343, since you guys are going to make the next Halo, I thought I would post this, in hope that you will bring what was amazing to Halo
List of reason’s why H3 was terribad
- Worst maps in the series besides H:R
-BR spread, cant even get a legit 4sk across Midship. Now thats sad
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2 hits for melee, I don’t know who made this idea, but it was extremely limited
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BR spread still happens in LAN
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Bloodshots still happen in LAN
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Extremly slow gameplay since you cant shoot a BR past 5 meters
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Grenades were paper rocks
-Kill times are extremely slow.
Reasons why Reach is terribad
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Worst map in the series (I have to admit though, the map packs are really good compared to H3’s first 2 map packs)
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No bleedthrough, it makes CQC extremely unimportant, and makes awkward situations when you are in CQC
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DMR’s bloom is inconsistent. Just like H3’s BR spread
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Grenades are as strong as H:CE’s grenades yet they have no fuse time. Yet you walk slower in H:R then you do in Reach, wheres the logic in that?
-Slow gameplay since you can run away with the press of a button
-Kil times are extremely slow
Why H2 and H:CE are better then better then H3 and Reach.
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CQC was important
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Mid range guns actually can shoot far (unlike H3’s BR)
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Maps in both games were balanced
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Much bigger skill gap then H3 and Reach combined
(Aiming in H2 might have been easy, but button glitches take much more skill then anything H3 or Reach has to offer. Also H2’s BR was not random at all, which makes it more skillful automatically since H3 and Reach’s mid range guns are)
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Aiming took skill
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Kill times were much faster
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Faster movement in general
There is probably more I’m missing, but you get the general idea.
343, return to what made Halo.
