I’ve finally figured out why I can’t stand so much of Halo 5. Yes, there are annoying gimmicks like Spartan Charge. Yes, there are broken things like the radar. Yes, there are seemingly inconsistent melees, weapon damages, etc. And I do have fun playing the game, truly. But when I’m not enjoying Halo 5, it’s more often because of the maps.
Most, if not all, of the maps are built with clamber in mind, as well as the starting weapon being a handgun. The flaw here is that 343i have moved away from real maps and moved towards giant clusters of objects with no real movement patterns, choke points, or strategy.
Take Plaza, the biggest culprit. It’s a collection of cars and trucks to jump on, low-hanging edges to clamber up to, and an almost endless supply of windows, doorways, and ledges, each one at a slightly different height than the other. This creates a chaotic battlefield where getting shot from literally any direction is a real, and all too common, possibility.
If you look at The Rig, it’s nearly the same thing, just spread out with walkways rather than rooms. If you are anywhere near the BR/Sniper area, you can be shot from any direction. 343i have seemingly strategically removed walls to allow this. The result is endless grenade spam and pistol shooting.
Halo 5 is much less about situational awareness, map awareness, and map movement, than it is about getting the drop on unsuspecting (albeit because of the sloppy radar) enemies. In almost all previous Halo’s, I could secure a weapon (Sniper, Shotgun, BR, whatever), move around the map by planning out enemies’ movements, and set up to either defend or attack. Now, I run around like a chicken with its head cut off, hoping that the enemy around the corner isn’t looking my way and I can get an early shot off.
The fast paced nature of Halo 5, along with the overpowered Pistol (for how the maps are designed), and the sloppy, chaotic map design, have created a game that isn’t as strategic as any before it. An yes, there is strategy involved, just not the typical strategy we’ve known for years from Halo.
TL;DR: The ability to be shot from any direction on most, if not all, of the maps, along with clamber being built into them in lieu of actual strategic routes, has created chaotic gameplay that doesn’t promote map movement, negates most strategies, and frustrates players who are seen a split second before they see their enemy.