343 no "Bloom" please.

Why anyone would have bloom in a shooter to make your gun less accurate is beyond me. Let the guns shoot how they are suppose to please.

The reason behind bloom is this thing called balancing. It’s only the reason everything in halo is the way it is.

Um no. I was done for noobs. That actually gives noobs an advantages because people who actually have experience are handicapped in what they can do in a BR fight for example.Have you ever played H1 or 2?

> Um no. I was done for noobs. That actually gives noobs an advantages because people who actually have experience are handicapped in what they an do in a BR fight for example.Have you ever played H1 or 2?

Yes, and the lack of bloom made it hard to judge where the spread of the weapon firing was leading.

Agreed. Properly balance the weapons from the start and there is no need for bloom… It doesn’t add to the skill aspect it adds to the randomness aspect due to the unpredictability of rounds that are fired in quick succession. Great example of this is the halo reach DMR. Though a skilled and precise player might perfectly time his shots, a less skilled player might spam several more rounds less accurately in the same amount of time earning him or her a kill while punishing the player who was more methodical. Erraticism is not a good play style for halo.

That being said, animated reticules are good in my book! Watching the reticule move is both a nice effect while firing and a good indication as to when the weapon is ready to fire again. Helps with timing for all players.

Bloom is there to keep the automatics, and other close range guns, strong while limiting their ability to do damage at range. The bloom allows players to know how long or how fast they should press the trigger to deal the most damage possible.

Without them, they would either have a tight bloom with low damage output or players wouldn’t understand when to let go. Bloom is necessary for close range guns.

Not really, I’m referring to the BR and rifles of that nature.

It’s a little thing called “skill”.

> It’s a little thing called “skill”.

I hope you are referring to having no bloom. Having bloom slows you down and is less accurate. How that amount’s to skill…

> > It’s a little thing called “skill”.
>
> I hope you are referring to having no bloom. Having bloom slows you down and is less accurate. How that amount’s to skill…

Because you have to judge the distance accordingly and determine when the right moment to fire is, or use the right weapon for the right situation.

> > > It’s a little thing called “skill”.
> >
> > I hope you are referring to having no bloom. Having bloom slows you down and is less accurate. How that amount’s to skill…
>
> Because you have to judge the distance accordingly and determine when the right moment to fire is, or use the right weapon for the right situation.

I understand what you’re saying, but Halo gameplay is not like that. You’ve never play H1 or 2’s MP have you?

> Not really, I’m referring to the BR and rifles of that nature.

Bloom is less random than spread was in halo 3 because you could control your shots. You could also crouch and slow it down in reach. Both bloom and spread are bad, I would rather just have perfect accuracy and projectile bullets, which is ce style. Hitscan is just point and click, while projectile requires leading.

> > > > It’s a little thing called “skill”.
> > >
> > > I hope you are referring to having no bloom. Having bloom slows you down and is less accurate. How that amount’s to skill…
> >
> > Because you have to judge the distance accordingly and determine when the right moment to fire is, or use the right weapon for the right situation.
>
> I understand what you’re saying, but Halo gameplay is not like that. You’ve never play H1 or 2’s MP have you?

Well it is for automatics at least…

> > > > It’s a little thing called “skill”.
> > >
> > > I hope you are referring to having no bloom. Having bloom slows you down and is less accurate. How that amount’s to skill…
> >
> > Because you have to judge the distance accordingly and determine when the right moment to fire is, or use the right weapon for the right situation.
>
> I understand what you’re saying, but Halo gameplay is not like that. You’ve never play H1 or 2’s MP have you?

I have a firm understanding of Halos multiplayer. Enough to inform you that the Magnum in Halo 1 had the spread reduced to a constant zoomed in size. So when zoomed in the spread never moved past from the reticle, but when zoomed out the spread didn’t go beyond that same distance even though the reticle is now bigger. But, that’s only in Campaign. In multiplayer the spread is all over the place and going way beyond the reticle size.

> > Not really, I’m referring to the BR and rifles of that nature.
>
> Bloom is less random than spread was in halo 3 because you could control your shots. You could also crouch and slow it down in reach. Both bloom and spread are bad, I would rather just have perfect accuracy and projectile bullets, which is ce style. Hitscan is just point and click, while projectile requires leading.

I’m fine with hitscan first and also loved CE more so maybe I prefer that. H3, Reach, and H4 though just meh.

> > > Not really, I’m referring to the BR and rifles of that nature.
> >
> > Bloom is less random than spread was in halo 3 because you could control your shots. You could also crouch and slow it down in reach. Both bloom and spread are bad, I would rather just have perfect accuracy and projectile bullets, which is ce style. Hitscan is just point and click, while projectile requires leading.
>
> I’m fine with hitscan first and also loved CE more so maybe I prefer that. H3, Reach, and H4 though just meh.

The spread in halo 3 was worsened by its netcode, so come November it should be way better. Halo 3 does have projectiles though already as a bonus. Something I really liked about halo 3s weapons. That and the low magnetism and aim assist.

> Why anyone would have bloom in a shooter to make your gun less accurate is beyond me. Let the guns shoot how they are suppose to please.

Bloom? I’ve only heard of lighting bloom.

It’s called pacing your shots. Why do you think people hated the DMR when Halo 4 launched? All you had to do was mash the fire button and get a kill, and on top of that it was already overpowered. How does that take skill? If I wanted to do that crap I would play COD.

> > Why anyone would have bloom in a shooter to make your gun less accurate is beyond me. Let the guns shoot how they are suppose to please.
>
> Bloom? I’ve only heard of lighting bloom.

You sir have clearly lived under a rock. How could anyone not of heard of Unicorn bloom…smh

> It’s called pacing your shots. Why do you think people hated the DMR when Halo 4 launched? All you had to do was mash the fire button and get a kill, and on top of that it was already overpowered. How does that take skill? If I wanted to do that crap I would play COD.

That’s the thing. That’s Halo gameplay at the roots. You will hate 1 & 2’s MP then. It takes more skill to go at a faster pace. No worries. Just don’t play H1 & 2’s MP and you won’t have a negative K/D ratio.