First off, I’d like to say I personally enjoy Reach. I think as long as Halo sticks loosely to its original formula I will enjoy it. However, I’ve noticed that many people have been turned off Reach because of its different gameplay mechanics. Reach, arguably, was the Halo game that went off on the largest tangent from the “Halo formula” (An exact definition of this is debatable).
I will start by saying that Reach’s willingness to be different was not a bad thing. However, I think Bungie either went a bit to far with different mechanics or just went in the wrong direction. With Halo 4, I think what 343 needs to do is be conservative (I love emphasizing things
). By all means add some new features, but do not go too far. Halo 4 is the game that people will pretty much judge 343s future on.
Things I think 343 should do:
Keep All The Base Sandbox Weapons:
That is, the Assault Rifle, Plasma Rifle, Magnum, Rockets, Plasma Pistol, Shotgun, Sniper rifle AND:
I would recommend including the Battle Rifle as the Halo 4’s main precision weapon as well as including the SMG along with the ability to dual wield. I believe this will help to recapture the Halo 2/3 fanbase which seems to be where the Halo franchise picked up a lot of its fans (I have no solid figures for this, this is just an observation).
Visual Consistency:
Be conservative with item and environment design. Maybe less so with environment (considering Halo 4 has been claimed to be exploratory like Halo: CE) but at least keep the Forerunner visual style.
With items, I feel the assault rifle should stick to it’s Halo: CE/Halo 3 design for familiarity. Also, I hope the warthog in Forza 4 is not what the ‘hog looks like in Halo 4 (it probably will be unfortunately). The warthog has stayed the same throughout the Halo series with the exception of an upgraded polygon count/textures.
Gameplay consistency:
The big one. Keep similar kill times to Halos 1-3, keep similar jump heights, movement speeds, aim and movement acceleration. This is the one thing where I feel Reach went most wrong: movement was nerfed to compensate for armour abilities.
I probably haven’t been as detailed and in-depth as I should have been but this is just a basic summary of my feelings towards what Halo 4 should be. This is, of course, all just my opinion, feel free to disagree or share your thoughts.