343, seriously?

I spent a lot of time defending Halo 4, telling everyone that we should give 343i an opportunity since I was hoping 343i would listen to us and fix all the stuff that’s wrong with Halo 4, but no. Like when I got excited when they said they were gonna ‘fix’ the boltshot, what did they do? decrease it’s range, but the boltshot is still overpowered and feels like nothing has changed. Now with the release of the CSR I was so happy, even though I felt like a let down when they said that ranks would only be visible trough waypoint, like if that wasn’t enough they released a broken system, ending a match being the top player with 20+ kills and a positive KD isn’t enough to go up, but instead go down. If that isn’t bad enough, the mid-join stuff makes it all worse, if I don’t enter to match were my team is being raped by 30+ kills, I end up in a team were all my teammates suck and other team is full of tryhards. How do you want me to stay in that match 343i? How in the bloody hell does that help my CSR? Seriously, do something about it, make a 30 sec window, or remove it, I don’t know, just -Yoinking!- fix it. Fix everything already, you have had a LOT of time to do so.

EDIT: Just to clear things up, I do think Halo 4 has a lot of potential, but 343i is wasting it.

CSR works just fine. As for JIP I agree it can muddy the waters, but 343i has mentioned they are actively adjusting it and will tighten the windows in which you can join a match.

I swear there are at least 3 other threads with this exact same title–all about different things. Hilarious.

OT: 343 can’t fix this game. It’s beyond fixing. But they can learn from this and make H5 amazing…but I’m not getting my hopes too high.

Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.

OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%

Now, I bring this up because it seems you are exaggerating this greatly.

What is wrong with CSR? It works fine.

> Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.
>
> OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%
>
> <mark>Now, I bring this up because it seems you are exaggerating this greatly.</mark>
>
> What is wrong with CSR? It works fine.

We’re all allowed our opinions and his is pretty popular. It is shared by many.

> > Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.
> >
> > OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%
> >
> > <mark>Now, I bring this up because it seems you are exaggerating this greatly.</mark>
> >
> > What is wrong with CSR? It works fine.
>
> We’re all allowed our opinions and his is pretty popular. It is shared by many.

I think you’re misreading what I wrote buddy. I never said nor did I imply opinions are bad. I was simply pointing something out.

Stop twisting what I said to make it look like I’m being an -Yoink-, when I’m not.

> Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.
>
> OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%
>
> Now, I bring this up because it seems you are exaggerating this greatly.
>
> What is wrong with CSR? It works fine.

Despite semantics, the problem with the boltshot isn’t a balancing issue. The problem is this is a game where players have shields, kill times are relatively elongated, and therefore players expect to have a chance to fight back. In the past, OSK weapons were limited to power weapons, and even though the boltshot is limited in range, this is a secondary weapon we’re talking about here.

You’re absolutely right. The problem with the boltshot is its perception and that being on the receiving end of it is very frustrating. That said, for a core sandbox weapon, while its niche is small and defined, it’s extremely effective in that niche. When used correctly, it’s almost unbeatable without counter. In context of just those encounters, it’s pretty overpowered.

The boltshot could use adjustments to make it more flexible and less powerful in those niche circumstances. That would help it be less frustrating. In Halo 5, I’d really like to see its charge shot be a machine pistol mode instead of a shotgun.

Those of us who asked for rank… some of them aren’t as good as they perceive themselves to be. Caveat emptor. That’s all I have to say.

In an aside, why do these threads invite so much hyperbole from armchair software developers?

> > Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.
> >
> > OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%
> >
> > Now, I bring this up because it seems you are exaggerating this greatly.
> >
> > What is wrong with CSR? It works fine.
>
> Despite semantics, the problem with the boltshot isn’t a balancing issue. The problem is this is a game where players have shields, kill times are relatively elongated, and therefore players expect to have a chance to fight back. In the past, OSK weapons were limited to power weapons, and even though the boltshot is limited in range, this is a secondary weapon we’re talking about here.
>
> You’re absolutely right. The problem with the boltshot is its perception and that being on the receiving end of it is very frustrating. That said, for a core sandbox weapon, while its niche is small and defined, it’s extremely effective in that niche. When used correctly, it’s almost unbeatable without counter. In context of just those encounters, it’s pretty overpowered.
>
> The boltshot could use adjustments to make it more flexible and less powerful in those niche circumstances. That would help it be less frustrating. In Halo 5, I’d really like to see its charge shot be a machine pistol mode instead of a shotgun.

I hate this mentality so much and it is a huge problem among so called gamers.

Your statement implies that every gun should pretty much be the same were the only difference is how they look. I love the fact that all the weapons in this game operate very different from each other. I also cannot tell you how happy I was to see a super weapon come back to FPS. I’m referring to the Binary Rifle and Incineration Cannon. I love that people are terrified of a gun again.

Brings back memories of old school games like DOOM where the BFG obliterated everything.

> > > Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.
> > >
> > > OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%
> > >
> > > <mark>Now, I bring this up because it seems you are exaggerating this greatly.</mark>
> > >
> > > What is wrong with CSR? It works fine.
> >
> > We’re all allowed our opinions and his is pretty popular. It is shared by many.
>
> I think you’re misreading what I wrote buddy. I never said nor did I imply opinions are bad. I was simply pointing something out.
>
> Stop twisting what I said to make it look like I’m being an -Yoink!-, when I’m not.

Relax pal. I was just pointing out that the bs being overpowered is his opinion and a lot of people feel that way.
K/D and combat encounters shouldn’t matter as to whether or not someone likes the bs or thinks it’s unbalanced.
Sheesh!

> Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.
>
> OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%
>
> Now, I bring this up because it seems you are exaggerating this greatly.
>
> What is wrong with CSR? It works fine.

Boltshot is overpowered. It was before and it is now. Indeed, it surprises me, it’s range is what surprises me the most, it’s basically a mini-shotgun everyone can spawn with. I’d accept if the one-shot kill was very up close, however, it’s not, it’s range it’s just ridiculous.

And about the CSR, like I said, I won like 3 matches in a row, all of them I was the top player, ending with a positive KD, I didn’t go up, instead, when I lost a match (the 4th) I went down. Hows that even possible ?

If your having problems getting your CSR there’s another site where you can check your playlist CSR found it on the halo council it’s faster too .

When you’re finding a game you can avoid Joining in progress.

  1. see “incoming players”
  2. when the roster is filled up and the game is about to load you will notice one of two things-
    a) empty player cards
    b) Full spartans with customized armor and emblems etc.
  3. If you see option A, you are about to go into a pre-game voting lobby.
    If you see option B, you are about to join in progress.
  4. in order to avoid JIP when you see option B:
    right when you see the players being added to your queue, click start, click down,
    go to your connection, switch to “my xbox only” or something similar.
  5. you will be switched out before you can join in progress with no penalty.
    Switch back to xbox live and search again.

> Boltshot is overpowered. It was before and it is now. Indeed, it surprises me, it’s range is what surprises me the most, it’s basically a mini-shotgun everyone can spawn with. I’d accept if the one-shot kill was very up close, however, it’s not, it’s range it’s just ridiculous.
>
> And about the CSR, like I said, I won like 3 matches in a row, all of them I was the top player, ending with a positive KD, I didn’t go up, instead, when I lost a match (the 4th) I went down. Hows that even possible ?

Boltshot was always a one-hit kill before from a decent range, but now it’s only a one hit kill if you aim for the head (from experience) at that same range. It of course still is a one-hit kill if you’re up close, but since the “nerf” I haven’t seen it nearly as much as before. It’s kind of an old point to complain about and a weapon I haven’t even come close to dying from or even having a chance to use for a while and when I do it mainly just strips shields, so I’ve gone plasma pistols. idk that just seems like the trend to me lately. As for overpowered? Eh, so-so. I don’t like pocket one-hit kills, but like I said it hardly happens anymore at least on most maps. (Abandon will always be decided by boltshots imho)

Yes, everyone is frustrated with how the CSR is going up or down. I went down on a win and up on a loss. It seems counter-intuitive, but there’s a system behind it. I think if 343 would release at least some kind of mini analysis of your skill per game (You killed 3 people higher skill than you but died 7 times against CSR-1’s so you went down a bit in skill) or something like that there’d be less complaints.

In other words, your skill deduction was most likely perfectly valid, but just given to you in a way shown as counter-intuitive. And I agree when that happens its confusing, frustrating, and just plain sucks.

> > > Why do people think the Boltshot is so overpowered? It wasn’t before and it is most definitely not now.
> > >
> > > OP, the only reason you assume it’s overpowered is because when you die from it, it surprises you. Period, end of story. I am also going to add that you have played a total of about 13 days. 13 DAYS! And during that time; out of the 55,237 combat encounters you have had, you were killed by the Boltshot 513 times. That’s like 0.009%
> > >
> > > Now, I bring this up because it seems you are exaggerating this greatly.
> > >
> > > What is wrong with CSR? It works fine.
> >
> > Despite semantics, the problem with the boltshot isn’t a balancing issue. The problem is this is a game where players have shields, kill times are relatively elongated, and therefore players expect to have a chance to fight back. In the past, OSK weapons were limited to power weapons, and even though the boltshot is limited in range, this is a secondary weapon we’re talking about here.
> >
> > You’re absolutely right. The problem with the boltshot is its perception and that being on the receiving end of it is very frustrating. That said, for a core sandbox weapon, while its niche is small and defined, it’s extremely effective in that niche. When used correctly, it’s almost unbeatable without counter. In context of just those encounters, it’s pretty overpowered.
> >
> > The boltshot could use adjustments to make it more flexible and less powerful in those niche circumstances. That would help it be less frustrating. In Halo 5, I’d really like to see its charge shot be a machine pistol mode instead of a shotgun.
>
> I hate this mentality so much and it is a huge problem among so called gamers.
>
> Your statement implies that every gun should pretty much be the same were the only difference is how they look. I love the fact that all the weapons in this game operate very different from each other. I also cannot tell you how happy I was to see a super weapon come back to FPS. I’m referring to the Binary Rifle and Incineration Cannon. I love that people are terrified of a gun again.
>
> Brings back memories of old school games like DOOM where the BFG obliterated everything.

Well, for every approach to game design, there’s a counter. The major problem I find with the one you expressed is that Halo is supposed to be a competitive game, yet you seem to want players to fear guns, not other players. Doom also was chiefly a single-player experience, and moreover, it had many “arcade” FPS elements, such as being able to carry tens of weapons and bucket loads of ammo at once. These are things Halo eliminated in favor of building a more intelligent experience conducive to strategic thinking.

The desire to want players to fear other players more than weaponry is not a problem. That’s what we would call appropriate design for a Halo game.

As to my statement about the boltshot, in no way would I like it to lose its identity. Simply, as it is, it conflicts with the guiding principles of designing weapons for a game like Halo. OSK functionality on a spawning weapon is inappropriate. Further, we have designated primary and secondary weapons. This is a secondary core weapon that has very useful OSK functionality. If you don’t see a problem with that, well, I really don’t know what to say.

I don’t want every gun to be the same, but I also believe subtle nuance differences can have a huge impact on a gun’s performance. I don’t conform to the classic approach to weapon design that every gun has to be wholly unique. I think a certain amount of redundancy is OK, especially in core weaponry.

Where the boltshot is concerned, it’s not interesting right now because the single-fire mode is all but useless and the charge shot offers all the fun of hiding around a corner and waiting for someone to get within 15 meters. In that instance, if you don’t get a kill or at least strip shields entirely with the charge shot, you’ve made a huge mistake. What I’m saying is it’s not challenging and there’s a large margin for error.

In terms of good design and actually using it as a player, there’s not a whole lot that makes it desirable other than the fact that it’s extremely effective. That shouldn’t be the only reason to use a gun, especially in a game with customizable loadouts and especially a core secondary weapon.

> When you’re finding a game you can avoid Joining in progress.
> 1) see “incoming players”
> 2) when the roster is filled up and the game is about to load you will notice one of two things-
> a) empty player cards
> b) Full spartans with customized armor and emblems etc.
> 3) If you see option A, you are about to go into a pre-game voting lobby.
> If you see option B, you are about to join in progress.
> 4) in order to avoid JIP when you see option B:
> right when you see the players being added to your queue, click start, click down,
> go to your connection, switch to “my xbox only” or something similar.
> 5) you will be switched out before you can join in progress with no penalty.
> Switch back to xbox live and search again.

Can’t believe I hadn’t thought of that already. Thanks you better believe Ill be abusing that, kinda hard to work on my first strike commendation if I’m put into half completed matches constantly