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I read your weekly updates. This week I read it, and you showed off a lot of dubstep, and a few guns. What I wonder, however, is why you continue to avoid answering the burning question behind some of the new inclusions in Halo 4: Why?
Why did you add kill cams? We have shot indicators, a rotatable camera after death, and THEATER to find out who killed us and how without disrupting or changing a game in progress. Why was this feature added then, I wonder. I believe 343 added it to appeal to the COD crowd, much the same as the control scheme to make them more comfortable with your game.
Why is there join in progress in matchmaking that you’ve been keeping so utterly quiet about? Why would I ever want to join a game to have it immediately end when I first spawn with a loss on my record? Is it because COD has this?
You’ve been trusted, 343, with the care of all of Halo not only by Microsoft, but by the fans who love it so much. Why then are you sacrificing the spirit and integrity of the multiplayer? Is it just to make more money by appealing to a wider crowd? Do you care more for box sales than the love of Halo fans?
343, you are making a trilogy, yet this is your first game. If you sell a lot, but anger and disappoint the community with these inclusions, do you think this is a wise course of action for the future of your trilogy?
Your game has gone to certification, kill-cams and join in progress included. I, for one, will look forward to the story of Chief and Cortana, while I also will look back at previous Halo games and wonder where the multiplayer took such a turn for the worse with this one.
The answer, of course, will be plain to see on the box: 343 Industries.
