At the time of typing, I am joined by community member Eleventh Sniper who managed to successfully create the hardlight bridges I requested advice on… Sort of…
The bridges began duplicating, games crashed, and so on after so many attempts. This wasn’t the only problem. Sometimes one bridge segment would be missing while the others returned.
Let’s work together to get this to 343 so they can fix this, please.
Thank you for your time.
Gosh man just git gud
But yeah, let’s hope this gets fixed. I’m not dealing with uber complicated multi-level scripting!
EDIT: just tried it in a solo lobby, still making duplicates and not spawning in certain sections. All sections are grouped, and had scripts applied at the same time. It’s not like any pieces are different.
Tried on different map. Same issue, plus another game crash.
1st what are you attempting?. …
Are you trying to make…
A switch that spawns a bridge?
Or a bridge that spawns by timer?
…
I can help.
A bridge that spawns/despawns with the press of a button. There are two buttons on each end that have the same “Toggle Power” script for one bridge. As we use the buttons, the bridge spawns and despawns, but chunks are missing, and the bridge is duplicating itself AS WE USE THE BUTTON. I’ve played with the respawn settings, although those shouldn’t matter too much.
Literally an On/Off button for a bridge. Doesn’t work.
Also, I’m deleting the duplicates and saving, but they’re still there when I restart. I found a way around the missing chunks, but now the dupes are against me.
Had his version of my map go haywire. One bridge duplicated until there were about 3.
> 2533274808210415;5:
> A bridge that spawns/despawns with the press of a button. There are two buttons on each end that have the same “Toggle Power” script for one bridge. As we use the buttons, the bridge spawns and despawns, but chunks are missing, and the bridge is duplicating itself AS WE USE THE BUTTON. I’ve played with the respawn settings, although those shouldn’t matter too much.
>
> Literally an On/Off button for a bridge. Doesn’t work.
>
> Also, I’m deleting the duplicates and saving, but they’re still there when I restart. I found a way around the missing chunks, but now the dupes are against me.
Might we try just moving the dupes up into the first bridge? Forge Play- this is one problem we’ve had.
Never tried “on power: state”.
But…have one switch
Here>>
Switch (any switch)
Condition: on interaction.
(Action> messege: send
Channel alpha (one for bravo too)
…
And bridge scripts.
Script 1.
Condition: on messege received
Channel alpha
(Action> spawn
.
…script 2
Condition: on message received
Channel bravo
(Action> despawn
…
And if you don’t want the bridge to be there at start,
Script 3.
Condition: on match start
(Action> despawn
.
edit make sure that they aren’t grouped or welded. When scripting, sometimes this causes errors.
Well, I got it working as intended. I guess the position of the switch itself was causing the chunks to go missing. As for items still being there after I delete them, I just cleared their scripting THEN deleted them. I had to delete ALL shield pieces we were using and start completely anew, however.
> 2533274808210415;9:
> Well, I got it working as intended. I guess the position of the switch itself was causing the chunks to go missing. As for items still being there after I delete them, I just cleared their scripting THEN deleted them. I had to delete ALL shield pieces we were using and start completely anew, however.
Crazy ride, man. Appreciate your help!
You can jump with me and my crew anytime.
Did you use “on power: state”, or what I said?
…
Im glad? I could help. =l
>>‘Notice me senpai turtle’<<
I’ll invite you tomarrow.
> 2533274983213185;11:
> Did you use “on power: state”, or what I said?
> …
> Im glad? I could help. =l
> >>‘Notice me senpai turtle’<<
> I’ll invite you tomarrow.
I figured out how to get it working my way, so both buttons on either side of the bridge turn it on and off. But thanks! Lol