343 PLEASE USE THIS NEW PROMETHEAN CLASS!

Unfortunately I can’t post photos so I’ll give people a link.

Ancient Promethean
http://www.creativeuncut.com/gallery-21/halo4-ancient-promethean.html

Dark Sage

> Okay so this picture (Ancient Promethean) sparked an idea. The Promethean we saw in Halo 4 had only 3 classes, with additional sub classes. But they are lacking in diversity and so I would want to describe my idea in further detail.

> Promethean already have a support class, the Watcher, and so I was thinking what if a new support/specialist class was made. I thought as the forerunners had vast knowledge of hard light, gravitational fields, eco systems, gene songs and cataloging species and DNA, that 343 could utilize this feature more. I was more thinking a “spell caster” type Promethean.

> “Spell caster” Promethean or Promethean Denizen are composed Forerunner Life Workers and Builders. The Builder and Life Worker Castes had vast knowledge of their technology and utilized this in the Forerunner Ecumene. When they were composed, they continue to have knowledge of such technology and created weaponized forms of this technology.

> The Promethean Denizen is a highly skill assistance class with fatal protective and buffing powers. The Denizen has many spells in their arsenal:
> - the Gravity Aegis, a gravity arc that surround fellow Promethean, it projects a gravity field around them that stops close quarters combat.
> - Eco Lance, a line of rock hard spines, it transcends from the base of the origin caster and projects at target enemies, the Eco Lance can continue through barricades as long as their on the same level as the original line of spines thus decimating ideal enemies from digging in.
> - Cataloger Resurgence, any dead enemies, ally or even wildlife (grunts, elites, brutes, jackals, drones, hunters, prophets, humans, promethean, forerunner, wildife) is cataloged upon death and then is revived instantaneously. They are revived but have had their DNA rewritten and so serve the Denizen until death, making the battlefield an even more danger place.
> Besides the spells, Denizens have had basic weapons training and so can use light rifle, suppressor and the bolt shot. These are the spells and weapons available to Denizens but they have sub classes which utilize the specific ones.

> The Promethean Denizen, like all armies, has ranks or sub classes.
> The basic and most numerous is the Denizen Dragoon, they have vaste knowledge of gravitational fields and basic weapons training, they can caste Gravity Aegis and use Bolt Shots, Suppressors and Light Rifles.
> The upper echelon of the Builder and Life Worker classes when becoming Promethean were Denizen Templar, They had a great deal of knowledge on eco systems and gravity, they are able to cast Eco Lance and Gravity Aegis as well as use basic forerunner weaponry like the Suppressor, Bolt Shot and Light Rifle.
> The most powerful Denizen are known as Denizen Sages, they have enormous knowledge on all things forerunner, they can cast Gravity Aegis, Eco Lance and Cataloger Resurgence as well as use Forerunner basic weaponry like the Suppressor, Bolt Shot and Light Rifle.

> Each Promethean Denizen has a specific appearance that fits to their sub class.
> T_he Denizen Dragoon are ground casters who move around on foot, they are limited to the terrain, they also have the ability of teleportation like other Promethean. Each possess a blue or orange tinge to their body armour to signify allegiance in the forerunner caste. (think model number 3 from Ancient Promethean)_
>
> The Denizen Templar are hovering casters who move with ease, they are not limited to any terrain as they can hover over it, although their must be a flat or significant surface to which they can hover, they also have the ability of teleportation like other Promethean. Each possess a blue or orange tinge to their body armour to signify allegiance in the forerunner caste. (think model number 1 from Ancient Promethean)
>
> The Denizen Sage are hovering casters who move with ease, they are not limited to any terrain as they can hover over it, although their must be a flat or significant surface to which they can hover, they also have the ability of teleportation like other Promethean. Each possess a blue or orange tinge to their body armour to signify allegiance in the forerunner caste. They also have a forerunner cloak and forerunner material which glows blue or orange and is in between armour pieces, and a unique feature is when they caste a spell they open a hard light book and chant forerunner language. (think cross between model 1 and 3 from Ancient Promethean, and also the Dark Sage cloak idea)

So…where are these new classes of Promethean going to come from exactly?

> So…where are these new classes of Promethean going to come from exactly?

Same place as the Brutes, Drones, Skirmishers, Engineers and Prophets.

Not to to mention all the weapons, vehicles and equipment that Chief just happened not to come across in CE.

> > So…where are these new classes of Promethean going to come from exactly?
>
> Same place as the Brutes, Drones, Skirmishers, Engineers and Prophets.
>
> Not to to mention all the weapons, vehicles and equipment that Chief just happened not to come across in CE.

So throughout the fighting on Requiem, some new classes were there that we just never saw and now all of the sudden come out of the woodwork if some managed to leave with Jul 'Mdama.

Nope, not buying it. The appearance of the Covenant such as the Brutes has since been retconned to be there since the beginning. The Battle of Requiem just happened in the Halo timeline. If 343 Industries really has the next 20 years of Halo planned out as they say they do, they should’ve thought this through. If new Prometheans just appear and it is written off as, “Oh these are a new crop of Prometheans.”, I’ll call BS.

> > > So…where are these new classes of Promethean going to come from exactly?
> >
> > Same place as the Brutes, Drones, Skirmishers, Engineers and Prophets.
> >
> > Not to to mention all the weapons, vehicles and equipment that Chief just happened not to come across in CE.
>
> So throughout the fighting on Requiem, some new classes were there that we just never saw and now all of the sudden come out of the woodwork if some managed to leave with Jul 'Mdama.
>
> Nope, not buying it. The appearance of the Covenant such as the Brutes has since been retconned to be there since the beginning. The Battle of Requiem just happened in the Halo timeline. If 343 Industries really has the next 20 years of Halo planned out as they say they do, they should’ve thought this through. If new Prometheans just appear and it is written off as, “Oh these are a new crop of Prometheans.”, I’ll call BS.

Ok if that doesn’t float your boat.

Jul or the Didact at some stage are going to need a machine to build new Prometheans if they’re going to have an extended stay.

Once they have the means they can design new shells for the Prometheans.

When you think about it these Prometheans were designed to fight the Flood. It only makes sense for new designs that are better fitted to fight the UNSC to be used.

If that still doesn’t satisfy you I’m sure the guy who writes his own Halo Stories (see below your first post) can come up with a completely reasonable story line that will introduce new Prometheans.

I take your information into consideration DecepticonCobra. But let me state these infomational clues…

In the Halo 4 Essential Visual Guide, the name of the the Promethean seen and fought in Halo 4 is ‘Promethean of Requiem’. Intriguing as it may suggest different Shield Worlds or even composers have different promethean.

In Halo: Spartan Assault a Forerunner Artifact like the composer extracts cosmological material from Spartan Edward Davis lifeless body.

In Halo: Primordium or Halo: Silentium, Chakas conscientiousness is extracted with the assistance of a composer and put into a monitor, thus creating 343 Guilty Spark.

The bottom line is that the Halo universe had clued that different types of composers that serve a slightly varied nature and that different Shield Worlds have different Promethean, just like how sentinals have different types to combat flood outbreaks and intruders.

I did state that the Denizen is a composed Forerunner Builder/Life Worker so perhaps the Forerunners, from Human-Forerunner or Flood-Forerunner War, that escaped to Path Kethona, had joined the Iso-Didact (Bornstellar Makes Eternal Lasting) or the Librarian (First Light Weaves Living Song) or even Life Shaper (Chant to Green) against the Ur-Didact (Shadow of Sundered Star). And so the Ur-Didact would thus be forced to compose the Forerunner Ecumene Remnant, ironically killing his people, he swore to protect against the flood, and now using them as Promethean which in a way is just a bad as the flood assimilation into a mindless fold.

> > > So…where are these new classes of Promethean going to come from exactly?
> >
> > Same place as the Brutes, Drones, Skirmishers, Engineers and Prophets.
> >
> > Not to to mention all the weapons, vehicles and equipment that Chief just happened not to come across in CE.
>
> So throughout the fighting on Requiem, some new classes were there that we just never saw and now all of the sudden come out of the woodwork if some managed to leave with Jul 'Mdama.
>
> Nope, not buying it. The appearance of the Covenant such as the Brutes has since been retconned to be there since the beginning. The Battle of Requiem just happened in the Halo timeline. If 343 Industries really has the next 20 years of Halo planned out as they say they do, they should’ve thought this through. If new Prometheans just appear and it is written off as, “Oh these are a new crop of Prometheans.”, I’ll call BS.

Well, the Prometheans were specifically designed to fight the Flood. 343 could easily say that after encounters with the Spartans, the Prometheans were further enhanced to deal with this new threat.

And I thought that the Prometheans in Halo 4 were ancient humans “Composed” by the Didact…

> And I thought that the Prometheans in Halo 4 were ancient humans “Composed” by the Didact…

I would say about 20% were forerunner and 80% were human, yeah in Campaign but in Spartan Ops those Prometheans have just been made from the people who died in New Phoenix…somehow.

> I take your information into consideration DecepticonCobra. But let me state these infomational clues…
>
> In the Halo 4 Essential Visual Guide, the name of the the Promethean seen and fought in Halo 4 is ‘Promethean of Requiem’. Intriguing as it may suggest different Shield Worlds or even composers have different promethean.

The Didact didn’t use any other Composers to make different Prometheans. He had the one Composer that he used on his Prometheans, then he used it again on the humans living on Omega Halo. Prometheans weren’t be mass produced by the Forerunners, the Didact was the only one doing it and in secret at that.

> In Halo: Spartan Assault a Forerunner Artifact like the composer extracts cosmological material from Spartan Edward Davis lifeless body.
>
> In Halo: Primordium or Halo: Silentium, Chakas conscientiousness is extracted with the assistance of a composer and put into a monitor, thus creating 343 Guilty Spark.
>
> The bottom line is that the Halo universe had clued that different types of composers that serve a slightly varied nature and that different Shield Worlds have different Promethean, just like how sentinals have different types to combat flood outbreaks and intruders.

I doubt there are multiple Composers that do different things. I think it is more likely Composers have different settings. In the cutscene where the Librarian is chatting with Chief, we see a Forerunner being Composed, yet not in any obvious pain and with a blue effect as opposed to the orange effect that peels your skin away. Chakas’ Composing was a gradual process, the humans on Omega Halo was sudden and painful, etc.

I know these stories.

> I did state that the Denizen is a composed Forerunner Builder/Life Worker so perhaps the Forerunners, from Human-Forerunner or Flood-Forerunner War, that escaped to Path Kethona, had joined the Iso-Didact (Bornstellar Makes Eternal Lasting) or the Librarian (First Light Weaves Living Song) or even Life Shaper (Chant to Green) against the Ur-Didact (Shadow of Sundered Star). And so the Ur-Didact would thus be forced to compose the Forerunner Ecumene Remnant, ironically killing his people, he swore to protect against the flood, and now using them as Promethean which in a way is just a bad as the flood assimilation into a mindless fold.

So am I to assume they just have Composers laying around? And if the Didact is in custody, when would he get a chance to start Composing his own people? None of it sounds realistic given what we know.

Personally, I think the better option would be to outfit the Prometheans with Covenant, maybe even human weapons. Could make a melee-focused Knight with their traditional blade on one arm and an Energy Sword on the other, for example. That makes far more sense than, “New Prometheans that came from nowhere!”.

Whether they fit or whether they don’t, I think most fans agree we need a new Promethean. Otherwise a different look at things… one of two things or possibly both should happen:

  1. New Subspecies… new knights, watchers and crawlers, sub species.
  • The knights could have a fully melee unit with dual hard light blades and possibly a heavy unit with a automatic cannon.
  • Crawlers could have possibly for grunts/jackals mounting them :stuck_out_tongue:
  • Watchers unknown… possibly more powers.
  1. Species combination… knights, crawlers and watchers being AI can connect to other Promethean classes to create a new breed.
  • Knight-Watcher Hybrid, would just be a normal knight sill perhaps ability to hover or fly?
  • Knight-Crawler Hybrid, could be a Promethean Centaur.
  • Watcher-Crawler Hybrid, could be the Promethean Denizen.

Promethean Centaur could be awesome as well as the Denizen…

> > > So…where are these new classes of Promethean going to come from exactly?
> >
> > Same place as the Brutes, Drones, Skirmishers, Engineers and Prophets.
> >
> > Not to to mention all the weapons, vehicles and equipment that Chief just happened not to come across in CE.
>
> So throughout the fighting on Requiem, some new classes were there that we just never saw and now all of the sudden come out of the woodwork if some managed to leave with Jul 'Mdama.
>
> Nope, not buying it. The appearance of the Covenant such as the Brutes has since been retconned to be there since the beginning. The Battle of Requiem just happened in the Halo timeline. If 343 Industries really has the next 20 years of Halo planned out as they say they do, they should’ve thought this through. If new Prometheans just appear and it is written off as, “Oh these are a new crop of Prometheans.”, I’ll call BS.

Halo is a great universe filled with loveable characters, awesome enemies and a rich story. But what you need to remember is that this is a game. Gameplay is the most important thing. Why not add in new enemy types? The lore should never hold back gameplay, ever.

No brutes in Halo 1? It’s not because MC just happened to never see any brutes or not happen to come across any DMRs laying in the battlefield. It’s because they didnt exist yet because it’s a game series thats always changing.

If someone comes up with a new idea for an enemy they can’t just scrap it all because it doesn’t perfectly fit the lore.

I be fine with new Promethean types, as long as the story make sense.

Please come up with alternative or new Promethean arch types and forms that could possibly be made?

> > > > So…where are these new classes of Promethean going to come from exactly?
> > >
> > > Same place as the Brutes, Drones, Skirmishers, Engineers and Prophets.
> > >
> > > Not to to mention all the weapons, vehicles and equipment that Chief just happened not to come across in CE.
> >
> > So throughout the fighting on Requiem, some new classes were there that we just never saw and now all of the sudden come out of the woodwork if some managed to leave with Jul 'Mdama.
> >
> > Nope, not buying it. The appearance of the Covenant such as the Brutes has since been retconned to be there since the beginning. The Battle of Requiem just happened in the Halo timeline. If 343 Industries really has the next 20 years of Halo planned out as they say they do, they should’ve thought this through. If new Prometheans just appear and it is written off as, “Oh these are a new crop of Prometheans.”, I’ll call BS.
>
> Halo is a great universe filled with loveable characters, awesome enemies and a rich story. But what you need to remember is that this is a game. Gameplay is the most important thing. Why not add in new enemy types? <mark>The lore should never hold back gameplay, ever.</mark>
>
> No brutes in Halo 1? It’s not because MC just happened to never see any brutes or not happen to come across any DMRs laying in the battlefield. It’s because they didnt exist yet because it’s a game series thats always changing.
>
> If someone comes up with a new idea for an enemy they can’t just scrap it all because it doesn’t perfectly fit the lore.

Maybe MP wise, but for story it better make sense not just some petty justification that barely makes sense.

> > > > > So…where are these new classes of Promethean going to come from exactly?
> > > >
> > > > Same place as the Brutes, Drones, Skirmishers, Engineers and Prophets.
> > > >
> > > > Not to to mention all the weapons, vehicles and equipment that Chief just happened not to come across in CE.
> > >
> > > So throughout the fighting on Requiem, some new classes were there that we just never saw and now all of the sudden come out of the woodwork if some managed to leave with Jul 'Mdama.
> > >
> > > Nope, not buying it. The appearance of the Covenant such as the Brutes has since been retconned to be there since the beginning. The Battle of Requiem just happened in the Halo timeline. If 343 Industries really has the next 20 years of Halo planned out as they say they do, they should’ve thought this through. If new Prometheans just appear and it is written off as, “Oh these are a new crop of Prometheans.”, I’ll call BS.
> >
> > Halo is a great universe filled with loveable characters, awesome enemies and a rich story. But what you need to remember is that this is a game. Gameplay is the most important thing. Why not add in new enemy types? <mark>The lore should never hold back gameplay, ever.</mark>
> >
> > No brutes in Halo 1? It’s not because MC just happened to never see any brutes or not happen to come across any DMRs laying in the battlefield. It’s because they didnt exist yet because it’s a game series thats always changing.
> >
> > If someone comes up with a new idea for an enemy they can’t just scrap it all because it doesn’t perfectly fit the lore.
>
>
>
> Maybe MP wise, but for story it better make sense not just some petty justification that barely makes sense.

I’m not saying they shouldn’t try to have it make sense, I’m just saying that gameplay comes first always. If a new enemy that is believable is brought in and is really fun to fight, who is going to complain about it?

One word. SKIRMISHERS!!! they were bad -Yoink-, I miss them :frowning:

The thing about the Promethean being so limited, to the same arch types, is the same game play situations and encounters. When versing the flood, their were multiple ways Bungie could make it overwhelming, scary and hard; they had the ability to assimilate all known biological life and so, a lot of grotesque random creatures/ hybrid enemies/ pure forms could be made… fair enough that canonically the Flood were around for 1 000 000 years or more and the Promethean were only created around 100 000 years ago, they would have limited foundations for different types. But after the events of Halo 4 and revival of the Ur-Didact and Promethean, he would have learned that, in their current form they are obsolete to counter the Humans and Covenant, and so would use his knowledge to re channel and construct a composer 2.0, or maybe some other way of making new forms. Their is a huge way of thinking about this, as Humans stand as the biggest threat in the galaxy… although it is prophesied, by the Primordial, that the Flood will return when Humanity is arrogant and strong. So perhaps the Ur-Didact will keep both the new forms to counter Humanity and Covenant, that fight against him, and the old forms, to counter the Flood, when they inevitably return.

> I’m not saying they shouldn’t try to have it make sense, I’m just saying that gameplay comes first always. If a new enemy that is believable is brought in and is really fun to fight, <mark>who is going to complain about it?</mark>

I will because what you consider believable may not be so to others. Plenty of people seem content with throwing in whatever, story be -Yoink!-. I would find it sadly ironic if 343i had the same thought process given the claim they made about the next 20 years of Halo being planned out. Like I already said, we don’t need to make all new Promethean units, the ones we have can be augmented with existing weapons and armor abilities to perform different roles.

> But after the events of Halo 4 and revival of the Ur-Didact and Promethean, he would have learned that, in their current form they are obsolete to counter the Humans and Covenant, and so would use his knowledge to re channel and construct a composer 2.0, or maybe some other way of making new forms. Their is a huge way of thinking about this, as Humans stand as the biggest threat in the galaxy… although it is prophesied, by the Primordial, that the Flood will return when Humanity is arrogant and strong. So perhaps the Ur-Didact will keep both the new forms to counter Humanity and Covenant, that fight against him, and the old forms, to counter the Flood, when they inevitably return.

Given that the Ur-Didact is likely in custody with the surviving Forerunners somewhere in or beyond the galaxy, how exactly is he supposed to construct an all new Composer? The Composers were described as these mysterious, powerful objects, they should not be so readily available or common.

Crawlers are, by far, the most tolerable Prometheans.

Sure they can get annoying, but it’s better than:

-Knights with bullet sponge shielding, extremely fast shield recharge, lackluster individual abilities, and a tendency to abuse teleport
-Watchers with bullet sponge shielding, enhanced durability, small hitboxes, fast airborne movement, cowardly behavior, and being spawned en masse

They may not have as much variety as Knights, but hold on a sec, since when did Knights have variety? Knights only look different, they mostly behave the same.