343 need to stop holding hand No Aim assist

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*Original post. Click at your own discretion.

Ok since there is still BIllions of Duplicate thread that are pro aim assist and a clear bias in the narative here an NO to aim assist thread wich should be left open due to the necessity of having both side of the coin represented as the OP …

I would say this , NO aim assist isnt require , NO Aim assist isnt mandatory and NO Halo infinite does not need Aim assist buff or more aim assist

Halo 2 3 etc… beside HALO 5 Had NO aim assist on the snipers and yet countless players including myself were able to pop out heads like no tomorrow so where is the justification that " thumbstick are not accurate enough " fall into with this ? Yep thumbstick are indeed accurate enough to lands headshots while 360 mid air they are accurate enough to use an AR or a needler lol

Mouse and Keyboard WILL NOT PLAy AGAISNT Controler in competitive match it was already confirmed here so there is no excuses : Link : www.gamesradar.com/halo-infinite-ranked-matchmaking-will-separate-controller-and-mouse-players

Controlers vs Controlers also need to be competitive , also need to have aiming skills to be part of the equation and past halo games had this amount of
aim assist to compensate for the SUB 30 fps the game was getting at time .

XboxSX will run the game at 120fps and the Xboxone will run it at 60 so the poor performances wont be another excuses …

Aim assist in Halo infinite must be drastically reduced compare to all others halo because there is no longer a justification for it

The comparaison between MKB and Controler make no sens because Halo infinite wont be a control agnostic game , both input will be put in two separated category
so stop using this excuses .

Halo use Skill base matchmaking so everyones will fall under their own skill category even without any aim assist once things settle down as they should …

Here a interview with summit 1G talking about this and he is right on most of the points … Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube
www.youtube.com/watch?v=oItjzbHRbs0&t=866s

Countless Pro players and controlers players have complained about how broken and strong the aim assist in HALO was for decades , so that now Infinite is the first ever halo released on PC at the same time as consoles is irrevelant to the debate and used as a excuses to maintain the controlers vs controlers satus quo of " AIMbots easymode " aim assist wich is dishonest since MKB and Controlers will never ever compeate on the same leagues in competitive match , so the aim assist as to be almost unexistant to ensure that controler vs controler will be skills base in terms of Aiming skills not just moovement and map awareness Aiming skills is at the core of what shooters are about …

It’s kind of funny. Halo 5 got blasted by this community for focusing too much on the competitive aspect of the game…yet he we are. Also you do realize that for longevity, the game needs to be decently easy to pick up. No aim assist would definitely make the game way too frustrating for the average player to pick up and enjoy

Disable mouse and keyboard and make PC players use controller. Support for this argument will evaporate immediately upon such news, and it’s about just as reasonable as your approach.

Both PC and console deserve basic functionality. Controller is not as accurate as keyboard and mouse; therefore, it requires some form of aim assist like every other console shooter.

> 2533274975565198;3:
> Disable mouse and keyboard and make PC players use controller. Support for this argument will evaporate immediately upon such news, and it’s about just a reasonable as your approach.
>
> Both PC and console deserve basic functionality. Controller is not as accurate as keyboard and mouse; therefore, it requires some form of aim assist like every other console shooter.

What part of Controler vs Controler you didnt get ?

MKB players will be Locked agaisnt only MKB players regardless of if they play PC or Consoles Halo Infinite ranked matchmaking will separate controller and mouse players | GamesRadar+

Same goes for Controlers on PC will play agaisnt controlers only on Xbox and PC in competitive match and NO this argument wont stop

Because strong Aim assist is aim cheating straight up and cant be justified at 120fps on XboxSX this aint a 30fps tittle

Consoles players and PC players are allowed to choose any type of controlers or MKB as they see fit but will be locked into their input methods in competitive match period so youre arguements is not legits

> 2533274792075066;4:
> > 2533274975565198;3:
> > Disable mouse and keyboard and make PC players use controller. Support for this argument will evaporate immediately upon such news, and it’s about just a reasonable as your approach.
> >
> > Both PC and console deserve basic functionality. Controller is not as accurate as keyboard and mouse; therefore, it requires some form of aim assist like every other console shooter.
>
> What part of Controler vs Controler you didnt get ?
>
> MKB players will be Locked agaisnt only MKB players regardless of if they play PC or Consoles Halo Infinite ranked matchmaking will separate controller and mouse players | GamesRadar+
>
> Same goes for Controlers on PC will play agaisnt controlers only on Xbox and PC in competitive match and NO this argument wont stop
>
> Because strong Aim assist is aim cheating straight up and cant be justified at 120fps on XboxSX this aint a 30fps tittle

I’m not talking about controller vs controller. I’m talking about basic functionality.

Separated ranked play isn’t a valid point of argument. If cross platform play is an option, even if unranked, it needs to be a valid option. People have friends across platforms they want to play with. Average skill controller players shouldn’t need to sink endless hours in just to play with their friends. From a competitive standpoint, I wouldn’t be surprised if a ranked HCS playlist shows up that is cross platform being that HCS will support both inputs. Additionally, there’s a reason near-all console shooters have had aim assist, same reason console shooters weren’t taken as seriously before said aim assist, because it just isn’t a viable form of input without it. Sure, maybe to players who do sink the hours in it might be, but across the board? Not at all. This game needs to be accessible and even if rankings might separate people, lower to average skill players aren’t going to have fun if the only weapons they can use effectively is an AR or other newb friendly weapons. The game needs a slight bump in the assist or people are just gonna put the controller down and stop after a few days.

> 2741030130364758;6:
> Separated ranked play isn’t a valid point of argument. If cross platform play is an option, even if unranked, it needs to be a valid option. People have friends across platforms they want to play with. Average skill controller players shouldn’t need to sink endless hours in just to play with their friends. From a competitive standpoint, I wouldn’t be surprised if a ranked HCS playlist shows up that is cross platform being that HCS will support both inputs. Additionally, there’s a reason near-all console shooters have had aim assist, same reason console shooters weren’t taken as seriously before said aim assist, because it just isn’t a viable form of input without it. Sure, maybe to players who do sink the hours in it might be, but across the board? Not at all. This game needs to be accessible and even if rankings might separate people, lower to average skill players aren’t going to have fun if the only weapons they can use effectively is an AR or other newb friendly weapons. The game needs a slight bump in the assist or people are just gonna put the controller down and stop after a few days.

When its not on a competitive level it dosnt matter as much who will do better or worst much … Right now in the MCC on PC , controlers players just Straight up dominate MKB players some of the most average controlers players can dominate top level MKB players so imagine how average MKB players are doing ?

So you basically shoot yourself in the foot by using this analogy … Ive always hated heaby aim assist games mechanics HALO and COD 4 being ones of the worst ever culprit and fortnite aim assist is also totally wack and broken and is a aimbots as Ninja has ranted about so many time

True aiming skills should be at the core of a shooter experience , and Uber strong aim assist shouldnt exist ever … its basically aimbots and there is no other way around it

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

Once you become a MnK player who play against controllers,you realize AA is totally overpowered and broken.
But if you never played MnK before you probably don"t and will never understand.
You are stuck with the mindset (im so good) but in reality you are NOT.
You are just scared that your precious and addictive AA goes away.
Hey YOU YES YOU aim assist addict ,i didn’t see you on Valorant with your controller?

> 2533274792075066;7:
> > 2741030130364758;6:
> > Separated ranked play isn’t a valid point of argument. If cross platform play is an option, even if unranked, it needs to be a valid option. People have friends across platforms they want to play with. Average skill controller players shouldn’t need to sink endless hours in just to play with their friends. From a competitive standpoint, I wouldn’t be surprised if a ranked HCS playlist shows up that is cross platform being that HCS will support both inputs. Additionally, there’s a reason near-all console shooters have had aim assist, same reason console shooters weren’t taken as seriously before said aim assist, because it just isn’t a viable form of input without it. Sure, maybe to players who do sink the hours in it might be, but across the board? Not at all. This game needs to be accessible and even if rankings might separate people, lower to average skill players aren’t going to have fun if the only weapons they can use effectively is an AR or other newb friendly weapons. The game needs a slight bump in the assist or people are just gonna put the controller down and stop after a few days.
>
> When its not on a competitive level it dosnt matter as much who will do better or worst much … Right now in the MCC on PC , controlers players just Straight up dominate MKB players some of the most average controlers players can dominate top level MKB players so imagine how average MKB players are doing ?
>
> So you basically shoot yourself in the foot by using this analogy … Ive always hated heaby aim assist games mechanics HALO and COD 4 being ones of the worst ever culprit and fortnite aim assist is also totally wack and broken and is a aimbots as Ninja has ranted about so many time
>
> True aiming skills should be at the core of a shooter experience , and Uber strong aim assist shouldnt exist ever … its basically aimbots and there is no other way around it

That’s only the case because aim assist on MCC is very strong. I haven’t seen as many people pitching for that level of aim assist. Most I’ve seen have been asking for a slight bump in what was present in the tech preview. That’s why the example holds. I think the aim is nearly there already, but having used weapons like the Commando with both forms of input, I just don’t see how a controller player will keep up with mkb, or even with weapons like the Sidekick, both of which have really low TTK. Anyway, you might hate aim assist, but the fact is shooters on console worked because of it. That’s just a fact of game design.

As for Ninja, he’s a drop in the ocean compared to the sheer number of pro careers made on console shooters, and there’s a reason those players climbed that high, bc they stood out from the rest. The very fact that the same pros often hold similar positions in their career, or that some players rank high while most stay mid-low ranks is because aim assist isn’t aimbot. That all said, I’ll agree as much as saying that assist in Infinite shouldn’t be on the level of many other Halo games. I think it’s almost in the perfect position right now, but I do think it needs that small bump due tot he aforementioned accessibility.

> 2741030130364758;9:
> > 2533274792075066;7:
> > > 2741030130364758;6:
> > > Separated ranked play isn’t a valid point of argument. If cross platform play is an option, even if unranked, it needs to be a valid option. People have friends across platforms they want to play with. Average skill controller players shouldn’t need to sink endless hours in just to play with their friends. From a competitive standpoint, I wouldn’t be surprised if a ranked HCS playlist shows up that is cross platform being that HCS will support both inputs. Additionally, there’s a reason near-all console shooters have had aim assist, same reason console shooters weren’t taken as seriously before said aim assist, because it just isn’t a viable form of input without it. Sure, maybe to players who do sink the hours in it might be, but across the board? Not at all. This game needs to be accessible and even if rankings might separate people, lower to average skill players aren’t going to have fun if the only weapons they can use effectively is an AR or other newb friendly weapons. The game needs a slight bump in the assist or people are just gonna put the controller down and stop after a few days.
> >
> > When its not on a competitive level it dosnt matter as much who will do better or worst much … Right now in the MCC on PC , controlers players just Straight up dominate MKB players some of the most average controlers players can dominate top level MKB players so imagine how average MKB players are doing ?
> >
> > So you basically shoot yourself in the foot by using this analogy … Ive always hated heaby aim assist games mechanics HALO and COD 4 being ones of the worst ever culprit and fortnite aim assist is also totally wack and broken and is a aimbots as Ninja has ranted about so many time
> >
> > True aiming skills should be at the core of a shooter experience , and Uber strong aim assist shouldnt exist ever … its basically aimbots and there is no other way around it
>
> That’s only the case because aim assist on MCC is very strong. I haven’t seen as many people pitching for that level of aim assist. Most I’ve seen have been asking for a slight bump in what was present in the tech preview. That’s why the example holds. I think the aim is nearly there already, but having used weapons like the Commando with both forms of input, I just don’t see how a controller player will keep up with mkb, or even with weapons like the Sidekick, both of which have really low TTK. Anyway, you might hate aim assist, but the fact is shooters on console worked because of it. That’s just a fact of game design.
>
> As for Ninja, he’s a drop in the ocean compared to the sheer number of pro careers made on console shooters, and there’s a reason those players climbed that high, bc they stood out from the rest. The very fact that the same pros often hold similar positions in their career, or that some players rank high while most stay mid-low ranks is because aim assist isn’t aimbot. That all said, I’ll agree as much as saying that assist in Infinite shouldn’t be on the level of many other Halo games. I think it’s almost in the perfect position right now, but I do think it needs that small bump due tot he aforementioned accessibility.

Ok you can verify what i says all you want but me and my friends are decades long xbox and PS players , we played alll halo since it ever existed back in 2001 and we know what Aim assist is even on controler vs controler i found Halo reticle stickyness ridiculous as well as bullet bending on weapons like the BR was a pure joke in Halo 2 halo 3 halo reach and so on and was justified by the FPS limitation to 30ish or sub 30 that was making aiming more difficult … I played Treyarch COD without aim assist and i was doing pretty good all things considered , but i was at a disavantage and i knew it but still i hated aim assist and it exist only for 2 reason smooth out poor performances games and for instant gratifications for new players but aim assist become at some point abusive when players become remotly any good so at the end of the day it does not help beside the first week of launch … without aim assist the same players would be simply adjusting in their respective skills bracket and would play agaisnt mostly players who performe the same as themselves …

So true skills players of 0.2 kd /10% accuracy will get into 0.2 kd 10% accuracy lobbys i dont see the problem here once things settle down it will be fine

> 2533274792075066;10:
> > 2741030130364758;9:
> > > 2533274792075066;7:
> > > > 2741030130364758;6:
> > > > Separated ranked play isn’t a valid point of argument. If cross platform play is an option, even if unranked, it needs to be a valid option. People have friends across platforms they want to play with. Average skill controller players shouldn’t need to sink endless hours in just to play with their friends. From a competitive standpoint, I wouldn’t be surprised if a ranked HCS playlist shows up that is cross platform being that HCS will support both inputs. Additionally, there’s a reason near-all console shooters have had aim assist, same reason console shooters weren’t taken as seriously before said aim assist, because it just isn’t a viable form of input without it. Sure, maybe to players who do sink the hours in it might be, but across the board? Not at all. This game needs to be accessible and even if rankings might separate people, lower to average skill players aren’t going to have fun if the only weapons they can use effectively is an AR or other newb friendly weapons. The game needs a slight bump in the assist or people are just gonna put the controller down and stop after a few days.
> > >
> > > When its not on a competitive level it dosnt matter as much who will do better or worst much … Right now in the MCC on PC , controlers players just Straight up dominate MKB players some of the most average controlers players can dominate top level MKB players so imagine how average MKB players are doing ?
> > >
> > > So you basically shoot yourself in the foot by using this analogy … Ive always hated heaby aim assist games mechanics HALO and COD 4 being ones of the worst ever culprit and fortnite aim assist is also totally wack and broken and is a aimbots as Ninja has ranted about so many time
> > >
> > > True aiming skills should be at the core of a shooter experience , and Uber strong aim assist shouldnt exist ever … its basically aimbots and there is no other way around it
> >
> > That’s only the case because aim assist on MCC is very strong. I haven’t seen as many people pitching for that level of aim assist. Most I’ve seen have been asking for a slight bump in what was present in the tech preview. That’s why the example holds. I think the aim is nearly there already, but having used weapons like the Commando with both forms of input, I just don’t see how a controller player will keep up with mkb, or even with weapons like the Sidekick, both of which have really low TTK. Anyway, you might hate aim assist, but the fact is shooters on console worked because of it. That’s just a fact of game design.
> >
> > As for Ninja, he’s a drop in the ocean compared to the sheer number of pro careers made on console shooters, and there’s a reason those players climbed that high, bc they stood out from the rest. The very fact that the same pros often hold similar positions in their career, or that some players rank high while most stay mid-low ranks is because aim assist isn’t aimbot. That all said, I’ll agree as much as saying that assist in Infinite shouldn’t be on the level of many other Halo games. I think it’s almost in the perfect position right now, but I do think it needs that small bump due tot he aforementioned accessibility.
>
> Ok you can verify what i says all you want but me and my friends are decades long xbox and PS players , we played alll halo since it ever existed back in 2001 and we know what Aim assist is even on controler vs controler i found Halo reticle stickyness ridiculous as well as bullet bending on weapons like the BR was a pure joke in Halo 2 halo 3 halo reach and so on and was justified by the FPS limitation to 30ish or sub 30 that was making aiming more difficult … I played Treyarch COD without aim assist and i was doing pretty good all things considered , but i was at a disavantage and i knew it but still i hated aim assist and it exist only for 2 reason smooth out poor performances games and for instant gratifications for new players but aim assist become at some point abusive when players become remotly any good so at the end of the day it does not help beside the first week of launch … without aim assist the same players would be simply adjusting in their respective skills bracket and would play agaisnt mostly players who performe the same as themselves …
>
> So true skills players of 0.2 kd /10% accuracy will get into 0.2 kd 10% accuracy lobbys i dont see the problem here once things settle down it will be fine

Anecdotal at best, though not without value since everyone should have their input acknowledged. In any case, I’ve also been playing Halo and plenty of shooters across platforms since 2001 and prior. Sure, aim assist helps, but I repeat, there’s a reason the average player isn’t high ranked or doesn’t go pro. Before team tactics and all that, it comes down to aim. Even with aim assist, that skill curve exists with pros typically staying pro, high ranks in the actual game usually staying high rank, mid ranks staying mid rank, and so on. Even if you found everything easy it doesn’t mean everybody else does. Agreed, ranking will help people stay with those of roughly the same skill level, but those bottom and mid level players that create the vast majority of a game’s population won’t stick around if they find it boring. Frame rate alone isn’t why aim assist was made, there’s many an interview and plenty of information on how difficult aim on a controller is without assist and that leads to inaccessibility, which is something few games survive. It needs to not only be playable but fun, which is why I think that small aim assist bump is necessary. Then there’s the point I made earlier about cross platform needing to be viable. Without aim assist, controller just won’t come anywhere close to mkb performance. But, again, more important than that is the previously mentioned accessibility.

> 2741030130364758;11:
> > 2533274792075066;10:
> > > 2741030130364758;9:
> > > > 2533274792075066;7:
> > > > > 2741030130364758;6:
> > > > > Separated ranked play isn’t a valid point of argument. If cross platform play is an option, even if unranked, it needs to be a valid option. People have friends across platforms they want to play with. Average skill controller players shouldn’t need to sink endless hours in just to play with their friends. From a competitive standpoint, I wouldn’t be surprised if a ranked HCS playlist shows up that is cross platform being that HCS will support both inputs. Additionally, there’s a reason near-all console shooters have had aim assist, same reason console shooters weren’t taken as seriously before said aim assist, because it just isn’t a viable form of input without it. Sure, maybe to players who do sink the hours in it might be, but across the board? Not at all. This game needs to be accessible and even if rankings might separate people, lower to average skill players aren’t going to have fun if the only weapons they can use effectively is an AR or other newb friendly weapons. The game needs a slight bump in the assist or people are just gonna put the controller down and stop after a few days.
> > > >
> > > > When its not on a competitive level it dosnt matter as much who will do better or worst much … Right now in the MCC on PC , controlers players just Straight up dominate MKB players some of the most average controlers players can dominate top level MKB players so imagine how average MKB players are doing ?
> > > >
> > > > So you basically shoot yourself in the foot by using this analogy … Ive always hated heaby aim assist games mechanics HALO and COD 4 being ones of the worst ever culprit and fortnite aim assist is also totally wack and broken and is a aimbots as Ninja has ranted about so many time
> > > >
> > > > True aiming skills should be at the core of a shooter experience , and Uber strong aim assist shouldnt exist ever … its basically aimbots and there is no other way around it
> > >
> > > That’s only the case because aim assist on MCC is very strong. I haven’t seen as many people pitching for that level of aim assist. Most I’ve seen have been asking for a slight bump in what was present in the tech preview. That’s why the example holds. I think the aim is nearly there already, but having used weapons like the Commando with both forms of input, I just don’t see how a controller player will keep up with mkb, or even with weapons like the Sidekick, both of which have really low TTK. Anyway, you might hate aim assist, but the fact is shooters on console worked because of it. That’s just a fact of game design.
> > >
> > > As for Ninja, he’s a drop in the ocean compared to the sheer number of pro careers made on console shooters, and there’s a reason those players climbed that high, bc they stood out from the rest. The very fact that the same pros often hold similar positions in their career, or that some players rank high while most stay mid-low ranks is because aim assist isn’t aimbot. That all said, I’ll agree as much as saying that assist in Infinite shouldn’t be on the level of many other Halo games. I think it’s almost in the perfect position right now, but I do think it needs that small bump due tot he aforementioned accessibility.
> >
> > Ok you can verify what i says all you want but me and my friends are decades long xbox and PS players , we played alll halo since it ever existed back in 2001 and we know what Aim assist is even on controler vs controler i found Halo reticle stickyness ridiculous as well as bullet bending on weapons like the BR was a pure joke in Halo 2 halo 3 halo reach and so on and was justified by the FPS limitation to 30ish or sub 30 that was making aiming more difficult … I played Treyarch COD without aim assist and i was doing pretty good all things considered , but i was at a disavantage and i knew it but still i hated aim assist and it exist only for 2 reason smooth out poor performances games and for instant gratifications for new players but aim assist become at some point abusive when players become remotly any good so at the end of the day it does not help beside the first week of launch … without aim assist the same players would be simply adjusting in their respective skills bracket and would play agaisnt mostly players who performe the same as themselves …
> >
> > So true skills players of 0.2 kd /10% accuracy will get into 0.2 kd 10% accuracy lobbys i dont see the problem here once things settle down it will be fine
>
> Anecdotal at best, though not without value since everyone should have their input acknowledged. In any case, I’ve also been playing Halo and plenty of shooters across platforms since 2001 and prior. Sure, aim assist helps, but I repeat, there’s a reason the average player isn’t high ranked or doesn’t go pro. Before team tactics and all that, it comes down to aim. Even with aim assist, that skill curve exists with pros typically staying pro, high ranks in the actual game usually staying high rank, mid ranks staying mid rank, and so on. Even if you found everything easy it doesn’t mean everybody else does. Agreed, ranking will help people stay with those of roughly the same skill level, but those bottom and mid level players that create the vast majority of a game’s population won’t stick around if they find it boring. Frame rate alone isn’t why aim assist was made, there’s many an interview and plenty of information on how difficult aim on a controller is without assist and that leads to inaccessibility, which is something few games survive. It needs to not only be playable but fun, which is why I think that small aim assist bump is necessary. Then there’s the point I made earlier about cross platform needing to be viable. Without aim assist, controller just won’t come anywhere close to mkb performance. But, again, more important than that is the previously mentioned accessibility.

What is anecdotal is youre own presumptions . You pretend things that are not accurate … Snipers in all halo beside halo 5 had NO AIM assist on them , yet peoples while scopped were able to do 360 headshots and its a reality crap tons of players were able to do that almost everysingle person i know were decent with the snipers so the poor excuses of acessibility and " thumbstick " not being accurate enough fall flat here and is disqualified … that MKB would dominate competition also fall flat because there will be NO MKB vs Controlers competitive match every competitive matchs will be inputs lock .

And now as for " acessibility " peoples will have a shooting range , a single player components and skills base matchmaking to get used to the game and to improove their skills and aiming so the argument of acessibility also fall flat on its face here …

The last point smoothing out the experience due to low FPS … this game will run at minimum 60FPS on Xbox one and up to 120fps on XboxSX XboxSS so that argument would also fall flat on its face

So at this point there is No more arguments in favor of aim assist beside some peoples wanting to be artificially buffed so that they can roleplay to be better than they are

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

Wow Stew another thread. A mod locked the one you made yesterday because it was a duplicate.

You gotta be trolling right? You’re repeating the same stuff you’ve been saying in other threads. Its like you completely ignore the opinions of the people who want aim assist because your argument never changes.

Are you also liking all your posts with an alt account? All your posts even the bad ones, if any are actually coherent arguments have a like. That’s some sad reddit karma bs right there.

There’s plenty of arguments to be made, bud. The anecdotal things here are the points you make in regard to “the people you know” being able to no scope and such. Again, the people you know playing a game aren’t even a fraction of a drop of all the player base and there’s nothing to go on but your word. Every one of my points hold up still because you’re going on only “people you know” and examples that in no way reflect the player base. Any basic research on the creation of aim assist and why first person shooters weren’t big on console before Halo will explain how the thumbstick just wasn’t a viable tool to mass audiences trying to play the genre. It needs aim assist to exist in a usable state to most players. That’s not a presumption, that’s design fact.

Additionally, your mkb vs controller argument holds no water because you’re assuming the only thing that matters is competitive which isn’t at all the case. Social matches will allow for the cross platform option, which means it needs to be a viable option, otherwise it has no place in the package. For it to be viable, controllers needs to be not completely outmatched 100% of time with guns like the Commando or the Sidekick which are far easier to use on mkb. The shooting range will help, but I guarantee the average player won’t spend 1/100th of the time in there as they do matchmaking. The game needs to be accessible, that’s the paramount objective. If it’s not accessible and fun to people not trying to pour in dozens of hours a week just to aim, it’s not going to thrive. How many console shooters without aim assist have ever thrived in a big way? It just doesn’t happen bc aim assist is a necessity on a controller for a game to reach a larger audience, which Infinite is looking to do. This is the reason FOOS, First Order Optimal Strategy, is implemented into many a multiplayer game, to make them easy to get into and get players hooked, after which they can train to become better, which is the ideal outcome. Nobody is gonna stick with it if the game is unapproachable and requires hours in the Academy just to start playing / having fun.

In any case, I don’t think this is gonna get any more constructive so I’ll leave it at an agree to disagree because I don’t really see this discussion going anywhere. I hope you have fun with the game one way or another.

> 2533274826424961;13:
> Wow Stew another thread. A mod locked the one you made yesterday because it was a duplicate.
>
> You gotta be trolling right? You’re repeating the same stuff you’ve been saying in other threads. Its like you completely ignore the opinions of the people who want aim assist because your argument never changes.
>
> Are you also liking all your posts with an alt account? All your posts even the bad ones, if any are actually coherent arguments have a like. That’s some sad reddit karma bs right there.

Sorry but there is like 20 Pro aim assist thread and the only No aim assist thread dosnt have to be locked and if it does get lock ill get that to higher up managers , both side of the arguement have rights to be heard and no bias moderation should be done

No aim assist on controller would almost be unplayable. If you ever turned of aim assist on a controller you would know that it is incredibly difficult.

The sniper in classic halo only worked because people moved way to slow. Not having aim assist (which I still feel there was some) only worked for that reason.

> 2741030130364758;14:
> There’s plenty of arguments to be made, bud. The anecdotal things here are the points you make in regard to “the people you know” being able to no scope and such. Again, the people you know playing a game aren’t even a fraction of a drop of all the player base and there’s nothing to go on but your word. Every one of my points hold up still because you’re going on only “people you know” and examples that in no way reflect the player base. Any basic research on the creation of aim assist and why first person shooters weren’t big on console before Halo will explain how the thumbstick just wasn’t a viable tool to mass audiences trying to play the genre. It needs aim assist to exist in a usable state to most players. That’s not a presumption, that’s design fact.
>
> Additionally, your mkb vs controller argument holds no water because you’re assuming the only thing that matters is competitive which isn’t at all the case. Social matches will allow for the cross platform option, which means it needs to be a viable option, otherwise it has no place in the package. For it to be viable, controllers needs to be not completely outmatched 100% of time with guns like the Commando or the Sidekick which are far easier to use on mkb. The shooting range will help, but I guarantee the average player won’t spend 1/100th of the time in there as they do matchmaking. The game needs to be accessible, that’s the paramount objective. If it’s not accessible and fun to people not trying to pour in dozens of hours a week just to aim, it’s not going to thrive. How many console shooters without aim assist have ever thrived in a big way? It just doesn’t happen bc aim assist is a necessity on a controller for a game to reach a larger audience, which Infinite is looking to do. This is the reason FOOS, First Order Optimal Strategy, is implemented into many a multiplayer game, to make them easy to get into and get players hooked, after which they can train to become better, which is the ideal outcome. Nobody is gonna stick with it if the game is unapproachable and requires hours in the Academy just to start playing / having fun.
>
> In any case, I don’t think this is gonna get any more constructive so I’ll leave it at an agree to disagree because I don’t really see this discussion going anywhere. I hope you have fun with the game one way or another.

Well statistically it can be proven that with NO aim assist Snipers shot were consistantly landed on x level of accuracy in the data 343 will also have the average accuracy of all input methods agaisnt bots and agaisnt players … And i hope they wont make a political/ideological choice on it

As for us we played MKB and Controlers and with controlers we were able to get from 10 to 15% more accuracy on average in the over 50% to 60% consistant on controlers especially using the BR and 35 to 45% on MKB but both input had bullet bending wich i am also not a big fan of …

> 2533274820483063;16:
> No aim assist on controller would almost be unplayable. If you ever turned of aim assist on a controller you would know that it is incredibly difficult.
>
> The sniper in classic halo only worked because people moved way to slow. Not having aim assist (which I still feel there was some) only worked for that reason.

You know snipers had no aim assist in Halo 2 3 etc… ? Only halo 5 had some aim assist on snipers ? Yet were you good with a snipers ? Do you denied the controler was more than enough accurate to land Snipers headshot but youd pretend its not accurate enough to land " AR , Needlers etc… bodyshots ? like really ?

> 2533274792075066;1:
> Ok since there is still BIllions of Duplicate thread that are pro aim assist and a clear bias in the narative here an NO to aim assist thread wich should be left open due to the necessity of having both side of the coin represented as the OP …
>
> I would say this , NO aim assist isnt require , NO Aim assist isnt mandatory and NO Halo infinite does not need Aim assist buff or more aim assist
>
> Halo 2 3 etc… beside HALO 5 Had NO aim assist on the snipers and yet countless players including myself were able to pop out heads like no tomorrow so where is the justification that " thumbstick are not accurate enough " fall into with this ? Yep thumbstick are indeed accurate enough to lands headshots while 360 mid air they are accurate enough to use an AR or a needler lol
>
> Mouse and Keyboard WILL NOT PLAy AGAISNT Controler in competitive match it was already confirmed here so there is no excuses : Link : www.gamesradar.com/halo-infinite-ranked-matchmaking-will-separate-controller-and-mouse-players
>
> Controlers vs Controlers also need to be competitive , also need to have aiming skills to be part of the equation and past halo games had this amount of
> aim assist to compensate for the SUB 30 fps the game was getting at time .
>
> XboxSX will run the game at 120fps and the Xboxone will run it at 60 so the poor performances wont be another excuses …
>
> Aim assist in Halo infinite must be drastically reduced compare to all others halo because there is no longer a justification for it
>
> The comparaison between MKB and Controler make no sens because Halo infinite wont be a control agnostic game , both input will be put in two separated category
> so stop using this excuses .
>
> Halo use Skill base matchmaking so everyones will fall under their own skill category even without any aim assist once things settle down as they should …
>
> Here a interview with summit 1G talking about this and he is right on most of the points … Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube
> www.youtube.com/watch?v=oItjzbHRbs0&t=866s
>
> Countless Pro players and controlers players have complained about how broken and strong the aim assist in HALO was for decades , so that now Infinite is the first ever halo released on PC at the same time as consoles is irrevelant to the debate and used as a excuses to maintain the controlers vs controlers satus quo of " AIMbots easymode " aim assist wich is dishonest since MKB and Controlers will never ever compeate on the same leagues in competitive match , so the aim assist as to be almost unexistant to ensure that controler vs controler will be skills base in terms of Aiming skills not just moovement and map awareness Aiming skills is at the core of what shooters are about …

I dont think you understand what aim assist is and why analog sticks require assistance

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

> 2533274826424961;13:
> Wow Stew another thread. A mod locked the one you made yesterday because it was a duplicate.
>
> You gotta be trolling right? You’re repeating the same stuff you’ve been saying in other threads. Its like you completely ignore the opinions of the people who want aim assist because your argument never changes.
>
> Are you also liking all your posts with an alt account? All your posts even the bad ones, if any are actually coherent arguments have a like. That’s some sad reddit karma bs right there.

Sound like a Mod ALT account