343 is Wasting an Opportunity

Simply put Halo is lacking as a Sci-fi shooter. Where are my super cool alien weapons besides like the plasma pistol? Where is my Gravity Gun? Where are my super cool “unreal moments”? Where are the Deep space levels in multiplayer?

Nobody has cloned the Sci-fi shooter yet like the military shooter has been, the Sci-fi shooter is still open to interpretation and holds great opportunity for creative growth as a shooter sub-genre. So why then waste all this potential and evolve Halo into a more “Military shooter” direction? All I see in 343 interviews is how they want to immerse my realism and such, and I know there are 10000 Halo fans at home with their palm to their forehead because Sci-fi shooters are immersive by different means than other shooters! They immerse you by story, but “unrealistic” settings, by unique and creative gameplay not by realism! Why does Cortana look like a -Yoink!- now? Why does Chief have to have weapon recoils on every gun hes a -Yoink- super soldier he can flip a tank but cant hold a gun steady?? Where are my epic no time limit open-ended Space battles with infantry and vehicles?

I feel like 343 is wasting creative opportunity by evolving Halo into more of a “military shooter” direction while Sci-fi shooter Franchises like Tribes are doing This!

343, Halo is one of the most popular Sci-fi FPS out there you have an opportunity to re-invent a sub-genre and you’re wasting it my trying to make Halo 4 like a generic military shooter! You have an opportunity to re-invent a genre and bring Sci-fi shooters back to the top and you’re wasting it by conforming to military shooter standards! People dont want to feel like they are Masterchief the human, people want to feel like they are Masterchief the most powerful super-soldier in the galaxy!

Gravity gun? I don’t suppose you mean the Gravity Hammer? Also, we already have aliens and technology to make Halo as Sci-fi as it can proof to be.

Some dark deep space levels would be a good idea. On that video it looks like you a a million miles a second that’s kinda annoying.

> Gravity gun? I don’t suppose you mean the Gravity Hammer? Also, we already have aliens and technology to make Halo as Sci-fi as it can proof to be.

Gravity gun is a Half-life weapon in which players could manipulate the objects around them by manipulation of physics by the gravity gun. The Gravity hammer is but a hammer, its only function is killing.

When I see Halo it LOOKS like a Sci-fi game, but it doesnt FEEL like one really(Not anymore anyway). To be honest the Weapon Sandbox has almost stayed the same since Halo 1 and alot of the alien weapons are boring or not viable in combat. Halo needs more non-hitscan projectile alien weapons and a new type of projectile other than plasma, bullets,or laser it needs a non-hitscan projectile like seen with the Tribes Spinfusor or Unreal Flak Cannon, there needs to be more variety than hit-scan bullets or why even all these different types of abilities and movements if all I need is a hit-scan weapon and to aim for the head like in every other shooter? Spice the Sandbox up a little bit, I feel sorry for the Covenant when the plasma rifle is their best weapon available I can see why they always use stealth tactics now they have no firepower.

> Some dark deep space levels would be a good idea. On that video it looks like you a a million miles a second that’s kinda annoying.

Well thats just the speed of Tribes its a PC shooter so it can get away with that lol.

What im saying is some military shooters have destructible environment right?

Well, why not a Sci-fi shooter have like real-time destruction of environments by meteorites or some -Yoink-!

Why havent we seen faction wars in multiplayer in a Sci-fi shooter yet? Surely the elites vs the humans could be a plausible scenario. In such a vast universe like Halo’s why do we have so little exposure to the other species besides killing them? Wouldnt there be alliances and rivalries formed it wouldnt just be a FFA for the universe!

Military shooters have perks and explosive gadgets right?

Why not Sci-fi shooters have their own Alien weaponry/equipment like timed traps where if an enemy stepped on a trap he is enclosed in a force field! Or, timed plasma grenades that you throw and they explode when you detonate them! How about objectives you take that weaken an enemies generators and allow you to buy new weapons and abilities at your home base as you get more enemy kills and take down more generators!

Anything but the tried and true formula of the military shooter, Halo should be breaking new ground of its own not trying to be a generic shooters! Now is the time to innovate, everyone is getting sick of military shooters and people want something new and fresh!

whatever

> > Gravity gun? I don’t suppose you mean the Gravity Hammer? Also, we already have aliens and technology to make Halo as Sci-fi as it can proof to be.
>
> <mark>Gravity gun is a Half-life weapon</mark> in which players could manipulate the objects around them by manipulation of physics by the gravity gun. The Gravity hammer is but a hammer, its only function is killing.
>
> When I see Halo it LOOKS like a Sci-fi game, but it doesnt FEEL like one really(Not anymore anyway). To be honest the Weapon Sandbox has almost stayed the same since Halo 1 and alot of the alien weapons are boring or not viable in combat. Halo needs more non-hitscan projectile alien weapons and a new type of projectile other than plasma, bullets,or laser it needs a non-hitscan projectile like seen with the Tribes Spinfusor or Unreal Flak Cannon, there needs to be more variety than hit-scan bullets or why even all these different types of abilities and movements if all I need is a hit-scan weapon and to aim for the head like in every other shooter? Spice the Sandbox up a little bit, I feel sorry for the Covenant when the plasma rifle is their best weapon available I can see why they always use stealth tactics now they have no firepower.

is this half life? no, but as we all know we are facing a new more powerful and technological enemy than the covenant, no doubt we will be getting to operate weapons more powerful than we have ever before in the previous games.

You’re expecting too much too early mate.

  1. A whole new class of enemies for Halo 4, that means a range new enemies, new weapons, new vehicles and more.

  2. If you look at some of the official 343i video “First Look” you’ll see one a Spartan hand manipulating a box with technology that looks like telekinesis.

  3. 343i aren’t going to release too much information as part of Halo campaign as a sci-fi shooter is the mystery and discovery. If they reveal that information before you play the game it will have ruined the experience. After all everyone loved CE for the discovery aspect, we’re getting this again so take solace in that.

My speculation from these confirmations is Spartan Ops, Infinity and Campaign are all going to be influenced by this new sandbox of enemies and game mechanics. Forerunner technology and abilities are going to help redefine the sci-fi shooter genre as you post about.

My other speculation is Elites are not playable in Infinity as the new enemies most likely will be. It’s funny how little this community discusses these possibilities rather than focusing on missing Elites.

Halo should be making strides back towards the competitive shooter it once was. Adding things like a gravity gun takes away from what made Halo fun. I agree with you, it would be cool to see some fun to use alien weapons, but they should fit Halo’s sandbox in a way that makes sense.

> Halo should be making strides back towards the <mark>competitive shooter</mark> it once was. Adding things like a gravity gun takes away from what made Halo fun. I agree with you, it would be cool to see some fun to use alien weapons, but they should fit Halo’s sandbox in a way that makes sense.

Does it necessarily have to be that in the Campaign?

> > Halo should be making strides back towards the <mark>competitive shooter</mark> it once was. Adding things like a gravity gun takes away from what made Halo fun. I agree with you, it would be cool to see some fun to use alien weapons, but they should fit Halo’s sandbox in a way that makes sense.
>
> Does it necessarily have to be that in the Campaign?

Or Spartan Ops for that matter?

> > > Halo should be making strides back towards the <mark>competitive shooter</mark> it once was. Adding things like a gravity gun takes away from what made Halo fun. I agree with you, it would be cool to see some fun to use alien weapons, but they should fit Halo’s sandbox in a way that makes sense.
> >
> > Does it necessarily have to be that in the Campaign?
>
> Or Spartan Ops for that matter?

No it doesn’t, and idk why either of those should be competitive.

That’s where button combos and glitches come in (for <mark>campaign</mark> anyway).

In H2, there’s sword cancelling, there’s double grenade with the beam rifle or plasma pistol overcharge for one mean combo against Mythic Ultras.

And who can forget about the ring of rockets?

In H3, if you use the Elite model on Co-op, get yourself a hammer and a plasma grenade and you can instantly detonate that grenade with the hammer. Y+LT+RT

And let’s not forget about the nuclear bomb glitch. You can ghost through any geometry above you, and floors (i.e. Snowbound rooms) and you can turn INVISIBLE (if it weren’t for the gamertag that couldn’t be hidden). And 1 grenade becomes a nuke.

Finally, when in a Banshee, if you flip then exit it at the right time, you can launch out of it at high speed in 1 direction.

> That’s where <mark>glitches</mark> come in (for campaign anyway).
>
> In H2, there’s sword cancelling. Double grenade with the beam rifle or plasma pistol overcharge feels great as well.
>
> In H3, if you use the Elite model on Co-op, get yourself a hammer and a plasma grenade and you can instantly detonate that grenade with the hammer. Y+LT+RT
>
> And let’s not forget about the nuclear bomb glitch. You can ghost through geometry, and floors (i.e. Snowbound rooms) and you can turn INVISIBLE (if it weren’t for the gamertag that couldn’t be hidden).

Fixed for you. I may not want a competitive shooter as my Campaign, but I do want something serious and relatively bug free.

So you’d prefer a slowed down character in campaign? Slow melee, slow grenade throwing, slow reload times? Because that’s going to inevitably happen for the sake of immersion. Sometimes, people may want to break that for gameplay. It should be optional like in CE. Cancelling reloads, infinite ammo glitching, and backpack reloading were completely optional.

> So you’d prefer a slowed down character in campaign? Slow melee, slow grenade throwing, slow reload times? Because that’s going to inevitably happen for the sake of immersion. Sometimes, people may want to break that for gameplay. It should be optional like in CE. Cancelling reloads, infinite ammo glitching, and backpack reloading were completely optional.

So the only way to make a fast, fun player characters are through glitches…can’t say I agree. There will be glitches, but they shouldn’t be intentionally added.

> You’re expecting too much too early mate.
>
> 1. A whole new class of enemies for Halo 4, that means a range new enemies, new weapons, new vehicles and more.
>
> 2. If you look at some of the official 343i video “First Look” you’ll see one a Spartan hand manipulating a box with technology that looks like telekinesis.
>
> 3. 343i aren’t going to release too much information as part of Halo campaign as a sci-fi shooter is the mystery and discovery. If they reveal that information before you play the game it will have ruined the experience. After all everyone loved CE for the discovery aspect, we’re getting this again so take solace in that.
>
>
> My speculation from these confirmations is Spartan Ops, Infinity and Campaign are all going to be influenced by this new sandbox of enemies and game mechanics. Forerunner technology and abilities are going to help redefine the sci-fi shooter genre as you post about.
>
> My other speculation is Elites are not playable in Infinity as the new enemies most likely will be. It’s funny how little this community discusses these possibilities rather than focusing on missing Elites.

I know they are not releasing major details about the campaign, but everything I hear about is progression systems,default sprint, and reticle bloom and everyone comparing it to military shooter features.It would be nice to hear some more story details, and some new things they are doing to push the boundaries of Halo as a Sci-fi shooter.

I really hope they evolve Halo in a Sci-fi direction and push new boundaries of that sector rather than try to emulate the shooters that are already being emulated(Cough Ghost Recon Future Soldier)I mean does anyone really want another replica, we want innovation and what better way than give people a new Sci-fi shooter experience?

> > You’re expecting too much too early mate.
> >
> > 1. A whole new class of enemies for Halo 4, that means a range new enemies, new weapons, new vehicles and more.
> >
> > 2. If you look at some of the official 343i video “First Look” you’ll see one a Spartan hand manipulating a box with technology that looks like telekinesis.
> >
> > 3. 343i aren’t going to release too much information as part of Halo campaign as a sci-fi shooter is the mystery and discovery. If they reveal that information before you play the game it will have ruined the experience. After all everyone loved CE for the discovery aspect, we’re getting this again so take solace in that.
> >
> >
> > My speculation from these confirmations is Spartan Ops, Infinity and Campaign are all going to be influenced by this new sandbox of enemies and game mechanics. Forerunner technology and abilities are going to help redefine the sci-fi shooter genre as you post about.
> >
> > My other speculation is Elites are not playable in Infinity as the new enemies most likely will be. It’s funny how little this community discusses these possibilities rather than focusing on missing Elites.
>
> I know they are not releasing major details about the campaign, but everything I hear about is progression systems,default sprint, and reticle bloom and everyone comparing it to military shooter features.It would be nice to hear some more story details, and some new things they are doing to push the boundaries of Halo as a Sci-fi shooter.
>
> I really hope they evolve Halo in a Sci-fi direction and push new boundaries of that sector rather than try to emulate the shooters that are already being emulated(Cough Ghost Recon Future Soldier)I mean does anyone really want another replica, we want innovation and what better way than give people a new Sci-fi shooter experience?

It’s a double edged sword really. On one hand I want story and campaign details but on the other I want the game release to be a surprise the whole way through.

I’d be happy to see more Infinity and Spartan Ops to fill the campaign void I have.