i played a bunch of team war over the past week and the only map we can even come close to losing to scrubs is vault heres why
in 2s and 3s there is that 1 base spawn that has 2 high ground advantage spots on each aide therefore if you get pushed back that base is dead for sure. this map easentually prevents the 2nd guy in 2s or 3rd in 3s from ever expanding safely. furthermore the sentinals retake the power nodes which is incredibly annoying oh and i found out how to get my units below the area in the middle of the map and yes they shoot up.
not only is thus just a poorely designed map byt its broken and just plain annoying to play. like really who here doesnt sigh when they see vault as the map cause they hate it.
i love everyother map but vault cause everything gears twards confrintation.
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> Vault and Highway are both my favourite maps. If they should remove a map it needs to be Bedrock.
Bedrock? That’s an amazing map for team games tho. It’s shouldn’t be a 1v1 map however…
To OP: Yeah, I know exactly what you mean. In 3v3, one of your teammates is almost forced to work out of one base if the sniper tower isn’t on your side. It’s the reason why the guy on the far edge should always rush. You need to get the game to an equal playing field or else you’re just gonna have to turtle.
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> i played a bunch of team war over the past week and the only map we can even come close to losing to scrubs is vault heres why
>
> in 2s and 3s there is that 1 base spawn that has 2 high ground advantage spots on each aide therefore if you get pushed back that base is dead for sure. this map easentually prevents the 2nd guy in 2s or 3rd in 3s from ever expanding safely. furthermore the sentinals retake the power nodes which is incredibly annoying oh and i found out how to get my units below the area in the middle of the map and yes they shoot up.
>
> not only is thus just a poorely designed map byt its broken and just plain annoying to play. like really who here doesnt sigh when they see vault as the map cause they hate it.
>
> i love everyother map but vault cause everything gears twards confrintation.
The map does need some tweaks: there are issues wtih the high-ground mechanics not always working properly but beyond that it’s fine
I use the sentinel spawn for a bit of easy veterancy. I quite like the sentinels taking the points, it’s an interesting variable. The only thing that’s annoying about it is when units are walking past and auto attack them.
i would agree but its not so bad, i dislike how its so closed in and laney there are really few good spots to have a big fight.
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> > 2533274969455749;5:
> > Vault and Highway are both my favourite maps. If they should remove a map it needs to be Bedrock.
>
> Bedrock? That’s an amazing map for team games tho. It’s shouldn’t be a 1v1 map however…
>
> To OP: Yeah, I know exactly what you mean. In 3v3, one of your teammates is almost forced to work out of one base if the sniper tower isn’t on your side. It’s the reason why the guy on the far edge should always rush. You need to get the game to an equal playing field or else you’re just gonna have to turtle.
this is ezactly what im taljing about, there should not be such a huge high ground advantage on the 1 poor teammatw. every map in this game has pretty solid expansion spots but vault jut pisses me odf when im that 1 guy
for this reason i would like to request a map change, move that 1 base to a more fair soot, everyone should beable to expand safely and beable to defend
are you joking frontier is the worst its so small and the person who can get the 2 mini bases in the middle has a advantage
vault is my fav
even sense the early beta