343 please. No more TU playlists

If I could use one word to describe TU settings, it would be TERRIBLE. I will agree that the nerfing of armor lock and active camo was a very good thing, as well as 85% bloom, but bleedthrough shields simply DOES NOT WORK. Reach’s health system is not like Halo 3’s. So why change it? I don’t like being killed instantly by someone who melees me when I still have 40% shields. I also don’t like being killed 3 different ways with the DMR. Grenades no longer pierce and kill instantly if they land directly beneath you. Please 343, if you are going to add TU settings to the rest of the playlists next Tuesday, please fix the shield system.

Please! Please! Please!

I have a good feeling that BTB is going to be AWFUL with a 99% shields = 4sk DMR with reduced Bloom.

Next thing you know they’ll give us all Snipers off spawn instead of DMRs to encourage accuracy and strengthen the Banshee because they think it should be feared.

Halo 3 had health but it was invisible.

Proof: http://www.youtube.com/watch?v=_bwCBkSnHTA

There was another video proving this except using the BR.

And for the 99% shield-4sk DMR problem, put on 110% resistance.

> Halo 3 had health but it was invisible.
>
> Proof: http://www.youtube.com/watch?v=_bwCBkSnHTA
>
> There was another video proving this except using the BR.
>
> And for the 99% shield-4sk DMR problem, put on 110% resistance.

Yeah, I know that, but we can’t do that for Matchmaking do we. And that would make the AR even MORE useless while keeping the DMR the same.

At least Halo 3’s health recharged fully rather than by 3rd’s. Reach’s does not, since it wasn’t designed for Bleedthrough. And EVERYONE knew that there was more than shields in Halo 3 as you never died instantly after losing them.

> Please! Please! Please!
>
> I have a good feeling that BTB is going to be AWFUL with a 99% shields = 4sk DMR with reduced Bloom.
>
> Next thing you know they’ll give us all Snipers off spawn instead of DMRs to encourage accuracy and strengthen the Banshee because they think it should be feared.

If they simply fixed the DMR and shield system, then everything would be fine. But bleedthrough just does not belong in Reach. And if it stays, then melee damage needs to be reduced, as well as this whole DMR situation.

I want TU settings put on everything with bleedthrough removed. 343i cant possibly ignore how absolutely broken bleedthrough is. They need to switch it back to default Reach shields.

> I want TU settings put on everything with bleedthrough removed. 343i cant possibly ignore how absolutely broken bleedthrough is. They need to switch it back to default Reach shields.

You’re absolutely right. I honestly wouldn’t mind the TU settings IF they are fixed. I really hope they do something about it by next Tuesday. One of my main playlists is BTB. I just hope it isn’t completely wrecked by these terrible health settings, as well as this DMR problem.

> I want TU settings put on everything with bleedthrough removed. 343i cant possibly ignore how absolutely broken bleedthrough is. They need to switch it back to default Reach shields.

The only thing broken with the bleed through is the health pack glitch, which has very little effect on the actual gameplay(because they are rarely used).

Most peoples problem with bleed through aren’t related to the actual mechanic itself, but are related to changes bungie made on the hud and sound in reach.

In halo 3 the more shields you lost, the faster(and higher pitched) the low shield sound got. Reach just has a monotone sound until your shields pop. This makes it harder to know how much shields you have left.

Another thing is the hud. In halo 3 shields depleted went from right to left, in reach both sides withdraw. Another thing muddling up the players perception of their health.

Bleed through as a mechanic isn’t broken, its actually much more fair from a gameplay perspective. The problem is that bungie molded this game around no bleed and removed the original indicators that allowed players to distinguish when their shields were low.

This post has been edited by a moderator. Please do not post spam.

> > I want TU settings put on everything with bleedthrough removed. 343i cant possibly ignore how absolutely broken bleedthrough is. They need to switch it back to default Reach shields.
>
> The only thing broken with the bleed through is the health pack glitch, which has very little effect on the actual gameplay(because they are rarely used).
>
> Most peoples problem with bleed through aren’t related to the actual mechanic itself, but are related to changes bungie made on the hud and sound in reach.
>
> In halo 3 the more shields you lost, the faster(and higher pitched) the low shield sound got. Reach just has a monotone sound until your shields pop. This makes it harder to know how much shields you have left.
>
> Another thing is the hud. In halo 3 shields depleted went from right to left, in reach both sides withdraw. Another thing muddling up the players perception of their health.
>
> Bleed through as a mechanic isn’t broken, its actually much more fair from a gameplay perspective. The problem is that bungie molded this game around no bleed and removed the original indicators that allowed players to distinguish when their shields were low.

It works for Halo 3, but not for Reach. The problem is when two totally different systems are combined. It’s a far too drastic change. How is it fair that someone can pummel me when I still have full health and partial shields? It just DOESN’T make sense. For those who enjoy bleedthrough, we could at the very least lower melee damage. Or completely switch over to MLG settings with 3x melee to kill.

> > > I want TU settings put on everything with bleedthrough removed. 343i cant possibly ignore how absolutely broken bleedthrough is. They need to switch it back to default Reach shields.
> >
> > The only thing broken with the bleed through is the health pack glitch, which has very little effect on the actual gameplay(because they are rarely used).
> >
> > Most peoples problem with bleed through aren’t related to the actual mechanic itself, but are related to changes bungie made on the hud and sound in reach.
> >
> > In halo 3 the more shields you lost, the faster(and higher pitched) the low shield sound got. Reach just has a monotone sound until your shields pop. This makes it harder to know how much shields you have left.
> >
> > Another thing is the hud. In halo 3 shields depleted went from right to left, in reach both sides withdraw. Another thing muddling up the players perception of their health.
> >
> > Bleed through as a mechanic isn’t broken, its actually much more fair from a gameplay perspective. The problem is that bungie molded this game around no bleed and removed the original indicators that allowed players to distinguish when their shields were low.
>
> It works for Halo 3, but not for Reach. The problem is when two totally different systems are combined. It’s a far too drastic change. How is it fair that someone can pummel me when I still have full health and partial shields? It just DOESN’T make sense. For those who enjoy bleedthrough, we could at the very least lower melee damage. Or completely switch over to MLG settings with 3x melee to kill.

It is fair because you took damage. It makes sense because pre-melee shooting is viable, and rewards players who aim for the head the entire time, as opposed to just waiting for a flashing neon sign on the other player’s armor.

> > I want TU settings put on everything with bleedthrough removed. 343i cant possibly ignore how absolutely broken bleedthrough is. They need to switch it back to default Reach shields.
>
> The only thing broken with the bleed through is the health pack glitch, which has very little effect on the actual gameplay(because they are rarely used).
>
> Most peoples problem with bleed through aren’t related to the actual mechanic itself, but are related to changes bungie made on the hud and sound in reach.
>
> In halo 3 the more shields you lost, the faster(and higher pitched) the low shield sound got. Reach just has a monotone sound until your shields pop. This makes it harder to know how much shields you have left.
>
> Another thing is the hud. In halo 3 shields depleted went from right to left, in reach both sides withdraw. Another thing muddling up the players perception of their health.
>
> Bleed through as a mechanic isn’t broken, its actually much more fair from a gameplay perspective. The problem is that bungie molded this game around no bleed and removed the original indicators that allowed players to distinguish when their shields were low.

This guy is genius. Did I mention how true his statements were. Reach set-up is what is broken not the system damage. Thank you jerbearzzz, awesome insight.

I disagree, I’d rather see the TU go into all playlists.

However, I also wouldn’t mind keeping melee-bleedthrough, but losing bullet-bleedthrough; I just don’t know if it is possible.

Also, TU DMR isn’t 4sk.

I like the TU settings but, Im more of a Halo 3 and Reach Classic playlist guy.

Look, it’s not that I’m against bleedthrough or the TU settings. I like reduced bloom, and I would like bleedthrough, if it were used correctly. It just makes no sense to be strollin’ along with just over 50% of my shields gone, and suddenly someone melees me out of nowhere and i’m dead. A simple fix is to reduce melee damage, or just ditch bleedthrough. This is only scaring away what’s left of the population. And for those who still don’t believe there’s nothing wrong with the new shield system,
LOOK AT THIS

Bring on more TU playlists. And while your at it don’t put any bloom in halo 4 whatsoever. Thank u 343 keep WINNING!!

> Bring on more TU playlists. And while your at it don’t put any bloom in halo 4 whatsoever. Thank u 343 keep WINNING!!

Did you not even bother to follow that link I just posted? You cannot tell me that 343 didn’t make a major mistake after watching that.

I want to see one legitimate argument for why the TU is worse than default Reach.

The health pack glitch has already been pointed out, but it’s effect is very minimal, and you will only be effected by it at most 2 times a game.

> I want to see one legitimate argument for why the TU is worse than default Reach.
>
> The health pack glitch has already been pointed out, but it’s effect is very minimal, and you will only be effected by it at most 2 times a game.

I’m not saying it’s worse. It’s better. But the mistakes need to be fixed, that’s all.

> If I could use one word to describe TU settings, it would be TERRIBLE. I will agree that the nerfing of armor lock and active camo was a very good thing, as well as 85% bloom, but bleedthrough shields simply DOES NOT WORK. Reach’s health system is not like Halo 3’s. So why change it? I don’t like being killed instantly by someone who melees me when I still have 40% shields. I also don’t like being killed 3 different ways with the DMR. Grenades no longer pierce and kill instantly if they land directly beneath you. Please 343, if you are going to add TU settings to the rest of the playlists next Tuesday, please fix the shield system.

op thank you this is what i have been trying to say for a long time