Before I start I want you all to know that I enjoy Halo 4. (I start most of my threads like this because if I don’t I get “MOAR COPLAINERZ! DONT PLAY!”) 
Anyway, I’m sure you all know that putting a video game together is much more challenging than what they ever show us. First of all, 343i is made up of about 200 people! To unite everybody as a team is tough because everyone has ideas and their own vision of what the game should be. There are many challenges to take upon when designing a video game.
But the biggest challenge of all is the challenge of time.
Why? Because people want their game, and they want it soon. The great sense of pressure on 343i must have been immense!
And in the end, November 6th was much too soon for Halo 4, and 343i most definitely knows this.
Lets look at why it was too soon.
-The lack of a working file browser
-The lack of custom game options that were in previous games
-The lack of a competitive ranking system on launch
-The high number of game breaking glitches (some are fixed now)
-The lack of classic gametypes (VIP, and Assault were cut)
-And my favorite example, the ending with the Didact. Do you really think that 343i really wanted to end an epic Sci-fi game where you traverse an ancient alien planet in pursuit of an ancient evil and at the same time having an emotional struggle with Cortana while boarding a forerunner ship trying to save humanity from being turned into computer slaves and facing your foe in an a final showdown (inhales deeply) with a quick time event!
While we cannot know for sure, I’d be willing to put down a lot on the answer no. My guess is that they wanted something more engaging. A boss battle maybe? See, but here’s something you didn’t know, great boss battles take months, or longer to put together! MONTHS! Time 343i just didn’t have.
So why put your baby out into to the world when it is not ready?
“You can have it done right now, or you can have it done right.”
Discuss 