> Armor abilities, loadouts and the like were integral to the overall design of the game. Not to say it wouldn’t work without them, but that Bungie’s vision included them and 343i wanted to respect that vision. Same with Halo 4. Bungie had a clear path that they wanted Halo to go, and 343i shares Bungie’s philosophy of evolving off of the previous game’s ideas.
Of course it would work without them. Bungie’s trilogy did it and guess what? They didn’t have crappy populations! Armor abilities and loadouts were a mistake and received a big outlash. Going crazy and putting the new gameplay elements and steroids is not evolving on an idea. It’s taking a problem and making it even worse. Not knowing what weapons and grenades your opponents are spawning with is terrible in a game like Halo, given the reputation that it made for itself in the earlier days.
> The difference here is that 343i has openly acknowledged the mistakes they’ve made, that they’ve reevaluated what needs to be done in the future. They’ve learned more “about what the community wants” with Halo 4 than they ever did with Reach. This isn’t to say 343i are blameless, but it suggests a willingness to change things, something Bungie would never, and have never, admitted; they released Reach and never touched it again. To me that speaks more to 343i’s caring for this community’s opinion than Bungie’s. 343i did what they could with Reach and what they fixed persisted into Halo 4. Now Halo 4 has its own set of problems that 343i are acknowledging and working on from the ground-up in Halo 5.
Bungie ditched Reach because they were pretty much out of control of the series and had to give Destiny more attention. Had they stuck around longer, they almost certainly would have made a TU and it almost certainly would have been less contained than the TU that we got.
How does 343 shown that they know what the community wants? They sure didn’t acknowledge the wants of the campaign and Spartan Ops filmers and speedrunners since they ruined theater mode. They sure didn’t acknowledge the wants of the competitive crowd since CSR didn’t exist until a few months ago. They sure didn’t acknowledge the wants of Firefight fans since they scrapped it.
How about red Xs? How about the file sharing/browing problem? How about the initial DLC fiasco?
All the positive reassurance from 343 (which is nothing more than a tool to try and string the skeptical along again) isn’t enough to pull the wool over the eyes of people who know better.
> As I’ve said before, if Halo 5 still isn’t an improvement, then you can complain. But right now all signs suggest that it will be, so we can’t let our bitterness get in the way of facts.
Please.
That’s just like what people were saying before release. They kept pumping out this nonsense about how you can’t judge a game before playing it. They said that if Halo 4 were bad, then people could complain. Eight months after launch and the game can barely crack 30K. Now you’re telling me that I, once again, must wait until the next game before being critical?
Broken record. Broken record everywhere.