343; please make Halo 5 so much better.

This is what Halo 5 needs, could use, and should try adding in order to be so much better. Feel free to agree, disagree, and explain why you do, but be polite about it; this is ONLY my opinion. No flaming please.

What it needs:

  • No Sprint, unless it’s only on Larger maps
  • No Instant Respawn
  • No Loadouts, unless they’re Preset only
  • No Hit-Markers
  • No Armor Abilities
  • No Perks
  • No Join-In Progress
  • No Killcams
  • No Grenade Indicator
  • No Weapon Indicator
  • No Ordinance Drops or any other Killstreaks
  • No Point System
  • No Progressive Ranking System
  • No K/D Ratio
  • No Bloom
  • No Bullet-Magnetism
  • A better In-Game CSR System
  • A penalty for quitting
  • Dedicated Servers
  • A better game engine that can detect even the slightest bit of cheating
  • Different Playlists such as Ranked, Social, Community, and Cooperative
  • Earning Exp by winning only
  • Realistic Military Ranks
  • Slightly lower Aim-Assist
  • Slightly lower Bullet-Spread
  • Better maps
  • A better Campaign
  • A better Forge World
  • A better Theater Mode
  • Red X’s

What it could use:

  • Better weapon design and sounds
  • Better vehicle design and sounds
  • Better Armor design
  • Spectator Mode
  • Elites in Multiplayer
  • More weapons such as Old, Current, and New
  • More vehicles such as Old, Current, and New
  • More Armor such as Old, Current, and New
  • More gametypes such as Old, Current, and New
  • More grenade types such as Old, Current, and New
  • More maps such as Old, Current, and New
  • Equipment
  • A better Firefight
  • The way you can customize your Spartan, Elite, or any other race
  • Duel-Wielding
  • Assassinations
  • The Arbiter
  • A longer Campaign with longer Missions and a longer Storyline
  • A lot of Small, Medium, Large, and Extra Large maps
  • Base Movement Speed slightly increased
  • Fall damage
  • An interactive Campaign

What it should try adding:

  • Destructible Environments
  • New Forge features such as Weather, Environment, Region, Time, Color, Terrain, and some other awesome new features
  • Dynamic maps
  • A new species to play as besides Spartans and Elites
  • A gamemode similar to Call Of Duty Zombies, except you’re fighting the Flood
  • Space Battles
  • Nightvision
  • 5 different Forge Worlds
  • Forge Worlds that are 4 times as large as Halo: Reach’s
  • A lot of new Forge Items
  • Unlimited Forge Items
  • Much faster Forge Bot speed
  • Much higher height limit
  • The ability to swim, climb, and crawl.

These are my ideas, what do you all think?

I’m trying to figure out if this is a post trying to mock people on the forums.

i disagree with about half of what you said, but there is too much there to really have a constructive or focused conversation about it. I feel like this post might have been better broken into several existing threads along with some detail about why you feel the way you do.

> I’m trying to figure out if this is a post trying to mock people on the forums.
>
> i disagree with about half of what you said, but there is too much there to really have a constructive or focused conversation about it. I feel like this post might have been better broken into several existing threads along with some detail about why you feel the way you do.

I’m not trying to mock anyone. I’m just saying why these ideas could work. Explain why you disagree with half of it?

> > I’m trying to figure out if this is a post trying to mock people on the forums.
> >
> > i disagree with about half of what you said, but there is too much there to really have a constructive or focused conversation about it. I feel like this post might have been better broken into several existing threads along with some detail about why you feel the way you do.
>
> I’m not trying to mock anyone. I’m just saying why these ideas could work. Explain why you disagree with half of it?

Except you didn’t say why they could work. You just made a list of ideas a mile long (so i thought you were maybe trying to list every piece of feedback ever in order to make a point about how nothing would be left if they listened to anyone and everyone).

I’m not going to address them individually because the thread really doesn’t have enough focus for me to begin to touch on everything there. Would be happy to have an in depth discussion in a more specific thread if there are any of these that you are particularly interested in discussing.

> > > I’m trying to figure out if this is a post trying to mock people on the forums.
> > >
> > > i disagree with about half of what you said, but there is too much there to really have a constructive or focused conversation about it. I feel like this post might have been better broken into several existing threads along with some detail about why you feel the way you do.
> >
> > I’m not trying to mock anyone. I’m just saying why these ideas could work. Explain why you disagree with half of it?
>
> Except you didn’t say why they could work. You just made a list of ideas a mile long (so i thought you were maybe trying to list every piece of feedback ever in order to make a point about how nothing would be left if they listened to anyone and everyone).
>
> I’m not going to address them individually because the thread really doesn’t have enough focus for me to begin to touch on everything there. Would be happy to have an in depth discussion in a more specific thread if there are any of these that you are particularly interested in discussing.

I don’t see anything wrong with all them ideas. They would make Halo 5 much better. Adding new features in the game wouldn’t hurt as long as their implemented right. I could explain the reason for all these ideas, but that would take too long.

You basically want halo 2. Halo 2 was a good game, but we shouldn’t go back. The type of game halo 2 was is no longer marketable, and the franchise would go into decline even more so. I’m not saying that we shouldn’t have gametypes that have what you want, we should, but the whole game needs shouldn’t just cater to fans of classic halo.

The best thing we can do is fix what we have and build from there. The only things in halo 4 that have no potential of working are perks, sprint, jetpack, camo as an AA, kill cams, and certain loadouts options. Plus just moving it back in time would make it half a game half dlc. I want to see halo come up with ideas that change shooters, not stick to 10 year old ideas that have been done before.

You just need to insert some explanations of WHY you think your listed changes would be good.

And thank you for not bringing up “true Halo” this time around.

> What it needs:
> * No Sprint, unless it’s only on Larger maps

Can’t say I agree with this, but I don’t disagree either.

> * No Instant Respawn

Instant Repsawn is something that should never return, agreed.

> * No Loadouts, unless they’re Preset only

Loadouts just need a revamp, we don’t need to remove them.

> * No Hit-Markers

What’s wrong with hit-markers? They lessen the unpredictability of combat and allow people to think more strategically.

> * No Armor Abilities

Armor Abilities are fine, it’s only Jetpack and Camo that are causing problems.

> * No Perks

Perks are just something that should have never been added to Halo, let’s get rid of them.

> * No Join-In Progress

How about we just make it so that if you quit, the next match will be a JiP. Then you won’t have to worry about being sent into a game that you cannot possibly win and also not have to worry about being stuck with 4 v 1 teabagging sessions.

> * No Killcams

These are also pointless, the need to disapear as well.

> * No Grenade Indicator

Agreed.

> * No Weapon Indicator

I’m confused, do you mean HUD markers or just “press X to pick up Assault Rifle”?

> * No Ordinance Drops or any other Killstreaks

Agreed, Ordnance is easily the most gamebreaking feature in Halo 4.

> * No Point System

How does that possibly make sense? Why should I not be able to know what my score is?

> * No Progressive Ranking System

I’m not good at Halo, so I would like to be able to rank up without winning.

> * No K/D Ratio

I’m sorry that I actually like to know what my efficiency in combat is. And remind me how K/D Ratios “ruin” Halo?

> * No Bloom

Bloom is a way to combat cross-mapping, demanding it’s removal is beyond me.

> * No Bullet-Magnetism

Bullet-Magnetism exists to compensate for lag. With Halo 5’s dedicated servers, it probably won’t exist anymore.

> * A better In-Game CSR System

Agreed, Halo 4’s CSR was pathetic.

> * A penalty for quitting

How about enduring a Join in Progress after you quit?

> * Dedicated Servers

Dedicated Servers have been confirmed

> * A better game engine that can detect even the slightest bit of cheating

The “File Complaint” feature would like to have a word with you.

> * Different Playlists such as Ranked, Social, Community, and Cooperative

Agreed, I was dissapointed by Halo 4’s lack of playlists.

> * Earning Exp by winning only

I would probably never rise above a Seargent if that were in-place, so no.

> * Realistic Military Ranks

That would be preferred.

> * Slightly lower Aim-Assist

Leave the aim-assist alone, but don’t make some weapons have insanse amounts of it. (I’m looking at you, Beam Rifle)

> * Slightly lower Bullet-Spread

I don’t see any problems with Spread.

> What it could use:
> * No Commendations

Am I not allowed to have something to work for after I’ve maxed out on ranks? And where does the claim that states “Commendations lead to boosters” come from?

Enlighten me.

> * No Weapon Skins

What is remotely wrong about weapon skins? Give me a better reason than “it’s CoDified”

> * No Armor Skins

Again, I can’t think of a single reason on why one would want them removed.

> * Spectator Mode

As long as it’s not an option during the match.

This would also Help improve Halo 5:

Halo 5 needs to evolve from Halo 3 and have an improved version of the REACH UI and Match Finding Options.

Halo 5 will probably need two playlist to keep everyone happy.

You need to have 2 Main Playlist, which are then split into Ranked and Social Playlist.

Ie:
Classic

  • Ranked
  • Social*
    Infinity
  • Ranked
  • Social*
    This would allow everyone to enjoy the Halo they want to play.

Classic would be an evolved version of Halo 3.

Infinity would be an evolved version of Halo 4.
Maybe an option for no Ordnance as well for the REACH lovers.

Each of course would have any new vehicles and weapons that have been created for the new Halo game.

The Sandbox would be the same for both. Only real changes are:
Classic:

  • No Loadouts
    No AA (Equipment Only)
    No Ordnance
    No Perks
    Sprint (TBA)
    Weapons Spawn on Map
    Infinity:
  • Loadouts
    AA
    Ordnance
    Perks
    Sprint

MAPS AT LAUNCH:

I think these features with about 20 maps at launch will be sufficient.
Map Types Required for Launch:
6 Small
6 Medium
6 Large
2 Very Large (Forge World Size)

And a player increase to 24 for Massive BTB.
And Fire Fight Maps to work with Match Making maps. Not to be new addition.

This may seem to be many maps, and a lot of work for 343i, but if half of these maps were remakes of the best Halo maps. Then the hard work is already done. This would give Halo 5 10 new maps and 10 remakes.

INTERACTIVE MAPS:

We also require Maps to be Interactive. Maps are one of the most important things about Multi-Player. And a game with bad maps, will not play well. I believe Halo Maps needs to have more interactive maps like those of Halo 2 and Halo 3.

The Interactive Maps in Halo 2/Halo 3 were one of the reasons that made these 2 games so great.

CTF on Halo 3 Highground was hard, unless you could open the gate, which made it more easy. This gave the map another objective that needed to be defended and attacked.

The train on Terminal was a blast, as you watched the enemy drive off with the flag in the warthog, only to see it get splattered by the train. Even those in the warthog got a massive laugh out of it.

These interactive environments have all been lost since REACH and need to return. Look at what Dice is doing with BF4 (Evolution Maps). They Look bloody amazing and changes how the game is played.

I love to see more maps that have the following items that can be activated or deactivated:
Light Bridges
Elevators (That can fit a Tank)
Teleporters
Gates
Shield Doors
Auto Turrets / Base Defences etc

For example, Imagine a base up high, and at the front of the base is a large Elevator. You have the base pretty much covered, and the enemy is not having much luck breaking through your defences. The controls to the elevator are in your base, and left unguarded. The enemy teams works together and placed a Scorpion on the Elevator and sneak someone into your base to activate the elevator switch.

Then the Elevator comes up, with the enemy team and they have a Scorpion Tank. All Hell breaks loose. The game has changed or because someone activated a switch which activated the elevator. This would be awesome. And be great to see these elements available in FORGE.

I would like to see more gates that could be open and closed. The main interactive environments in Halo 2/3 were one way. Once activated, they remained open, except for Halo 2 map Containment.

Containment was a great map. The map had a Main Gate at both bases and when the switch for the gate was activated, you only had 30 seconds before it would close again. This created many great fights at the gate and the gate controls, as once you saw your gate open, you knew the enemy would be making an attack. You could also activate the gate as a diversion, as people mostly thought you would enter from the gate, but you sneak in around the side. This was a great map, and probably one of the best Halo maps made.

With the new Xbox One, 343 should be able to add many new and interesting Interactive Environments that were in Halo 2 / Halo 3.

Halo 5 needs to be great, and return Halo to the # 1 spot on Xbox Live, because we all know it deserves to be there.

> You basically want halo 2. Halo 2 was a good game, but we shouldn’t go back. The type of game halo 2 was is no longer marketable, and the franchise would go into decline even more so. I’m not saying that we shouldn’t have gametypes that have what you want, we should, but the whole game needs shouldn’t just cater to fans of classic halo.
>
> The best thing we can do is fix what we have and build from there. The only things in halo 4 that have no potential of working are perks, sprint, jetpack, camo as an AA, kill cams, and certain loadouts options. Plus just moving it back in time would make it half a game half dlc. I want to see halo come up with ideas that change shooters, not stick to 10 year old ideas that have been done before.

I disagree.

The reason Halo is in this mess, because Bungie changed Halo’s winning formula.

Which was extremely successful in Halo CE, Halo 2, Halo 3 and ODST.

Bungie tried to capitalize on the COD market and made the massive changes in REACH. The biggest change being Loadouts and the removal of a True Skill System.
This was a huge fail and Bungie even admitted it was a fail.

Unfortunately for Halo 4, it evolved from Halo REACH. It was a big improvements, but then added more COD elements to the game. PERKS, Ordnance Drops. This has made Halo 4, feel even less like Halo than REACH.

Overall and luckily the Halo gameplay still exist. Although slightly changed.

Halo does not need to be a Loadout Game, we already have that with COD and BF.

Halo was unique, as when the game started. Everyone was equal. It was first to access weapons and vehicles would decide the outcome of the game.

Halo evolving from Halo 3, would not hurt the game. The vetran players would be forever grateful, but new players who have only played Halo REACH and Halo 4 would be alienated.

That is why the next Halo needs to support both player types. And this can be done so easy it is not funny. REACH and Halo 4 can do this right now. (See Below)

Halo 5 needs to evolve from Halo 3 and have an improved version of the REACH UI and Match Finding Options.

Just see my above POST what Halo 5 needs.

Halo 5 needs to be great, and return Halo to the # 1 spot on Xbox Live, because we all know it deserves to be there.

]

> What it needs:
> * No Sprint, unless it’s only on Larger maps

What kinda super soldier can’t sprint plus walking and grass is for LOTR and WoW

> * No Instant Respawn

Need to go cause the game just doesn’t have the time to process proper spawns

> * No Loadouts, unless they’re preset

Load outs are fine we need a Loadout for each AA

> * No Hit-Markers

What’s wrong with hit-markers? They lessen the unpredictability of combat and allow people to think more strategically.

> * No Armor Abilities

AA just need to be tweaked every one complains about AC PV and JP but these are basically the only useful ones TP needs to go farther and needs 3 charges, AS needs to follow you around, HLS needs to allow you to fire back with you sidearm with no scope but needs to lose charge equal to the damage it takes, Holo needs 2 charges and needs to be more animated and have a random GT

> * No Perks

Tact and support packages need to be more evenly distributed and needs another tier and some need to just be combined like mobility and resistor while others need to be scraped and replaced with better ones, and we need a Loadout for each AA

> * No Join-In Progress

Eh it suck to join a losing game but it sucks more to be on the receiving end of a 4v1

> * No Killcams

I like seeing how I got killed I really like making people watch me kill them

> * No Grenade Indicator

24th century advance super soldier powered armour can show a radar, give you an accurate sight reticule which shows your bullet spread, display you current shields your ammo count and electronically scope in and a number of other sensors, can’t tell you where active grenades are.

> * No Weapon Indicator

Wait what

> * No Ordinance Drops or any other Killstreaks

There just need some things taken out of the personal ordnance

> * No Point System

Yes and everyone gets a 1st place trophy and ribbon.

> * No Progressive Ranking System

I would like progressive ranks for specializations

> * No K/D Ratio

Yea no killing and no dying everyone will just sing and dance in every game.

> * No Bloom

Bloom is a way to combat cross mapping and to discourage spraying and praying

> * No Bullet-Magnetism

Bullet-Magnetism exists to compensate for lag. With Halo 5’s dedicated servers, it probably won’t exist anymore.

> * Dedicated Servers

Dedicated Servers have been confirmed

> * A better game engine that can detect even the slightest bit of cheating

The “File Complaint” feature would like to have a word with you.

> * Different Playlists such as Ranked, Social, Community, and Cooperative

Agreed, I was dissapointed by Halo 4’s lack of playlists.

> * Earning Exp by winning only

Um no I would like to receive something for playing the game and not quiting regardless of win or lose

> * Realistic Military Ranks

I like this either the marines or navy ranks

> * Slightly lower Aim-Assist

It is fine for some weapons for others it needs to be uped others it needs to be tone down

> * Slightly lower Bullet-Spread

Again it’s fine for most weapons some need to be more consistent to be competive with BRs and DMRs, 24th century militaries can’t produce weapons that don’t fire rounds in the ground randomly

> What it could use:
> * No Commendations

… And what are we supposed to do at max rank

Enlighten me.

> * No Weapon Skins

Most weapons skins need to not be weapon specific. But not removed

> * No Armor Skins

Same thing as weapon skins

> * Spectator Mode

What’s that mode that allows me to watch my teammates while Imwait to respawn?

[/quote]

> You basically want halo 2. Halo 2 was a good game, but we shouldn’t go back. The type of game halo 2 was is no longer marketable, and the franchise would go into decline even more so. I’m not saying that we shouldn’t have gametypes that have what you want, we should, but the whole game needs shouldn’t just cater to fans of classic halo.
>
> The best thing we can do is fix what we have and build from there. The only things in halo 4 that have no potential of working are perks, sprint, jetpack, camo as an AA, kill cams, and certain loadouts options. Plus just moving it back in time would make it half a game half dlc. I want to see halo come up with ideas that change shooters, not stick to 10 year old ideas that have been done before.

I never said that I want Halo to be a copy and paste of Halo 2 and 3. I just want Halo to be a fair game where everybody’s on equal grounds to win while trying out new features that wouldn’t hurt the overall gameplay. A lot of the features that I listed could work if they’re properly implemented. I’ll admit, 343 doesn’t need to cater only to the Competitive Community, but at the same time they don’t need to cater only to the Casual Community either. They should try to please both so that everybody is happy. I agree that Halo doesn’t need to be exactly the
same thing every release because that would just lose it’s taste. It can keep what worked in the other titles while trying things that could work in the new titles. The last thing that Halo needs to do is be a totally different game or be exactly the same as the others.

I stopped reading this thread at “no hit markers”. It’s Combat Evolved, not Combat Copied.

Please become part of the solution, not the problem.

> I stopped reading this thread at “no hit markers”. It’s Combat Evolved, not Combat Copied.
>
> Please become part of the solution, not the problem.

Feel free to tell us why you prefer the inclusion of hit markers. That pretty well amounted to an implied ad hominem attack.

> > What it needs:
> > * No Sprint, unless it’s only on Larger maps
>
> Can’t say I agree with this, but I don’t disagree either.
>
>
>
> > * No Instant Respawn
>
> Instant Repsawn is something that should never return, agreed.
>
>
>
> > * No Loadouts, unless they’re Preset only
>
> Loadouts just need a revamp, we don’t need to remove them.
>
>
>
> > * No Hit-Markers
>
> What’s wrong with hit-markers? They lessen the unpredictability of combat and allow people to think more strategically.
>
>
>
> > * No Armor Abilities
>
> Armor Abilities are fine, it’s only Jetpack and Camo that are causing problems.
>
>
>
> > * No Perks
>
> Perks are just something that should have never been added to Halo, let’s get rid of them.
>
>
>
> > * No Join-In Progress
>
> How about we just make it so that if you quit, the next match will be a JiP. Then you won’t have to worry about being sent into a game that you cannot possibly win and also not have to worry about being stuck with 4 v 1 teabagging sessions.
>
>
>
> > * No Killcams
>
> These are also pointless, the need to disapear as well.
>
>
>
> > * No Grenade Indicator
>
> Agreed.
>
>
>
> > * No Weapon Indicator
>
> I’m confused, do you mean HUD markers or just “press X to pick up Assault Rifle”?
>
>
>
> > * No Ordinance Drops or any other Killstreaks
>
> Agreed, Ordnance is easily the most gamebreaking feature in Halo 4.
>
>
>
> > * No Point System
>
> How does that possibly make sense? Why should I not be able to know what my score is?
>
>
>
> > * No Progressive Ranking System
>
> I’m not good at Halo, so I would like to be able to rank up without winning.
>
>
>
> > * No K/D Ratio
>
> I’m sorry that I actually like to know what my efficiency in combat is. And remind me how K/D Ratios “ruin” Halo?
>
>
>
> > * No Bloom
>
> Bloom is a way to combat cross-mapping, demanding it’s removal is beyond me.
>
>
>
> > * No Bullet-Magnetism
>
> Bullet-Magnetism exists to compensate for lag. With Halo 5’s dedicated servers, it probably won’t exist anymore.
>
>
>
> > * A better In-Game CSR System
>
> Agreed, Halo 4’s CSR was pathetic.
>
>
>
> > * A penalty for quitting
>
> How about enduring a Join in Progress after you quit?
>
>
>
> > * Dedicated Servers
>
> Dedicated Servers have been confirmed
>
>
>
> > * A better game engine that can detect even the slightest bit of cheating
>
> The “File Complaint” feature would like to have a word with you.
>
>
>
> > * Different Playlists such as Ranked, Social, Community, and Cooperative
>
> Agreed, I was dissapointed by Halo 4’s lack of playlists.
>
>
>
> > * Earning Exp by winning only
>
> I would probably never rise above a Seargent if that were in-place, so no.
>
>
>
> > * Realistic Military Ranks
>
> That would be preferred.
>
>
>
> > * Slightly lower Aim-Assist
>
> Leave the aim-assist alone, but don’t make some weapons have insanse amounts of it. (I’m looking at you, Beam Rifle)
>
>
>
> > * Slightly lower Bullet-Spread
>
> I don’t see any problems with Spread.
>
>
>
> > What it could use:
> > * No Commendations
>
> Am I not allowed to have something to work for after I’ve maxed out on ranks? And where does the claim that states “Commendations lead to boosters” come from?
>
> Enlighten me.
>
>
>
> > * No Weapon Skins
>
> What is remotely wrong about weapon skins? Give me a better reason than “it’s CoDified”
>
>
>
> > * No Armor Skins
>
> Again, I can’t think of a single reason on why one would want them removed.
>
>
>
> > * Spectator Mode
>
> As long as it’s not an option during the match.

Mostly this, with some exceptions.

  • No auto flag pick up and let me drop the flag
  • No Instant Respawn
  • No Sprint
  • No Armor Abilities - Pick up only
  • Killcams - option to turn off in main menu
  • No Perks
  • Join-In Progress - option to turn off in main menu
  • No Grenade Indicator or power weapon indicator
  • No Ordinance Drops or any other Killstreaks
  • No Bloom
  • Reduced Bullet-Magnetism
  • Dedicated Servers
  • Slightly lower Aim-Assist
  • No faster rate of fire for rifles
  • Different Playlists such as Ranked, Social, Community, Cooperative and DBL EXP weekend like H3 had.
  • More of a H3 BR.
  • A BR that sounds like a gun.
  • Spectator Mode but not JIP.
  • No Instant Respawn…
  • No Loadouts, unless they’re Preset only, which allows more options for different game types.
  • Pick-up Armor Abilities
  • Maybe add a side objective in objective games, like maps that you interact with but fit with halo. I don’t want a flood gate to open and drown everyone like in Gears and Cod. just be creative.
  • Bring back snip sprees, shotgun sprees extra.

I’m not trying to be dismissive here, because I really feel your pain and that of everyone else who seems so dissatisfied with this game, BUT…

You pretty much just described Halo 3. And while I liked some things about H3, there were a lot of things I hated. All in all, I feel like implementation of your list would be a step back rather than a step forward.

Only time will tell…

> I’m trying to figure out if this is a post trying to mock people on the forums.
>
> i disagree with about half of what you said, but there is too much there to really have a constructive or focused conversation about it. I feel like this post might have been better broken into several existing threads along with some detail about why you feel the way you do.

exactly what this guy says, I couldn’t disagree with this OP more. The OP didn’t give a single reason why he didn’t want those features in the game.

What would you guys think about adding server options??? Like not broadband stuff but servers where you can add intro music and stuff, I sound noobish but it sounds good to me. Brings back glory days of Halo 2.

How about:

Halo 5 shouldn’t be made by 343i. That’s the main thing they should focus.