So I’ve gone back to playing some Halo Reach and Halo 4 in the past couple of days because I’ve been craving some Halo and one thing is abundantly clear to me. The punishment for quitters is still abysmal. People just quit as soon as they die once or twice they quit and the only punishment is 10 minutes upon quitting enough. How about we actually punish them and put them with higher ranked players on purpose for repetitive quitting? Same with trolls who purposefully hamstring their team.
In Halo 3 you lost rank, surely there’s a way to do this so even casual games aren’t mucked up either. Deny them EXP rather than banning them, remove their access to armor for all I care. A punishment should as it is called, not a slap on the wrist.
I really hope Halo 5 can find a good balance for this because now I remember why my fun with Reach was ruined like 90% of the time.
And remember JIP haters, THIS is why JIP was introduced.
quitters should only get punished in ranked playlists for consecutive quitting, but not in social. and if there’s no separation, it shouldn’t be much worse than it is right now. there are various reasons reasons for quitting and not every one is for example rage-qutting or because they’re trolls. punishing people for leaving even if they got valid reasons for it isn’t good.
It appears I haven’t been clear enough. I know other people have things to do so quitting every once in a while wouldn’t be punished, but if you quit say 3-4 times in a day then yea you should be punished because you should know how much time you have to finish a game.
> It appears I haven’t been clear enough. I know other people have things to do so quitting every once in a while wouldn’t be punished, but if you quit say 3-4 times in a day then yea you should be punished because <mark>you should know how much time you have to finish a game.</mark>
that’s exactly my point. some people just don’t know it. the world doesn’t stop circling just because they’re in an important match. if i get suddenly an urgent call i’m not going to tell the person “could you wait a moment / could you call me later, i just have started a match and i want to finish it.”
if i get a spontaneous visit from my friends or family i also won’t keep playing just to keep my “honor”.
everyone got his own priorities in life, for some people gaming’s higher, for others it’s not.
that’s why i think quitting punishment shouldn’t be that hard. because it is simply too hard to detect if someone’s just trolling and keeps quitting for the “lolz” or because he’s busy with important things.
> > It appears I haven’t been clear enough. I know other people have things to do so quitting every once in a while wouldn’t be punished, but if you quit say 3-4 times in a day then yea you should be punished because <mark>you should know how much time you have to finish a game.</mark>
>
> that’s exactly my point. some people just don’t know it. the world doesn’t stop circling just because they’re in an important match. if i get suddenly an urgent call i’m not going to tell the person “could you wait a moment / could you call me later, i just have started a match and i want to finish it.”
> if i get a spontaneous visit from my friends or family i also won’t keep playing just to keep my “honor”.
> everyone got his own priorities in life, for some people gaming’s higher, for others it’s not.
>
> that’s why i think quitting punishment shouldn’t be that hard. because it is simply too hard to detect if someone’s just trolling and keeps quitting for the “lolz” or because he’s busy with important things.
If he hasn’t already quit multiple times before then it wouldn’t be a problem is what I’m saying. It is hard to detect, but really people shouldn’t be repeatedly quitting if something big comes up.
The only reasonable punishment for quitting is a skill based ranking penalty.
Beyond that is just silly, with quit bans being the most ridiculous. Aside from plain connection issues, the truth is that neither you or I are entitled to anyone time in a recreational situation like gaming.
Let it show on the ranking system they may unreliable, whatever the reasons may be, and move on.
Does it suck to have people quit? Yes it does, but I get over it. I don’t wish that that person would have anything taken from them or worse have be temporarily unable to play. Really, a time out? What is this daycare? What a joke.
There does not need to be any additional quitting penalties, in fact things like the quit ban need to disappear entirely.
> The only reasonable punishment for quitting is a skill based ranking penalty.
>
> Beyond that is just silly, with quit bans being the most ridiculous. Aside from plain connection issues, the truth is that neither you or I are entitled to anyone time in a recreational situation like gaming.
>
> Let it show on the ranking system they may unreliable, whatever the reasons may be, and move on.
>
> Does it suck to have people quit? Yes it does, but I get over it. I don’t wish that that person would have anything taken from them or worse have be temporarily unable to play. Really, a time out? What is this daycare? What a joke.
>
> There does not need to be any additional quitting penalties, in fact things like the quit ban need to disappear entirely.
>
> P.S. Never been quit banned once.
So that way people who screw their team over repeatedly just get away with it? It doesn’t matter if they show up as unreliable as there is no way to compensate for someone who will just ditch their team.
It may not be a daycare, but at least quit bans keep those people put of matchmaking. Its pretty annoying when you lose solely because a guy quit and left you shortmanned. I can’t get over it when it ruins my fun with the game
Punish excessive quitters, which should be much easier to detect. Also, have the game judge the time in between minutes played and quits. It would be nice if the game could distinguish connection problems from blatant quitting.
Taking the privilege of playing your own game away is absurd. It would be funny if they used trolling as an act of punishment. Say you boot up a game next time, the game tells you that you are seen through walls by a period of x minutes with a marker shown over your head as well.
Ultimate wall hack punishment :))) Duration increases with quits
> Depends on the punishment…
>
> Deranking, or minus exp points for quitters is fine.
>
> Quit bans are not! Why should you be excluded from playing a video game that you bought?!?!? Quit bans are plan awful punishment, and bad policy.
If you quit that much are you really even playing the game at that point? They exist to discourage you from quitting, it isn’t like the devs are purposefully trying to rip you off. It even warns you before you receive a quit ban so I really basically is your fault if you quit again.
> Punish excessive quitters, which should be much easier to detect. Also, have the game judge the time in between minutes played and quits. It would be nice if the game could distinguish connection problems from blatant quitting.
>
> Taking the privilege of playing your own game away is absurd. It would be funny if they used trolling as an act of punishment. Say you boot up a game next time, the game tells you that you are seen through walls by a period of x minutes with a marker shown over your head as well.
>
> Ultimate wall hack punishment :))) Duration increases with quits
Which is why I said purposefully put them against high ranked players. That way they’ll just get thrashed and will continue to do so when they continually quit. That way it shows you what happens to your teammates when you quit.
> So that way people who screw their team over repeatedly just get away with it? It doesn’t matter if they show up as unreliable as there is no way to compensate for someone who will just ditch their team.
>
> It may not be a daycare, but at least quit bans keep those people put of matchmaking. Its pretty annoying when you lose solely because a guy quit and left you shortmanned. I can’t get over it when it ruins my fun with the game
Their not ‘getting away’ with anything, since there is no way to prove the exact reason a person quit for.
What exactly are “those people” anyway? The amount of people who quit is a small percentage is rather small when you look at the total matches played over the course of the games lifetime. It seems irritating ‘in the moment’, but taken as a whole it doesn’t amount to much.
You also seem to be misunderstanding the rank penalty. There not some ‘unreliable’ scarlet letter tag on the player. If they quit often enough for it to be a problem, in a proper skill based matchmaking system they will drop in ranking allowing players who are both skilled an ‘reliable’ to be matched up with other players who are skilled and reliable.
You won’t run into quitters the majority of the time and as I said before, get over it. I do.
Going back to a more fundamental issue. Even factoring out all connection/life based reasons for quitting, you still are not entitled to anyone’s time. It doesn’t matter if they ‘ruin your fun’, they have just as much of a right to quit because they are not having fun. It may suck for the team that is left behind, but that is risk you take joining a bunch of strangers separated by 10s, hundreds, and even thousands of miles away.
We really have to factor in “common sense”. while a “punishment” of some sort would be ok, we will have to make sure theirs a safe guard… (like quieting 2 times in a row or something) other then that, I’m good with it.
Maybe consecutive quitting but not 1 strike your out.
What if you had to go out while in a game?
What if you have family emergencies?
I don’t want to get punished by a game just by attending to IRL stuff. At one point I got demoted in halo 3 for going to hospital to see my sick sister. Oh yea I totally need to get demoted for that!
The only way I want to see players who aren’t playing properly, at all or quitting go “punished” is by matching them against each other.
If you’re a habitual quitter, AFKer, team killer and so forth, you are put in an entierly different player pool than the regular player pool. In this player pool you’d only be facing those who aren’t playing properly. To get out, you’d need a specific amount of consecutive proper games. Stats wouldn’t be recorded either.
What it does is:
-Remove bad attitude players from those who wish to properly play the game
-Let bad attitude players play the game
-Have bad attitude players experience what they themselves are doing
Demoting as punishment just leads to some players deranking.
Quit ban just results in players playing another game while waiting it out.
My only problem was playing split screen on some halo 4 forge maps, I like to play with people and trying to play on some of the forge maps was just impossible. kinda sucks not being able to play the forge maps, and having to back out when people pick them. But I like the punishment system for quitters and think it should return, as lag should not be a big problem on xbox one.
> > So that way people who screw their team over repeatedly just get away with it? It doesn’t matter if they show up as unreliable as there is no way to compensate for someone who will just ditch their team.
> >
> > It may not be a daycare, but at least quit bans keep those people put of matchmaking. Its pretty annoying when you lose solely because a guy quit and left you shortmanned. I can’t get over it when it ruins my fun with the game
>
> Their not ‘getting away’ with anything, since there is no way to prove the exact reason a person quit for.
>
> What exactly are “those people” anyway? The amount of people who quit is a small percentage is rather small when you look at the total matches played over the course of the games lifetime. It seems irritating ‘in the moment’, but taken as a whole it doesn’t amount to much.
>
> You also seem to be misunderstanding the rank penalty. There not some ‘unreliable’ scarlet letter tag on the player. If they quit often enough for it to be a problem, in a proper skill based matchmaking system they will drop in ranking allowing players who are both skilled an ‘reliable’ to be matched up with other players who are skilled and reliable.
>
> You won’t run into quitters the majority of the time and as I said before, get over it. I do.
>
> Going back to a more fundamental issue. Even factoring out all connection/life based reasons for quitting, you still are not entitled to anyone’s time. It doesn’t matter if they ‘ruin your fun’, they have just as much of a right to quit because they are not having fun. It may suck for the team that is left behind, but that is risk you take joining a bunch of strangers separated by 10s, hundreds, and even thousands of miles away.
Habitual quitters can easily be pointed out as they frequently don’t finish games. Also you just saying ‘get over it’ doesn’t help at all. How do you know it is a small percentage of people? The last couple of days I’ve been playing Reach with my buddy and I can count on my hand once the times both teams stayed full until the end, which seems to disprove your theory of it being a small percentage. Hell, when he and I played multi-team our first 2-3 games our teammate left before the match even started.
I shouldn’t have to get screwed because one person just decides he doesn’t want to tough out a hard game for himself. It’s pretty clear when somebody quits for something important and when someone quits because they aren’t doing well (look at their score…). Also, while I may not be entitled to a person’s time, I am entitled to enjoy the same product I paid for as them. You seem to miss the issue that while it is something that you can just choose to ignore, by and large it is a thorn in a team’s side. I’m not saying he isn’t allowed to quit, I am saying he should be punished for screwing other people over though. It comes back to the old “treat others the way you want to be treated” do you want people to quit on you? No, well then don’t quit on them.
You’re also assuming Halo 5 is going to follow a strict skill system which hasn’t even been talked about yet so we don’t know whether or not that happens and even in a skill based system there are quit boosters.
I’m not just going to get over it because you can. I made this thread for a reason because the issue clearly bothers me and I’d like something done to remedy it. I’m not saying you should be burned at the stake for quitting once because everyone has stuff come up, but I’m not just going to get over getting spawn-trapped and having my game ruined because someone decided they didn’t like the game mode or died 3 times without getting a kill at the start of the match.
> The only way I want to see players who aren’t playing properly, at all or quitting go “punished” is by matching them against each other.
>
> If you’re a habitual quitter, AFKer, team killer and so forth, you are put in an entierly different player pool than the regular player pool. In this player pool you’d only be facing those who aren’t playing properly. To get out, you’d need a specific amount of consecutive proper games. Stats wouldn’t be recorded either.
>
> What it does is:
> -Remove bad attitude players from those who wish to properly play the game
> -Let bad attitude players play the game
> -Have bad attitude players experience what they themselves are doing
>
> Demoting as punishment just leads to some players deranking.
> Quit ban just results in players playing another game while waiting it out.
But would that really be punishing them? because what you’re really doing is putting them exactly where they want to be. They’ll get placed in an environment where they just think quitting is okay and it may only exacerbate the problem in the future. Of course for the moments where it does work I wouldn’t have to deal with them.