In Reach, many times do I die to dead bodies shooting me, or have my Bulltrue medal be absolutely meaningless. This is because the time which the game considers to be a traded kill in way too forgiving. It’s a pretty annoying factor of Reach that seems to be ignored for the most part by a lot of players, especially when I kill a player fair and square, only to have his corpse fire off a DMR shot as it is falling to the ground. Trades happen more often than they should, and it is just another thing that gives the lesser-skilled player a chance to make up for their wrongdoings.
Playing across continental distances is never fair and square, nor is the concept behind the P2P networking model. What you’re referring to is the unlagged code, which like its name suggests, makes gameplay feel normal whilst under otherwise laggy conditions. It results in odd behaviour, to say the least… The fairest method of playing over the internet is playing on dedicated servers in your local region. There’s no escaping that. Every other method tried so far results in too many oddities to be fit for a competitive game, but they can be patched, so most end-users don’t understand what’s happening. They’re still there though…
> Playing across continental distances is never fair and square, nor is the concept behind the P2P networking model. What you’re referring to is the unlagged code, which like its name suggests, makes gameplay feel normal whilst under otherwise laggy conditions. It results in odd behaviour, to say the least… The fairest method of playing over the internet is playing on dedicated servers in your local region. There’s no escaping that.
But why did this never happen in Halo 3? Reach is the only shooter I can think of with hitscan and corpses firing bullets.
> > Playing across continental distances is never fair and square, nor is the concept behind the P2P networking model. What you’re referring to is the unlagged code, which like its name suggests, makes gameplay feel normal whilst under otherwise laggy conditions. It results in odd behaviour, to say the least… The fairest method of playing over the internet is playing on dedicated servers in your local region. There’s no escaping that.
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> But why did this never happen in Halo 3? Reach is the only shooter I can think of with hitscan and corpses firing bullets.
It happens in Halo 3, it’s just not as obvious (and in many cases they don’t become corpses). You can thank the ‘improvements’ the coders behind the network system made for the increase.
After watching Fails of the Weak, anyone will understand that this is a problem.
> Playing across continental distances is never fair and square, nor is the concept behind the P2P networking model. What you’re referring to is the unlagged code, which like its name suggests, makes gameplay feel normal whilst under otherwise laggy conditions. It results in odd behaviour, to say the least… The fairest method of playing over the internet is playing on dedicated servers in your local region. There’s no escaping that. Every other method tried so far results in too many oddities to be fit for a competitive game, but they can be patched, so most end-users don’t understand what’s happening. They’re still there though…
AND it’s much more preferable to CoD’s P2P coding. Even with great ping times, the deaths that occur where one thinks they have slaughtered the enemy only to find out they never fired a shot from the enemy’s PoV is extremely disheartening.
I’m hoping they can fix this, it’s pretty weird.
> > Playing across continental distances is never fair and square, nor is the concept behind the P2P networking model. What you’re referring to is the unlagged code, which like its name suggests, makes gameplay feel normal whilst under otherwise laggy conditions. It results in odd behaviour, to say the least… The fairest method of playing over the internet is playing on dedicated servers in your local region. There’s no escaping that.
>
> But why did this never happen in Halo 3? Reach is the only shooter I can think of with hitscan and corpses firing bullets.
It actually happened a lot more in 3 at least to me it did, I’ve never had this problem in reach.
it was very anoying in halo 3 to not have my shot register only for the other person to kill me, this was most likely due to the host seeing him shoot before me ignoring my shot completely.
death shots also happened in halo 3, it was in a lot of fail videos like RTs fails of the week.
It really does need to be nerfed. The Bulltrue medal has become completely pointless because you can rarely ever survive after getting it. Trading kills does happen way more often than it should.