343, Please stop with the "unique gameplay" aka the hexagons

Its anoying how the hexpillars are a way of lazyness.

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They also could have used the tops of the wider Hex Pillars as Elevators to dungeon sections inside the Ring, leading to Sidequests or had gaps with doors and tunnels built into the side of the Hex walls so you could jump the Warthog accross the Gap in the Islands.

Stuff like that. Or like how in Halo Combat evolved you can fly the Banshee in the Canyon and land or ledges with doors to sections of the game, they could have that stuff with the areas between the Hex Pillar walls between the island being like a “Canyon” with interactables features and playable space kinda like how the Combat evolved Map "Boarding Action has Giant “Walls” with a gap and players can jump across or fight across the “canyon”-like place spaces.

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There is so much waisted potetial with it

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Makes me wonder how they actually built the open world for the campaign- Did they place the hexes first and design around that? Did they plan out the missions first and design around that?
The ‘open world’ that we got doesn’t really- I’m sure they’ll add more areas as DLC or something- Okay maybe I’m not that sure- But there isn’t much to remember from it. Filled with holes everywhere. Then where we did and could explore it wasn’t all that big, considering how big the ring is supposed to be. Like every major plot point in infinite happened where we crash landed. I guess Chiefs +10 to luck? Idk I’m not hurt about it, pretty much conceded that I’ll be waiting a good minute before jumping back into infinite.

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Yea Of anything lazy design is putting most of the free default colors from Halo 5 behind a paywall and than realigning the watchdog coating by just adding blue to the lower front

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Genshin Impact got some similar feedback when people called them lazy for making Liyue almost entirely out of hexagons. Not entirely sure what the obsession is with hexagons, but I like hexagons too, so it’s whatever.

Still, if this is about Campaign, yeeaaahhh… The art direction for the overworld is pretty trash, not interesting, aesthetically pleasing, fun to travel on in vehicle or on foot, and just empty, dead, no wildlife or purpose. However, hexagons was not really an issue worth making a thread about. You could name 100 other things, because in the Campaign, you actually went through the mission where the hexagons are being constructed to heal the ring, so it at least makes sense to have them.

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Spark didn’t build Zeta though, he was on Zeta at one point in his life, but he didn’t build it. And technically he didn’t even build Installation-04-B, he just oversaw its construction in the Forge. It was likely being rebuilt off of a specific blueprint that occasionally gets upgraded as the overseeing monitors find flaws in designs.

I won’t sit here and say I know the exact reason why 343 chose hexagons, whether it purely was an aesthetic choice or laziness, because I don’t know. I’m not part of the dev team behind that choice (or any choice really, I don’t work for 343), but if it’s anything, one of Rion Forge’s stories (I’m pretty sure it was Renegades as I stare at my many novels) sees them on Zeta Halo before the events of Infinite and the Hexagonal pillars were mentioned there too I believe. But were claimed to be more than just structure parts, something about retaining human memories or something from the beings that were part of Sparks time.

But also I am learning that the design of just about every Forerunner structure, weapon, etc is completely different depending on which caste and Forerunner built it. I believe the Librarian had a larger part in making the first 6 rings (when I say the first 6 rings, I mean the ones we know of in the game, not the original Halos, I think there was only 5 of those) and the 7th (Zeta) was actually part of the originals that was made smaller because of having to move it and it taking damage as a result.

We’ve only technically been on 3 different rings (I suppose 4 if you count Installation-04-B in Halo 3, well, maybe 5 if you count the mission in Halo Wars 2 on Installation-04-C), and we’ve only seen inside of 2. (Halo 3 and Halo Wars 2) So maybe each one has its own design for integrity.

As a question based purely on curiosity; what would you have preferred instead of hexagons?

I would have prefered an acctual destroyed model or more natual things

The Hex pillars in Campaign looked really cheesy.

From a gameplay perspective it lets you trivialize things just existing. I did the warthog run on LASO clinging onto those pillars because it was safer.