343: Please Save Halo 4

I have been playing competitive Halo since Halo CE. Halo 2 got me into Xbox Live and will be forever in my opinion the greatest multiplayer game for any system. While some gameplay changes Bungie implemented over the years have annoyed me, the franchise has always had the best competitive multiplayer.

I was excited for Halo 4; previews looked great. However after playing it, I cannot express how disappointed I am to see what has happened to this franchise. I understand that games change and we can’t be stuck in yesteryear and that developers are always looking for new ways to innovate. However, there are 3 fundamental flaws with gameplay overall that I can’t help but address. Competitive Halo fans, I know you are out there. I browse the forums and I never see these things addressed, so I am doing my best to put this out there. 343, if you are listening and care about the people that have been playing these games for THOUSANDS of hours over the last DECADE, how about a response to the issues that I know that a lot more competitive gamers share with me?

INFINITY SLAYER: This is a great concept. When I first saw it I was skeptical of the instant respawn but interested to see what kind of changes it would bring. That being said, this is a cool PLAYLIST, not something that needs to define the slayer experience for this game. There are countless FPS titles out there and what makes Halo unique from every stupid COD cookie cutter ever created is that there are WEAPONS ON THE MAP. The entire strategy of Halo revolves around weapon placement, weapon management, and dare I say it, skill. I have listened to all of your interviews and realize that you want to make your game move faster. I realize that popping power weapons into everyone’s hands can make the game a lot more noob friendly. There is no reason however, that you cannot put a playlist into this game that retains classic Halo roots:
Default Weapon Loadout: everyone gets the same thing. A lot of these ‘load out’ weapons need to be available on the map only. Cough the one-shot BS Boltshot, the vehicle destroying side-arm plasma pistol.
Weapons spawn on the map: I know this is not something difficult for you people to implement because it happens at the beginning of every game with ordinance drops. Just set up weapon respawns like every other Halo and bring classic strategy back to this game.
There is no reason why you cannot please both casual and competitive gamers. Ordinance drops allow players to get random power weapons at any spot on the map at any point during the game and SERIOUSLY kill a lot of the competitive nature of this game. There is no way to accurately predict what is going to happen to your Spartan as you turn a corner when you have no idea what the hell weapons are out there in the hands of your enemy. I also am delighted when I am at one area of the map and a rocket launcher falls into the laps of the enemy team on the other end of the map from out of the damn sky. That’s fair, predictable, and highly strategic! I thought for sure that your team slayer pro playlist would be classic. I thought before the game came out, ‘infinity slayer looks cool but there is no way they will strip the franchise of the one aspect of gameplay that has totally defined it by not having a classic playlist.’ I could not believe that was my only slayer option.

ROTATING PLAYLISTS: Out of the countless gripes I have with this game, this has got to be one my biggest. 343, you put this game out a week before COD BO2 came out. I have always despised every aspect of COD, but I am quite aware that the majority of the population will throw their wallets at anything that bears the COD logo. Thus, it would make sense to me that you would want to make a great game to compete with COD and get the traffic playing Halo back up close to where it was in the Halo 2 and 3 days; it makes absolutely no sense to me why you would take something as simple as ADDING A PLAYLIST to your game and restrict that in a way where playlists rotate in and out, as if they are prizes that shouldn’t already be included in a game I spent over $60 for. Double Team has always been my favorite playlist and I wait every week to see its ‘debut.’ How much space and time does it take to just add these playlists into the game? Who cares if only 50 people are playing them if THEY ARE HAPPY PLAYING THEM? They are playing your game are they not? If Bungie could accomplish this feat in 2005 and offer more playlists than we knew what to do with, WHY ARE WE MOVING BACKWARDS? This is one of the dumbest things I have ever seen in the history of this franchise. Make people happy, put the playlists in the game and leave them there. You take KOTH out last week because you kept Team Regicide; you act like there is a limit on the playlists you can have available before the servers crash? Get real. Let us play the damn game.

VEHICLES SUCK: I remember during my really competitive Halo 2 days when no matter how good you and the people you were playing were, there was always huge respect for vehicles in terms of their ability to swing the game one way or another. One huge complaint that I have had with Halo since Halo 3 was in the way that vehicle health was changed. I think that Halo 2 was perfect in that no matter how damaged a vehicle got, it could not be destroyed unless you had no shields and died with it. This has been transformed to the total BS where someone could snipe my Wraith TANK 5 times and blow it up. This game does no better justice to vehicles. While you can wreck someone in a Ghost, it is unbelievable how quickly you can get totally destroyed in it if more than one person is shooting you with their rifle. The vehicle has next to zero health. This combined with the fact that you can SPAWN with a pistol that has the ability to totally disable your vehicle, SPAWN with plasmas, and that random weapons are always falling from the sky including rail guns, Spartan Lasers, rockets, Incen cannons and SAWs makes getting in a vehicle a stupid decision 90% of the time. Vehicles have always been a staple of this franchise, why do you nerf them so much? I read a post in the forum that couldn’t have said it better: “[the warthog is the] staple vehicle of the UNSC. It should be the spearhead in an attack, not staying in the back trying to avoid the fight for fear of being shredded in seconds.” Why not link the vehicle health to the driver (again something that Bungie could apparently accomplish seven years ago, yet we get rid of)? Basically, if its not broken, why fix it? If you are going to keep everything else the same, then why not at least give their firepower a bigger boost? Let the gunner be able to kill someone quicker than hitting them for 5 seconds straight so they have a change to get some kills before being destroyed by DMRs across the map.

Are you going to try to save this game 343, or are you happy with the casual gamers that eat it up the way it is? Does it matter if the die hard Halo fans are still playing this game a year from now, or did you already collect all your money from the game and the DLC, and it doesn’t matter either way what the shelf life of this title is?

I write this out of love for Halo. There is a lot you have done right but fundamentals where you dropped the ball.

11 years of Halo strong,
Qsurf

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

I didn’t read it

That was an interesting read. Unfortunately I have always looked at online competitive multiplayer as nothing more than an added bonus. My most favorable multiplayer experiences have involved LAN parties with my buds. It would be nice to get all of my high school friends together for an epic LAN party all-nighter again. I really miss those days.

Yeah I agree with a lot of your points… they should have taken more time to balance the vehicles and the loadouts but im kind of annoyed since alot of the variety that the older games had was taken out… I really miss my hornets and the chopper. THEY ALSO NEED TO FIX THE FILE SHARE so people can pump out there hard work trying to make the game more fun.

I can mostly agree with the OP, but the main issue is that they need to make the game more accessible for new players. Thats a hit to the hardcore community.

Regardless of how great they can make the game, COD wins because its so fast paced and rewards cheap playing. How do you compete with that? Make it feel a little more like COD and still try to balance things.

I have gripes about the game myself…for example the DMR should have an only slightly larger bloom while not zoomed to make the BR worth using. The boltshot is pure garbage and the cheapest Infinity Slayer weapon. The plasma pistol is crazy mainly in big team games against vehicles. The pistol is just underappreciated.

But then again I play a little more careful with vehicles…I generally get 5-6 kills with a ghost mainly because Im not just trying to splatter everyone…by now you should realize that is just plain stupid. Play smart and use teamwork. Your vehicles will last much longer.

As far as ordnance drops go…Half the time they contain a rail gun or a needler and unless you are skilled…but they REALLY could have gone COD on it and had killstreaks that annihilate half the enemy team but they didnt. Unless you have the ammo perk you have to use your ordnance carefully.

As far as the rotating playlists…I am in full agreement. I love slayer pro. I dont love some of the others. It would be nice if they took a poll and added a classic slayer playlist or a slayer pro permanently. I see slayer pro still so when I get tired of the BS of regular slayer and boltshots I can always retreat to there.

TLDR: I agree that they can improve but to say they need to “save it”? No. Its a great game that is keeping up with the times. Don’t pine for the old when the roots of it are staring you in the face.

> I have always despised every aspect of COD, but I am quite aware that the majority of the population will throw their wallets at anything that bears the COD logo.

You lost me here.

CoD players know what they’re getting, a pure shooter made by devs that protect what makes the franchise work. 343 stole the worst aspects of CoD and ignored its winning formula–which is to maintain the sandbox that made the franchise a success.

Every time you guys bash CoD, you show Halo 4 to be weak. CoD multiplayer is the gold standard of shooters right now, because 343/Microsoft/Bungie ruined Halo with bad management. Halo had it, and lost it. I used to prefer Halo.

> You lost me here.
>
> CoD players know what they’re getting, a pure shooter made by devs that protect what makes the franchise work. 343 stole the worst aspects of CoD and ignored its winning formula–which is to maintain the sandbox that made the franchise a success.
>
> Every time you guys bash CoD, you show Halo 4 to be weak. CoD multiplayer is the gold standard of shooters right now, because 343/Microsoft/Bungie ruined Halo with bad management. Halo had it, and lost it. I used to prefer Halo.

I’m going to have to disagree with you about CoD being the ‘gold standard’ for shooters. It certainly is the most popular, but that doesn’t mean that everything it does is what others should aspire to do as well.

Some people think Far Cry could be the gold standard with what it offers in its map creator, Battlefield for its destruction, heavy teamwork and vehicles, and so on.

All of these games might directly compete and borrow things from each other, but none of them should be compared solely to CoD to judge if it is up to snuff. Let the games stand on their own.

> > You lost me here.
> >
> > CoD players know what they’re getting, a pure shooter made by devs that protect what makes the franchise work. 343 stole the worst aspects of CoD and ignored its winning formula–which is to maintain the sandbox that made the franchise a success.
> >
> > Every time you guys bash CoD, you show Halo 4 to be weak. CoD multiplayer is the gold standard of shooters right now, because 343/Microsoft/Bungie ruined Halo with bad management. Halo had it, and lost it. I used to prefer Halo.
>
> I’m going to have to disagree with you about CoD being the ‘gold standard’ for shooters. It certainly is the most popular, but that doesn’t mean that everything it does is what others should aspire to do as well.
>
> Some people think Far Cry could be the gold standard with what it offers in its map creator, Battlefield for its destruction, heavy teamwork and vehicles, and so on.
>
> All of these games might directly compete and borrow things from each other, but none of them should be compared solely to CoD to judge if it is up to snuff. Let the games stand on their own.

Choice is what it’s all about, for sure.

But when CoD gets bashed as a dumb choice for brain-dead players, I think it shows Halo players’ weakness more.

I said CoD is the gold standard as a pure-shooter experience, gun to gun. Other franchises you mentioned offer a lot of other things, but they don’t do shooting as well as CoD. That is an opinion-nearing-fact, as far as ground troops vs. ground troops go. Battlefield is a slower, clunkier engine for ground combat, but the vehicle combat is excellent. Far Cry 2 was OK for shooting movement, not stellar.

Sometimes the numbers do tell the truth. CoD multiplayer works as I mentioned above, and that’s why it’s popular.

COD has numbers because the majority of players are casual. I don’t care if a game has 100 different guns if two shots from any of them will kill you. Halo has and always will be far more competitive and strategic than COD.

> COD has numbers because the majority of players are casual. I don’t care if a game has 100 different guns if two shots from any of them will kill you. Halo has and always will be far more competitive and strategic than COD.

Telling yourself that is maybe all that Halo players have anymore. Denial is hard to get over.

yet you are on a halo forum…

> > COD has numbers because the majority of players are casual. I don’t care if a game has 100 different guns if two shots from any of them will kill you. Halo has and always will be far more competitive and strategic than COD.
>
> Telling yourself that is maybe all that Halo players have anymore. Denial is hard to get over.

seriously its idiots like you that probably helped make this game what it is now

Save Halo 4? The game is the way it is because they built it that way. I’m sure that 343 is content with receiving money from people who will only get short-term, casual satisfaction.

If you want competitive multiplayer, you would be best off playing the older games.

or enough Halo fans could express all of the problems with it and they could fix some of it or make sure that Halo 5 isnt the same thing. Or you could just settle on it the way it is just like everyone else and watch the franchise continue to spiral down the COD toilet.

> This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.
>
>
> *Original post. Click at your own discretion.
> I didn’t read it

I read his post and yours :slight_smile:

> COD has numbers because the majority of players are casual. I don’t care if a game has 100 different guns if two shots from any of them will kill you. <mark>Halo has and always will be far more competitive and strategic than COD.</mark>

I wouldn’t say always. With the direction 343 is heading in Halo should be the same as Call of Duty in no time. SHEEEET 343 already took out almost all of the startegy aspects from previous halo games when they introduced ordinances and took weapons off of the map.