343 saying this will be accessible for new players

Frankie has said that Halo Infinite will be accessible to new players, that they can jump into this game, and feel fine. This is odd to me. Halo Infinite is the third game in the Reclaimer Saga, and the sixth main game in the series. It just seems weird to me that this game can be played by newcomers, and they can fully understand everything going on. It’d be like if with Episode IX, JJ Abrams and Lucasfilm saying that new moviegoers who’ve never seen a Star Wars movie can go into this one and understand and get everything going on. This is part of a bigger story, and you should follow it from the beginning to know what’s going on. I won’t be shocked if they go the kinda soft-reboot. The Force Awakens was kinda a soft reboot, as it was a lot like A New Hope, and could be seen by people who’d never seen a Star Wars movie and they’d get it. The thing is though, that was the beginning of a new trilogy, this is the third installment in the Reclaimer Saga, where you should be caught up to speed. Just my thoughts, what’d you think?

I think you overthink things.

I don’t see the problem here. We want as many people enjoying and playing Halo as possible. If there’s a chance to on board new players and make them feel welcomed then I say bring it on.

I definitely hope not. I am scared because Master Chief has his old armour back and is on a Halo ring. I would not be happy if they did a soft reboot like The Force Awakens.

> 2533274840469109;1:
> This is odd to me. Halo Infinite is the third game in the Reclaimer Saga, and the sixth main game in the series. It just seems weird to me that this game can be played by newcomers, and they can fully understand everything going on.

There is nothing odd, or weird about it imo. Most game franchises cater to new and existing fans. Halo is the same, and as stckrboy wrote, it’s good to appeal to newcomers, more players is what Halo needs.

Additionally, if a new player buys into an existing franchise and finds it fun and easy to get into, they might buy older games in the franchise as well as forthcoming titles. I don’t see an issue here at all.

The problem is that every main-title game 343i produces seems to be a soft reboot. The lack of devotion to their own plans and narratives is tiring, and spells an uneven future for the Halo Universe. That said, never before has a soft reboot been more appropriate. Halo 5 left the story in a very bad shape, so turning a fresh page seems like a good idea.

To sum this rant up, if the story will be good I just won’t give a -Yoink-.

italics guy is back with the weird topics

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> The problem is that every main-title game 343i produces seems to be a soft reboot. The lack of devotion to their own plans and narratives is tiring, and spells an uneven future for the Halo Universe. That said, never before has a soft reboot been more appropriate. Halo 5 left the story in a very bad shape, so turning a fresh page seems like a good idea.
>
> To sum this rant up, if the story will be good I just won’t give a -Yoink-.

The execution of the story in Halo 5 could’ve been better but I disagree that it game ended “in a very bad shape”. It is kind of what the series needed: a turn of events that opens a new chapter in the story of the fictional universe of Halo (the Domain being back online, the Created, (hopefully) finally resolving that issue with the space zombies etc.) while closing the old one (finishing the last vestiges of the Covenant). We just have to see where they take the story (*crosses fingers for some Offensive Bias/Medicant Bias goodness).

> 2533274840469109;1:
> Frankie has said that Halo Infinite will be accessible to new players, that they can jump into this game, and feel fine. This is odd to me. Halo Infinite is the third game in the Reclaimer Saga, and the sixth main game in the series. It just seems weird to me that this game can be played by newcomers, and they can fully understand everything going on. It’d be like if with Episode IX, JJ Abrams and Lucasfilm saying that new moviegoers who’ve never seen a Star Wars movie can go into this one and understand and get everything going on. This is part of a bigger story, and you should follow it from the beginning to know what’s going on. I won’t be shocked if they go the kinda soft-reboot. The Force Awakens was kinda a soft reboot, as it was a lot like A New Hope, and could be seen by people who’d never seen a Star Wars movie and they’d get it. The thing is though, that was the beginning of a new trilogy, this is the third installment in the Reclaimer Saga, where you should be caught up to speed. Just my thoughts, what’d you think?

Even though Halo PC was my first game that I played, going from that to Halo 3 actually wasn’t that bad being I completely skipped Halo 2. I actually didn’t play 2 until I beat the campaign for 3, and even then I wasn’t that confused. I can see Infinite being similar in this regard, that people can just pick it up and play it without prior knowledge. Yes, it could be a soft reboot, but I’m sure there will be lore and maybe even terminals scattered throughout the game that gives some decent back story.

> 2533274840469109;1:
> Frankie has said that Halo Infinite will be accessible to new players, that they can jump into this game, and feel fine. This is odd to me. Halo Infinite

I’m pretty sure this is something almost all video games strive for.

> is the third game in the Reclaimer Saga, and the sixth main game in the series. It just seems weird to me that this game can be played by newcomers, and they can fully understand everything going on.

There have been new people that joined the community with every game. If they like and enjoy the game they can explore the universe more; the previous games, the books, the cartoons, etc.

> It’d be like if with Episode IX, JJ Abrams and Lucasfilm saying that new moviegoers who’ve never seen a Star Wars movie can go into this one and understand and get everything going on. This is part of a bigger story, and you should follow it from the beginning to know what’s going on.

When I first played CE I didn’t know what half the stuff was we made up our own names for the enemy types. Argued about whether the Chief was a a man/robot/cyborg etc. There isn’t any form of media where you’re expected to educate yourself about the universe it takes place in before viewing. That would be a nightmarish ask of people. Oh, you wanna buy infinite? Well, first you need to read these 45 books, watch these DVDs, and play these eleven games. Even when things are part of a larger universe they have to be able to stand on their own to some degree.

> I won’t be shocked if they go the kinda soft-reboot. The Force Awakens was kinda a soft reboot, as it was a lot like A New Hope, and could be seen by people who’d never seen a Star Wars movie and they’d get it. The thing is though, that was the beginning of a new trilogy, this is the third installment in the Reclaimer Saga, where you should be caught up to speed. Just my thoughts, what’d you think?

I think you speculate a lot based on increasingly little information. We know practically nothing about infinite and drawing any kind of conclusions from what little information we have borders on absurdity at this point. Even the quote you attribute to Frankie is lacking any real context and you jumped straight to it being a ‘soft reboot.’ It could easily refer to the story being a bit more welcoming to new players than H5’s was without going that far. It could mean that they intend for the controls to be simple and easy to grasp for people who haven’t played Halo before. It could mean that getting the game will be easier than it has been in the past. It could mean about ten million different things.There isn’t enough information to draw a conclusion from with any degree of certainty.

I hope Infinite is a soft reboot. I absolutely hated Halo 4 and 5 and so did the majority of the fanbase based on population figures.

If it’s anything as accessible as Halo CE or other classics, wouldn’t that be a great thing. Maybe this a hint that “hey, Halo is going to be a bit more simplistic this time around, so don’t worry your head over all these fancy cluttering abilities we used to have in our gameplay.”

At least thats how how I look at it lol :man_shrugging:t5:

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> I hope Infinite is a soft reboot. I absolutely hated Halo 4 and 5 and so did the majority of the fanbase based on population figures.

I sure hope the direction Halo 4 set out isn’t abandoned as far as the story is concerned. You can’t use population figures to decide everything.

Halo 3 was accessible to new players so I assume Infinite will be similar in that sense.

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> > 2533274843718781;11:
> > I hope Infinite is a soft reboot. I absolutely hated Halo 4 and 5 and so did the majority of the fanbase based on population figures.
>
> I sure hope the direction Halo 4 set out isn’t abandoned as far as the story is concerned. You can’t use population figures to decide everything.

Halo 5 destroyed the story direction that Halo 4 set out.

Halo has never been a complicated game, so in a way I think it has always been accessible to new players. My hope is that this has more to do with the presentation of the world and the story–because Halo 4 and 5 especially felt exclusionary in how often they relied on knowledge from the expanded universe.

I think halo has always been pretty accessible but as more things are added to the game mechanic wise, the games become more complex and not as much user friendly. Compare the controls from Halo 1-3 to Halo 4 or worst, 5. Things have gotten a lot more complex. For the average gamer, it’s just too much going on/to remember. This is what happens when you add in more mechanics like sprint, sliding, Spartan charge, gound pound, hovering and so forth. Maybe 343I have realized this, who knows. Some of the best video games are often the simplest.

Story wise, they just need to explain things better. Halo 4 with there not getting the full story or not knowing what is fully going on unless you found things in game, went on Waypoint and read the books. The actual story of H4 wasn’t too bad but to me it was poorly implemented. Halo 5 is much the same. 343I need to stop assuming that everyone has read the books and everything. Most people don’t know who blue team is for example or have they ever heard of them because they haven’t read the books.

343I just need to make there games with the assumptions of no one reads the books or anything. They just play the video games. A player shouldn’t have to read outside sources to fully understand what’s going on or who this or that is and so forth.

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> > 2533274846978810;6:
> > The problem is that every main-title game 343i produces seems to be a soft reboot. The lack of devotion to their own plans and narratives is tiring, and spells an uneven future for the Halo Universe. That said, never before has a soft reboot been more appropriate. Halo 5 left the story in a very bad shape, so turning a fresh page seems like a good idea.
> >
> > To sum this rant up, if the story will be good I just won’t give a -Yoink-.
>
> The execution of the story in Halo 5 could’ve been better but I disagree that it game ended “in a very bad shape”. It is kind of what the series needed: a turn of events that opens a new chapter in the story of the fictional universe of Halo (the Domain being back online, the Created, (hopefully) finally resolving that issue with the space zombies etc.) while closing the old one (finishing the last vestiges of the Covenant). We just have to see where they take the story (*crosses fingers for some Offensive Bias/Medicant Bias goodness).

I disagree.

Halo 5 basically packed up everything promising set up by Halo 4 into a rocket and sent it off into the far reaches of space, never to be seen again.

Then they introduced two out-of-nowhere story elements and what seems like a dozen new characters, none of which stuck the landing. Osyris never justified their own inclusion. Blue Team where given a giant middle finger instead of a chance to shine. Cortana, for some reason, was alive again within the second mission- while the whole Jul-Halsey thing was clumsily resolved in the first. And let’s not even mention the poorest MacGuffin in the Halo Universe, the Guardians, which were not mentioned a single time in the Forerunner Saga or the EU before suddenly appearing in the game. And of course the Created twist at the very end os just like, what the hell? Why is Halo doing an AI rebellion?

So while Halo 4, despite its many flaws, left the Universe in a very exciting place full of potential- Halo 5 just took a massive, steaming dump on 4. And then, it gave us a whole lot of jarring characters and story lines, ramming them down our throats excessively (3 Warden Eternals was just great fun), and leaving us with a giant cliffhanger and not a pinch of narrative satisfaction.

Now, I can see what they were trying to go for. They wanted to bring the danger and the stakes back to the Halo Universe- and rightly so. But they did a terrible job- and that’s something that’s widely accepted. Even 343i are admitting it now. The fact that they once again looking to get rid of established story elements is proof of that.

well I feel like the same can be said for halo 3 and halo reach. especially considering the fact that a large number of people I encounter online have said that either h3 or reach was their first. I think all that means is that you don’t have to read up on extra lore and that the story for infinite will be easy to understand.

I mean to be fair, halo ce did kind of start in the middle of the story so really no body has been following the story in a perfect linear path. when you started ce for the first time were you at a complete lost for what was going on, questioning who the covenant was and what this reach place was everyone was talking about? no, you knew that you were given a gun and there were aliens trying to shoot you. and then you began to learn about the new artificial world you had just stumbled upon.

or, let’s use star wars as an example as it better fits what I’m trying to say and you used the same example. the first starwars movie started similar to halo as in you are thrown right into the middle of a conflict witnessing a ship being bordered by the bad guys. you don’t give up on the movie because you have no idea how the empire ended up in power or why these people are trying to fight them, or even what the death star plans are.

the story is just simple enough where you can pick up anywhere and don’t have trouble figuring out what’s going on. or anywhere that isn’t halo 5 or halo wars 2. or maybe halo 4.

The foundation of a good story is that it can function as a standalone story that can also be part of a wider story. This was the case with Halo 1, Halo 2, and, to some effect, Halo 3. Halo 4 was pretty well done like this as well but Halo 5’s relies on some external aspects of the series. But that’s just my opinion