343i. I’d like to say that you did a very good job at making this game. But there were a few things that let it down. The campaign was close to flawless and Spartan ops just needed a little more excitement, gameplay wise. But multilayer was obviously the big conundrum.
The following list of major rants come in chronological order:
*OP Boltshot (Now fixed)
*OP DMR
*No ingame rank (sort of fixed with CSR)
*Lack of small maps (fixed with majestic)
*Spartan Ops being too Bald (fixed with episode 6-10)
*Lack of forge space (fixed with forge island)
*Buggy Lighting on forge maps (fixed with forge island)
*Now it’s GDC direction disgrace.
In general, we highly appreciate these fixed to common problems. But most of this should of been considered during beta stages. Which is also why not doing a public beta was the main wrong turn in Halo 4’s development.
I now see two faces of 343.
One face likes to cut the content we don’t complain about and introduce new content regardless of community feedback. They do this just to make it stand up to other shooters in the market and influence the most popular communities (eg. COD) to play Halo. The Microsoft department, and the ones who want to turn this game into a generic FPS are a good example of the people on this side.
The other face are the employers at 343 who listen to us and try to make the changes necessary to make the game better and as soon as possible. They would be determined to bring back classic content that defines Halo as well as introducing new content that no other game already has. bs_angel, MLGBravo, and Certain Affinity are good examples of people on this side.
As you may of already guessed, the red bit is what we want less of, and the green bit is what we want more of.
But on the main note:
343 industries. We know that you listen to us, but we also see that you might be afraid to admit that you rejected a lot of our ideas. But these suggestions will only cool down the rage of many people in this community.
Could you please do an article on why popular demands of content can or cannot be in the game?
We don’t care if it’s too completed to understand. We want the full information to prove that you have tried something and gave good reasoning to why it’s better off not in the game. Especially features that were in previous titles.
It will answer a lot of question the community keep on asking. Hiding these facts will get fans assuming that you are just being lazy and taking your own route.
Could you possibly release videos of the full process of how the development team make updates?
Try filming people fixing bugs or redesigning some of the gameplay mechanics just to prove that they are doing what we asked for.
Overall, you need to prove that you are listening to us if you want us to listen to you.
Vote, Thank, and Discuss!
EDIT: Here are some sample questions that need to be answered in full detail by specialist staff at 343i in order to reduce the amount of people complaining about them:
*Why didn’t you do a public beta for a game that would take a lot of risks?
*Why is there no Classic Playlist?
*Why have you limited some of the custom game options?
*What made you think it was a good idea to have the monitor make loud noises in forge?
*Why didn’t you use dedicated servers?
*Why is it impossible to put CSR in game when you can easily give a mastery title to a player at SR130?
*What made you decide to have a new white “X” that follows the dead body rather than the conventional red “X” that just indicates the position of death?
*Why did you cut gametypes such 1 flag, assault, classic territories, VIP, and classic juggernaut?
*Why is there no Mark VI [Gen 2] armour in multiplayer? it was massively used in the opening CGI cut scene. Same applies to Mark V, ODST, Hayabusa, Rogue, and the GRD helmet you kept on teasing us in the defiant map pack and anniversary map pack.
*Why are there no human air vehicles in multiplayer?
*Why can’t we customise our colours for flood?