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> > > > > Separated ranked play isn’t a valid point of argument. If cross platform play is an option, even if unranked, it needs to be a valid option. People have friends across platforms they want to play with. Average skill controller players shouldn’t need to sink endless hours in just to play with their friends. From a competitive standpoint, I wouldn’t be surprised if a ranked HCS playlist shows up that is cross platform being that HCS will support both inputs. Additionally, there’s a reason near-all console shooters have had aim assist, same reason console shooters weren’t taken as seriously before said aim assist, because it just isn’t a viable form of input without it. Sure, maybe to players who do sink the hours in it might be, but across the board? Not at all. This game needs to be accessible and even if rankings might separate people, lower to average skill players aren’t going to have fun if the only weapons they can use effectively is an AR or other newb friendly weapons. The game needs a slight bump in the assist or people are just gonna put the controller down and stop after a few days.
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> > > > When its not on a competitive level it dosnt matter as much who will do better or worst much … Right now in the MCC on PC , controlers players just Straight up dominate MKB players some of the most average controlers players can dominate top level MKB players so imagine how average MKB players are doing ?
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> > > > So you basically shoot yourself in the foot by using this analogy … Ive always hated heaby aim assist games mechanics HALO and COD 4 being ones of the worst ever culprit and fortnite aim assist is also totally wack and broken and is a aimbots as Ninja has ranted about so many time
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> > > > True aiming skills should be at the core of a shooter experience , and Uber strong aim assist shouldnt exist ever … its basically aimbots and there is no other way around it
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> > > That’s only the case because aim assist on MCC is very strong. I haven’t seen as many people pitching for that level of aim assist. Most I’ve seen have been asking for a slight bump in what was present in the tech preview. That’s why the example holds. I think the aim is nearly there already, but having used weapons like the Commando with both forms of input, I just don’t see how a controller player will keep up with mkb, or even with weapons like the Sidekick, both of which have really low TTK. Anyway, you might hate aim assist, but the fact is shooters on console worked because of it. That’s just a fact of game design.
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> > > As for Ninja, he’s a drop in the ocean compared to the sheer number of pro careers made on console shooters, and there’s a reason those players climbed that high, bc they stood out from the rest. The very fact that the same pros often hold similar positions in their career, or that some players rank high while most stay mid-low ranks is because aim assist isn’t aimbot. That all said, I’ll agree as much as saying that assist in Infinite shouldn’t be on the level of many other Halo games. I think it’s almost in the perfect position right now, but I do think it needs that small bump due tot he aforementioned accessibility.
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> > Ok you can verify what i says all you want but me and my friends are decades long xbox and PS players , we played alll halo since it ever existed back in 2001 and we know what Aim assist is even on controler vs controler i found Halo reticle stickyness ridiculous as well as bullet bending on weapons like the BR was a pure joke in Halo 2 halo 3 halo reach and so on and was justified by the FPS limitation to 30ish or sub 30 that was making aiming more difficult … I played Treyarch COD without aim assist and i was doing pretty good all things considered , but i was at a disavantage and i knew it but still i hated aim assist and it exist only for 2 reason smooth out poor performances games and for instant gratifications for new players but aim assist become at some point abusive when players become remotly any good so at the end of the day it does not help beside the first week of launch … without aim assist the same players would be simply adjusting in their respective skills bracket and would play agaisnt mostly players who performe the same as themselves …
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> > So true skills players of 0.2 kd /10% accuracy will get into 0.2 kd 10% accuracy lobbys i dont see the problem here once things settle down it will be fine
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> Anecdotal at best, though not without value since everyone should have their input acknowledged. In any case, I’ve also been playing Halo and plenty of shooters across platforms since 2001 and prior. Sure, aim assist helps, but I repeat, there’s a reason the average player isn’t high ranked or doesn’t go pro. Before team tactics and all that, it comes down to aim. Even with aim assist, that skill curve exists with pros typically staying pro, high ranks in the actual game usually staying high rank, mid ranks staying mid rank, and so on. Even if you found everything easy it doesn’t mean everybody else does. Agreed, ranking will help people stay with those of roughly the same skill level, but those bottom and mid level players that create the vast majority of a game’s population won’t stick around if they find it boring. Frame rate alone isn’t why aim assist was made, there’s many an interview and plenty of information on how difficult aim on a controller is without assist and that leads to inaccessibility, which is something few games survive. It needs to not only be playable but fun, which is why I think that small aim assist bump is necessary. Then there’s the point I made earlier about cross platform needing to be viable. Without aim assist, controller just won’t come anywhere close to mkb performance. But, again, more important than that is the previously mentioned accessibility.
What is anecdotal is youre own presumptions . You pretend things that are not accurate … Snipers in all halo beside halo 5 had NO AIM assist on them , yet peoples while scopped were able to do 360 headshots and its a reality crap tons of players were able to do that almost everysingle person i know were decent with the snipers so the poor excuses of acessibility and " thumbstick " not being accurate enough fall flat here and is disqualified … that MKB would dominate competition also fall flat because there will be NO MKB vs Controlers competitive match every competitive matchs will be inputs lock .
And now as for " acessibility " peoples will have a shooting range , a single player components and skills base matchmaking to get used to the game and to improove their skills and aiming so the argument of acessibility also fall flat on its face here …
The last point smoothing out the experience due to low FPS … this game will run at minimum 60FPS on Xbox one and up to 120fps on XboxSX XboxSS so that argument would also fall flat on its face
So at this point there is No more arguments in favor of aim assist beside some peoples wanting to be artificially buffed so that they can roleplay to be better than they are