343, please bring back the BR, SMGs, and dual wielding in Halo 4.
The BR: The DMR was not an effective replacement for the BR. I always thought the BR was a somewhat overpowered but the DMR was WAAAY more overpowered. What with the heavy bullet magnetism, broken bloom and insane range, the DMR was a camp on a mountain 50 miles away and spam at the enemies. Sure, it was a five shot kill, but the BR wasn’t really a 4 shot, it was a 12 bullet kill. You could get lucky and have the enemy miss a few bullets in the 3 round burst and delay your death, but the DMR almost never misses. I would rather have the Halo 3 BR than the DMR, but I would suggest powering it down slightly so instead of a 4 shot minimum kill, make it a 5 shot minimum.
Reason to remove the DMR: The reasons above (insane power, accuracy, and range) along with the fact that it slows map movement and gameplay. Play BTB and Swat in Halo 3 and Reach. In Halo 3, you could generally move around the map without getting spammed from the other side of the map. In Reach, people camp on the side of Hemmorage and spam the DMR. the only time people go into the middle of the map is in vehicles. The DMR wrecks those things too. It can tip a flipping Warthog! In Halo 3, only team fire could barely tip a Mongose. Sure, it was hard taking out vehicles with the BR and AR, but it was satisfying when you did. Plus grenades and the AR’s close range effectiveness kept vehicles from comming to close.
SMGs: These things were great. Even without dual wielding, they mixed up combat a bit. They could beat the AR if you were close enough, and it had a decent range. The closer you got, the more effective, but the closer you got, the more like you were to be stuck or melee’d. These things have even more reason when you add dual wielding into the mix.
Dual Wielding: Dual Wielding is just something that has become a part of what Halo is. Along with Equipment (scrap AAs, bring this back), it added a new layer of strategy that wasn’t forced, kept you guessing, mixes things up, and made Halo even less of a rock paper siscors game by adding so many weapon combinations. SMGs did normal damage to health and shield, Plasma Rifle did more shield damage and didn’t have to be reloaded, but also doing less health damage, and the Spiker did bonus health damage, less shield damage, had a small mag, and bonus melee damage. Not to mention the Magnums, Mauler (SMG or Plasma Rifle with this in the bases of Standoff or High Ground were amazing), Plasma Pistol, along with the first three, you had insane amounts of combat situations combined with what area and map you were in, along with the standard non-dual wield weapons.
I can argue for more things like Equipment and No Armor Abilities along with other things if you want.