We’re all upset with the delays and the removal of split screen, but I’d like to point out a consistent theme I’ve seen with 343’s design decisions and some of the community’s reaction to them.
It seems that with Halo 4,5, and Infinite a lot of 343s decisions were made to meet the status quo of “modern gaming” instead of actually making a game that feels and plays like Halo.
For example, one of the most notable shifts was the hyper focus on competitive play in Halo Infinite and 5. Since a lot of shooters were focused on this aspect, 343 followed the trend, disregarding the fact that the classic halos, the ones that were widely loved, never did so.
Again, when we saw that Infinite’s multiplayer would be free to play, another trend, many were skeptical, but others defended the choice saying that “Halo won’t survive without free to play”
Even how sprint was implemented as a base mechanic follows this appeal to modernize. Halo 4 and 5 definitely followed this (Especially with Halo 5 chasing the enhanced mobility trend). I’ve even seen fans say that “Halo can’t survive without sprint, its required in the FPS genre”, which is a bit ironic with games like Doom (2016) existing, and even more so when the problem wasn’t the fact that sprint was in the game but how it was implemented in a generic way instead of a way that fit halo’s gameplay.
Splits-screen removal can also be attributed to their hyper fixation on following trends, because while it is extremely important to Halo, its not an extremely important feature to other modern popular FPS, so removing it for more resources was a no brainer to them in. It wasn’t important for mordern gaming, so it wasn’t important for 343.
And finally, during Infinites development, we saw coatings and the armor core system get introduced. Some of the community rightly called this out, saying they wanted classic customization to come back since it offered more, but others defended this saying “Halo can’t survive without MTX, its free to play after all!”
But with all of that being said, all this trend following/” Modernization”, What has it all really got us?
Looking at the steam player count Halo Infinite is ONLY around 100 more players than MCC currently and ONLY has 400 more players than MCC at a 24 hour peak.
The game that: is FREE TO PLAY,
uses modern progression mechanics like MTX and battle passes,
uses “modern” gameplay mechanics like sprint, slide, clamber,
Is the most recent Halo
can only get 400 more players than a PAID game(That launched TERRIBLE years ago) that is a collection of games that are around 10+ years old.
At the end of the day ,I can’t see what good these decisions have brought. all this modernization and trend chasing has got us is a less feature rich, and more generic feeling Halos that lack a good amount of uniqueness the original Halos brought us. But what are yall’s thoughts on 343 chasing trends and making decisions to solely appeal to a larger audience?