343 please dont make this game like cod

I hope the gameplay for halo 6 doesn’t feel like another cod rip off 343 please make it into one of the classic games with memorable music and a story that we can never get bored of and always go back to. Please also improve on the multi player experience as currently it feels kind of ptw especially with warzone.

I really hope halo infinite will be a copy paste of halo 5 or at least extremely similar

I definitely don’t want it to be like a COD game and would rather it not be a copy/paste of H5. H5 is one of my least favorite Halos outside of ODST.

You basically asked “343 please make another Halo game”… In all honesty no I understand that. I’m hoping the devs took this time to learn from past mistakes/successes and can truly make this another Halo game for the memories.

Hopefully nothing like 4,5 since they felt more like CoD games. Just want to get back to playing a Halo game that doesn’t stress me out. Not sure what the best solution is but I just hope they find a way to make the later Halo games fun again since I hated 4,5. Plus I found Halo 5 to be the worst in the series so I hope Halo Infinite is decent, not expecting Halo Infinite to be the best but I do hope it surprises me.

The COD comparison isn’t necessarily hyper apt anymore. I think Reach was the game that came out to compete with COD Black Ops, and you could definitely see concessions in the game design through the addition of armor abilities and a noticeable shift in tone towards a more serious military shooter that Halo was trying to compete with the most successful and popular FPS games of that time (Modern Warfare and Black Ops) instead of trying to be itself in the same sense that Halo 3 had. Halo CE-3 didn’t feel especially influenced by design trends from other shooters; Bungie kind of just designed them to work and be fun in and of themselves. The innovations and impressive game design had other games aping Halo rather than the reverse.

But since Reach, that’s been markedly different. Reach is my favorite game in the entire series, so don’t take this as me ragging on it, but it was the beginning of the oursourcing innovation trend. Halo 4 stepped it up with player customizable loadouts and doubling down on Sprint and Armor Abilities. Halo 5 tried to relevel the playing field by giving all players the same enhanced mobility options, but the mobility options and Spartan Abilities smack of Titanfall’s design (good design, too! Just not “Halo”).

As far as what 343i would be trying to emulate on the GPS market today? Probably Battle Royale or Character Shooter sensibilities, as these types of games have seen an insane boost in popularity through PUBG, Fortnite, Apex, Overwatch, etc. They’re dominating the space even over Battlefield, which I’d say has been a more dominant force than COD in the FPS space for the past few years since BF1 (BF5 tried very hard to trash this dominance, but outside of a large diehard fanbase, I don’t think COD BO4 did insane business, as is demonstrated by Activision trying to go back to the ten-year dry Modern Warfare well).

All said, I don’t think it pays to imitate other shooters for Halo, which earned its reputation by innovating and being unashamedly itself. It’s not going to beat another franchise at their own game, so it needs to have its own strong sense of identity. That doesn’t necessarily mean a return to classic mobility and gameplay, but it does mean giving us something that feels different than all the other shooters of the year.

> 2533274861158694;6:
> The COD comparison isn’t necessarily hyper apt anymore. I think Reach was the game that came out to compete with COD Black Ops, and you could definitely see concessions in the game design through the addition of armor abilities and a noticeable shift in tone towards a more serious military shooter that Halo was trying to compete with the most successful and popular FPS games of that time (Modern Warfare and Black Ops) instead of trying to be itself in the same sense that Halo 3 had. Halo CE-3 didn’t feel especially influenced by design trends from other shooters; Bungie kind of just designed them to work and be fun in and of themselves. The innovations and impressive game design had other games aping Halo rather than the reverse.
>
> But since Reach, that’s been markedly different. Reach is my favorite game in the entire series, so don’t take this as me ragging on it, but it was the beginning of the oursourcing innovation trend. Halo 4 stepped it up with player customizable loadouts and doubling down on Sprint and Armor Abilities. Halo 5 tried to relevel the playing field by giving all players the same enhanced mobility options, but the mobility options and Spartan Abilities smack of Titanfall’s design (good design, too! Just not “Halo”).
>
> As far as what 343i would be trying to emulate on the GPS market today? Probably Battle Royale or Character Shooter sensibilities, as these types of games have seen an insane boost in popularity through PUBG, Fortnite, Apex, Overwatch, etc. They’re dominating the space even over Battlefield, which I’d say has been a more dominant force than COD in the FPS space for the past few years since BF1 (BF5 tried very hard to trash this dominance, but outside of a large diehard fanbase, I don’t think COD BO4 did insane business, as is demonstrated by Activision trying to go back to the ten-year dry Modern Warfare well).
>
> All said, I don’t think it pays to imitate other shooters for Halo, which earned its reputation by innovating and being unashamedly itself. It’s not going to beat another franchise at their own game, so it needs to have its own strong sense of identity. That doesn’t necessarily mean a return to classic mobility and gameplay, but it does mean giving us something that feels different than all the other shooters of the year.

Well I do think Reach was the start of the downfall of the series, I still remember claiming it was the worst in the series but it grow on me…even though I have issues with the game. I feel like Reach did sort of lead the later games to end up feeling more like CoD games, after that I started hating most of the changes with the main series. At first I thought Bungie didn’t care about Halo with Reach till I saw what they did to Destiny, then I realised at the time it was more Bungie’s downfall at the time too. Anyway I believe the last good thing they did with Reach was Forge before 343i messed it up in 4,5.

Reach these days isn’t my worst or best in the series but it’s sort of somewhere in the decent game category but I still class it’s campaign to be one of the low point in the series, well not as bad as 4,5 campaign’s. Reach was probably a bit better due to it being less restrictive than 4,5 in the environments.

Anyway 4,5 abilities annoy me more than Reach and my opinion on Reach’s abilities were/are mixed since I kind of like/dislike them at the same time. As for Battlefield I’m sure games like that could do well but like any dev’s…they’ve made too many mistakes lately like 343i and it’s kind of hurt their reputation. It may take a few good games before gamer’s start trusting company’s again and I really hope Halo Infinite gives me hope again in the series.

Well anyway Halo needs to get it’s identity back instead of copying what the current ‘trend’ is because if it doesn’t then it will probably never get back to it’s former glory plus sure games like Fornite, etc…might be ‘trending/popular’ but that doesn’t mean everyone enjoys those type of games.

> 2533274829873463;7:
> > 2533274861158694;6:
> > The COD comparison isn’t necessarily hyper apt anymore. I think Reach was the game that came out to compete with COD Black Ops, and you could definitely see concessions in the game design through the addition of armor abilities and a noticeable shift in tone towards a more serious military shooter that Halo was trying to compete with the most successful and popular FPS games of that time (Modern Warfare and Black Ops) instead of trying to be itself in the same sense that Halo 3 had. Halo CE-3 didn’t feel especially influenced by design trends from other shooters; Bungie kind of just designed them to work and be fun in and of themselves. The innovations and impressive game design had other games aping Halo rather than the reverse.
> >
> > But since Reach, that’s been markedly different. Reach is my favorite game in the entire series, so don’t take this as me ragging on it, but it was the beginning of the oursourcing innovation trend. Halo 4 stepped it up with player customizable loadouts and doubling down on Sprint and Armor Abilities. Halo 5 tried to relevel the playing field by giving all players the same enhanced mobility options, but the mobility options and Spartan Abilities smack of Titanfall’s design (good design, too! Just not “Halo”).
> >
> > As far as what 343i would be trying to emulate on the GPS market today? Probably Battle Royale or Character Shooter sensibilities, as these types of games have seen an insane boost in popularity through PUBG, Fortnite, Apex, Overwatch, etc. They’re dominating the space even over Battlefield, which I’d say has been a more dominant force than COD in the FPS space for the past few years since BF1 (BF5 tried very hard to trash this dominance, but outside of a large diehard fanbase, I don’t think COD BO4 did insane business, as is demonstrated by Activision trying to go back to the ten-year dry Modern Warfare well).
> >
> > All said, I don’t think it pays to imitate other shooters for Halo, which earned its reputation by innovating and being unashamedly itself. It’s not going to beat another franchise at their own game, so it needs to have its own strong sense of identity. That doesn’t necessarily mean a return to classic mobility and gameplay, but it does mean giving us something that feels different than all the other shooters of the year.
>
> Well I do think Reach was the start of the downfall of the series, I still remember claiming it was the worst in the series but it grow on me…even though I have issues with the game. I feel like Reach did sort of lead the later games to end up feeling more like CoD games, after that I started hating most of the changes with the main series. At first I thought Bungie didn’t care about Halo with Reach till I saw what they did to Destiny, then I realised at the time it was more Bungie’s downfall at the time too. Anyway I believe the last good thing they did with Reach was Forge before 343i messed it up in 4,5.
>
> Reach these days isn’t my worst or best in the series but it’s sort of somewhere in the decent game category but I still class it’s campaign to be one of the low point in the series, well not as bad as 4,5 campaign’s. Reach was probably a bit better due to it being less restrictive than 4,5 in the environments.
>
> Anyway 4,5 abilities annoy me more than Reach and my opinion on Reach’s abilities were/are mixed since I kind of like/dislike them at the same time. As for Battlefield I’m sure games like that could do well but like any dev’s…they’ve made too many mistakes lately like 343i and it’s kind of hurt their reputation. It may take a few good games before gamer’s start trusting company’s again and I really hope Halo Infinite gives me hope again in the series.
>
> Well anyway Halo needs to get it’s identity back instead of copying what the current ‘trend’ is because if it doesn’t then it will probably never get back to it’s former glory plus sure games like Fornite, etc…might be ‘trending/popular’ but that doesn’t mean everyone enjoys those type of games.

I thought Reach was a really good game both campaign and multiplayer wise. It’s not my favorite Halo but definitely not a bad one. The social aspect (Firefight/Customs) to Reach was on par with H3. Either way I’m a fan of Halo of the old. If the new game is going to be anything like the old then I’ll be a very happy player.

Why would Halo Infinite be like Call of Duty? Call of Duty’s no longer the top dog of console shooters, so 343 Industries have no reason to copy it. I really doubt that Halo Infinite is going to copy Fortnite, but it’ll probably have influences from it. All we can say for sure is that 343 Industries’ track record tells us that Halo Infinite won’t build upon Halo’s gameplay, so it’ll have to copy something.

@ronnie42 and Mr Vacha,

I love Reach. Admittedly, it was my first major path into the series. I love the campaign and the MP of that game, and by and large I don’t have a problem with its sandbox changes from Halo 3. I can definitely see that it was the start of the major deviations from what people consider to be the “classic” Halo formula, though. And as mentioned in my previous post, it all kind of went downhill from there.

I hope we can all agree that Halo needs to feel distinct and different again.

Same, it just doesn’t make the game feel like halo, I want a classic halo back.

It does get a bit samey when every (potential) change is waved off as turning into COD.

On one hand we don’t want to lose the feel of Halo… but on the other hand we don’t want to be playing Halo 2 with slightly better graphics.

I guess it comes down to what defines Halo for you.

For me its;

  1. The characters.
  2. Combat based around strafing.
  3. Energy shields / longer TTK.
  4. Floaty jumps (against the physics of you being a high tonnage behemoth)

The combination of longer TTK (shields), strafing, and floaty jumps… makes combat in Halo a kind of elegantly surreal dance.

I’m happy for 343 to otherwise tinker around the edges.

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> > 2533274829873463;7:
> > > 2533274861158694;6:
> > >
>
> I thought Reach was a really good game both campaign and multiplayer wise. It’s not my favorite Halo but definitely not a bad one. The social aspect (Firefight/Customs) to Reach was on par with H3. Either way I’m a fan of Halo of the old. If the new game is going to be anything like the old then I’ll be a very happy player.

Fair enough, it was an ok game but found the campaign underwhelming, kind of repetitive. Like said these days I don’t see it as the best/worst these days but mostly under it’s a decent game category since the multiplayer was ok, well the forge still has the best forge in the series. The social part was good but I kind of felt like Reach’s firefight wasn’t great since it took a step back from Odst, well Reach’s firefight wasn’t challenging and online most of the time it ended up mostly being Rocketfest, which got old fast. If Firefight returns then I’d prefer if they took Odst’s firefight system and maybe Reach’s forge to make some custom Forge firefight maps in Infinite…though I just hope it’s not as bad as Warzone’s poorly balanced Firefight which was basically a mix of pay to win and luck in modes like WZ, WZA/WZT and I want to finally be able to hijack AI vehicles again since it annoyed me that we couldn’t in H5 due to the annoying ‘REQ’ system.

All I’m going to say is how about you just have both. Put the tools in the custom game option and forge to customize it how you wish to play and let the community come up with their own gameplay experience. Having Classic 007 style, cod and battlefield style, and something in between like halo 5 and reach style let’s people have a choice in what gameplay experience they wish to play. Locking it down to one type of experience makes so those that like the others will have no place to call home. Which makes it, so they just won’t play the game and instead hate on it and everything that comes with it. But giving people choices will always be the better option than none at all.

> 2533274804280158;14:
> All I’m going to say is how about you just have both. Put the tools in the custom game option and forge to customize it how you wish to play and let the community come up with their own gameplay experience. Having Classic 007 style, cod and battlefield style, and something in between like halo 5 and reach style let’s people have a choice in what gameplay experience they wish to play. Locking it down to one type of experience makes so those that like the others will have no place to call home. Which makes it, so they just won’t play the game and instead hate on it and everything that comes with it. But giving people choices will always be the better option than none at all.

Because forcing both similar idea does not actually mean that it will be the same or fun. Some fans tried to claim that Halo 5 was more like classic Halo, yet it played nothing like the originals.

Changing the game-play to anything will always have the chance to alienate fans. For me I felt like I didn’t find a new Halo place to call ‘home’ when Halo 4 released because H3, Reach was practically dropping in population due to Halo 4’s release and most were confused with what to do due to how bad Halo 4 was, it ended up with the biggest drop in Halo population at the time. Then we had similar problems with Halo 5 since MCC was in a completely broken state so most were forced to Halo 5, yet many people hated it and were stuck in limbo and I’ve known many people to quit Halo because of H5, I was mainly stuck with H5 till max rank then I moved to MCC and even now it still has some issues.

I just know that when Infinite release’s I’m sure it’ll keep me playing till max rank but if it’s bad then at some point I’m not sure how long it’ll be before I can excuse it to the point where I’ll need a long break. The only way it’ll keep me playing long term after max rank depends on whether the game is good or MCC will be my fallback game again. I just know that if Halo Infinite plays like CoD again then I’m more likely to move back to playing MCC again eventually.

If this game even resembles anything like COD or Halo 5, it will kill the Halo series for me.

> 2533274829873463;15:
> > 2533274804280158;14:
> > All I’m going to say is how about you just have both. Put the tools in the custom game option and forge to customize it how you wish to play and let the community come up with their own gameplay experience. Having Classic 007 style, cod and battlefield style, and something in between like halo 5 and reach style let’s people have a choice in what gameplay experience they wish to play. Locking it down to one type of experience makes so those that like the others will have no place to call home. Which makes it, so they just won’t play the game and instead hate on it and everything that comes with it. But giving people choices will always be the better option than none at all.
>
> Because forcing both similar idea does not actually mean that it will be the same or fun. Some fans tried to claim that Halo 5 was more like classic Halo, yet it played nothing like the originals.
>
> Changing the game-play to anything will always have the chance to alienate fans. For me I felt like I didn’t find a new Halo place to call ‘home’ when Halo 4 released because H3, Reach was practically dropping in population due to Halo 4’s release and most were confused with what to do due to how bad Halo 4 was, it ended up with the biggest drop in Halo population at the time. Then we had similar problems with Halo 5 since MCC was in a completely broken state so most were forced to Halo 5, yet many people hated it and were stuck in limbo and I’ve known many people to quit Halo because of H5, I was mainly stuck with H5 till max rank then I moved to MCC and even now it still has some issues.
>
> I just know that when Infinite release’s I’m sure it’ll keep me playing till max rank but if it’s bad then at some point I’m not sure how long it’ll be before I can excuse it to the point where I’ll need a long break. The only way it’ll keep me playing long term after max rank depends on whether the game is good or MCC will be my fallback game again. I just know that if Halo Infinite plays like CoD again then I’m more likely to move back to playing MCC again eventually.

Still doesn’t change the fact that having a place for everyone is better overall. By making Arena Classic Experience 1-50 Ranked system like OG Halo 2 Classic and Warzone COD, Battlefield, but still Halo experience with a Progressive system where the more you play the more you unlock but you have to save up that CR and grind the game to become that demon on the battlefield. If you want to play as a Elite, Marine, ODST, Promethean Soldier, or even a Hunter the tools should be there to unlock the ultimate experience for everyone to enjoy and have fun. That’s why it’s important to have two types of experiences separated instead of combined makes the game that much more enjoyed and it will keep people playing the game. Each Halo game brings something different to the table whether its good or bad. But its up to community to decide what they want in long run and for the future.

> 2533274804280158;17:
> > 2533274829873463;15:
> > > 2533274804280158;14:
> > >
>
> Still doesn’t change the fact that having a place for everyone is better overall. By making Arena Classic Experience 1-50 Ranked system like OG Halo 2 Classic and Warzone COD, Battlefield, but still Halo experience with a Progressive system where the more you play the more you unlock but you have to save up that CR and grind the game to become that demon on the battlefield. If you want to play as a Elite, Marine, ODST, Promethean Soldier, or even a Hunter the tools should be there to unlock the ultimate experience for everyone to enjoy and have fun. That’s why it’s important to have two types of experiences separated instead of combined makes the game that much more enjoyed and it will keep people playing the game. Each Halo game brings something different to the table whether its good or bad. But its up to community to decide what they want in long run and for the future.

Have to disagree. Can’t please everyone, making changes can lead to one person claiming “it’s like classic Halo”, another claiming the opposite. I’ve learnt enough with H5 is to not trust people claiming H5 being back to roots so from my experience it’s best to find the right balance, see what works. Having options to change race is fine to me but the main issues are the core game-play because for me Halo 1-3 were amazing, Reach was ok and I hated 4,5 and yet there are some claim that H5 is as good as H2, I personally strongly disagree with those that claim this.

Sure every Halo game has had something different but the problem is pushing things that don’t work well with Halo. Classic Halo each changed per sequel, were widely praised while modern Halo kept changing and were widely hated but that doesn’t mean everything is bad, it just means dev’s need to find out which were good/bad. For me I found nothing good about Halo 5, was the worst in the series and was highly stressful to play while games before Halo 4…was more relaxing, yet competitive. Halo needs to go back to finding ways to be enjoyable but at least it’s not an awful vr gimmicky game because that would kill the series.

> 2535410954860754;2:
> I really hope halo infinite will be a copy paste of halo 5 or at least extremely similar

I would like to it to be like the old halo games halo 5 just doesn’t feel right. Don’t get me wrong its unique and fun but just different…

> 2535410954860754;2:
> I really hope halo infinite will be a copy paste of halo 5 or at least extremely similar

Hell no, Halo 5 was utter garbage. Bring back the Halo 2 gameplay: No abilities, sprint or other -Yoink-, just pure Halo.