KT’s need to be faster.
This has been a community adressed issue since Halo 2, and it needs fixing.
As quoted by iZealot:
Wan’t to know why we have complained about EVERY new Halo and dubbed it to be worse than the last? Well here’s a pretty good idea.
CE - Great game, big skillgap, fast killtimes and loved by all
types of players.
Halo 2 - Kill times and Melee strength decreased. Fixed somewhat but still not as good. Community complained.
Halo 3 - Kill times increased AGAIN, movement speed slowed down and randomness added into bullet registration and beatdowns. Never fixed. Community complained.
ODST - Firefight and decent campaign. Not complained about because it wasn’t a full new game.
Reach - Kill times brought to ridiculous lengths due to random bloom being added to precision weapons. Grenades and Beatdowns buffed considerably to compensate. Movement and jump speed increased to promote use of AA’s, most of which are defensive and one in particular just being completely stupid. Community complains.
Bungie : Here’s Halo CE!
Community : This game is -blam!- great
Bungie : Lets increase Kill times for Halo 2!
Community : Meh, it’s fun but not better, you shouldn’t do it again.
Bungie : So you want us to Increase kill times again? Heres Halo 3!
Community : Great this game is even worse.
Bungie: Oh so you wan’t even longer Kill times with a little bit of randomness added in? Lets go for it!
Community : o_0