343, please bring back the BR, SMGs, and Dual Wielding in Halo 4

343, please bring back the BR, SMGs, and dual wielding in Halo 4.

The BR: The DMR was not an effective replacement for the BR. I always thought the BR was a somewhat overpowered but the DMR was WAAAY more overpowered. What with the heavy bullet magnetism, broken bloom and insane range, the DMR was a camp on a mountain 50 miles away and spam at the enemies. Sure, it was a five shot kill, but the BR wasn’t really a 4 shot, it was a 12 bullet kill. You could get lucky and have the enemy miss a few bullets in the 3 round burst and delay your death, but the DMR almost never misses. I would rather have the Halo 3 BR than the DMR, but I would suggest powering it down slightly so instead of a 4 shot minimum kill, make it a 5 shot minimum.
Reason to remove the DMR: The reasons above (insane power, accuracy, and range) along with the fact that it slows map movement and gameplay. Play BTB and Swat in Halo 3 and Reach. In Halo 3, you could generally move around the map without getting spammed from the other side of the map. In Reach, people camp on the side of Hemmorage and spam the DMR. the only time people go into the middle of the map is in vehicles. The DMR wrecks those things too. It can tip a flipping Warthog! In Halo 3, only team fire could barely tip a Mongose. Sure, it was hard taking out vehicles with the BR and AR, but it was satisfying when you did. Plus grenades and the AR’s close range effectiveness kept vehicles from comming to close.

SMGs: These things were great. Even without dual wielding, they mixed up combat a bit. They could beat the AR if you were close enough, and it had a decent range. The closer you got, the more effective, but the closer you got, the more like you were to be stuck or melee’d. These things have even more reason when you add dual wielding into the mix.

Dual Wielding: Dual Wielding is just something that has become a part of what Halo is. Along with Equipment (scrap AAs, bring this back), it added a new layer of strategy that wasn’t forced, kept you guessing, mixes things up, and made Halo even less of a rock paper siscors game by adding so many weapon combinations. SMGs did normal damage to health and shield, Plasma Rifle did more shield damage and didn’t have to be reloaded, but also doing less health damage, and the Spiker did bonus health damage, less shield damage, had a small mag, and bonus melee damage. Not to mention the Magnums, Mauler (SMG or Plasma Rifle with this in the bases of Standoff or High Ground were amazing), Plasma Pistol, along with the first three, you had insane amounts of combat situations combined with what area and map you were in, along with the standard non-dual wield weapons.

I can argue for more things like Equipment and No Armor Abilities along with other things if you want.

I’m just messing with you scout, don’t take it too seriously. But to avoid vagueness:

H3 BR - Spread too far, too fast and created a bad snowball effect of rushing weapons without consequence, forced team shots that rendered flanking neutered and slowed down game play. People that grew up on Halo 3 just assumed that you should be able to get Rockets because you won the footrace, but if you play games where you have to FIGHT WITH GUNS for power weapons, you may find you like it.

Duel wielding/SMGs were poorly implemented in Halo 2 and only marginally improved in Halo 3. I am going out on a limb and saying that you grew up on Halo 3, even if you played a little Halo 2?

That’s fine, everyone has to start somewhere. I prefer faster gameplay that has a high skill ceiling and doesn’t make you feel like you got screwed by random elements. Spreadtastic BRs and holding two pray and spray weapons give me that screwed over feeling far too often. But, hey…to each his own.

> I’m just messing with you scout, don’t take it too seriously. But to avoid vagueness:
>
> H3 BR - Spread too far, too fast and created a bad snowball effect of rushing weapons without consequence, forced team shots that rendered flanking neutered and slowed down game play. People that grew up on Halo 3 just assumed that you should be able to get Rockets because you won the footrace, but if you play games where you have to FIGHT WITH GUNS for power weapons, you may find you like it.
>
> Duel wielding/SMGs were poorly implemented in Halo 2 and only marginally improved in Halo 3. I am going out on a limb and saying that you grew up on Halo 3, even if you played a little Halo 2?
>
> That’s fine, everyone has to start somewhere. I prefer faster gameplay that has a high skill ceiling and doesn’t make you feel like you got screwed by random elements. Spreadtastic BRs and holding two pray and spray weapons give me that screwed over feeling far too often. But, hey…to each his own.

To be honest, I haven’t played Halo 2, but I still think my reasons are valid. I don’t really think the BR is skilled exactly due to it being able to kill quickly at a long range, and if two people shot you at the same time twice, you are dead almost instantly.

I love the dual wielding and can beat people due to a combination of skill, inteligence, and the situation that I’m in. If I’m out in the open, chances are I’m going to pull out my Magnum or BR.

Oh, and holding down a trigger on an automatic weapon is far from spraying. I actually have to get up close to my target and keep on him as he tries to dodge, get help, melee me, or stick/grenade me. It’s harder than sitting 500 ft away and spamming the trigger on an burst fire weapon 4 times before the enemy can get to cover.

> I’m just messing with you scout, don’t take it too seriously. But to avoid vagueness:
>
> H3 BR - Spread too far, too fast and created a bad snowball effect of rushing weapons without consequence, forced team shots that rendered flanking neutered and slowed down game play. People that grew up on Halo 3 just assumed that you should be able to get Rockets because you won the footrace, but if you play games where you have to FIGHT WITH GUNS for power weapons, you may find you like it.
>
> Duel wielding/SMGs were poorly implemented in Halo 2 and only marginally improved in Halo 3. I am going out on a limb and saying that you grew up on Halo 3, even if you played a little Halo 2?
>
> That’s fine, everyone has to start somewhere. I prefer faster gameplay that has a high skill ceiling and doesn’t make you feel like you got screwed by random elements. Spreadtastic BRs and holding two pray and spray weapons give me that screwed over feeling far too often. But, hey…to each his own.

Did we play the same Halo 3? Fighting for power weapons is a constant. It’s almost never comes down to a footrace. The BR spread was fine if your connection wasn’t crap. You have to know when to use it and when to use another weapon, especially in close quarters. Also the spread allowed for map movement, which is something we don’t have with the DMR.

> > I’m just messing with you scout, don’t take it too seriously. But to avoid vagueness:
> >
> > H3 BR - Spread too far, too fast and created a bad snowball effect of rushing weapons without consequence, forced team shots that rendered flanking neutered and slowed down game play. People that grew up on Halo 3 just assumed that you should be able to get Rockets because you won the footrace, but if you play games where you have to FIGHT WITH GUNS for power weapons, you may find you like it.
> >
> > Duel wielding/SMGs were poorly implemented in Halo 2 and only marginally improved in Halo 3. I am going out on a limb and saying that you grew up on Halo 3, even if you played a little Halo 2?
> >
> > That’s fine, everyone has to start somewhere. I prefer faster gameplay that has a high skill ceiling and doesn’t make you feel like you got screwed by random elements. Spreadtastic BRs and holding two pray and spray weapons give me that screwed over feeling far too often. But, hey…to each his own.
>
> Did we play the same Halo 3? Fighting for power weapons is a constant. It’s almost never comes down to a footrace. The BR spread was fine if your connection wasn’t crap. You have to know when to use it and when to use another weapon, especially in close quarters. Also the spread allowed for map movement, which is something we don’t have with the DMR.

Oh! Forgot to add that. Ever notice how slowed down BTB is now that the BR is gone and the DMR is here? It severely slows down gameplay.

> > I’m just messing with you scout, don’t take it too seriously. But to avoid vagueness:
> >
> > H3 BR - Spread too far, too fast and created a bad snowball effect of rushing weapons without consequence, forced team shots that rendered flanking neutered and slowed down game play. People that grew up on Halo 3 just assumed that you should be able to get Rockets because you won the footrace, but if you play games where you have to FIGHT WITH GUNS for power weapons, you may find you like it.
> >
> > Duel wielding/SMGs were poorly implemented in Halo 2 and only marginally improved in Halo 3. I am going out on a limb and saying that you grew up on Halo 3, even if you played a little Halo 2?
> >
> > That’s fine, everyone has to start somewhere. I prefer faster gameplay that has a high skill ceiling and doesn’t make you feel like you got screwed by random elements. Spreadtastic BRs and holding two pray and spray weapons give me that screwed over feeling far too often. But, hey…to each his own.
>
> Did we play the same Halo 3? Fighting for power weapons is a constant. It’s almost never comes down to a footrace. The BR spread was fine if your connection wasn’t crap. You have to know when to use it and when to use another weapon, especially in close quarters. Also the spread allowed for map movement, which is something we don’t have with the DMR.

Oh! Forgot to add that. Ever notice how slowed down BTB is now that the BR is gone and the DMR is here? It severely slows down gameplay.

Ummm, yeah…again gotta disagree with you. BTB in Reach is better than Halo 3 by a mile to me, but again, I don’t consider running around in an open field without worrying about being killed fast paced.

The Halo games have gotten progressively slower paced since CE, but the one thing Reach got right was at least making it possible to crossmap again accurately, it’s just painfully slow. I played Zero Bloom slayer last night and it immediately felt like the Halo I remember liking.

Also: holding down the trigger on an automatic weapon is the very definition of spraying.

> Ummm, yeah…again gotta disagree with you. BTB in Reach is better than Halo 3 by a mile to me, but again, I don’t consider running around in an open field without worrying about being killed fast paced.
>
> The Halo games have gotten progressively slower paced since CE, but the one thing Reach got right was at least making it possible to crossmap again accurately, it’s just painfully slow. I played Zero Bloom slayer last night and it immediately felt like the Halo I remember liking.

How exactly is it fair or fun to quickly crossmap people? I understand you have your own oppinions but I’m pretty sure most people don’t like that.

It’s fair because you can do it too. It’s fun because even large maps are fast paced and you don’t go a long time without encounters. “Most People” isn’t really a quantifiable term, so I will just say that the people I play with and people I have read on the forums have similar views.
The ones that don’t typically started on Halo 3 and never knew the wiser. Again, I am not saying your wrong or somehow lesser because you started on Halo 3, but there is a pretty huge chasm between the Halo 3 players and the pre Halo 3 players.

> >Also: holding down the trigger on an automatic weapon is the very definition of spraying.

No, this is spraying (skip to 5:23).

Agreed to the 53rd power.

Let me ask you a question, if I asked you the difference between the Halo 2 BR and the Halo 3 BR, what would you say?

> Let me ask you a question, if I asked you the difference between the Halo 2 BR and the Halo 3 BR, what would you say?

I would say BR spread and hitscan. And the Halo 3 BR is less overpowered.

That is why we disagree. I would have said H3 BR was inconsistent and underpowered. We have different ideas of what makes a good game. Hopefully 343 will make hoppers that make both of us happy in the next game, too.

> That is why we disagree. I would have said H3 BR was inconsistent and underpowered. We have different ideas of what makes a good game. Hopefully 343 will make hoppers that make both of us happy in the next game, too.

Yeah, it stops you from getting undeserved kills at an insane range. You now can’t cross map people who don’t even know where you are and can’t get to cover.

The DMR logically wouldn’t make sense to be in Halo 4. Not only was the DMR replaced by the BR in Halo 2, but the DMR was an Army weapon. Master Chief is Navy.

> The DMR logically wouldn’t make sense to be in Halo 4. Not only was the DMR replaced by the BR in Halo 2, but the DMR was an Army weapon. Master Chief is Navy.

Glad to hear that, but from what I remember, I think one of the employees said they like it and 343 isn’t exactly sticking with canon (unless he gets it later in the game). They haven’t made a game yet and they already changed Master Chief’s armor.

I like Dual Wielding, though i never used it much. AAs like sprint and maybe evade should be automatically implemented, and Equipment should make a comeback. Jetpacks would make a return as a sub for Equipment or maybe the lateral accelleration movements

Maybe some of the people on the planet have been there since long around the reach destruction, and they still have DMRs.
But Im not really a fiction person, soo…yea.
I personally would like a DMR with a BRs range. Thew dmr without bloom is like a sniper.

How about both making a return? Or something new and improved with a two-round burst? Armament’s not set in stone.