
>
> This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
>
> The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .

Dude your experience is subjective and flawed. Come back when you actually have stats that are meaningful. 10 to 15 people is not a valid test on which to draw a conclusion on.

> 2533274836018143;210:
> > 2533274792075066;205:
> > > 2533274885506317;204:
> > > I just can’t 10% too strong LMFAO. I need some stronger stuff to read this. Nearly everyone agrees the aim assist was slightly too weak and you keep making the claims that it’s too strong. honestly give it up nobody is taking it seriously anymore.
> >
> > I do not care about BIAS of " forums peoples " and players , who want to keep past Halo status quo on Aim assist AKA aimbot especially with the BR , Halo infinite controler players were 10 to 15 % more accurate than MKB players on average wich is HUGEEE considering how MKB work and controlers work … If you truely wanted Control artificial parity you would seek that controler players gets 40% ish accuracy on average not 60%+ Now the nearly decent controlers players were doing anywhere from 50 to 60+ % so if it was not strong enough dont expect MKB players to improove their accuracy much more than what they achieved in the Tech test it will remain anywhere from 35 to 45% ish on average so you seek to have controlers get 60 to 70% accuracy with the BUFF you want to see ? Are you just kidding or are you being serious right now ?
> >
> > This abusive aim assist long terms is what as kiled the game long term and made more and more peoples quit … Halo had a huge problem wich is a tiny loud fanatical fanbase ( stuck in the past ) and an mainstream audiences . Pas halo had " bungie aim assist for performances reason at first , it was hard to make a fluid fast gameplay with the consoles hardware of that time at the fidelity they wanted , so they increased fidelity and smoothed out the edges with aim assist , same is true for games with melee combat that are well done and that have sufficient fluidity and quality animation as well as a well done camera settings and controle and frame rate DO NOT need lock on or aim assist , everything flow by itself …
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> > The Halo franchise is at this point in its history now, 120fps + Fluid gameplay , way more easy to " true aim " witthout nearly as much aim assist .
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> What is your source for these accuracy numbers? lol or are you just pulling them out of thin air to support your bias’d m&k argument?

I am not the bias one here , but all the controlers players wanting Past Halo level of Aimbot because yes the Halo aim assist is straight up a aimbot without lock on and is even more broken with the battleriffle wich require Zero aiming skills what so ever … A shooter game is about aiming skills first and everything come after that … Halo broken aim assist as created a dependancy of somes to aim assist … Thats 100% sure if there is an option for input base match making i will play MKB only agaisnt MKB only even in social there is NO way i will play with the already broken level of aim assist there was in the tech test … I am sorry but controlers without even trrying were able to achieve over 50 to 60% accuracy without any sweat its ridiculous and unworthy … halo to come back from the dead and to have any credibility as a shooter need to have True aim and not broken built in aimbot … Period