343, Rumble Pit is a lackluster attempt.

OK guys, When I heard that Rumble Pit was coming back I was ecstatic. Yet you’ve still managed to stumble. First off, why is simplex not up to date? The map was updated on throwdown long ago and now rumble pit a BRAND NEW playlist features the old version? Seriously?

Then secondly, you offered community FFA which showcased some good and some bad examples of FFA maps. I cannot fathom for the life of me how dispatch made it into rumble pit, yet Opus and serenity were left out. Seriously, Dispatch is one of the worst FFA maps I’ve ever experienced. It’s simply not an FFA map.

Thirdly, being a new playlist you had the opportunity to release a set of game-types and settings that are actually good/interesting. It’s pretty obvious how much effort went into the selection when you release the same default infinity settings and Pro settings (AKA DMR city) that have been around since launch. No oddball, no Koth. Just infinity slayer and Pro.

Anyways, I’m normally not one to vent. But my god, do you guys even play the game that you’re supporting?

Fortunately I have yet to bare witness such terrible deeds in that playlist. I was never one to enjoy FFA anyways. They did well with Multi and Castle, but then decided to -Yoink- up what little FFA playlists they have? Why call it “Rumble Pit” if it’s just Slayer? Why not FFA Slayer.

I give them at least two or three weeks to address it, unless this “Halo Week” implies that it’s the only few times they actually get something done without us having to wait months. (Still waiting for BTB OBJ)

> Fortunately I have yet to bare witness such terrible deeds in that playlist. I was never one to enjoy FFA anyways. They did well with Multi and Castle, but then decided to -Yoink!- up what little FFA playlists they have? Why call it “Rumble Pit” if it’s just Slayer? Why not FFA Slayer.
>
> I give them at least two or three weeks to address it, unless this “Halo Week” implies that it’s the only few times they actually get something done without us having to wait months. (Still waiting for BTB OBJ)

There is some good to be had in FFA, but it still pales in comparison to what H2/H3 had.

Just the map selection alone is indication of how little effort went into the playlist. Out of date simplex, Dispatch and shutout are not good 8v8 FFA maps.

> > Fortunately I have yet to bare witness such terrible deeds in that playlist. I was never one to enjoy FFA anyways. They did well with Multi and Castle, but then decided to -Yoink!- up what little FFA playlists they have? Why call it “Rumble Pit” if it’s just Slayer? Why not FFA Slayer.
> >
> > I give them at least two or three weeks to address it, unless this “Halo Week” implies that it’s the only few times they actually get something done without us having to wait months. (Still waiting for BTB OBJ)
>
> There is some good to be had in FFA, but it still pales in comparison to what H2/H3 had.
>
> Just the map selection alone is indication of how little effort went into the playlist. Out of date simplex, Dispatch and shutout are not good 8v8 FFA maps.

8v8 FFA? You mean 1v1v1v1v1v1v1v1, right?
Rumble Pit should be a 6 player Playlist, seeing as how we have Sprint and Instant respawns. As for the maps I say it’s bad because the game had so little 4v4 maps to begin with, so they’re just taking the maps from the other playlists so they have more time to work on other things.

Rumble Pit Feedback

> > > Fortunately I have yet to bare witness such terrible deeds in that playlist. I was never one to enjoy FFA anyways. They did well with Multi and Castle, but then decided to -Yoink!- up what little FFA playlists they have? Why call it “Rumble Pit” if it’s just Slayer? Why not FFA Slayer.
> > >
> > > I give them at least two or three weeks to address it, unless this “Halo Week” implies that it’s the only few times they actually get something done without us having to wait months. (Still waiting for BTB OBJ)
> >
> > There is some good to be had in FFA, but it still pales in comparison to what H2/H3 had.
> >
> > Just the map selection alone is indication of how little effort went into the playlist. Out of date simplex, Dispatch and shutout are not good 8v8 FFA maps.
>
> 8v8 FFA? You mean 1v1v1v1v1v1v1v1, right?
> Rumble Pit should be a 6 player Playlist, seeing as how we have Sprint and Instant respawns. As for the maps I say it’s bad because the game had so little 4v4 maps to begin with, so they’re just taking the maps from the other playlists so they have more time to work on other things.

Haha oops, yah it’s definitely not 8v8. Honestly, I don’t mind 8 player FFA, as long as the maps facilitate it. Which they don’t. ESPECIALLY dispatch and Shutout. They have instant respawn disabled. But it’s still a mess, with there being more “Cleanup kills” than actual battles.

> 343, Halo 4 is a lackluster attempt.

Fixed it for you.

> > 343, Halo 4 is a lackluster attempt.
>
> Fixed it for you.

I think Halo 4 succeeds mostly, behind the sticks it actually feels great. But my god they need to come to a universal, balanced settings setup. They can’t seem to make up their mind. Such a huge divide between Infinity and Pro settings, yet both offer different issues. Infinity is largely a joke because of personal ordnance. Pro feels shallow because the DMR trumps all, and if you’re not using it you’re putting yourself at a disadvantage.

So many misteps along the way, from when instant respawn was in KoTH and Oddball. To their unaddressed DMR issue. Now with rumble pit coming out to be worse than regicide. It’s just non-stop.

Too many people, spawns too bad.

> Rumble Pit Feedback

Thank-you everyone please go here and post your opinions on the playlist so they can update and fix these things by next Monday.

I like dispatch, but agree some community maps need to return.

I’m also fine with the gametypes they have, I don’t think they need changed, I just think they need more. (Like where are the objectives?)

As for simplex, I’m pretty sure the new version was optimized specifically for throwdown because, I’m pretty sure they’ve continued to use the old one other places. Might be wrong though.

> I like dispatch, but agree some community maps need to return.
>
> I’m also fine with the gametypes they have, I don’t think they need changed, I just think they need more. (Like where are the objectives?)
>
> As for simplex, I’m pretty sure the new version was optimized specifically for throwdown because, I’m pretty sure they’ve continued to use the old one other places. Might be wrong though.

I can’t believe I’m actually gonna do this, it’s been so long, but it feels so good. Here it goes.

Dude, You’re rumble pit rank is 2, you’re opinion is invalid.

LoL, seriously though, dispatch is NOT a good FFA map. There’s no way anyone can honestly say that they have fair matches of dispatch FFA where the overwhelming majority of their Kills/deaths hasn’t been clean ups.

I’m just joking about the rank thing btw

> I can’t believe I’m actually gonna do this, it’s been so long, but it feels so good. Here it goes.
>
> Dude, You’re rumble pit rank is 2, you’re opinion is invalid.
>
> LoL, seriously though, dispatch is NOT a good FFA map. There’s no way anyone can honestly say that they have fair matches of dispatch FFA where the overwhelming majority of their Kills/deaths hasn’t been clean ups.
>
> I’m just joking about the rank thing btw

Perhaps the problem is your playstyle and not the Map. Both your recent rumble pit games on Dispatch you have 14 assists, but not everyone in the game has an extreme number of assists. Especially in the less recent game, the player with the next highest assist count is 7. Half of yours. Also, in that same match everyone that was above you had an equal number of or more headshots. The player who scored third, while you scored 5th had the same number of headshots as you but 4 more kills and 11 less assists. This combined with the fact that you only have 2 non-BR kills leads me to believe, you rely too much on your utility rifle for a small open map, and are less accurate than your opponents leading to your kills getting stolen. Also gives me the impression that you try to cross map people instead of getting close to ensure you are the one who gets the kill. That player also had the same K/D as you. It’s not the maps fault that you don’t know how to play it. Another stat worth mentioning is there was only one player who had more assists than kills that match and he was a rack 13 while everyone else was above 18. You seem to be sour because you personally perform poorly on the map, and not because it’s a clean up fest, as you would like others to believe. If you leave a mess, someone else will inevitably clean it up, don’t blame them or the map.

If you really just kidding about rank, you wouldn’t have looked it up.

My humble rank 2 suggestion, would be to stick to the outside hallway in areas where the line of sight are shorter and use grenades as well as cqc more. Also be the janitor, not the kid puking in the hallway.

Double post.

Rumble pit should lower it’s player count to 5, IMO.

> Rumble pit should lower it’s player count to 5, IMO.

There used to be 2 FFA playlists. One had fewer players than the other. I think they should get rid of regicide, so they can have rumble pit, and lone wolves again.

Rumble pit and Regicide should combine. Keep regicide as an optional gametype (note, it should be something like Regicide Pro where I don’t have to worry about -Yoink- jetpack AR’s the whole time, as that is the exact reason I don’t play regicide) and keep Regicides player count, 6.

Then, add the updated versions of Haven and simplex, scrap abandon and shutout entirely (nobody wants to play bottom blue spawn-for-all on shutout) and put in Edifice and Black Site (make an updated version of the latter.)

FFA is always my favourite playlist, but I’ll be -Yoink!- if this one is anywhere near playable.

> > I can’t believe I’m actually gonna do this, it’s been so long, but it feels so good. Here it goes.
> >
> > Dude, You’re rumble pit rank is 2, you’re opinion is invalid.
> >
> > LoL, seriously though, dispatch is NOT a good FFA map. There’s no way anyone can honestly say that they have fair matches of dispatch FFA where the overwhelming majority of their Kills/deaths hasn’t been clean ups.
> >
> > I’m just joking about the rank thing btw
>
> Perhaps the problem is your playstyle and not the Map. Both your recent rumble pit games on Dispatch you have 14 assists, but not everyone in the game has an extreme number of assists. Especially in the less recent game, the player with the next highest assist count is 7. Half of yours. Also, in that same match everyone that was above you had an equal number of or more headshots. The player who scored third, while you scored 5th had the same number of headshots as you but 4 more kills and 11 less assists. This combined with the fact that you only have 2 non-BR kills leads me to believe, you rely too much on your utility rifle for a small open map, and are less accurate than your opponents leading to your kills getting stolen. Also gives me the impression that you try to cross map people instead of getting close to ensure you are the one who gets the kill. That player also had the same K/D as you. It’s not the maps fault that you don’t know how to play it. Another stat worth mentioning is there was only one player who had more assists than kills that match and he was a rack 13 while everyone else was above 18. You seem to be sour because you personally perform poorly on the map, and not because it’s a clean up fest, as you would like others to believe. If you leave a mess, someone else will inevitably clean it up, don’t blame them or the map.
>
> If you really just kidding about rank, you wouldn’t have looked it up.
>
> My humble rank 2 suggestion, would be to stick to the outside hallway in areas where the line of sight are shorter and use grenades as well as cqc more. Also be the janitor, not the kid puking in the hallway.

I love how easily you feel you can determine exactly how the match played out based on the stats.

You say that my accuracy was less than my opponents based on the fact that my kills were being stolen, this doesn’t even make sense as it doesn’t matter how accurate you are, these enemies weren’t “Getting away from me” They were being stolen from right under my nose, and then I’d get cleaned up immediately after.

The facts are this, dispatch is incredibly open, and lacks height variation. More often than not you will spawn with players in front of you, players behind you. Sometimes you’ll be gifted with easy as pie double kills, sometimes it’ll be you giving up these easy as pie double kills. Now, i’m not saying that cleaning up kills isn’t part of the halo meta, because it is, and always has been. But it’s never been this compounded.

If you compare those stats to the match immediately prior to that, you’ll see that on abandon with Infinity settings there was 33 less assists over all, That is a significant number which is further compounded by the fact that battles in infinity settings are generally longer, which SHOULD lead to more assists. But it didn’t.

So why would there be SOOO many more assists in dispatch with pro settings, then Abandon with infinity settings? It’s as I said it, the map is too open, with too many players to actually allow for a good FFA match.

I’ve played enough FFA to know what constitutes a good FFA map. The primary indicator of that is that there is enough segregation in the map design to allow for 1v1’s to be more abundant than clean-up kills. This is the most important factor next to good spawning. Dispatch doesn’t have EITHER of those things. It’s a pain to play, and does NOT exemplify good FFA.

Why don’t you play more than one match in the bottom bracket on it and you can come talk to me about it.

At least they got the name right. When my son and I first saw it, we immediately started chanting in unison, “Rumble Pit! Rumble Pit! Rumble Pit! Rumble Pit! Rumble Pit!!”