343 need to start knocking down walls in their map designs

i remember a youtuber saying this, and after playing argyle and detachment i see that this is the case as these 2 maps feel like mazes and could do with some bulldozing. Too many confined routes has stale gameplay, makes maps feel too big, hard to remember, unintuitive team play.

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They also need to get away from the three lane philosophy.

343i haven’t made a fun map ever.

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This is why I’m looking forward to Waterworks. It’s a really good BTB map. Loved it in Halo 2.

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The Pit was a great Halo 3 map, but it’s trash in Infinite. Just because the map was good in a previous Halo doesn’t mean it’ll be good in this one. Though I hope I’m wrong because I like that map too.

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why is it trash in infinite?

They aren’t my favourite maps, pretty much for the reasons you stated but I don’t think they should change them. Variety is good and there are probably people out there who like them for exactly the same reasons.

What I would like to see, is an art update that improves the lighting and textures to give more variety and make some of the complex areas a little easier to differentiate.

players want to play on slow boring forgettable maps with dumb teammates?

Well dumb team mates is non negotiable for all modes but yes I’m sure some people prefer slower matches with more complex/confusing maps.

maps should be easy to play, not confusing.

I’m not against this but it feels like you want maps that are more catered for sniper rifles right?

thats not my issue. big maps with lots of routes is just a bad recipe. And if they knock down some walls they can convert 2 routes into 1 route and make the map flow better,

Ok so more like how some of the Halo 3 maps were.

That style of map doesn’t work well with sprint. For ranked, the map is unbalanced with weapons. You have rockets with four shots, two snipers with way too much ammo each, heatwave, and on top of that, it uses a more classic base spawn system which allows for one team to spawn trap the other. In short, the map is too small for a game that features sprint.

Also, there are several new angles that didn’t exist in the original, like someone standing sword ramp blue base couldn’t shoot someone standing training red base. The wall of sword leading to the bridge was a little bit longer and covered most of training.

i think you have an issue with the slide or fast base movement speed compared to halo 3 as sprint doesnt really move you faster.

i agree with the map feeling small due to faster movement. Even in halo 3 it felt a little small but still played well enough. someone should try to make a pit stye map that truly works well with 4v4.

As for the weapons, infinite just needs better starting weapons to combat other weapons.

Actually, I have no issue; I think Infinites movement is great and a good step forward. The Pit is just too small and not designed for this style of movement system.

thats what i meant. the pit is more llke a 2v2 map

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