Yeah, so you don’t care about the longevity of the franchise and fun of the game. So why would your opinion be of any value to people discussing something they enjoy and love? You have no place in this conversation then. Other than encouraging a corporation to take advantage and teach children to gamble and spend money on digital content. While simultaneously pretending you are anti big-corp and taking some ethical and righteous stance? Get a grip dude
Who do you think you are fooling?
I dunno. I think that these predatory monetization practices work really well in making a game have longevity. MMORPGs, especially F2P ones from Korea, have done worse than this, and the biggest ones have survived. League of Legends, DOTA 2, and Fortnite survived for longer than they traditionally should have, on top of being subjectively good games, because of these Loot Box, Seasonal Pass, and Item Shop practices.
Why do you keep arguing about longevity when that has nothing to do with the point being made? Living longer doesn’t mean the game is better. You also named games with the most toxic communities. Because it attracts the most toxic people.
Whoops just checked the games I was thinking of cost $60 plus DLC
This game is probably the closest thing to the best Halo game we’ll get from 343, so naturally I’d be concerned about longevity. There are a bunch of other issues regarding sandbox, UI, and basically just design in general that seems to be drowned out by monetization talk. I’m just giving out my two cents, just like everyone else. If people fall victim to predatory monetization schemes, I’ll let them because I won’t make choices for other people. I will call them out on making a bad choice, though. Cosmetics has no effect on the content being given out to us, but development costs do. $20 DLC and $70 games aren’t enough to recouperate costs anymore, especially since wages haven’t risen with inflation.
Who cares about toxicity? Just block them or disable chat? I never had an issue with toxicity because I mute people who might turn problematic and I set my privacy options to prevent unknown people from directly messaging me.
Where are these free content updates? Every time 343 had released an update for Halo 5 they were just finishing the game that you should have gotten at launch. Right now Inifnite with its pass poor content I’d say is worth $15 for the whole game.
I’ve yet to see actually new content that we got for having this Terrible system. I’d much rather have a compete game then being penny pinched and given a worse product. The game is going to start having huge player dropp off at this rate. I haven’t even booted up the game in a week and no one on my friends list wants to play it anymore and have hone back to MCC.
Your entire argument is “Who cares the game is limited, you can have it for longer and free! Who cares it brings in more toxic people, ignore them!”. Have you wondered some issues like sandbox, UI, and design would likely not exist if it weren’t for the fact they are trying to build all these things around a wacky monetization scheme? Customization in general is a crap show and organized like spaghetti because they are trying to compartmentalize everything to make a buck. The UI is focused more on provoking eye-candy induced responses, rather than that of utility. I honestly wouldn’t be surprised if the reason forge was delayed is because they are trying to work in a system to sell monetized objects and game assets for it. Wake up.
That’s one way to look at it, but my opinion of what happened with Halo 5 and Halo: Infinite is that there were too many people with the same seniority trying to make their version of Halo (gameplay-wise, story-wise, quick profits, etc.), rather than a Halo fans actually want. This means scrapped assets and prototypes. We’ve seen it with Halo 4, and 343 has admitted to scrapping the original version of 4 in a GDC talk, and now it just snowballed into a game that has so many issues that monetization is the least of its problems, even if it is the root of many of them. At least predatory monetization will be able to recouperate the losses of being an inefficient game development studio and give us content at the same time, even if the content should have been there at launch.
My previous post is largely what I would type up for your response. My blame in the game’s current state lies on 343’s inefficiency as a team. Predatory monetization in Infinite is a byproduct of that, in addition to engine overhauls and being overstaffed.
Well I don’t see it as a byproduct or any evidence for that. Only evidence the things I hate about the game, are the way they are, because of the monetization model. The UI is bad because they want what they have to push more buying content. They care more about getting you to want shiny things than getting you to enjoy the game. This inevitably will always lead to the actual game content to come 2nd or locked behind a wall. Without the social aspect Halo is boring. With the social aspect being locked behind a paywall, it’s ruined. Yeah you will have your competitive players still… but without casual players Halo doesn’t work. Forge, custom games, machinima, these are things that are the rocks of a Halo franchise. These things are operated by the casual players. Casual players like gameplay but also like content. Good content. Monetization like this hurts casual players.
I would rather pay full price for a game and future DLC, than have a F2P game that’s overly monetized while missing core features from previous games. Makes much more sense to me.
Don’t need another thread talking about monetization.