343 is on the wrong path 🤦🏻‍♂️

Decreasing level of details based on distance is an extremely old mechanic utilised by pretty much every game devs which have some clue what they’re doing, and the game is demanding.

Halo 5 Warzone was a sprawling example of it.
At a distance Spartans, seemed 2D and had animations running at 15 FPS.

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Only thing we received was," We don’t know how to fix it yet."

You mean like the shop? That is still a crapshow

Yes, I am a giant baby to expect a live service game, like we were told.

Working to fix. As in it’s not fixed yet.

I can clearly see the shop is still a crapshow.

Yet you don’t see me constantly crapping down 343’s throat over every little thing.

Give them time. Play other games if it’s bothering you that much. I just picked up DL2 and it’s really fun.

Grim Dawn Definitive Edition for me, and Warhammer AoS / 40k assembly and painting.

Dying Light 2 has had more patches and fixes in a week’s time than Infinite has had in 3 month’s time.
And DL2 isn’t even a free game

When they add things that are good, I totally give them the credit they deserve. I was very happy when they got BtB fixed and they even added in some extra stuff to that patch.
But saying that they deserve time is hilarious, they have had plenty of time, it is clear they can’t handle a live service game

So do you want them to stop working on the game? Because whether you like it or not, things take time. They’re not going to get here instantly.

Regardless of whose in the right or wrong, they clearly need more time to work.

Are you trying to bait me or something?

Yes, they need more time, but LIKE I SAID, saying they deserve time is stupid

I never said they deserve it. I said give them time.

Clarification: They’ve worked on the game for six years, that’s true. However, this was back on the release of Halo 5, before the uproar over the campaign.

3 years in, they scrapped their original Halo 6 title in response to the feedback. So technically they’ve only worked on this game for 3 years. This isn’t an excuse for some of the crap we’ve seen, I know that, but rather an explanation.

Basically, 343 jumped the gun and set themselves behind on a lot of things.

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No, it doesn’t. I want you to load up a video of old Halo Reach gameplay and just watch.

Are you talking about those hexagonal metallic shapes that cover the edges of each area? I’m looking at those right now and they most certainly have detail, especially compared with gameplay footage from metallic textures in Reach.

I’m confused. Are you comparing the in-game terrain in Halo Infinite to a skybox from Halo Reach? Because if so, that’s actually an insane comparison to make. Of course a skybox looks good. It’s a gigantic picture.

Yes… That’s to be expected. And I’m looking at environment viewed from a distance on a Reach video right now and Halo Infinite certainly looks better. I’m in Halo Infinite right now looking at a mountain that’s further away than this rock cliff in a Halo Reach video, and Halo Infinite is much, much better.

Even Craig from that reveal video is objectively higher fidelity than Halo 3’s brute faces.

I’ve been skimming through this Halo Reach video and I can’t actually find any clouds to compare it to, so I won’t contest this. If your argument is that Halo Infinite looks like a 360 game because of the clouds, then I guess you got me.

I’ve already talked about what I perceive to be the damage portions, but them not matching up has nothing to do with graphical fidelity.

This is all well and good feedback, but I’m looking at the outdoor areas in Halo Infinite and comparing them to outdoor sections of Halo Reach and it’s not even close. There’s no way anyone can say Halo Infinite looks like a 360 game during gameplay. Sure it isn’t mindblowing by today’s standards, but I’m literally watching Halo Reach right now and it’s downright ugly in comparison during outdoor gameplay.

Again, very cool feedback. Irrelevant to the topic. I’m looking at the rocks in Reach and once again they absolutely pale in comparison to Halo Infinite.

Witcher 3 wasn’t Xbox 360.

OP

I can’t really say if they’re on the wrong path. In general open world I am fine with. Multiplayer gameplay very fun. I am not entirely sure what their game is with the story and whether it’s a hard retcon of Halo 5 or they’re doing a Halo Wars 2. If it’s the former I will be back and have words. :smile: It would be a terrible idea and create all kinds of world building problems as well as rule out a number of themes/storylines. People who think a retcon is a good idea are wrong.

The issue is when you compare them to a comparable game, Destiny 2 of which I am actually not a fan BTW:

  • In Destiny 2 you have some, frankly spectacular sci fi vistas. Each feels very unique and you feel like you are crossing the solar system. Like I can vividly remember the one on Titans moon with the oil rigs around that bio dome. To go broken record you have one fairly small biome in Infinite by comparison.

  • Even though the main campaign is focused on the Cabal they still retained the Vex, Fallen and Hive factions. Yes, four entire and complete factions at launch. In Infinite you really only have the Banished. The Sentinels and Skimmers really can’t be considered factions in their own right. This is down one from Halo 4 and 5.

  • I don’t think Destiny 2 took six years to develop.

  • You have a pretty solid and complete campaign story. Ghaul attacks the Last City and the Traveller. We destroy the Red Legion and free the Traveller. That then leads on into the DLC story with what I am assuming is the Darkness. Didn’t follow the DLC after that. With Infinite you are presented with chapter 1 of a larger threat posed by the Banished and the Endless. It’s a mystery box. Ghaul wasn’t the Second in Command holding the fort for the real deal; he was the leader of this faction.

For the record I didn’t care for much else in Destiny 2. It’s honestly a chore to play and there not much substance to the story. But in terms of presentation and scale it’s a very nice game.

Like imagine if Destiny 2 you just had the Kabal. You only fought in the ruins of Earth. Then the campaign ends with you just defeating the older mentor character with Ghaul left for DLC. I don’t think that would have went down well. I can’t see what’s been gained to compensate for this that would mean you had to make cuts? So it’s not direction, it’s the delivery.

That doesn’t make it right though. I remember a time where games were to be complete on release, because they couldn’t be patched.

Oh I don’t disagree. I wasn’t trying to say it’s right. It was just the guy I was replying to was saying “they need to start acting like a AAA gaming company” and my point is that they are. It feels far more unusual when a new game comes out and it doesn’t have loads of problems that would’ve been an unacceptable state for a game to release in 15 years ago.

Nope. This releasing broken, unfinished games BS is not acceptable and should not in any way be accepted as “normal” for any developer

As for the graphics, There is no way that Halo:Infinite’s campaign meets next gen 2022 standards. It’s not even close. I play on a high end (3090) PC, and then go back to older games and find them way nicer to look at.

IMHO Halo:Infinite’s graphics are AA at best, incorporating outdated tech instead of pushing the boundaries like what is expected of a AAA studio.

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