343 pls read this.

343 I pls don’t ruin the 3rd game in row.
I love to play Halo since Halo CE. I‘m a big fan of Halo. I loved to play Halo competitive.

Halo 3 is still my alltime favorit.
Halo Reach (Bungies last game) was alright but it wasn’t that good as Halo 3.
So Bungie left and you took lead of Halo. Idk why but you wanted to create ur own Halo which as u can see didn’t work out so far. Sure people buying your Game and u „broke“ the selling record but you probably don’t see that the people selling the Game as fast as they bought it. The number of the people in multiplayer dropped really fast. No one really liked it. Me included. So you created Halo MCC. Which doesn’t seem to be ready on release date. You did a good Campaign remake of Halo 2 but the Multiplayer wasn’t Halo 2 anymore. It was just bad.
Then you created Halo 5. Which also wasn’t that good because I just realized in the campaign that you have absolutely no Idea about Halo. The multiplayer was better then Halo 4 but still bad. Look at the numbers of people which are playing this game.
Now you showed us Halo Infinite. Which I think u realized got a really bad feedback.

So please listen to the Community like the people which know what’s Halo about. People which are playing this game since Halo is existing. Don’t listen to people which play the game once as casual. Listen to the longterm people. The people they are saying to you that sprint isn’t working out for halo.
Halo would still be awesome if u just made something like Halo 3 with different maps and better graphics. And there we go!
To be honest. I don’t care about topics like „which new medal u like to see in Halo Infinite“ or something like that. I just wanna have Back Halo. Don’t do experiments on this game. Bring back Halo as it was. You will see. The people will love it. Just have a look at MCC. I think u also know that the most of people are still playing Halo 3 and not Halo 2 A or Halo 4. There is a reason for that.

It might help out to watch some feedbacks on YT.

Thank you and pls don’t disappoint me again.

Now, now, OP, don’t go using such a broad brush.

You’re absolutely entitled to your opinion, and in no way will I try to convince you that you’re wrong or make some kind of silly argument.
However, I do disagree on several of your points, and I think the fact that I do disagree on some points there suggests that there would be a lot of others who would as well.
And there would likely be others who would disagree with both of us, and so on and so on with an expanding world of disagreement.

So just to address what I disagree on so I’m not just rambling randomly.

343i’s first three mainline FPS Halo games being a failure - by Halo’esque quality standards - doesn’t gel for me.
To be clear, since you mentioned this as a unit of measurement for someone’s opinion holding enough merit, I have been playing Halo since CE came out.
I will also admit I’m not, and have never been, a huge multiplayer fan for almost any game. I’m into games for a story and a fun engaging campaign.
I found Halo 4 to be excellent. I could break down all of the whys to that, but to keep it simple, I just enjoyed almost every element it introduced, and every expansion it added to elements from the former games and the books. I’m not saying it wasn’t faultless, but no game before it was faultless either.

H5… Well… That overarching story, I can’t say I was a huge fan… But, within that story, I found the individual plot narratives engaging and interesting, and the game itself appeared to me to be well made.
I personally wouldn’t call that game a failure, by storytelling standards. By my personal standards of expectation for Halo, I would just say it wasn’t quite up to snuff.
Like when there are folks around the table discussing what the story will be going forward, and usually the first 3+ ideas will either be chucked out or built upon, but for some reason in this case on attempt #3 they were just like, “Eh, yeah, that seems good! It’ll do, lets now put 99% of our narrative focus onto characters and not the total plot direction.”

Naturally, I’m a fan of H3 as well, but maaaan I would be disappointed if we essentially got a H3 rehash like you described. Nothing new in either story elements, character growth, mission pacing.
I love H3, but if I want to play it, I’ll play it. I personally don’t want a reimagined/reskinned version of it just for nostalgia sake.

I personally find it weird when a lot of people defend Bungie’s approach and bin 343i’s approach, when the narrative introduced in Reach (by Bungie) really clusterf***ed the expanded universe and even in a way kind of invalidated the end of “The Fall of Reach” and how that played into CE.
There were, of course, good things in Reach, but that was written with a bold quantity of inconsistencies not entirely dissimilar to H5.
But to me, it only seems natural that THEY want to add a part of themselves to telling the story that THEY now helm.
Of course, they want, and need, their customers to enjoy their work. They literally need it, but I feel like more importantly, they want people to enjoy it.
But as storytellers, I’m certain they’ll be emotionally committed to adding their ideas, beliefs, concepts and whatnot to what they now helm, just like the original writers did.
I can’t fault them for that, and won’t. I can fault some of what they do write and think it could have been thought out better with more internal storyboarding and workshopping.

My point on that is that you’re painting the entire community of longterm fans/players in a very broad brush and saying that they need to be listened to, as though everyone will have the same opinion if they’re a long term player.
That almost feels like its suggesting that if you don’t agree (and are a long term fan) then your opinions are somehow invalid, despite that we’re discussing an entirely subjective experience.
Or maybe I’m reading too into that based on discussions I’ve seen on Waypoint.

Regardless of that, further, why can’t an entirely new fan of the series opinion matter just as much?

I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too. I think it was the narrative director of Compulsion games who I have seen say something in the lines of “all community feedback is valid and should be listened to, all resolution suggestions for the feedback should be ignored.” Mainly cause the resolution provided is not coming from an area that lacks an entire picture of a game or its development and what can happen what that resolution is implemented"

That being said, no feedback from any portion of the community should have more weight than others. All are valid, regardless of which games you like the most and or how long you have been playing halo.

> 2533274851997977;2:
> Now, now, OP, don’t go using such a broad brush.
>
> You’re absolutely entitled to your opinion, and in no way will I try to convince you that you’re wrong or make some kind of silly argument.
> However, I do disagree on several of your points, and I think the fact that I do disagree on some points there suggests that there would be a lot of others who would as well.
> And there would likely be others who would disagree with both of us, and so on and so on with an expanding world of disagreement.
>
> So just to address what I disagree on so I’m not just rambling randomly.
>
> 343i’s first three mainline FPS Halo games being a failure - by Halo’esque quality standards - doesn’t gel for me.
> To be clear, since you mentioned this as a unit of measurement for someone’s opinion holding enough merit, I have been playing Halo since CE came out.
> I will also admit I’m not, and have never been, a huge multiplayer fan for almost any game. I’m into games for a story and a fun engaging campaign.
> I found Halo 4 to be excellent. I could break down all of the whys to that, but to keep it simple, I just enjoyed almost every element it introduced, and every expansion it added to elements from the former games and the books. I’m not saying it wasn’t faultless, but no game before it was faultless either.
>
> H5… Well… That overarching story, I can’t say I was a huge fan… But, within that story, I found the individual plot narratives engaging and interesting, and the game itself appeared to me to be well made.
> I personally wouldn’t call that game a failure, by storytelling standards. By my personal standards of expectation for Halo, I would just say it wasn’t quite up to snuff.
> Like when there are folks around the table discussing what the story will be going forward, and usually the first 3+ ideas will either be chucked out or built upon, but for some reason in this case on attempt #3 they were just like, “Eh, yeah, that seems good! It’ll do, lets now put 99% of our narrative focus onto characters and not the total plot direction.”
>
> Naturally, I’m a fan of H3 as well, but maaaan I would be disappointed if we essentially got a H3 rehash like you described. Nothing new in either story elements, character growth, mission pacing.
> I love H3, but if I want to play it, I’ll play it. I personally don’t want a reimagined/reskinned version of it just for nostalgia sake.
>
> I personally find it weird when a lot of people defend Bungie’s approach and bin 343i’s approach, when the narrative introduced in Reach (by Bungie) really clusterf***ed the expanded universe and even in a way kind of invalidated the end of “The Fall of Reach” and how that played into CE.
> There were, of course, good things in Reach, but that was written with a bold quantity of inconsistencies not entirely dissimilar to H5.
> But to me, it only seems natural that THEY want to add a part of themselves to telling the story that THEY now helm.
> Of course, they want, and need, their customers to enjoy their work. They literally need it, but I feel like more importantly, they want people to enjoy it.
> But as storytellers, I’m certain they’ll be emotionally committed to adding their ideas, beliefs, concepts and whatnot to what they now helm, just like the original writers did.
> I can’t fault them for that, and won’t. I can fault some of what they do write and think it could have been thought out better with more internal storyboarding and workshopping.
>
> My point on that is that you’re painting the entire community of longterm fans/players in a very broad brush and saying that they need to be listened to, as though everyone will have the same opinion if they’re a long term player.
> That almost feels like its suggesting that if you don’t agree (and are a long term fan) then your opinions are somehow invalid, despite that we’re discussing an entirely subjective experience.
> Or maybe I’m reading too into that based on discussions I’ve seen on Waypoint.
>
> Regardless of that, further, why can’t an entirely new fan of the series opinion matter just as much?

I was reading your argument and respect that. Also I want to mention that I talk about the Multiplayer community. The people which are playing the game in competitive for longterm. Which Love to get the highest Skill Rank.

I‘m not really talking about the Campaign. With the campaign they can do whatever they want. Sprint whatever. As long the story is great and beautiful like it was before.

BUT I don’t need a different Battle Riffle like in H4 or H2A which has an aimbot as f… . I need skillbased Battles and not… First shot Wins battles like in H4 or H2A.

The MP has to be good as in H3. The multiplayer is that part which keeps the people playing that game.

And about H5. My opinion is, that I don’t understand why a guy like the Chief gets hit that easily by Lock. Also the Camping make in some Positions no sense. I know halo and all the stories behind it. And Halo 5 doesn’t really worked out for me. Campaign was ok to play. But there is a good explanation in YT „Why is Halo 5‘s Campaign So Bad!? (Part 1) Marketing,…“
Good explaination.

But anyway thanks for your opinion.

> 2533274840624875;3:
> That being said, no feedback from any portion of the community should have more weight than others. All are valid, regardless of which games you like the most and or how long you have been playing halo.

Say it louder for the people in the back! I feel like there’s this ‘us vs them’ mentality that some have when a person disagrees with them. The typical response is to call said person’s opinion invalid because the majority of the community disagrees with it, which just isn’t fair. Everyone’s voice should be heard.

Honestly I have no idea why 343 doesn’t just take Halo 3 and improve from there. Halo Reach started the downfall of Halo, many people may have liked it but it was nowhere near as successful as Halo 3 and that was due to things like Armor Abilities, sprint, bloom and poor maps that were ripped out of the campaign. Halo 4 continued down this trend and adopted a ton of things from COD such as customizable loadouts, kill cams, perks, and kill streaks, along with making it much less skilled base by having insane bullet magnetism and it was an absolute mess. Halo 5 dialed in back by returning to even starts by removing loadouts and getting rid of kill streaks and kill cams. While Halo 5 was a step in the right direction it still wasn’t as good as Halo 3.

If 343 took Halo 3 and improved on some aspects without changing the formula, added new weapons, equipment, and vehicles, gave it a next gen graphic update, improved on every gamemode like Forge being a full blown map creator with forgable AI, had a long campaign with a great story and had huge battles with tons of Ally and enemy AI, had a multiplayer gamemode with at least 50 players, custom games have more customization than ever, and a whole lot of player customization it would be the best Halo to date.

> 2533274826926032;6:
> Honestly I have no idea why 343 doesn’t just take Halo 3 and improve from there. Halo Reach started the downfall of Halo, many people may have liked it but it was nowhere near as successful as Halo 3 and that was due to things like Armor Abilities, sprint, bloom and poor maps that were ripped out of the campaign. Halo 4 continued down this trend and adopted a ton of things from COD such as customizable loadouts, kill cams, perks, and kill streaks, along with making it much less skilled base by having insane bullet magnetism and it was an absolute mess. Halo 5 dialed in back by returning to even starts by removing loadouts and getting rid of kill streaks and kill cams. While Halo 5 was a step in the right direction it still wasn’t as good as Halo 3.

What is funny is that prior to playing Halo Reach, I always wanted to see some campaign areas being used for multiplayer, and I still think such maps could be great if done right. Halo Reach did not, and that is why the maps are not liked as much. I do love Anchor 9, though! Probably my favourite map in Reach. Too bad I never got to play on it online.

> 2533274840624875;3:
> I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too.

If they truly listened to the community, it would be chaotic.

> 2535426515273563;8:
> > 2533274840624875;3:
> > I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too.
>
> If they truly listened to the community, it would be chaotic.

Let’s be honest here, if Halo Infinite is another failure it’s time 343 goes back to the roots and ditches all the advanced movement mechanics and makes a solid classic Halo game.

> 2533274826926032;9:
> > 2535426515273563;8:
> > > 2533274840624875;3:
> > > I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too.
> >
> > If they truly listened to the community, it would be chaotic.
>
> Let’s be honest here, if Halo Infinite is another failure it’s time 343 goes back to the roots and ditches all the advanced movement mechanics and makes a solid classic Halo game.

My point was our community is so double minded. We could never agree on the perfect game. I also disagree with you. Sprint belongs in Halo.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

OP - Your idea is as bad as your grammar.

> 2535426515273563;10:
> > 2533274826926032;9:
> > > 2535426515273563;8:
> > > > 2533274840624875;3:
> > > > I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too.
> > >
> > > If they truly listened to the community, it would be chaotic.
> >
> > Let’s be honest here, if Halo Infinite is another failure it’s time 343 goes back to the roots and ditches all the advanced movement mechanics and makes a solid classic Halo game.
>
> My point was our community is so double minded. We could never agree on the perfect game. I also disagree with you. Sprint belongs in Halo.

Explain why in the sprint thread, so I can disagree

And if Infinite fails, just shutter 343 down

> 2533274840624875;3:
> I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too. I think it was the narrative director of Compulsion games who I have seen say something in the lines of “all community feedback is valid and should be listened to, all resolution suggestions for the feedback should be ignored.” Mainly cause the resolution provided is not coming from an area that lacks an entire picture of a game or its development and what can happen what that resolution is implemented"
>
> That being said, no feedback from any portion of the community should have more weight than others. All are valid, regardless of which games you like the most and or how long you have been playing halo.

I have to disagree with the last sentence wholeheartedly, everyone has a right to an opinion but opinions are not created equal and should not be treated as such when it comes to objective facts and experience. A drug addict and a doctor can both have opinions of your stomach pains and what you should do, but you aren’t going to treat them equally and this should apply to games where a clear distinction can be drawn between what is good or bad for said game. Newer Halo fans can speak their mind all they want, but I don’t believe their opinion should matter as much as an older fan simply down to experience and maturity, most newer fans are younger and grew up playing games like CoD and Battlefield, whereas older fans played a larger variety across a much larger array of consoles and genres. This isn’t to completely discredit their opinions but if someone who just joined the community yesterday came in and claimed he wanted the game to be just like Titanfall his opinion isn’t as valid and shouldn’t have as much weight as someone who’s played since CE.

> 2535458188883243;13:
> I have to disagree with the last sentence wholeheartedly, everyone has a right to an opinion but opinions are not created equal and should not be treated as such when it comes to objective facts and experience. A drug addict and a doctor can both have opinions of your stomach pains and what you should do, but you aren’t going to treat them equally and this should apply to games where a clear distinction can be drawn between what is good or bad for said game.

The difference is that a doctor is a trained professional who is objectively more qualified to diagnose stomach pains, whereas Halo fans are all players their own subjective beliefs on what makes Halo, Halo.

> 2535458188883243;13:
> Newer Halo fans can speak their mind all they want, but I don’t believe their opinion should matter as much as an older fan simply down to experience and maturity, most newer fans are younger and grew up playing games like CoD and Battlefield, whereas older fans played a larger variety across a much larger array of consoles and genres.

The problem with this is that if we only listen to older fans, it’s alienating a large chunk of the community just as exclusively listening to newer fans would. Everyone’s voice should carry some weight, as long as they love Halo. This is also ignoring the classic players, myself included, who are either indifferent to sprint or actually enjoy it. Not every veteran has the same mentality as one another.

> 2535458188883243;12:
> > 2535426515273563;10:
> > > 2533274826926032;9:
> > > > 2535426515273563;8:
> > > > > 2533274840624875;3:
> > > > > I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too.
> > > >
> > > > If they truly listened to the community, it would be chaotic.
> > >
> > > Let’s be honest here, if Halo Infinite is another failure it’s time 343 goes back to the roots and ditches all the advanced movement mechanics and makes a solid classic Halo game.
> >
> > My point was our community is so double minded. We could never agree on the perfect game. I also disagree with you. Sprint belongs in Halo.
>
> Explain why in the sprint thread, so I can disagree
>
> And if Infinite fails, just shutter 343 down

Nah, I think I’d rather not. I’m not looking to argue.

> 2535411993815954;14:
> > 2535458188883243;13:
> > I have to disagree with the last sentence wholeheartedly, everyone has a right to an opinion but opinions are not created equal and should not be treated as such when it comes to objective facts and experience. A drug addict and a doctor can both have opinions of your stomach pains and what you should do, but you aren’t going to treat them equally and this should apply to games where a clear distinction can be drawn between what is good or bad for said game.
>
> The difference is that a doctor is a trained professional who is objectively more qualified to diagnose stomach pains, whereas Halo fans are all players their own subjective beliefs on what makes Halo, Halo.
>
>
> > 2535458188883243;13:
> > Newer Halo fans can speak their mind all they want, but I don’t believe their opinion should matter as much as an older fan simply down to experience and maturity, most newer fans are younger and grew up playing games like CoD and Battlefield, whereas older fans played a larger variety across a much larger array of consoles and genres.
>
> The problem with this is that if we only listen to older fans, it’s alienating a large chunk of the community just as exclusively listening to newer fans would. Everyone’s voice should carry some weight, as long as they love Halo. This is also ignoring the classic players, myself included, who are either indifferent to sprint or actually enjoy it. Not every veteran has the same mentality as one another.

That’s fine as everyone should have the ability to voice their opinion but they should not be equal, doesn’t matter your actual stance on said subject but rather experience with the franchise. I don’t think alienating newer fans is that bad of an idea, it’s bad sure but keep in mind modern players are mostly casual who switch games incredibly rapidly and have little loyalty unless your game is top dog or chasing the newest trend, appealing to older fans at least guarantees a chunk of them will stay as they can’t get the Halo experience anywhere else and they’re less likely to care about the rest of the industry. No, not every classic fan thinks the same but I’d say a solid majority have set in stone ideals for any type of Halo game.

> 2535458188883243;16:
> > 2535411993815954;14:
> > > 2535458188883243;13:
> > > I have to disagree with the last sentence wholeheartedly, everyone has a right to an opinion but opinions are not created equal and should not be treated as such when it comes to objective facts and experience. A drug addict and a doctor can both have opinions of your stomach pains and what you should do, but you aren’t going to treat them equally and this should apply to games where a clear distinction can be drawn between what is good or bad for said game.
> >
> > The difference is that a doctor is a trained professional who is objectively more qualified to diagnose stomach pains, whereas Halo fans are all players their own subjective beliefs on what makes Halo, Halo.
> >
> >
> > > 2535458188883243;13:
> > > Newer Halo fans can speak their mind all they want, but I don’t believe their opinion should matter as much as an older fan simply down to experience and maturity, most newer fans are younger and grew up playing games like CoD and Battlefield, whereas older fans played a larger variety across a much larger array of consoles and genres.
> >
> > The problem with this is that if we only listen to older fans, it’s alienating a large chunk of the community just as exclusively listening to newer fans would. Everyone’s voice should carry some weight, as long as they love Halo. This is also ignoring the classic players, myself included, who are either indifferent to sprint or actually enjoy it. Not every veteran has the same mentality as one another.
>
> That’s fine as everyone should have the ability to voice their opinion but they should not be equal, doesn’t matter your actual stance on said subject but rather experience with the franchise. I don’t think alienating newer fans is that bad of an idea, it’s bad sure but keep in mind modern players are mostly casual who switch games incredibly rapidly and have little loyalty unless your game is top dog or chasing the newest trend, appealing to older fans at least guarantees a chunk of them will stay as they can’t get the Halo experience anywhere else and they’re less likely to care about the rest of the industry. No, not every classic fan thinks the same but I’d say a solid majority have set in stone ideals for any type of Halo game.

I get the impression that you mightn’t concede on the perspective of your point, or try to see it from the other way…

But surely, you must be able to agree that as a fan of the games; that every single element of your (mine and everyone else’s too) experience is absolutely subjective to your personal preference and ideas about good/bad, deserved/not deserved, valid/not valid.

I’m a player since CE came out and I have enjoyed each game since for its own merits. I have judged each one as well and wouldn’t give any of them a 100% tick of approval. That’s just me - because I like to remain marginally sceptical and I tend to start to nitpick some details.
However, subjectively, I have enjoyed all of the games.
As an older fan, I enjoy sprint in the game. I also enjoy playing the older games without sprint. I don’t see that as an argument for the newer games to remove it or not be made with it. That is my personal opinion. just as you have yours.
To me, that demonstrates that one person’s opinion is not more valuable than another based purely on their subjective experience.
But furthermore, as an old player, I absolutely disagree that a newer players opinion isn’t worth as much.

If someone spends the money on the game, if they play the game, if they enjoy the game, if they enjoy the universe that has been created around/within it, then why should their opinion not have as much merit as someone who has played the game just for a while longer than them?
And maturity doesn’t seem, to me, to be a good measurement of why someones’ (as you suppose, a younger person) opinion shouldn’t be valued as much.
And I say that because of the sheer amount of immature bickering I have seen on the forums from just as many older fans/players.
Everyone who I personally know who plays Halo and has done since CE, also has no issue with Sprint.

As another User said further up.
If 343i listened to the community like wrote, then it would be chaos.
Obviously, I am not offering a solution to the debates there.
But I am offering perhaps a perspective whereby everyone hears everyone out and at least respects the difference of opinion on a subjective experience.

> 2533274826926032;6:
> If 343 took Halo 3 and improved on some aspects without changing the formula, added new weapons, equipment, and vehicles, gave it a next gen graphic update, improved on every gamemode like Forge being a full blown map creator with forgable AI, had a long campaign with a great story and had huge battles with tons of Ally and enemy AI, had a multiplayer gamemode with at least 50 players, custom games have more customization than ever, and a whole lot of player customization it would be the best Halo to date.

THIS.

> 2535458188883243;13:
> > 2533274840624875;3:
> > I always find the “listen to the community” idea funny. In a way, ya they should, but in other ways it’s kind of ridiculous too. I think it was the narrative director of Compulsion games who I have seen say something in the lines of “all community feedback is valid and should be listened to, all resolution suggestions for the feedback should be ignored.” Mainly cause the resolution provided is not coming from an area that lacks an entire picture of a game or its development and what can happen what that resolution is implemented"
> >
> > That being said, no feedback from any portion of the community should have more weight than others. All are valid, regardless of which games you like the most and or how long you have been playing halo.
>
> I have to disagree with the last sentence wholeheartedly, everyone has a right to an opinion but opinions are not created equal and should not be treated as such when it comes to objective facts and experience. A drug addict and a doctor can both have opinions of your stomach pains and what you should do, but you aren’t going to treat them equally and this should apply to games where a clear distinction can be drawn between what is good or bad for said game. Newer Halo fans can speak their mind all they want, but I don’t believe their opinion should matter as much as an older fan simply down to experience and maturity, most newer fans are younger and grew up playing games like CoD and Battlefield, whereas older fans played a larger variety across a much larger array of consoles and genres. This isn’t to completely discredit their opinions but if someone who just joined the community yesterday came in and claimed he wanted the game to be just like Titanfall his opinion isn’t as valid and shouldn’t have as much weight as someone who’s played since CE.

Can’t really make those comparisons given the context of the opinion. If the opinions come from 2 people where the only difference is their experience with halo, then both opinions should still be considered. If one comes in as a game dev with professional experience, then that would potentially hold more weight social perspective (given the appeal to authority in the field, much like your doctor example)

In the context of a new or old fan, honestly, both are useless in the grand scheme of things. An old fan, while possessing experience with the franchise, also tends to be cemented in what comes before. Realistically, the majority of old fans that spout their opinions don’t know anything about halos core design principles and just come off as the “boomers” of the franchise. New fans are open to new ideas but at the same time may not realize the core aspects that made the older halos great so they pull from their newer game experiences. While this can be great for new ideas, it also risks moving away from the core principles. Both opinions at the end of the day have the same weight but come from different perspectives. Neither should be listened to when it comes to implementing fixes, but both should be considered when it comes to including old or new ideas.

why oh why have you mentioned sprint, the wrath of the halo fanbase is upon you