> > I can’t believe I’m actually gonna do this, it’s been so long, but it feels so good. Here it goes.
> >
> > Dude, You’re rumble pit rank is 2, you’re opinion is invalid.
> >
> > LoL, seriously though, dispatch is NOT a good FFA map. There’s no way anyone can honestly say that they have fair matches of dispatch FFA where the overwhelming majority of their Kills/deaths hasn’t been clean ups.
> >
> > I’m just joking about the rank thing btw
>
> Perhaps the problem is your playstyle and not the Map. Both your recent rumble pit games on Dispatch you have 14 assists, but not everyone in the game has an extreme number of assists. Especially in the less recent game, the player with the next highest assist count is 7. Half of yours. Also, in that same match everyone that was above you had an equal number of or more headshots. The player who scored third, while you scored 5th had the same number of headshots as you but 4 more kills and 11 less assists. This combined with the fact that you only have 2 non-BR kills leads me to believe, you rely too much on your utility rifle for a small open map, and are less accurate than your opponents leading to your kills getting stolen. Also gives me the impression that you try to cross map people instead of getting close to ensure you are the one who gets the kill. That player also had the same K/D as you. It’s not the maps fault that you don’t know how to play it. Another stat worth mentioning is there was only one player who had more assists than kills that match and he was a rack 13 while everyone else was above 18. You seem to be sour because you personally perform poorly on the map, and not because it’s a clean up fest, as you would like others to believe. If you leave a mess, someone else will inevitably clean it up, don’t blame them or the map.
>
> If you really just kidding about rank, you wouldn’t have looked it up.
>
> My humble rank 2 suggestion, would be to stick to the outside hallway in areas where the line of sight are shorter and use grenades as well as cqc more. Also be the janitor, not the kid puking in the hallway.
I love how easily you feel you can determine exactly how the match played out based on the stats.
You say that my accuracy was less than my opponents based on the fact that my kills were being stolen, this doesn’t even make sense as it doesn’t matter how accurate you are, these enemies weren’t “Getting away from me” They were being stolen from right under my nose, and then I’d get cleaned up immediately after.
The facts are this, dispatch is incredibly open, and lacks height variation. More often than not you will spawn with players in front of you, players behind you. Sometimes you’ll be gifted with easy as pie double kills, sometimes it’ll be you giving up these easy as pie double kills. Now, i’m not saying that cleaning up kills isn’t part of the halo meta, because it is, and always has been. But it’s never been this compounded.
If you compare those stats to the match immediately prior to that, you’ll see that on abandon with Infinity settings there was 33 less assists over all, That is a significant number which is further compounded by the fact that battles in infinity settings are generally longer, which SHOULD lead to more assists. But it didn’t.
So why would there be SOOO many more assists in dispatch with pro settings, then Abandon with infinity settings? It’s as I said it, the map is too open, with too many players to actually allow for a good FFA match.
I’ve played enough FFA to know what constitutes a good FFA map. The primary indicator of that is that there is enough segregation in the map design to allow for 1v1’s to be more abundant than clean-up kills. This is the most important factor next to good spawning. Dispatch doesn’t have EITHER of those things. It’s a pain to play, and does NOT exemplify good FFA.
Why don’t you play more than one match in the bottom bracket on it and you can come talk to me about it.