343 is too scared of upsetting esports players to prioritize the fun factor

When I remade Construct in 4 I purposely increased the size just a bit in order to compensate for sprint. I even spaced it out to make the jump from the top sides to sniper only just barely doable if you sprint and crouch jumped. I’m looking forward to making it again in Infinite.

No it’s not. All of those things are good. The movement tech we have now is really cool.

Jut go play Halo 2 and 3.

Just ensure the gunplay still feels right!

Ragnarok was pretty good.
Haven’s remake in Halo 5 was pretty well made.
Halo CE Anniversary map pack is well done and made people like Gearbox’s Timberland map.

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I would say they’re all bad. Sprint and clamber make the greatest maps in the franchise play like dogwater. How could 2 mechanics that ruin the best maps we’ve ever had possibly be a good thing for gameplay? Halo has been on a constant downward trend since reach, the game that introduced sprint to the franchise. I think you’re just in denial about how negatively that mechanic has impacted the game.

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I honestly don’t care to continue this topic further.

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Not true.

My mates and I were playing on a Lockout remake a few nights ago. And had a blast.

Similarly on remakes of Narrows and Valhalla.

Some people just set themselves up for disappointment with overtly rigid expectations and an unhealthy dose of nostalgia.

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I’d argue that clamber at least saves you from embarrassing deaths.

A grav lift didn’t launch you correctly across the map because you didn’t get enough momentum, so your toes hi the lip of the ledge and you fall into the abyss and lose a point?

Clamber at least fixed that.

That’s the plan. I made the remake with a specific fair starts game type in mind back on 4. I won’t have to do that this time.

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I wouldn’t mind showing both the H4 remake and the new one when I get it done. I’d love some input.

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Sure. I design maps on occasion.

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I like Argyle. It reminds me of some of the older maps from H1 and H2. Those were made for mostly 4 player games since not everyone had an Xbox back then, even though you could play with more players. This map would be great for 4-6 players, I think. But this is coming from someone who enjoyed Longest and Boarding Action from Halo 1, a couple maps I hear literally no one talk about :stuck_out_tongue: .

Mmmm
Classics, long time since I saw those make a rotation.

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I wouldn’t mind seeing some of the better maps return. But some of the old fan favorites ( Halo CE specifically ) should have some tweaks before being brought back.

When it comes to ones like Blood gulch, unless they’re going to do something to tone down sight lines ( which heavily favors sniper play on maps ), I’d rather it be left behind. Coagulation in Halo 2 was a little better, but definitely needed more work. Wouldn’t mind larger bases as well, and not spawning you outside of the bases were you can be instantly sniped again if it picks a bad spot. Not to mention Vehicles keeping you pinned inside of the bases.

I remember how big they were focusing on Zanzibar when Halo 2 came out, and I remember hating getting it almost every time because in most attack/defend game modes, the defending team would just huddle in the base the entire time, as going outside of the base was generally suicidal. People were too afraid to hold down the middle ground, which is much better to do in a game mode l like that. Infact, that map was only really good for slayer if I recall.

A lot of the smaller maps in Halo CE/Halo 2 were decent though. They were better at those then the larger maps IMO. Halo 3 is where those started improving honestly.

Vanhalla, which has already been made in Forge last I checked though was fairly good though. In fact, a lot of Halo 3 maps would be nice.

If I ever give myself time, I’d rebuild Boarding Action from Halo CE, but again, add a little bit more cover to each side so it doesn’t become a sniper fest like it was in Halo CE.

locked at op’s request