Whether it has been visible or not, health has been too low in the series since Halo 2. What was great about the hybrid system in CE is that both Health and Shields were equally important.
Health had 75 hitpoints and Shields had 75 hitpoints(It might have been 100/100 but the point still stands). Some weapons were better at stripping shields while others were better at taking down health. Meanwhile both melee and grenades affected both equally.
Simple and straightforward right?
That’s what I though too. But for some reason it was changed starting in Halo 2. It was especially noticeable in Halo 3 with the melee. Now I am not against a 2HK melee in general with bleedthrough. However with Halo 3s health being so low and the melee being so (comparatively) high. Health felt practically pointless.
This trend continued into Reach where the grenades not only did the same as shield damage but also did an additional 1/3 of the health. This meant pretty much if you took any damage to your shields than you were HOSED by one grenade. To illustrate how low health is compared to shields think about how much lower you health is after one grenade if you even add that little bit of grenade impact damage.
In H2, H3, Reach the Health had 45hitpoints compared to 70 shield hitpoints.
In CE Health had 75 and SHields had 75. Simple, Balanced
Lets do a little experiment.
CE Health system
Melee does 75 points of damage
*Player 1 is sprinting at Player 2 for a double melee
*Player 2 is firing at Player 2 the entire time.
*Player 1 has a sliver of shields before he lands the first melee
*Player 2 Melee back
*Player 1 is left with a sliver of health, Player 2s shields are down only
*Player 2 fires, taking down Player 1 before he can melee again
Seems fair right
In Halo 3 Player 1 could have one if he melee quickly enough and fired a few shots into player 2(because health is so low and in Reach Player 2s bullets would have been ignored(Because of no bleedthrough)
I could keep going but I hope I have illustrated my point.
TL; DR
If Health is EQUAL to Shields in Halo 4 it will lead to
*Better grenade balance
*Better melee balance
*Better weapon balance
EDIT: I am NOT Talking about keeping health packs or anything else of that nature. The same kill times can apply as the other shields systems. It is the PROPORTION of health to shields. I am NOT saying we should be able to take more shots.
P.S. Reach has the exact same ratio of health to shields as Halo 3 45 health, 70 shields.
P.P.S All I am asking is for is an even ratio of health to shields(like in CE)
I am NOT asking for:
*SLower killtimes
*Health packs
*Or lack of health regen.