343 shouldn't make aiming way easier on Controller

So there are a decent amount of people out there who are complaining about the aim assist having been tuned down significantly and as a result its harder to hit your shots. Don’t worry, I get it, I’m probably the worst player in history on controller and couldn’t hit the side of a barn, heck, I couldn’t WALK into the side of a barn. I one time played Titanfall 2 in front of my siblings on controller and they made fun of me about it for the next year. However, I am decently experienced on controller and I can testify to the fact that yes . . . . aiming is easier on Mouse and Keyboard . . . . IF . . . . you don’t turn up the aim assist for Controller to the max. MCC did just that, and the result was even people who were better on Mouse and Keyboard converting to Controller because they were at such a major disadvantage when playing on their favored platform. Halo Infinite cannot afford such a mistake, as the first Halo game that is launching on PC as well as XBOX, many players who are new will prefer Mouse and Keyboard. As a result 343 tuned the aim assist down and as a result it was made harder for people on controller to aim and levelled the playing field for Mouse and Keyboard players. Now MCC players are used to Halo helping them out if they have a Controller, so naturally some of them are surprised when Halo Infinite proves to be harder than the others. (I would be too)

Now, I sympathize with these players, they are used to the same formula that’s been going on since Halo started, but now they discover that Halo Infinite is making things HARDER for them, not EASIER, which you would think is the point of progress in general.

However, I also must point out that simply handing the Controller players what they want isn’t fair to the Mouse and Keyboard players either. I for one, am quite content to NEVER experiencing the same lopsided aim assist mechanics for separate platforms that were present in MCC.

Anyways, long story short, don’t make the Mouse and Keyboard players miserable to appease the Controller players.

MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.

Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.

If crossplay is in there has to be some auto aim on controllers, period.

So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?

I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.

Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.

I want an even playing field

> 2535438636443468;1:
> So there are a decent amount of people out there who are complaining about the aim assist having been tuned down significantly and as a result its harder to hit your shots. Don’t worry, I get it, I’m probably the worst player in history on controller and couldn’t hit the side of a barn, heck, I couldn’t WALK into the side of a barn. I one time played Titanfall 2 in front of my siblings on controller and they made fun of me about it for the next year. However, I am decently experienced on controller and I can testify to the fact that yes . . . . aiming is easier on Mouse and Keyboard . . . . IF . . . . you don’t turn up the aim assist for Controller to the max. MCC did just that, and the result was even people who were better on Mouse and Keyboard converting to Controller because they were at such a major disadvantage when playing on their favored platform. Halo Infinite cannot afford such a mistake, as the first Halo game that is launching on PC as well as XBOX, many players who are new will prefer Mouse and Keyboard. As a result 343 tuned the aim assist down and as a result it was made harder for people on controller to aim and levelled the playing field for Mouse and Keyboard players. Now MCC players are used to Halo helping them out if they have a Controller, so naturally some of them are surprised when Halo Infinite proves to be harder than the others. (I would be too)
>
> Now, I sympathize with these players, they are used to the same formula that’s been going on since Halo started, but now they discover that Halo Infinite is making things HARDER for them, not EASIER, which you would think is the point of progress in general.
>
> However, I also must point out that simply handing the Controller players what they want isn’t fair to the Mouse and Keyboard players either. I for one, am quite content to NEVER experiencing the same lopsided aim assist mechanics for separate platforms that were present in MCC.
>
> Anyways, long story short, don’t make the Mouse and Keyboard players miserable to appease the Controller players.

I actually love it. I hate that I love it too. It makes me want to play the game more to get better. Hitting all 7 shots with the pistol is just insert moan. You have to almost be creative with shooting with weapons like the Commando too.

Do I think some weapons should be touched up? Yes however everything is pretty close to where it needs to be. M&K will kick our butt and this is why they need to separate the controller crowd in eSports.

The current levels of aim assist in the tech preview were spot on.

I’m personally reserving judgement until I don’t have to aim at like 25fps.

> 2533274876991706;4:
> So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
>
> I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
>
> Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
>
> I want an even playing field

I want an even playing field too, Halo Infinite didn’t erase aim assist it just nerfed it. I merely am saying that they shouldn’t buff it significantly because some people aren’t used to it. I am also saying that the situation that occurred in Halo MCC was unacceptable and cannot happen in Halo Infinite. I’m just saying that given time to adapt controller players will likely become used to the reduced aim assist. Now, if 343 wants to increase it by 5% or something small to make it more fair than by all means 343 go ahead, but making it easier to the point of unfairness isn’t how it should go.

> 2535438636443468;1:
> So there are a decent amount of people out there who are complaining about the aim assist having been tuned down significantly and as a result its harder to hit your shots. Don’t worry, I get it, I’m probably the worst player in history on controller and couldn’t hit the side of a barn, heck, I couldn’t WALK into the side of a barn. I one time played Titanfall 2 in front of my siblings on controller and they made fun of me about it for the next year. However, I am decently experienced on controller and I can testify to the fact that yes . . . . aiming is easier on Mouse and Keyboard . . . . IF . . . . you don’t turn up the aim assist for Controller to the max. MCC did just that, and the result was even people who were better on Mouse and Keyboard converting to Controller because they were at such a major disadvantage when playing on their favored platform. Halo Infinite cannot afford such a mistake, as the first Halo game that is launching on PC as well as XBOX, many players who are new will prefer Mouse and Keyboard. As a result 343 tuned the aim assist down and as a result it was made harder for people on controller to aim and levelled the playing field for Mouse and Keyboard players. Now MCC players are used to Halo helping them out if they have a Controller, so naturally some of them are surprised when Halo Infinite proves to be harder than the others. (I would be too)
>
> Now, I sympathize with these players, they are used to the same formula that’s been going on since Halo started, but now they discover that Halo Infinite is making things HARDER for them, not EASIER, which you would think is the point of progress in general.
>
> However, I also must point out that simply handing the Controller players what they want isn’t fair to the Mouse and Keyboard players either. I for one, am quite content to NEVER experiencing the same lopsided aim assist mechanics for separate platforms that were present in MCC.
>
> Anyways, long story short, don’t make the Mouse and Keyboard players miserable to appease the Controller players.

While I completely agree with your sentiment here, we won’t truly know the extent of this in practice until we play against players a lot more.

I would argue I’m pretty experienced with Halo, and while I want M&K to be on equal footing with controller, I feel like certain aspects of the flight made controller feel like it was arguably TOO difficult, even with reduced aim assist. With the Sniper, I probably hit 1 or 2 no-scope headshots the ENTIRE flight, and that was even against the bots.

I want the game to have a higher skill cap. A lot of Halo players want this as well, but I think it’s turned down a bit too much. What people aren’t really saying and might need to say more concisely is that aim assist needs to get a bump, but only slightly. It doesn’t need to be where it was for MCC vs M&K, but with the fast paced nature of the game and how it plays currently, I think what we’re going to see is that PC will have the advantage this time around. 343 said they were building this game from the ground up with PC in mind, and we can certainly see that here with the aiming. But I think they just turned the knobs over to the other side. A few tweaks and I think it’ll be better for controller while still keeping M&K as a viable option for competitive.

Tl;Dr

The subject of this thread is ridiculous enough. M&K already have a natural ability to be pinpoint without having to manipulate multiple sticks at once. With the fact that crossplay between the two being a pillar, there should be a significant enough aim assist. The alpha didn’t bother me, I’ll rock it either way but you’re gonna turn droves away if there isn’t a handicap.

> 2533274840471901;9:
> > 2535438636443468;1:
> > So there are a decent amount of people out there who are complaining about the aim assist having been tuned down significantly and as a result its harder to hit your shots. Don’t worry, I get it, I’m probably the worst player in history on controller and couldn’t hit the side of a barn, heck, I couldn’t WALK into the side of a barn. I one time played Titanfall 2 in front of my siblings on controller and they made fun of me about it for the next year. However, I am decently experienced on controller and I can testify to the fact that yes . . . . aiming is easier on Mouse and Keyboard . . . . IF . . . . you don’t turn up the aim assist for Controller to the max. MCC did just that, and the result was even people who were better on Mouse and Keyboard converting to Controller because they were at such a major disadvantage when playing on their favored platform. Halo Infinite cannot afford such a mistake, as the first Halo game that is launching on PC as well as XBOX, many players who are new will prefer Mouse and Keyboard. As a result 343 tuned the aim assist down and as a result it was made harder for people on controller to aim and levelled the playing field for Mouse and Keyboard players. Now MCC players are used to Halo helping them out if they have a Controller, so naturally some of them are surprised when Halo Infinite proves to be harder than the others. (I would be too)
> >
> > Now, I sympathize with these players, they are used to the same formula that’s been going on since Halo started, but now they discover that Halo Infinite is making things HARDER for them, not EASIER, which you would think is the point of progress in general.
> >
> > However, I also must point out that simply handing the Controller players what they want isn’t fair to the Mouse and Keyboard players either. I for one, am quite content to NEVER experiencing the same lopsided aim assist mechanics for separate platforms that were present in MCC.
> >
> > Anyways, long story short, don’t make the Mouse and Keyboard players miserable to appease the Controller players.
>
> While I completely agree with your sentiment here, we won’t truly know the extent of this in practice until we play against players a lot more.
>
> I would argue I’m pretty experienced with Halo, and while I want M&K to be on equal footing with controller, I feel like certain aspects of the flight made controller feel like it was arguably TOO difficult, even with reduced aim assist. With the Sniper, I probably hit 1 or 2 no-scope headshots the ENTIRE flight, and that was even against the bots.
>
> I want the game to have a higher skill cap. A lot of Halo players want this as well, but I think it’s turned down a bit too much. What people aren’t really saying and might need to say more concisely is that aim assist needs to get a bump, but only slightly. It doesn’t need to be where it was for MCC vs M&K, but with the fast paced nature of the game and how it plays currently, I think what we’re going to see is that PC will have the advantage this time around. 343 said they were building this game from the ground up with PC in mind, and we can certainly see that here with the aiming. But I think they just turned the knobs over to the other side. A few tweaks and I think it’ll be better for controller while still keeping M&K as a viable option for competitive.

Well, I think its also a possibility that Controller players just need time to adapt until they are used to it, but I also agree that some small tweaking may be needed. I just don’t think that a major boost is needed and I think you agree, but I also agree that if Controller players cannot adapt then a minor boost to aim assist should be made, but it should be carefully tested for maximum balance.

> 2535438636443468;1:
> Anyways, long story short, don’t make the Mouse and Keyboard players miserable to appease the Controller players.

Don’t make MnK players miserable to appease the controller players, but it’s OK to do the reverse? Halo has always had more aim assist than this, which is why it has always felt great to play on a controller. This has never been an issue until MCC released on PC and MnK players started complaining.

How about this, compromise and make the aiming feel slightly better (and closer to other Halo titles) and not appease the MnK players simply because they are the loudest? I’m not saying it needs to be MCC level of aim assist, but it could feel a little better.

Not sure how it is OK to appease the loud MnK players but not the controller players (especially when the franchise was built and popularized by the latter).

> 2535438636443468;8:
> > 2533274876991706;4:
> > So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
> >
> > I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
> >
> > Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
> >
> > I want an even playing field
>
> I want an even playing field too, Halo Infinite didn’t erase aim assist it just nerfed it. I merely am saying that they shouldn’t buff it significantly because some people aren’t used to it. I am also saying that the situation that occurred in Halo MCC was unacceptable and cannot happen in Halo Infinite. I’m just saying that given time to adapt controller players will likely become used to the reduced aim assist. Now, if 343 wants to increase it by 5% or something small to make it more fair than by all means 343 go ahead, but making it easier to the point of unfairness isn’t how it should go.

Ok, well I’m just telling you now pal your title isn’t conducive to the outcome you want. They SHOULD make it easier, but only a bit.

> 2533274822068856;2:
> MCC is far easier to play with a mouse and keyboard, than on a controller with aim assist.
>
> Edit: Every single FPS/TPS game I’ve ever played on controller and keyboard and mouse, plays better on keyboard and mouse. Aim assist does not bridge the gap, unless almost all of the aiming is done for you. I can’t think of any FPS/TPS game that does that. The level of aim assist that’s currently in Infinite only makes the game frustrating to play with a controller. It’s counter intuitive.

That really isn’t true when it comes to high level play. Once you get to higher levels of rank in ranked playlists, controller players will ALWAYS excel over M&K when it comes to MCC.

It’s the main reason why Summit1G only played Reach for so long when it first came out on PC. Once he leveled up high enough in rank, he constantly got outplayed by controller players. Halo just inherently plays better with controller because the game doesn’t utilize recoil mechanics like most other FPS games do. Also tracking and leading your shots for games like H3 is just harder for M&K because of aim assist on controller.

> 2533274876991706;13:
> > 2535438636443468;8:
> > > 2533274876991706;4:
> > > So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
> > >
> > > I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
> > >
> > > Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
> > >
> > > I want an even playing field
> >
> > I want an even playing field too, Halo Infinite didn’t erase aim assist it just nerfed it. I merely am saying that they shouldn’t buff it significantly because some people aren’t used to it. I am also saying that the situation that occurred in Halo MCC was unacceptable and cannot happen in Halo Infinite. I’m just saying that given time to adapt controller players will likely become used to the reduced aim assist. Now, if 343 wants to increase it by 5% or something small to make it more fair than by all means 343 go ahead, but making it easier to the point of unfairness isn’t how it should go.
>
> Ok, well I’m just telling you now pal your title isn’t conducive to the outcome you want. They SHOULD make it easier, but only a bit.

You’re absolutely right, I was a little bit angry after having just been miserably murdered in a match within MCC on Mouse and Keyboard so my emotions got the better of me I guess, hold on let me change the title. Now I have to figure out how to fit something more accurate into the same space.

> 2535438636443468;15:
> > 2533274876991706;13:
> > > 2535438636443468;8:
> > > > 2533274876991706;4:
> > > > So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
> > > >
> > > > I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
> > > >
> > > > Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
> > > >
> > > > I want an even playing field
> > >
> > > I want an even playing field too, Halo Infinite didn’t erase aim assist it just nerfed it. I merely am saying that they shouldn’t buff it significantly because some people aren’t used to it. I am also saying that the situation that occurred in Halo MCC was unacceptable and cannot happen in Halo Infinite. I’m just saying that given time to adapt controller players will likely become used to the reduced aim assist. Now, if 343 wants to increase it by 5% or something small to make it more fair than by all means 343 go ahead, but making it easier to the point of unfairness isn’t how it should go.
> >
> > Ok, well I’m just telling you now pal your title isn’t conducive to the outcome you want. They SHOULD make it easier, but only a bit.
>
> You’re absolutely right, I was a little bit angry after having just been miserably murdered in a match within MCC on Mouse and Keyboard so my emotions got the better of me I guess, hold on let me change the title. Now I have to figure out how to fit something more accurate into the same space.

You’re a good dude.

> 2533274876991706;16:
> > 2535438636443468;15:
> > > 2533274876991706;13:
> > > > 2535438636443468;8:
> > > > > 2533274876991706;4:
> > > > > So because controller players allegedly have an advantage in decade old console games - PC players should have an advantage in Infinite?
> > > > >
> > > > > I don’t see many people asking for a big boost. Just a little one, the disparity between controller and KB&M should be as small as possible.
> > > > >
> > > > > Infinite isn’t just harder, it’s not finished yet and needs more polish in its controller gunplay. Some guns are fine, some are not.
> > > > >
> > > > > I want an even playing field
> > > >
> > > > I want an even playing field too, Halo Infinite didn’t erase aim assist it just nerfed it. I merely am saying that they shouldn’t buff it significantly because some people aren’t used to it. I am also saying that the situation that occurred in Halo MCC was unacceptable and cannot happen in Halo Infinite. I’m just saying that given time to adapt controller players will likely become used to the reduced aim assist. Now, if 343 wants to increase it by 5% or something small to make it more fair than by all means 343 go ahead, but making it easier to the point of unfairness isn’t how it should go.
> > >
> > > Ok, well I’m just telling you now pal your title isn’t conducive to the outcome you want. They SHOULD make it easier, but only a bit.
> >
> > You’re absolutely right, I was a little bit angry after having just been miserably murdered in a match within MCC on Mouse and Keyboard so my emotions got the better of me I guess, hold on let me change the title. Now I have to figure out how to fit something more accurate into the same space.
>
> You’re a good dude.

Ok I fixed it up, I was having trouble fitting it until I remembered that I could turn “should not” into “shouldn’t” (poor memory). Also, thanks for the compliment, I try my best but nobody is perfect! :slight_smile:

I get what you’re saying, but I still believe aim assist needs to be increased. As is there’s virtually none at all on controller, which puts controller users at a big disadvantage. I don’t think we need it at the level of halo 5 or anything like that, but definitely more than it is right now. The best would be slightly below halo 3 levels imo.

If cross play is a feature of the game, then some controllers should have some tuned up aim assist.

One thing I hate is when M&K players incorrectly assume that aim assist on controller gives an unfair advantage. It doesn’t, if done right. Aim assist is there to do what it says: “assist.” It’s a compromise because aiming with thumbstick is far less accurate than the precision of a mouse.

Frankly, despite enjoying the flight I had a horrible time with my aim on controller. It was slow and sluggish and I couldn’t track targets as well as I could in older Halo games and other FPS titles. It was like there was no aim assist at all sometimes. Unless you make a literal aimbot for controller like GTA or Red Dead Redemption, M&K will always have the advantage.