Honestly, I think they need to have played it for themselves to truly understand how low Mnk was before the update.
Before it was 0/100. Like comepletely unplayable.
Right now, I’d rate it a 79-82/100.
Honestly, I think they need to have played it for themselves to truly understand how low Mnk was before the update.
Before it was 0/100. Like comepletely unplayable.
Right now, I’d rate it a 79-82/100.
Have you been playing with KBM?
Yep. Only once or twice before the update, but it didn’t take a lot for me to tell that something was wrong. When I used the sidekick, it felt as though the bloom was twice the amount it should have been because of how low the aim assist was compared to controller. Perfects were virtually impossible with the BR and that was before the nerf.
Now, it feels like my shots are actually landing. If I actually put in the effort into getting used to mice Halo, I could probably hit some sick shots.
Yeah it feels better now. I even landed a couple perfects with the Commando. It was damn near impossible to get a single kill with the Commando without reloading before.
I couldn’t for the life of me play Multiplayer on Controller ( Xbox One ).
Moved to PC, ooooold one barely passing the minimums and did somewhat good.
Learned to use MNK, then the PC broke down so I got a new one, which made Infinite feel smoother and I feel like I do better with it due to the smoothness and higher FPS.
This MNK assist update feels… “Dirty” in some way. Yet it’s enjoyable.
I mean, I learned to play with what I had and did somewhat good, to the point I assume I’d be with controller if I could play with it.
I do have one worry, and that is the PC side getting sidelined and it dies down, but I’m not opposed to atleast a cross-input setting.
Though from a controller perspective I understand the “fast turn” thing.
Looking at my Tactical Slayer clip, it feels and looks like I’m cheating.
Parental Advisory and Viewer discretion be advised:
Not-pro gameplay.
https://www.xbox.com/play/media/D65MYUD9D6
100% cross input restrictions in matches needs to be something that all games that offer cross-play should implement.
I am tired of logging onto shooters and seeing that half of the enemy team is equipped with M&K in Halo or CoD MWII because it typically means that the enemy I will be facing will have an easier time lining up a shot or be able to turn at a speed much faster than the joy-stick sensitivity allows for.
Honestly, real quick; why does 343 insist that Halo’s joystick sensitivity stay locked at such a slow speed compared to other modern shooters?
Playing Rainbow Six Siege with my sensitivities set to 80 has me spinning more than double the speed that Halo Infinite and Halo 5 allows for.
It is jarring to play one shooter like CoD or Rainbow Six or Destiny or Borderlands and have smoother camera controls with faster speeds then to suddenly go to Halo and feel like my controller has sticky joysticks.
That’s what I said the other day, 343 have put themselves in a situation where they’re trying to solve an issue they themselves created in the first place. Just match console players with console players, abd PC players with PC players, and give both appropriate controls, problem solved, everyone’s happy.
The most interesting thing is, which I don’t understand, is if the controller has such an advantage like many claim, then MnK players should be the very first ones to advocate against crossplay, and yet it’s the exact opposite. Like I said previously, you guys know what you’re doing, you’re enjoying going like 12-0 just in the very first minute of the match, and you’re afraid this will be taken away from you once you’d get paired only against other MnK users.
Take away BR and give them AR instead just like everyone plays the game on a daily basis. Or better yet, force them to run with a Commando. We would see if there’s even one pro player using a controller left with guns that have little if any aim-assist.
On a contrary, you’ll never ever see a MnK player running with AR, they all use pistol, Commando, BR, Stalker rifle, Sentinel beam etc. 24/7, all those pinpoint accuracy guns that melt you in half a second, and it’s not a coincidence at all.
Which anyway, you’re not a HCS player, neither am I, nor those 20M people that used to play the game, so please stop using tournaments like a mantra as some sort of shield to prove your point because it doesn’t reflect what’s going on for all the casual players out there, not at all.
You see, that’s exactly what I’m talking about, with such a community with such attitude the game has very slim chances to be any good, ever. “I don’t like it so I quit” - thought 20 million of people… I just played two dozen of games today, a lot of them had zero PC player, all just XB users, and the game run flawlessly, felt almost like bot bootcamp in Academy mode, that’s how instant the shot recognition was, there was no melee lunge, Gravity Hammer worked 100% of the time, all the networking issues the game struggles with suddenly completely vanish. And then there were those couple of games with 4-5 PC players in it, and the game was dogs*** where your bullets/nades/melee don’t connect at all, so yet again, you have to be Stevie Wonder to not to see the connection with the issue. But like I said few paragraphs earlier - you guys oh so desperately want to play against console players and not even allow them to chance a choice to opt out crossplay, where you have absolutely nothing to lose.
You’re wrong here. “Most” KBM players wanted the option to NOT play with/against roller players, this started around the time the stats between the two inputs came to surface. This is the OPs argument, after all.
It’s also not “if” controller has such an advantage. It DOES have such an advantage.
You’re gaslighting.
This proves you really have no idea how the Commando was on KBM and once again, gaslighting.
You’re kidding, right? The pistol acted just like the Commando, it just didn’t work on KBM.
These are roller players melting you in half a second, not KBM players. You’re assuming things that just are not true.
It’s obvious you have never played Infinite on KBM. Plenty of info out there by now, accurate info from both sides and from those who have played Infinite with both inputs.
Why are you being so ignorant and not accepting the facts that have been proven? Seems like you’re avoiding them because they don’t fit your narrative.
But I’m asking you yet once again - where does it hurt you just thinking about people being able to turn off crossplay? I’d turn it off and enjoy the game, you’d leave it on and enjoy it as well, nobody loses anything, everybody wins, so again, what’s your agenda you’re desperately pushing on to keep the forced crossplay?
And yet again, you’re still gaslighting. I already answered your question, just read up.
You need to educate yourself better on the input differences and the advantages before spreading false information. Your false assumptions is a clear sign of your ignorance.
It’s honestly none of your issue what I think, what I believe, what I experience, you .ight not like it nor agree with, but the same question yet again - why are you so afraid of crossplay being optional instead of forced?
I don’t agree with false accusations, or flat out lies or the ignorance of someone avoiding the facts.
You have demonstrated you don’t have a clue and you’re wanting this toggle for reasons that are not true.
do you have read all the crossplay threads there are on the forum that have been creat after halo infinite has launch that people are not happy with the force crossplay idea at all and wane see it become’s a option.
have you read the thread about crossplay at the same time MCC got it for the first time that people have complain about the crossplay system for halo infinite that there not wane see it become’s force but become’s a option.
what are you scared off that a lot off xbox players are going to turn off there crossplay and you only can play with the PC communety at all?
have you read the thread that it was better that halo infinite never got a release for the PC at all.
I suppose I don’t see much of a problem with adding the ability to toggle by input/problem. Maybe it will be the secret to getting to the bottom of the desync and latency issues. Maybe people will be in for a rude awakening when nothing changes. But, I don’t think the option would particularly hurt.
Why should “we”?
There are many things I find interesting with this, whole thing.
First and foremost, skill based matchmaking.
Ideally people should match somewhat closely to their skill levels. As far as skill goes, it’s what you’re capable of doing in the game, right? Relatively to another person of course.
Regardless of input methods each player would settle into a specific skill range based on what they achieve in the game.
At that point it’d be somewhat indistinguishable wether or not someone uses controller or mnk, because what players manage to do is on similar levels.
Second, how your first go-to thing is “DISABLE” and that’s projected onto others, as if that’s the response is the one and only right one.
Third, using a lack of expected response as a sort of “evidence” that things are as you say they are.
Are you suggesting there’s a collective agreement on the MNK not to push for what you expect it to push for?
So whenever I’m killed with a BR, myself using the AR it’s a controller player?
Personally I prefer the BR over many other weapons.
How does that work with the previous one where the pros using controller getting the BR taken and given an AR?
And if BRs is used in the finals, and there were no MNKs, how does that work with this?
High level play highlight differences someone on a lower level may not notice.
24 games, going with the lowest amount of enemies in a playlist which is 4, that’s 96 opponents. Did you check all of them? And got it confirmed as well?
Sure have. This is beating a dead horse now.
At first, it was the controller players claiming they didn’t stand a chance going up against KBM, because “allegedly” KBM is the king input for FPS. That’s not the case with Halo Infinite. It’s sad that there’s people out that they still believe this.
Again, let’s keep Halo Infinite the topic is hand. No, I didn’t care about MCC. I stopped caring about Halo with the release of Halo 4. It just went downhill from there.
No scared, I’m concerned because there are still ignorant (lacking knowledge or awareness in general; uneducated or unsophisticated) people who believe KBM is and has been out performing controller.
It’s not the “PC community”, it’s the KBM community and it is very small currently. Again, crossplay does not represent said input. You can play with each input on each system (Xbox & PC).
These issues are not caused by the different platforms. These types of issues are out of anyone’s control., including 343. There’s no telling if Timmy is in his bedroom on Wifi and he’s sister is on TikTok, bother is also gaming, parents are watching Netflix and so on. There are so many variables to this issue you simply cannot point a finger at one thing.
is it not the same that some people from the pc communety believe that if crossplay become’s a option that its going turn bad from then since a lot off people from the xbox console are going to turn it off then.
people believe what there wane believe is better for then side.
if people believe the controler is weak or the KBM is weak then the other input.
and there also believe that the other side from the input is much stronger then there own input then there is only 1 golden solution to fix this crap for good.
make it a option that the player can choose on its own.
i not keep it there i keep MCC also on this topic since its all start with MCC that got crossplay system for the first time and it was also the start off the crossplay discusion for halo infinite at the same time.
that you not care about MCC is your choose but thats when the crossplay discusion has start it also for halo infinite.
there are people maybe like me that give really no crap about the knowledge about the KBM crap.
same from the other side that there are people that give no crap at all about the controler Knowledge.
that means in short therms more.
both side are lacking knowledge or awareness in general, uneducated or unsophisticated about the other input there never use.
so that means its better to make it a option and let the players choose since both side’s not wane learn from each other and give no crap about it.
do you know this text you maybe have hear: why are you doing it on the hard way when there is a easy way to fix it.
make the input crossplay a option and let the player choose.
if there wane play against KBM only, controler only or against both.
its the best easy golden solution there is.
you are scared since you believe that if the input crossplay become’s a option that a lot off controler players only wane play against each other and not against the KBM communety.
then here is a good idea.
make the input crossplay a option and there can give both input’s a good update there need to make it better for then to play the game.
If people still believe the earth is flat, and they’re out there, they can believe all they want but it doesn’t dismiss the fact that there are wrong. Same applies here.
so what if there are people that still believe that let then believe that.
is that your problem there wane believe something like that still.
i give no crap about then at all if there wane believe something like that then do it.
there are a lot off things i am mean really a lot off things i can use as a example that some people still think believe what you think its stupid that somebody still believe in something like that.
if you see in the real world then you can find also a lot off stupids reasons that some people still believe in.